From a8234fea86fad4a0760fc235dd7b55e493ff503b Mon Sep 17 00:00:00 2001 From: Michael Chan Date: Fri, 29 Dec 2023 15:08:05 -0800 Subject: [PATCH] complete hand and foot reference --- chan.dev/src/content/posts/hand-and-foot.md | 246 ++++++++++++++------ 1 file changed, 179 insertions(+), 67 deletions(-) diff --git a/chan.dev/src/content/posts/hand-and-foot.md b/chan.dev/src/content/posts/hand-and-foot.md index 9de625d8..18e9e7c6 100644 --- a/chan.dev/src/content/posts/hand-and-foot.md +++ b/chan.dev/src/content/posts/hand-and-foot.md @@ -1,98 +1,210 @@ --- -title: Hand and Foot -date: 2023-12-26 +title: Hand and Foot (alterered) +publishDate: 2023-12-29 references: - https://bicyclecards.com/how-to-play/hand-and-foot - https://en.wikipedia.org/wiki/Canasta --- -## About this document +[hand and foot]: https://bicyclecards.com/how-to-play/hand-and-foot +[canasta]: https://en.wikipedia.org/wiki/Canasta + +> [Hand and Foot][] is a variation of [Canasta][] that became popular in the United States in the 1950s. โ€”ย Bicycle + +This document: + +- Is based on the Roth family house rules for [Hand and Foot][]. +- Includes references and maps to traditional gameplay. +- Is written as a glossery of termonology and practices. +- Hoists figures (with scoring values) the top, for easy access. ## Contents -## Card values +## ๐Ÿƒ Card Values -| Value | Card | -| -----: | :--------------- | -| `5` | 4,5,6,7,8,9 | -| `10` | 10, J, Q, K | -| `20` | 2, Ace | -| `50` | Joker | -| `0` | Black 3 | -| `-500` | Red 3 | -| `100` | Exactly 22 drawn | -| `100` | Going out first | -| `300` | Dirty book | -| `500` | Clean book | +
-## Setup +| Value | Card | | +| -----: | :--------------------- | :------: | +| `50` | Joker | **Wild** | +| `20` | 2 "Deuces" | **Wild** | +| `20` | Ace | | +| `10` | _10, J, Q, K[^*]_ | | +| `5` | _4, 5, 6, 7, 8, 9[^*]_ | | +| `0` | Black 3 | | +| `-500` | Red 3 | | -- Bring `1` deck per player and shuffled togetter - - Remove blank cards - - Leave Jokers -- Draw `22` cards - - `11` for "hand" - - `11` for "foot" - - `100` point bonus for exact draw -- Remaining cards in Draw pile; flip one over to start discard pile +[^*]: Notes: Traditionally, `5` and `10` point values are `4-7` and `8-K`, respectively. -## Play +
-- Draw `2` OR top `7` of discard. To draw from the discard pile, you mustโ€ฆ - - Reveal `1` card that matches the top discard card. - - Immediately create a clean book with that card. -- Place cards into [melds + books](#melds-and-books). -- Discard `1` card. +## ๐Ÿ†™ Achievement Values -## Melds and Books +
-- Open a book with `3` or more of the same card. - - New books may include wilds. - - The number of wilds may not exceed the number of natural cards. -- Close a book with `7` cards. - - Books only natural cards are "clean". - - Books with wilds are "dirty". +| Value | Achievement | +| ----: | :----------------------------------------------- | +| `500` | [Red book](#๐Ÿ“•-red-book) | +| `300` | [Black book](#๐Ÿ““-black-book) | +| `100` | _[Draw](#๐ŸŽฐ-the-deal-draw) exactly 22 cards[^โ€ ]_ | +| `100` | First to [go out](#๐Ÿ‘ˆ-go-out) | -## Going Out +[^โ€ ]: Both [Canasta][]/[Hand and Foot][] have a traditional "deal." This better distributes the cards and "de-clumps" them from previous melds and books. -- once all cards in your hand have been played, pick up your foot -- you can go ont when: +
-- all team members are in their feet -- your team has 3 dNty + 4 clean books -- teammates agree its oK to go out +## ๐ŸŽŸ๏ธ Point Minimums -## Notes and conveniences +At the start of each round, teams determine the mimimum points required to [go in](#๐Ÿ‘‰-go-in). -- Closed books - - Keep a red card on top to signify a clean book. - - Keep a black card on top to signify a dirty book. +
---- +| Score | Points required to go in | +| -------: | :----------------------- | +| `0` | `50` | +| `2500` | `90` | +| `5000` | `120` | +| _`7500`_ | _`150`[^โ€ก]_ | + +[^โ€ก]: [Canasta][] is traditionally played to 5000 points. And [Hand and Foot][] is traditionally in 4 rounds, with no point-based end condition. + +
