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ModConfig.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FishingProgression
{
public sealed class ModConfig
{
public bool EnableDifficultyModifier { get; set; }
public float DifficultyModifier { get; set; }
public bool EnableTackleRestoration { get; set; }
public int TackleRestorationChance { get; set; }
public bool EnableDoubleHook { get; set; }
public float DoubleHookChance { get; set; }
public bool EnableAutoHook { get; set; }
public int AutoHookRequirement { get; set; }
public bool EnableAutoTreasureChest { get; set; }
public int AutoTreasureChestRequirement { get; set; }
public bool EnableBiteTimeReduction { get; set; }
public int BiteTimeReductionAmount { get; set; }
public ModConfig()
{
this.EnableDifficultyModifier = true;
this.DifficultyModifier = 2.5f;
this.EnableTackleRestoration = true;
this.TackleRestorationChance = 5;
this.EnableDoubleHook = true;
this.DoubleHookChance = 1.0f;
this.EnableAutoHook = true;
this.AutoHookRequirement = 5;
this.EnableAutoTreasureChest = true;
this.AutoTreasureChestRequirement = 10;
this.EnableBiteTimeReduction = true;
this.BiteTimeReductionAmount = 1;
}
}
}