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When TASing Pizza Tower: Scoutdigo Mod, there are a handful of rooms that can cause a lag frame to happen unexpectedly. While I can work around this normally, the issue arises from re-playing the inputs/game. Even when nothing changes in-between replays, the unexpected lag frame "moves" around, and happens in a seemingly arbitrary frame every replay, usually within +-20 frames of the first occurrence. This can cause desyncs very easily, and nothing I've done within libTAS seems to fix this issue.
The text was updated successfully, but these errors were encountered:
When TASing Pizza Tower: Scoutdigo Mod, there are a handful of rooms that can cause a lag frame to happen unexpectedly. While I can work around this normally, the issue arises from re-playing the inputs/game. Even when nothing changes in-between replays, the unexpected lag frame "moves" around, and happens in a seemingly arbitrary frame every replay, usually within +-20 frames of the first occurrence. This can cause desyncs very easily, and nothing I've done within libTAS seems to fix this issue.
The text was updated successfully, but these errors were encountered: