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mpchess-pgn.mp
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boolean _chess_input_pgn;
% some intern macros to deal with blocks of a PNG line
vardef _delete_first_spaces(expr s)=
save output;
_total_length:= length s;
string output;
_spaces := 0 ;
for j = 0 upto _total_length :
if substring (j,j+1) of s = " " :
_spaces := _spaces+1 ;
else :
exitif true ;
fi
endfor
output := substring (_spaces,_total_length) of s;
output
enddef;
vardef _get_first_block(expr s)=
save output;
string output;
output:=_delete_first_spaces(s);
_total_length:= length output;
_size := 0 ;
for j = 0 upto _total_length :
if substring (j,j+1) of output <> " " :
_size := _size+1 ;
else:
exitif(true) ;
fi
endfor
output := substring (0,_size) of output;
output
enddef;
vardef _drop_first_block(expr s)=
save output;
string output;
output:=_delete_first_spaces(s);
_total_length:= length output;
_size := 0 ;
for j = 0 upto _total_length :
if substring (j,j+1) of output <> " " :
_size := _size+1 ;
else :
exitif true ;
fi
endfor
output := substring (_size,_total_length) of output;
output
enddef;
% table of moves:
% _chess_moves_table[step][0]->white move
% _chess_moves_table[step][1]->black move
% step starts at 1
string _chess_moves_table[][];
numeric _chess_moves_table_numeric[][];
numeric _chess_pgn_step;
numeric _chess_step_numtable;
_chess_step_numtable:=0; % total number of moves (white+black) halfmove
_chess_pgn_step:=0; % total numbre of "couple" moves (should be uncomplete without black move)
def get_halfmove_number=
_chess_step_numtable
enddef;
def get_totalmove_number=
_chess_pgn_step
enddef;
% macro to deal the block (or half block) between to numbers of PNG step
% s = 3. Nf6 c6 4. [...]
vardef _get_move(expr s)=
save output,_step;
string output;
numeric _step;
output:=s;
% drop the step
_step := scantokens(_get_first_block(output));
output:=_drop_first_block(output); % get rid of i.
% get the white move and drop it
_chess_moves_table[_chess_pgn_step][0]:=_get_first_block(output); %get the white move
_extract_move(_chess_step_numtable,_get_first_block(output),"white"); % build the numeric table
_chess_step_numtable:=_chess_step_numtable+1;
output:=_drop_first_block(output); % rid of the treated block
output:=_delete_first_spaces(output);
% get the black move and drop it
if((output)<>""):
_chess_moves_table[_chess_pgn_step][1]:=_get_first_block(output);
_extract_move(_chess_step_numtable,_get_first_block(output),"black");
_chess_step_numtable:=_chess_step_numtable+1;
output:=_drop_first_block(output);
fi
_chess_pgn_step:=_chess_pgn_step+1;
output
enddef;
def _build_chess_moves_tables(expr s)=
save output;
string output;
output:=s;
forever:
output:=_get_move(output);
output:=_delete_first_spaces(output);
exitif(output="");
endfor
enddef;
% intern debug macro
def _show_chess_moves_table=
for i:=0 upto _chess_pgn_step-1:
show "move";
show _chess_moves_table[i][0];
if(2*i<_chess_step_numtable-1): % if the is no black move
show _chess_moves_table[i][1];
fi
endfor
enddef;
% intern debug macro
def _show_chess_moves_table_numeric=
for i:=0 upto _chess_step_numtable-1:
show "move";
show _chess_moves_table_numeric[i][0];
show _chess_moves_table_numeric[i][1];
show _chess_moves_table_numeric[i][2];
show _chess_moves_table_numeric[i][3];
show _chess_moves_table_numeric[i][4];
show _chess_moves_table_numeric[i][5];
show _chess_moves_table_numeric[i][6];
endfor
enddef;
vardef _is_cap(expr c)=
if((c="B") or (c="K") or (c="N") or (c="Q") or (c="R")):
true
else:
false
fi
enddef;
vardef _cap_to_int(expr c,wb)=
numeric _pm;
_pm:=1;
if(wb="black"):
_pm:=-1;
fi
if(c="B"):
_pm*_intWBishop
elseif(c="K"):
_pm*_intWKing
elseif(c="N"):
_pm*_intWKnight
elseif(c="Q"):
_pm*_intWQueen
elseif(c="R"):
_pm*_intWRook
fi
enddef;
vardef _cap_to_int(expr c,wb)=
numeric _pm;
_pm:=1;
if(wb="black"):
_pm:=-1;
fi
if(c="B"):
_pm*_intWBishop
elseif(c="K"):
_pm*_intWKing
elseif(c="N"):
_pm*_intWKnight
elseif(c="Q"):
_pm*_intWQueen
elseif(c="R"):
_pm*_intWRook
fi
enddef;
vardef _lettre_to_int(expr a)=
if(a="a"):
1
elseif(a="b"):
2
elseif(a="c"):
3
elseif(a="d"):
4
elseif(a="e"):
5
elseif(a="f"):
6
elseif(a="g"):
7
elseif(a="h"):
8
fi
enddef;
def _str_to_int(expr i)=
if(i="1"):
1
elseif(i="2"):
2
elseif(i="3"):
3
elseif(i="4"):
4
elseif(i="5"):
5
elseif(i="6"):
6
elseif(i="7"):
7
elseif(i="8"):
8
fi
enddef;
numeric _chess_extract_move_tab[];
vardef _extract_single_move(expr s,wb)=
% function to convert a PGN move (ie Nc6)
% to a array of numerics (type, wb,letter, nbr, capture,promotion,ambiguity)
% no castle moves !!!
