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For example, if all the ellipses I'm drawing in the same render call have the same settings for antialiasing, I shouldn't have to waste buffer space on specifying their antialiasing settings.
The text was updated successfully, but these errors were encountered:
For example, if all the ellipses I'm drawing in the same render call have the same settings for antialiasing, I shouldn't have to waste buffer space on specifying their antialiasing settings.
The text was updated successfully, but these errors were encountered: