diff --git a/chan.dev/src/content/posts/hand-and-foot.md b/chan.dev/src/content/posts/hand-and-foot.md
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--- a/chan.dev/src/content/posts/hand-and-foot.md
+++ b/chan.dev/src/content/posts/hand-and-foot.md
@@ -1,98 +1,210 @@
---
-title: Hand and Foot
-date: 2023-12-26
+title: Hand and Foot (alterered)
+publishDate: 2023-12-29
references:
- https://bicyclecards.com/how-to-play/hand-and-foot
- https://en.wikipedia.org/wiki/Canasta
---
-## About this document
+[hand and foot]: https://bicyclecards.com/how-to-play/hand-and-foot
+[canasta]: https://en.wikipedia.org/wiki/Canasta
+
+> [Hand and Foot][] is a variation of [Canasta][] that became popular in the United States in the 1950s. โย Bicycle
+
+This document:
+
+- Is based on the Roth family house rules for [Hand and Foot][].
+- Includes references and maps to traditional gameplay.
+- Is written as a glossery of termonology and practices.
+- Hoists figures (with scoring values) the top, for easy access.
## Contents
-## Card values
+## ๐ Card Values
-| Value | Card |
-| -----: | :--------------- |
-| `5` | 4,5,6,7,8,9 |
-| `10` | 10, J, Q, K |
-| `20` | 2, Ace |
-| `50` | Joker |
-| `0` | Black 3 |
-| `-500` | Red 3 |
-| `100` | Exactly 22 drawn |
-| `100` | Going out first |
-| `300` | Dirty book |
-| `500` | Clean book |
+
-## Setup
+| Value | Card | |
+| -----: | :--------------------- | :------: |
+| `50` | Joker | **Wild** |
+| `20` | 2 "Deuces" | **Wild** |
+| `20` | Ace | |
+| `10` | _10, J, Q, K[^*]_ | |
+| `5` | _4, 5, 6, 7, 8, 9[^*]_ | |
+| `0` | Black 3 | |
+| `-500` | Red 3 | |
-- Bring `1` deck per player and shuffled togetter
- - Remove blank cards
- - Leave Jokers
-- Draw `22` cards
- - `11` for "hand"
- - `11` for "foot"
- - `100` point bonus for exact draw
-- Remaining cards in Draw pile; flip one over to start discard pile
+[^*]: Notes: Traditionally, `5` and `10` point values are `4-7` and `8-K`, respectively.
-## Play
+
-- Draw `2` OR top `7` of discard. To draw from the discard pile, you mustโฆ
- - Reveal `1` card that matches the top discard card.
- - Immediately create a clean book with that card.
-- Place cards into [melds + books](#melds-and-books).
-- Discard `1` card.
+## ๐ Achievement Values
-## Melds and Books
+
-- Open a book with `3` or more of the same card.
- - New books may include wilds.
- - The number of wilds may not exceed the number of natural cards.
-- Close a book with `7` cards.
- - Books only natural cards are "clean".
- - Books with wilds are "dirty".
+| Value | Achievement |
+| ----: | :----------------------------------------------- |
+| `500` | [Red book](#๐-red-book) |
+| `300` | [Black book](#๐-black-book) |
+| `100` | _[Draw](#๐ฐ-the-deal-draw) exactly 22 cards[^โ ]_ |
+| `100` | First to [go out](#๐-go-out) |
-## Going Out
+[^โ ]: Both [Canasta][]/[Hand and Foot][] have a traditional "deal." This better distributes the cards and "de-clumps" them from previous melds and books.
-- once all cards in your hand have been played, pick up your foot
-- you can go ont when:
+
-- all team members are in their feet
-- your team has 3 dNty + 4 clean books
-- teammates agree its oK to go out
+## ๐๏ธ Point Minimums
-## Notes and conveniences
+At the start of each round, teams determine the mimimum points required to [go in](#๐-go-in).
-- Closed books
- - Keep a red card on top to signify a clean book.
- - Keep a black card on top to signify a dirty book.
+
----
+| Score | Points required to go in |
+| -------: | :----------------------- |
+| `0` | `50` |
+| `2500` | `90` |
+| `5000` | `120` |
+| _`7500`_ | _`150`[^โก]_ |
+
+[^โก]: [Canasta][] is traditionally played to 5000 points. And [Hand and Foot][] is traditionally in 4 rounds, with no point-based end condition.
+
+
+
+## ๐ฅ
Goal
+
+Gain the most points as a team by the end game condition: `10,000` points[^โก].
+
+## ๐๏ธ Build the Stock (Game Deck)
+
+Each player brings one deck of cards to construct a card stock (game deck).
+**Ensure that all decks include both Jokers (54 cards).**
+
+## ๐ฐ The Deal (draw)
+
+To start each round, players draw `22` cards.
+Drawing `22` cards in a single cut, is worth a `100` points bonus.[^*]
+
+Cards are divided into two `11` card decks: ["hand" and "foot"](#โ๐ฆถhand-and-foot).
+
+## ๐ Begin the Game
+
+Reveal the top card from [the stock](#๐๏ธ-build-the-stock-game-deck) to start a discard pile. The first person (clockwise) of the dealer begins the first [turn](#โช๏ธ-turn).
+
+## โช๏ธ Turn
+
+- [Draw.](#๐ชฃ-draw)
+- Create [melds](#๐ฟ-meld).
+- Discard.
+
+## โ๐ฆถHand and Foot
+
+The _hand_ is a player's initial hand of 11 cards โย played immediately.
+The _foot_ is a player's 11 reserve cards โย played once the _hand_ is exhausted.
+
+Play all `11` cards in your hand by creating melds with your team.
+
+If you can finish your hand without discarding the final card of your _hand_, continue playing into your foot. _Announce "I'm going into my foot" to the table._
+
+## ๐ชฃ Draw
+
+Draw two cards from the [stock pile](#๐๏ธ-build-the-stock-game-deck).
+
+**OR**
+
+[Talk the discards](#๐๏ธ-take-discards).
-## To Go In
+## ๐๏ธ Take Discards
-| Round | Points required to open |
-| ----- | ----------------------- |
-| 0 | 50 |
-| 2500 | 90 |
-| 5000 | 120 |
-| 7500 | 150 |
+If the top card of the discard pile is a natural card (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile.
-## Win condition
+- Reveal your card that matchs the top discard.
+- Take the top seven cards.
+- You must be able to make a new, clean book with that top card.
+- If you are not able to make a clean book, you will be penalized.
-10,000 points ends the game.
-The team with the most points at the end of the game wins.
+_Current house penalty:_
-## To Go out
+- Your turn is skipped (including discard).
+- Return all drawn cards to the discard pile (in their same order).
+- Take a `100` point penalty.
-Must have the following books closed:
+## ๐ฟ Meld
-- 3 Dirty
-- 4 Clean
+Three or more cards of the same value (suit does not matter).
+Melds may include [wilds cards](#๐-card-values), to form [Black books](#๐-black-book).
+**Melds must always contain more natural cards than wilds.**
-## Table talk
+## ๐ Books
-- "Should Iโฆ" not allowed
-- "Can you help me count this out" allowed
-- "Are there 2 8s in the discard pile?" not allowed
+Books are melds with `7` (or more) cards.
+
+- [Red books](#๐-red-book) include `7` or more natural cards.
+- [Black books](#๐-black-book) include _exactly_ `7` natural _and_ wild cards, with no more than `3` wilds.
+
+## ๐ Red Book
+
+_AKA: "Clean book", "Open book"._
+
+- `7` or more natural cards.
+- "Open" to melding.
+- Set aside with a _red_ card on top.
+
+## ๐ Black Book
+
+_AKA: "Dirty book", "Closed book"._
+
+- Exactly `7` natural _and_ wild cards.
+- At most `3` wild cards.
+- "Closed" to melding.
+- Set aside with a _black_ card on top.
+
+## ๐ Go In
+
+A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum.
+
+## ๐ Go Out
+
+A player "goes out" they discard the final card of their foot โย ending the round.
+
+A player may not go out until:
+
+- All teammates are in their foot.
+- The team has developed [4 Black Books](#๐-black-book) and [5 Red Books](#๐-red-book).
+
+Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" โย avoiding [table talk](#๐ฃ๏ธ-table-talk).
+
+## ๐ฃ๏ธ Table talk
+
+Table talk is "illegal."
+
+Every house has a different understanding of what constitutes table talk.
+
+I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#๐บ๏ธ-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy.
+
+Here are a few things that are invariable considered table talk:
+
+- Correcting (or "helping") a teammate place their move.
+ - This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?"
+- Asking teammates to decide between two options.
+- Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard upโฆ"
+- Inquiries about the makeup of the discard pile.
+
+## ๐บ๏ธ General Strategy
+
+Here are some baseline strategies for being a good teammate:
+
+- It's generally advantagous to open options for teammates.
+- Creating [Red Books](#๐-red-book) doesn't cost your team because they can continue to play melds on them.
+- Creating [Black Books](#๐-black-book) should be reserved for:
+ - [Going in](#๐-go-in).
+ - [Going out](#๐-go-out).
+ - Increasing your score before your opponent [goes out](#๐-go-out).
+- Avoid discarding cards that you know your opponent can play โย especially when you know there are duplicates in the top 7. See [Take Discards](#๐๏ธ-take-discards).
+- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following:
+ - Is it early or late in the game?
+ - How near to completion is the dirty meld?
+ - What is the composition of the dirty meld? Can it be completed with wilds?
+ - Does the opponent also have melds for this card โย making it unclikely to be closed?
+- [Taking the discards](#๐๏ธ-take-discards) is best employed when you can create a meld for a card value you don't have available.
+
+---