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Add extra functionality for Eternity Cluster #73

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ILLISIS opened this issue Jan 31, 2024 · 2 comments
Open

Add extra functionality for Eternity Cluster #73

ILLISIS opened this issue Jan 31, 2024 · 2 comments

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@ILLISIS
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ILLISIS commented Jan 31, 2024

  1. An option to have an entity limit for injectors or extractors / The ability to not allow certain entities from being placed, for example this opens the possibility of requiring locally source power.

  2. An option to add a base cost of energy to injectors or extractors

  3. An option to change the size (Width and Height) of the existing range restriction

These have been the most popular and also make power much more relevant by having a heavy power cost:

  1. An option to have a "soft range limit" of injectors or extractors that costs power with a multiplier value based on range and entity count.
  2. An option to have energy extractors decrease in efficiency based on the amount of extractors placed.

Obviously at lower entity counts, the extra power overhead is negligible but particularly the soft limit would get expensive quickly.

@Hornwitser
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Option 3 already exists and can be set in the mod settings of the map.

@ILLISIS
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ILLISIS commented Feb 2, 2024

Yep you are right on that one, I just thought of it as I was typing.

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