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LeaveWordNode.h
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LeaveWordNode.h
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#pragma once
#include "node.h"
#include "MyXML.h"
class LeaveWordNode :
public Node
{
public:
LeaveWordNode(void);
~LeaveWordNode(void);
public:
enum LEAVEWORD_STATE
{
CH_LEAVEWORD,
CH_RECORD,
CH_RECORD1,
CH_SELECT1,
CH_WAITDIAL1,
CH_GETDIAL1,
CH_ENSURE,
CH_RELISTEN,
CH_RELISTEN1,
CH_WAITDIAL2,
CH_GETDIAL2,
CH_ERRORINPUT,
CH_ERRORINPUT1,
CH_WAITONHOOK,
};
int state;
int playCount;
int playCount2;
CString strState;
int waitTime;
int replayNum;
LPTSTR VoicePath1;
LPTSTR VoicePath2;
LPTSTR HintVoice1;
BOOL bFlag1;
BOOL bFlag2;
BOOL bFlag3;
CString strNo;
BOOL bEnsure;
CString tempFile;
static int recordCount;
public:
void Run(int LineNo,Channel &channel);
void yzDoWork(int LineNo,Channel &channel);
void ResetLine(int LineNo,Channel &channel);
private:
CString getNewLeaveWordNo();
};