diff --git a/code/modules/admin/game_master/game_master.dm b/code/modules/admin/game_master/game_master.dm
index 947c49aeb5..2745287727 100644
--- a/code/modules/admin/game_master/game_master.dm
+++ b/code/modules/admin/game_master/game_master.dm
@@ -158,7 +158,8 @@ GLOBAL_VAR_INIT(radio_communication_clarity, 100)
data["game_master_objectives"] = length(GLOB.game_master_objectives) ? GLOB.game_master_objectives : ""
// Communication stuff
- data["communication_clarity"] = GLOB.radio_communication_clarity
+ data["radio_clarity"] = GLOB.radio_communication_clarity
+ data["radio_clarity_example"] = stars("The quick brown fox jumped over the lazy dog.", GLOB.radio_communication_clarity)
return data
@@ -294,7 +295,7 @@ GLOBAL_VAR_INIT(radio_communication_clarity, 100)
if("use_game_master_phone")
game_master_phone.attack_hand(ui.user)
- if("set_communication_clarity")
+ if("set_radio_clarity")
var/new_clarity = text2num(params["clarity"])
if(!isnum(new_clarity))
return
diff --git a/tgui/packages/tgui/interfaces/GameMaster.js b/tgui/packages/tgui/interfaces/GameMaster.js
index 32949fea54..fa0312c01a 100644
--- a/tgui/packages/tgui/interfaces/GameMaster.js
+++ b/tgui/packages/tgui/interfaces/GameMaster.js
@@ -1,5 +1,5 @@
import { useBackend } from '../backend';
-import { Dropdown, Button, Section, Slider, Collapsible, Stack, Divider } from '../components';
+import { Dropdown, Box, Button, Section, Slider, Collapsible, Stack, Divider } from '../components';
import { Window } from '../layouts';
export const GameMaster = (props, context) => {
@@ -216,18 +216,22 @@ export const GameMasterCommunicationPanel = (props, context) => {
}}
/>
- Communication Clarity
+ Radio Clarity
{
- act('set_communication_clarity', { clarity });
+ act('set_radio_clarity', { clarity });
}}
/>
+
+ {`"${data.radio_clarity_example}"`}
+
);