From b8ae40e12e4447589aaad6cadae46c7e5c6ca235 Mon Sep 17 00:00:00 2001 From: Vittoria Frau Date: Mon, 29 May 2023 09:34:38 +0200 Subject: [PATCH] Update README.md --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index c55ccca..d9164c6 100644 --- a/README.md +++ b/README.md @@ -11,12 +11,12 @@ XRSpotlight is a Unity editor that enables users novice developers by curating a - The following packages installed: - An XR Interaction Toolkit (MRTK 2.7 or SteamVR) - Universal RP; + - Unity version 2020.3.35f1 ### Configuration -- Download the ECARules4All prefab from the [Releases](https://github.com/cg3hci/ECARules4All/releases) section of this repository; - - You can also download the `documentation.chm` file, which contains the documentation for the components and scripts of the package. -- Set `Edit > Project Settings > Player > Settings for PC, Mac & Linux Standalone > Expand "Other Settings" > Api Compatibility Level => .NET 4.x`; -- Check `Edit > Project Settings > XR Plug-In Management > Plug-in Providers > "Oculus"`; -- Import all the files from the ECARules4All package into your project; -- Import the ECAKit prefab into your scene (it can be found in `Assets > Prefabs > ECAKit.prefab`). +- Download the source code of this repository; + - The project is already configured with MRTK +- In the Unity panel, open `Window > UI Toolkit > XRSpotlight` +- Now you can see the current scene information with XRSpotlight; +- If you witsh to include XRSpotlight in your own project, you can copy the "Editor" folder of the repository.