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New features, not greenlit yet #127

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12 tasks
epyon opened this issue Jun 13, 2024 · 0 comments
Open
12 tasks

New features, not greenlit yet #127

epyon opened this issue Jun 13, 2024 · 0 comments
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@epyon
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epyon commented Jun 13, 2024

  • Add a toggle for turning off powerup overlays of Berserk, Invulnerability, and Envirosuit. 1 2
  • Create locked vaults. 1 2
  • Add Phobos trees to level generation (but avoid blocking off areas; might require being preset or being fragile). 1 2 3 4
  • Create Archangel of Darkness which would have an even smaller vision (4?), but 2.5x experience. 1 2 3 4 5
  • Add trap rooms. These would have a power-up/exotic item inside and when obtained, has a 50% chance of spawning enemies similar to a summon enemies lever, or flooding the room with acid or lava. The weight of the power-ups/exotics would not impact the rest of the floor. The chance of the trap activating could also instead be affected by depth level and/or difficulty. 1 2 3 4 5
  • Add sounds for all actions for exotics/uniques/artifacts. 1 2
  • Add sounds for Nightmare enemies, Lava Elemental, Agony Elemental, Arena Master, and Apostle. 1 2
  • Add sounds for enemies spawning, enemies reviving, and Archviles charging. 1 2
  • Allow a third Sniper Pack to give weapons the auto-hit property. 1
  • Add method for guaranteed Berserker Armor and Dragonslayer in Angel of 100 / Archangel of 666. 1 2 3 4
  • Add more music slots in the musichq.lua file. 1
  • Have the trait selection screen be more color-coded (example by Mader Levap): 1 2
@epyon epyon added this to the 0.9.9.8 milestone Jun 13, 2024
@epyon epyon self-assigned this Jun 13, 2024
@epyon epyon modified the milestones: 0.9.9.8, 0.9.9.9 Jul 30, 2024
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