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Crashing players when parachuting into a vehicle #2926
Comments
This crash should already get handled by: https://github.com/citizenfx/fivem/blob/4f7d5faba4a7dd1e4c24c6b0d8eb0974fa9cfb96/code/components/gta-core-five/src/CrashFixes.FakeParachuteProp.cpp On what gamebuild are you running? |
i have the same problem with gamebuild 3095 |
Please provide a crashdump, trying to replicate this crash with the provided example code above wasn't successful. |
IIRC there is another crash related to that but for vehicles, i think i have a repro and fixing steps, just haven't been able to report it yet |
CfxCrashDump_2024_11_25_16_43_11.zip |
Update: I think the fix only applies to car entities, but the exploit uses car object entities (spawn an object with the hash of a vehicle). |
See #2961 |
What happened?
Crashing players when parachuting into a vehicle
Code:
CreateThread(function()
local ruiner2_model = GetHashKey("ruiner2")
local freemode_model = GetEntityModel(PlayerPedId())
end)
Expected result
Only show the parachute if it is supported by the vehicle and if it is not supported just cancel or ignore it instead of crashing surrounding players.
Reproduction steps
Importancy
Crash
Area(s)
FiveM, Natives
Specific version(s)
FiveM
Additional information
Crashing players when parachuting into a vehicle
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