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world.dat
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world.dat
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-- -*- mode: Lua; -*-
-- :TODO: Other Characters to port over (these were all direct matches)
-- - [ ] FOUND ANIMATION SET FOR: antlion
-- - [ ] FOUND ANIMATION SET FOR: goblin
-- - [ ] FOUND ANIMATION SET FOR: wyvern
-- - [ ] FOUND ANIMATION SET FOR: cursed_grave
function Skeleton(sk)
local base = {
name = "Skeleton",
sprite = "skeleton/skeleton.png",
animation = "characters/skeleton.txt",
}
for k,v in pairs(sk) do
base[k] = v
end
return Character(base)
end
Skeleton{}
-- TODO: fix the load bug for this sprite
-- Skeleton{
-- name = "Skeleton Mage",
-- sprite = "skeleton/skeleton_mage.png"
-- }
Skeleton{
name = "Skeleton Archer",
sprite = "skeleton/skeleton_archer.png"
}
Skeleton{
name = "Skeleton Weak",
sprite = "skeleton/skeleton_weak.png"
}
Character{
name = "Minotaur",
sprite = "minotaur/minotaur.png",
animation = "characters/minotaur.txt"
}
Character{
name = "Zombie",
sprite = "zombie/zombie.png",
animation = "characters/zombie.txt"
}
Character{
name = "Wyvern",
sprite = "wyvern/wyvern.png",
animation = "characters/wyvern.txt"
}
Character{
name = "Wyvern Adult",
sprite = "wyvern/wyvern_adult.png",
animation = "characters/wyvern_adult.txt",
non_player = true
}
Character{
name = "Goblin",
sprite = "goblin/goblin.png",
animation = "characters/goblin.txt"
}
Character{
name = "Goblin Elite",
sprite = "goblin/goblin_elite.png",
animation = "characters/goblin.txt"
}
Character{
name = "Antlion",
sprite = "antlion/antlion.png",
animation = "characters/antlion.txt"
}
Character{
name = "Antlion Fire",
sprite = "antlion/fire_ant.png",
animation = "characters/antlion.txt"
}
Character{
name = "Antlion Ice",
sprite = "antlion/ice_ant.png",
animation = "characters/antlion.txt"
}
Spell{
name = "Fireball",
sprite = "art_src/spells/fireball.png",
animation = "art_src/animation_defs/powers/fireball.txt"
}
Spell{
name = "Lightning",
sprite = "art_src/spells/lightning.png",
animation = "art_src/animation_defs/powers/lightning.txt"
}
Spell{
name = "Channel",
sprite = "art_src/spells/channel.png",
animation = "art_src/animation_defs/powers/channel.txt"
}
Spell{
name = "Icicle",
sprite = "art_src/spells/icicle.png",
animation = "art_src/animation_defs/powers/icicle.txt"
}
Spell{
name = "Spear",
sprite = "art_src/spells/spear.png",
animation = "art_src/animation_defs/powers/spear.txt"
}
Effect{
name = "Quake",
sprite = "art_src/spells/quake.png",
animation = "art_src/animation_defs/powers/quake.txt",
row_types = {"smoke", "fire", "ice"},
}
Effect{
name = "Blast",
sprite = "art_src/spells/blast.png",
animation = "art_src/animation_defs/powers/blast.txt",
row_types = {"fire", "ice"},
}
Effect{
name = "Heal",
sprite = "art_src/spells/heal.png",
animation = "art_src/animation_defs/powers/heal.txt",
row_types = {"nature"},
}
Effect{
name = "Spark Red",
sprite = "art_src/spells/spark_red.png",
animation = "art_src/animation_defs/powers/spark_red.txt",
row_types = {"uno", "dos"},
}
Effect{
name = "Spark Orange",
sprite = "art_src/spells/spark_orange.png",
animation = "art_src/animation_defs/powers/spark_orange.txt",
row_types = {"uno", "dos"},
}
Effect{
name = "Spark Blue",
sprite = "art_src/spells/spark_blue.png",
animation = "art_src/animation_defs/powers/spark_blue.txt",
row_types = {"uno", "dos"},
}