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PauseScreen.java
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PauseScreen.java
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/********************************************************************************************************************
Author: Chad Cromwell
Date: November 20th, 2017
Assignment: 1
Program: PauseScreen.java
Description: A class that displays the pause screen
Methods:
render() method - Accepts a graphics object and renders text to the screen
********************************************************************************************************************/
import java.awt.*;
public class PauseScreen {
int w; //Holds width of the text
int headingHeight; //Holds the height of the heading text
int subHeadingHeight; //Holds the height of the sub heading text
int tHeight; //Holds height location for line of text
boolean start = false; //Whether or not to start the game
private Font heading = new Font("Arial", Font.BOLD, 24); //Set the font
private Font subHeading = new Font("Arial", Font.BOLD, 12); //Set the font
//render() method - Accepts a graphics object and renders text to the screen
public void render(Graphics g) {
headingHeight = g.getFontMetrics().getHeight(); //Get the width of the rendered text
subHeadingHeight = g.getFontMetrics().getHeight(); //Get the width of the rendered text
tHeight = (Game.level.height/2)-(headingHeight/2); //Update tHeight
g.setFont(heading); //Set the font for the text
w = g.getFontMetrics().stringWidth("PAUSED!"); //Get the width of the rendered text
g.setColor(Color.white); //Set the colour for the text
g.drawString("PAUSED!", (Game.level.width/2)-(w/2), (Game.level.height/2)-(headingHeight/2)); //Draw "PAUSED!" centered
g.setFont(subHeading); //Set the font for the text
tHeight += subHeadingHeight; //Update tHeight
w = g.getFontMetrics().stringWidth("Press ESCAPE to resume playing"); //Get the width of the rendered text
g.drawString("Press ESCAPE to resume playing", (Game.level.width/2)-(w/2), tHeight); //Draw "Press ESCAPE to resume playing" centered
}
}