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Unity AR Scene
fabo-0 edited this page Jul 12, 2024
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Our first question is: "which objects are needed in our Unity scene for AR?"
-> See here: https://github.com/cgtuebingen/spatial_xr/wiki/Projekteinstellungen-in-Unity
- XR Origin(XR Rig) -> This contains an AR Camera Manager, for which the tracking mode should be set to "device". The subcomponent of the camera should get a background type solid color with full transparency.
- AR Session -> In here the components "AR Input Manager" and "AR Session" need to be added.
- XR Interaction Manager -> For now we only require an XR Interaction Manager.
Und damit hat man auch schon eine Passtrough fähige Szene in Unity. Zum Testen des Passtroughs muss die App in die Brille geladen werden. Controllerfunktionen und Handtracking, sind dabei nicht dabei.
Teamprojekt Spatial_XR 24
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