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README
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README
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This project is my Senior Project for CSU Chico.
It is a game called Omnarcanum, written in Lua and compiled using Corona SDK.
It will be released on iOS and Android at the completion of my project.
Code Notes:
So far, so good. Code looks solid.
Content Notes:
.rconfig file done for maps 1 & 2. 3 is begun. Rest are old.
Sprite second drafts completed
Done:
Movement- EDITED: Fixed bugs. God, sometimes I feel dumb. Had some slight errors in edge detection. System is foolproof- hopefully. EDITED: So, apparently not. Overlap code was erroneous (missed a /2 on the width of an object). EDITED: Seriously? Yes. Wall overlap was only calculated when the player was at the edge of the screen. Moved around the movement code so it's a little smarter. Next edit to this section will make me die on the inside.
Room Transitions
rconfig parser
-Extensible (Add a new field to rconfig, and it'll be a simple task to add the addtional check to the parse function)
Objects added to rconfig (includes elemental vulnerabilities)
Player sprite changes based on current direction
Direction is stored
Player shoots spells in direction currently facing
Scarecrows die when shot with fire
Fuses implemented
Boulders explode after fuse burns down
Zone change works
Collision is fixed
Issues: