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Basically the old way we showed chat avatars, is we had three avatar components rendered on conditions and the styles were conditional too.
Now, we're mapping a function per the length and certain criteria. This makes the Avatars flicker whenever the chat gets updated because the components re-render/refresh. Basically we need to make it the old way where we render 3 Avatar components on the body, and their visibility / style is conditional - basically we need to remove mapping to remove the flicker.
The text was updated successfully, but these errors were encountered:
Basically the old way we showed chat avatars, is we had three avatar components rendered on conditions and the styles were conditional too.
Now, we're mapping a function per the length and certain criteria. This makes the Avatars flicker whenever the chat gets updated because the components re-render/refresh. Basically we need to make it the old way where we render 3 Avatar components on the body, and their visibility / style is conditional - basically we need to remove mapping to remove the flicker.
The text was updated successfully, but these errors were encountered: