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bodysystemcpu.h
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/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#ifndef __BODYSYSTEMCPU_H__
#define __BODYSYSTEMCPU_H__
#include "bodysystem.h"
// CPU Body System
template <typename T>
class BodySystemCPU : public BodySystem<T>
{
public:
BodySystemCPU(int numBodies);
virtual ~BodySystemCPU();
virtual void update(T deltaTime);
virtual void setSoftening(T softening) { m_softeningSquared = softening * softening; }
virtual void setDamping(T damping) { m_damping = damping; }
virtual T* getArray(BodyArray array);
virtual void setArray(BodyArray array, const T* data);
virtual unsigned int getCurrentReadBuffer() const { return 0; }
virtual unsigned int getNumBodies() const { return m_numBodies; }
protected: // methods
BodySystemCPU() {} // default constructor
virtual void _initialize(int numBodies);
virtual void _finalize();
void _computeNBodyGravitation();
void _integrateNBodySystem(T deltaTime);
protected: // data
int m_numBodies;
bool m_bInitialized;
T* m_pos;
T* m_vel;
T* m_force;
T m_softeningSquared;
T m_damping;
};
#include "bodysystemcpu_impl.h"
#endif // __BODYSYSTEMCPU_H__