diff --git a/chan.dev/src/content/posts/hand-and-foot.md b/chan.dev/src/content/posts/hand-and-foot.md
index 18e9e7c6..87a69fa1 100644
--- a/chan.dev/src/content/posts/hand-and-foot.md
+++ b/chan.dev/src/content/posts/hand-and-foot.md
@@ -1,5 +1,5 @@
---
-title: Hand and Foot (alterered)
+title: Hand and Foot (Roth family rules)
publishDate: 2023-12-29
references:
- https://bicyclecards.com/how-to-play/hand-and-foot
@@ -15,8 +15,8 @@ This document:
- Is based on the Roth family house rules for [Hand and Foot][].
- Includes references and maps to traditional gameplay.
-- Is written as a glossery of termonology and practices.
-- Hoists figures (with scoring values) the top, for easy access.
+- Is written as a glossary of terminology and practices.
+- Hoists figures (with scoring values) for easy access.
## Contents
@@ -55,7 +55,7 @@ This document:
## ๐๏ธ Point Minimums
-At the start of each round, teams determine the mimimum points required to [go in](#๐-go-in).
+At the start of each round, teams determine the minimum points required to [go in](#๐-go-in).
@@ -82,7 +82,7 @@ Each player brings one deck of cards to construct a card stock (game deck).
## ๐ฐ The Deal (draw)
To start each round, players draw `22` cards.
-Drawing `22` cards in a single cut, is worth a `100` points bonus.[^*]
+Drawing `22` cards in a single cut is worth a `100` points bonus.[^*]
Cards are divided into two `11` card decks: ["hand" and "foot"](#โ๐ฆถhand-and-foot).
@@ -111,21 +111,21 @@ Draw two cards from the [stock pile](#๐๏ธ-build-the-stock-game-deck).
**OR**
-[Talk the discards](#๐๏ธ-take-discards).
+[Take the discards](#๐๏ธ-take-discards).
## ๐๏ธ Take Discards
-If the top card of the discard pile is a natural card (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile.
+If the top card of the discard pile is natural (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile.
-- Reveal your card that matchs the top discard.
+- Reveal your card that matches the top discard.
- Take the top seven cards.
-- You must be able to make a new, clean book with that top card.
-- If you are not able to make a clean book, you will be penalized.
+- You must be able to make a new, clean meld with that top card.
+- If unable to make a clean book, you receive a penalty.
_Current house penalty:_
- Your turn is skipped (including discard).
-- Return all drawn cards to the discard pile (in their same order).
+- Return all drawn cards to the discard pile (in the same order).
- Take a `100` point penalty.
## ๐ฟ Meld
@@ -136,14 +136,14 @@ Melds may include [wilds cards](#๐-card-values), to form [Black books](#๐-
## ๐ Books
-Books are melds with `7` (or more) cards.
+Books are melds of `7` (or more) cards.
- [Red books](#๐-red-book) include `7` or more natural cards.
- [Black books](#๐-black-book) include _exactly_ `7` natural _and_ wild cards, with no more than `3` wilds.
## ๐ Red Book
-_AKA: "Clean book", "Open book"._
+_AKA: "Clean book" or "Open book"._
- `7` or more natural cards.
- "Open" to melding.
@@ -151,7 +151,7 @@ _AKA: "Clean book", "Open book"._
## ๐ Black Book
-_AKA: "Dirty book", "Closed book"._
+_AKA: "Dirty book" or "Closed book"._
- Exactly `7` natural _and_ wild cards.
- At most `3` wild cards.
@@ -160,18 +160,18 @@ _AKA: "Dirty book", "Closed book"._
## ๐ Go In
-A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum.
+A player "goes in" when they can create new melds or contribute to existing ones. The total point value of contributed cards must be above the team's points minimum.
## ๐ Go Out
-A player "goes out" they discard the final card of their foot โย ending the round.
+A player "goes out" when they discard the final card of their foot โย ending the round.
A player may not go out until:
- All teammates are in their foot.
- The team has developed [4 Black Books](#๐-black-book) and [5 Red Books](#๐-red-book).
-Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" โย avoiding [table talk](#๐ฃ๏ธ-table-talk).
+Before going out, a player may ask: "Can I go out?" Teammates are allowed to respond only with "yes" or "no" โย avoiding [table talk](#๐ฃ๏ธ-table-talk).
## ๐ฃ๏ธ Table talk
@@ -181,30 +181,30 @@ Every house has a different understanding of what constitutes table talk.
I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#๐บ๏ธ-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy.
-Here are a few things that are invariable considered table talk:
+Here are a few invariable things considered table talk:
- Correcting (or "helping") a teammate place their move.
- This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?"
- Asking teammates to decide between two options.
-- Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard upโฆ"
+- Talking about a move in a way that reveals the composition of your hand: "I really want to pick that discard upโฆ"
- Inquiries about the makeup of the discard pile.
## ๐บ๏ธ General Strategy
Here are some baseline strategies for being a good teammate:
-- It's generally advantagous to open options for teammates.
+- It's generally advantageous to open options for teammates.
- Creating [Red Books](#๐-red-book) doesn't cost your team because they can continue to play melds on them.
- Creating [Black Books](#๐-black-book) should be reserved for:
- [Going in](#๐-go-in).
- [Going out](#๐-go-out).
- Increasing your score before your opponent [goes out](#๐-go-out).
-- Avoid discarding cards that you know your opponent can play โย especially when you know there are duplicates in the top 7. See [Take Discards](#๐๏ธ-take-discards).
-- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following:
+- Avoid discarding cards that your opponent can play โย especially when you know there are duplicates in the top 7. See [Take Discards](#๐๏ธ-take-discards).
+- When deciding whether to contribute to a dirty meld or create a new, clean meld, consider the following:
- Is it early or late in the game?
- How near to completion is the dirty meld?
- What is the composition of the dirty meld? Can it be completed with wilds?
- - Does the opponent also have melds for this card โย making it unclikely to be closed?
-- [Taking the discards](#๐๏ธ-take-discards) is best employed when you can create a meld for a card value you don't have available.
+ - Does the opponent also have melds for this card โย making it unlikely to be closed?
+- [Taking the discards](#๐๏ธ-take-discards) is best employed when creating new melds for card values you don't already have.
---