Game name: Back In Time Sci-fi, Horror, Survival 2D pixel Game
Project: Application Development and Emerging Technology
Professor: Gary Bato-ey
Frame per Second: 30fps
Character frames: 7 frames
characters size(character and enemy): 130x80px ; Scale: 50px
Window Size: 700x500 pixels
Developers:
- Christian Vaydal
- Aeron Segobia
- Ethan Diego Lim
Date Started: April 16, 2024
Typess of Objects:
- hidden - with y-sorting
- Hidden2 - no y-sorting
- animated - animated objects
- animated_once - animataed objects that only animate once or triggered
- other - other objects like book shelf, table etc.
Maps:
- baseMap - The base or the home map, the time machine place in here.
- Map_2 - Enemies like zombies, other items and keys to open the other door is here
Player Skills: (key: R)
- Speed - Jayson - move 1.5x speed in 5 seconds
- Boomerang - Johnny - throw boomerang in 2 seconds - you can control the direction of your boomerang - enemies that hit during dash will dcrease its life - 50%
- Clone self - reke - Clone yourself to distract enemies
- Shield - jp - return to enemies their damage
Other skills (global skills - players and boss fights):
- Healing (key E)
- Recharge mana (key Q)
Keys:
- F: open weapons
- ESC: pause menu
- WADS or UP,DOWN,LEFT,RIGHT: directions
- E: Healing
- Q: Recharge mana
- R: Skills
- SPACE: navigating to other map or opening chestbox
- C: Sheild
- Mouse left: Weapon 1
- Mouse Right: Weapon 2
Keys for selecting weapons to equiped:
- Tab or Right: select increment
- Left: select decrement
- SPACE: Select items
- R: Delete/Remove items and add health
Keys for inventories:
- Tab: change from Items chestbox inventory to weapons inventory, vise versa
- WADS: selecting items
- SPACE: move item
- Player can hold 8 items in item bar and use 4 items/weapons
- Player can destroy weapons or items to add health
- To be tha player of the weapon(mjolnir or trident), the player need to reach the score