+ +## ๐Ÿฅ… Goal + +Gain the most points as a team by the end game condition: `10,000` points[^โ€ก]. + +## ๐Ÿ—๏ธ Build the Stock (Game Deck) + +Each player brings one deck of cards to construct a card stock (game deck). +**Ensure that all decks include both Jokers (54 cards).** + +## ๐ŸŽฐ The Deal (draw) + +To start each round, players draw `22` cards. +Drawing `22` cards in a single cut, is worth a `100` points bonus.[^*] + +Cards are divided into two `11` card decks: ["hand" and "foot"](#โœ‹๐Ÿฆถhand-and-foot). + +## ๐Ÿ Begin the Game + +Reveal the top card from [the stock](#๐Ÿ—๏ธ-build-the-stock-game-deck) to start a discard pile. The first person (clockwise) of the dealer begins the first [turn](#โ†ช๏ธ-turn). + +## โ†ช๏ธ Turn + +- [Draw.](#๐Ÿชฃ-draw) +- Create [melds](#๐Ÿ’ฟ-meld). +- Discard. + +## โœ‹๐ŸฆถHand and Foot + +The _hand_ is a player's initial hand of 11 cards โ€”ย played immediately. +The _foot_ is a player's 11 reserve cards โ€”ย played once the _hand_ is exhausted. + +Play all `11` cards in your hand by creating melds with your team. + +If you can finish your hand without discarding the final card of your _hand_, continue playing into your foot. _Announce "I'm going into my foot" to the table._ + +## ๐Ÿชฃ Draw + +Draw two cards from the [stock pile](#๐Ÿ—๏ธ-build-the-stock-game-deck). + +**OR** + +[Talk the discards](#๐Ÿ—‘๏ธ-take-discards). -## To Go In +## ๐Ÿ—‘๏ธ Take Discards -| Round | Points required to open | -| ----- | ----------------------- | -| 0 | 50 | -| 2500 | 90 | -| 5000 | 120 | -| 7500 | 150 | +If the top card of the discard pile is a natural card (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile. -## Win condition +- Reveal your card that matchs the top discard. +- Take the top seven cards. +- You must be able to make a new, clean book with that top card. +- If you are not able to make a clean book, you will be penalized. -10,000 points ends the game. -The team with the most points at the end of the game wins. +_Current house penalty:_ -## To Go out +- Your turn is skipped (including discard). +- Return all drawn cards to the discard pile (in their same order). +- Take a `100` point penalty. -Must have the following books closed: +## ๐Ÿ’ฟ Meld -- 3 Dirty -- 4 Clean +Three or more cards of the same value (suit does not matter). +Melds may include [wilds cards](#๐Ÿƒ-card-values), to form [Black books](#๐Ÿ““-black-book). +**Melds must always contain more natural cards than wilds.** -## Table talk +## ๐Ÿ“š Books -- "Should Iโ€ฆ" not allowed -- "Can you help me count this out" allowed -- "Are there 2 8s in the discard pile?" not allowed +Books are melds with `7` (or more) cards. + +- [Red books](#๐Ÿ“•-red-book) include `7` or more natural cards. +- [Black books](#๐Ÿ““-black-book) include _exactly_ `7` natural _and_ wild cards, with no more than `3` wilds. + +## ๐Ÿ“• Red Book + +_AKA: "Clean book", "Open book"._ + +- `7` or more natural cards. +- "Open" to melding. +- Set aside with a _red_ card on top. + +## ๐Ÿ““ Black Book + +_AKA: "Dirty book", "Closed book"._ + +- Exactly `7` natural _and_ wild cards. +- At most `3` wild cards. +- "Closed" to melding. +- Set aside with a _black_ card on top. + +## ๐Ÿ‘‰ Go In + +A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum. + +## ๐Ÿ‘ˆ Go Out + +A player "goes out" they discard the final card of their foot โ€”ย ending the round. + +A player may not go out until: + +- All teammates are in their foot. +- The team has developed [4 Black Books](#๐Ÿ““-black-book) and [5 Red Books](#๐Ÿ“•-red-book). + +Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" โ€”ย avoiding [table talk](#๐Ÿ—ฃ๏ธ-table-talk). + +## ๐Ÿ—ฃ๏ธ Table talk + +Table talk is "illegal." + +Every house has a different understanding of what constitutes table talk. + +I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#๐Ÿ—บ๏ธ-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy. + +Here are a few things that are invariable considered table talk: + +- Correcting (or "helping") a teammate place their move. + - This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?" +- Asking teammates to decide between two options. +- Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard upโ€ฆ" +- Inquiries about the makeup of the discard pile. + +## ๐Ÿ—บ๏ธ General Strategy + +Here are some baseline strategies for being a good teammate: + +- It's generally advantagous to open options for teammates. +- Creating [Red Books](#๐Ÿ“•-red-book) doesn't cost your team because they can continue to play melds on them. +- Creating [Black Books](#๐Ÿ““-black-book) should be reserved for: + - [Going in](#๐Ÿ‘‰-go-in). + - [Going out](#๐Ÿ‘ˆ-go-out). + - Increasing your score before your opponent [goes out](#๐Ÿ‘ˆ-go-out). +- Avoid discarding cards that you know your opponent can play โ€”ย especially when you know there are duplicates in the top 7. See [Take Discards](#๐Ÿ—‘๏ธ-take-discards). +- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following: + - Is it early or late in the game? + - How near to completion is the dirty meld? + - What is the composition of the dirty meld? Can it be completed with wilds? + - Does the opponent also have melds for this card โ€”ย making it unclikely to be closed? +- [Taking the discards](#๐Ÿ—‘๏ธ-take-discards) is best employed when you can create a meld for a card value you don't have available. + +---