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ModuleDrumSequencer32.cpp
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ModuleDrumSequencer32.cpp
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#include "Arduino.h"
#include "ModuleDrumSequencer32.h"
#include "defines.h"
ModuleDrumSequencer32::ModuleDrumSequencer32()
{
this->clocked = false;
this->step = 0;
// Initialize all inputs
this->clock_input = NULL;
this->kick_pattern_input = NULL;
this->snare_pattern_input = NULL;
this->hihat_pattern_input = NULL;
// Instantiate all outputs
kick_output = new ModuleOutput(this);
snare_output = new ModuleOutput(this);
hihat_output = new ModuleOutput(this);
}
uint16_t ModuleDrumSequencer32::compute()
{
uint32_t clock = this->readInput(clock_input);
if((clock < MID_CV) && clocked)
{
clocked = false;
kick_output->value = 0;
snare_output->value = 0;
hihat_output->value = 0;
}
if((clock >= MID_CV) && !clocked)
{
clocked = true;
uint8_t kick_pattern = this->readInput(kick_pattern_input, CONVERT_TO_4_BIT);
uint8_t snare_pattern = this->readInput(snare_pattern_input, CONVERT_TO_4_BIT);
uint8_t hihat_pattern = this->readInput(hihat_pattern_input, CONVERT_TO_4_BIT);
kick_output->value = bitRead(patterns[0][kick_pattern], step) * MAX_CV;
snare_output->value = bitRead(patterns[1][snare_pattern], step) * MAX_CV;
hihat_output->value = bitRead(patterns[2][hihat_pattern], step) * MAX_CV;
step++;
if(step == 32) step = 0;
}
return(kick_output->value);
}