% s is the string of PGN move
% wb is a string equal to "white" or "black"
% s=Nc6,wb="white" -> (_intBKnigh,+-1,3,6,0,0,0)
% capture is boolean
% promotion gives the int corresponding to the piece
% ambiguity gives the column if ambiguity
save _str,output,_piecetype,_letter,_nbr,_capture,_ambiguity;
numeric _pm,_capture,_promotion,_ambiguity;
_promotion:=0;
_pm:=1;
_capture:=0;
_ambiguity:=0;
if(wb="black"):
_pm:=-1;
fi
numeric _piecetype,_letter,_nbr;
string _str;
numeric output[];
_str := s;
_length:= length(_str);
if(_str="O-O"):
_piecetype:=100;
_letter:=100;
_nbr:=100;
elseif(_str="O-O-O"):
_piecetype:=1000;
_letter:=1000;
_nbr:=1000;
elseif(_is_cap(_get_char(_str,0))): % if the first char is a cap
_piecetype:=_cap_to_int(_get_char(_str,0),wb);
if(length(_str)=3): % type Nf6
_letter:=_lettre_to_int(_get_char(_str,1));
_nbr:=_str_to_int(_get_char(_str,2));
elseif(length(_str)=4):
if((_get_char(_str,3)="+") or (_get_char(_str,3)="#")): % type Nf4#
_letter:=_lettre_to_int(_get_char(_str,1));
_nbr:=_str_to_int(_get_char(_str,2));
elseif(_get_char(_str,1)="x"): % capture Nxf4
_capture:=1;
_letter:=_lettre_to_int(_get_char(_str,2));
_nbr:=_str_to_int(_get_char(_str,3));
else: % ambiguity Rfe2
_letter:=_lettre_to_int(_get_char(_str,2));
_nbr:=_str_to_int(_get_char(_str,3));
_ambiguity:=_lettre_to_int(_get_char(_str,1));
fi
elseif(length(_str)=5):
if(_get_char(_str,1)="x"): % capture type Nxf6+
_capture:=1;
_letter:=_lettre_to_int(_get_char(_str,2));
_nbr:=_str_to_int(_get_char(_str,3));
else: % ambiguity Rfe2(+|#)
_letter:=_lettre_to_int(_get_char(_str,2));
_nbr:=_str_to_int(_get_char(_str,3));
_ambiguity:=_lettre_to_int(_get_char(_str,1));
fi
fi
else:
_piecetype:=_pm;
if(length(_str)=2): % type f6
_letter:=_lettre_to_int(_get_char(_str,0));
_nbr:=_str_to_int(_get_char(_str,1));
elseif(length(_str)=3): % type f6+
_letter:=_lettre_to_int(_get_char(_str,0));
_nbr:=_str_to_int(_get_char(_str,1));
elseif(length(_str)>=4): % type exd8(+/#) or e8=Q(+/#)
if((_get_char(_str,1)="x") or (_get_char(_str,3)="#")): % type exd8
_capture:=1;
_letter:=_lettre_to_int(_get_char(_str,2));
_nbr:=_str_to_int(_get_char(_str,3));
_ambiguity:=_lettre_to_int(_get_char(_str,0));
else: % capture e8=Q
_promotion:=_lettre_to_int(_get_char(_str,3));
_letter:=_lettre_to_int(_get_char(_str,0));
_nbr:=_str_to_int(_get_char(_str,1));
fi
fi
fi
_chess_extract_move_tab[0]:=_piecetype;
_chess_extract_move_tab[1]:=_pm;
_chess_extract_move_tab[2]:=_letter;
_chess_extract_move_tab[3]:=_nbr;
_chess_extract_move_tab[4]:=_capture;
_chess_extract_move_tab[5]:=_promotion;
_chess_extract_move_tab[6]:=_ambiguity;
enddef;
vardef _extract_move(expr _step,s,wb)=
_extract_single_move(s,wb);
_chess_moves_table_numeric[_step][0]:=_chess_extract_move_tab[0];
_chess_moves_table_numeric[_step][1]:=_chess_extract_move_tab[1];
_chess_moves_table_numeric[_step][2]:=_chess_extract_move_tab[2];
_chess_moves_table_numeric[_step][3]:=_chess_extract_move_tab[3];
_chess_moves_table_numeric[_step][4]:=_chess_extract_move_tab[4];
_chess_moves_table_numeric[_step][5]:=_chess_extract_move_tab[5];
_chess_moves_table_numeric[_step][6]:=_chess_extract_move_tab[6];
enddef;
def build_chessboards_from_pgn(expr s)=
_build_chess_moves_tables(s);
_build_all_chessboards;
enddef;
def build_chessboards_from_pgn_file(expr s)=
set_empty_chessboard;
string _rf;
_rf:=readfrom s;
_build_chess_moves_tables(_rf);
_build_all_chessboards;
enddef;