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last bullet is not synced with other clients #2959

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outsider31000 opened this issue Nov 25, 2024 · 1 comment
Closed

last bullet is not synced with other clients #2959

outsider31000 opened this issue Nov 25, 2024 · 1 comment
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bug RedM Issues/PRs related to RedM

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@outsider31000
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What happened?

players have noticed that the last bullet fired from a weapon is not synced with other clients. they dont hear the last shot, they hear a click like its out of bullets

Expected result

should be synced

Reproduction steps

  • give a weapon
  • load ammo like 9 bullets
  • have someone else close to you

shoot 9 times , the other client will only hear 8

Importancy

Slight inconvenience

Area(s)

RedM

Specific version(s)

RedM

Additional information

  • snippet
RegisterCommand('testgun', function()
    local GunHash = `WEAPON_RIFLE_SPRINGFIELD`

    GiveDelayedWeaponToPed(PlayerPedId(), GunHash, 0, true, 0)

    Wait(1000)

    SetPedAmmo(PlayerPedId(), GunHash, 9)
    SetAmmoInClip(PlayerPedId(), GunHash, 1)

    SetCurrentPedWeapon(PlayerPedId(),GunHash, 0, 0)
end, false)
@outsider31000 outsider31000 added bug triage Needs a preliminary assessment to determine the urgency and required action labels Nov 25, 2024
@github-actions github-actions bot added the RedM Issues/PRs related to RedM label Nov 25, 2024
@outsider31000
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Had someone test this in RDO and seems that the issue is the from the game it self.
R* on top :P

@github-actions github-actions bot removed the triage Needs a preliminary assessment to determine the urgency and required action label Nov 26, 2024
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Labels
bug RedM Issues/PRs related to RedM
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