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Game name: Back In Time Sci-fi, Horror, Survival 2D pixel Game

Project: Application Development and Emerging Technology

Professor: Gary Bato-ey

Frame per Second: 30fps

Character frames: 7 frames

characters size(character and enemy): 130x80px ; Scale: 50px

Window Size: 700x500 pixels

Developers:

  1. Christian Vaydal
  2. Aeron Segobia
  3. Ethan Diego Lim

Date Started: April 16, 2024

Typess of Objects:

  1. hidden - with y-sorting
  2. Hidden2 - no y-sorting
  3. animated - animated objects
  4. animated_once - animataed objects that only animate once or triggered
  5. other - other objects like book shelf, table etc.

Maps:

  1. baseMap - The base or the home map, the time machine place in here.
  2. Map_2 - Enemies like zombies, other items and keys to open the other door is here

Player Skills: (key: R)

  1. Speed - Jayson - move 1.5x speed in 5 seconds
  2. Boomerang - Johnny - throw boomerang in 2 seconds - you can control the direction of your boomerang - enemies that hit during dash will dcrease its life - 50%
  3. Clone self - reke - Clone yourself to distract enemies
  4. Shield - jp - return to enemies their damage

Other skills (global skills - players and boss fights):

  1. Healing (key E)
  2. Recharge mana (key Q)

Keys:

  1. F: open weapons
  2. ESC: pause menu
  3. WADS or UP,DOWN,LEFT,RIGHT: directions
  4. E: Healing
  5. Q: Recharge mana
  6. R: Skills
  7. SPACE: navigating to other map or opening chestbox
  8. C: Sheild
  9. Mouse left: Weapon 1
  10. Mouse Right: Weapon 2

Keys for selecting weapons to equiped:

  1. Tab or Right: select increment
  2. Left: select decrement
  3. SPACE: Select items
  4. R: Delete/Remove items and add health

Keys for inventories:

  1. Tab: change from Items chestbox inventory to weapons inventory, vise versa
  2. WADS: selecting items
  3. SPACE: move item
  • Player can hold 8 items in item bar and use 4 items/weapons
  • Player can destroy weapons or items to add health
  • To be tha player of the weapon(mjolnir or trident), the player need to reach the score