diff --git a/README.md b/README.md index 1a759d8..9fcd4bb 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,8 @@ # aframe-ar Basic [A-Frame](https://aframe.io) support for browser-based augmented reality (AR), supporting the new [three.ar.js](https://github.com/google-ar/three.ar.js) library -and [WebARonARKit / WebARonARCore browsers](https://developers.google.com/ar/develop/web/getting-started). - -Also, basic camera passthrough and pose support for [Mozilla's WebXR Viewer using ARKit](https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/) has recently been added; -additional features may be supported in future versions of [WebXR Viewer](https://itunes.apple.com/us/app/webxr-viewer/id1295998056). +and [WebARonARKit/Core browsers](https://developers.google.com/ar/develop/web/getting-started), +as well as [WebXR Viewer](https://blog.mozvr.com/experimenting-with-ar-and-the-web-on-ios/). By simply adding the `ar` component to your [A-Frame](https://aframe.io) scene declaration: @@ -41,14 +39,16 @@ Basic AR camera: https://aframe-ar.glitch.me Plane detection and visualization: https://aframe-ar-plane.glitch.me - (remix with Glitch here: https://glitch.com/edit/#!/remix/aframe-ar-plane?path=index.html) +- NOTE: WebXR Viewer support does not yet include plane features. https://aframe-ar-dragonites.glitch.me with many thanks to Twitter user @uveavanto et al. - (as seen at https://twitter.com/machenmusik/status/915692630926938112) - (remix with Glitch here: https://glitch.com/edit/#!/remix/aframe-ar-dragonites?path=index.html) +- NOTE: WebXR Viewer does not appear to fully support this example. Reference links: - https://aframe.io - https://github.com/google-ar/three.ar.js - https://developers.google.com/ar/develop/web/getting-started -- https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/ +- https://blog.mozvr.com/experimenting-with-ar-and-the-web-on-ios/