From 131a15bd54c7cd7ea883b35046ff0dea3547a684 Mon Sep 17 00:00:00 2001 From: tmtmtl30 Date: Mon, 12 Feb 2024 19:26:10 -0800 Subject: [PATCH] fixes 0-delay spawners being invalid (oops!) --- code/modules/admin/game_master/game_master.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/admin/game_master/game_master.dm b/code/modules/admin/game_master/game_master.dm index 55f8834457..3e84006c87 100644 --- a/code/modules/admin/game_master/game_master.dm +++ b/code/modules/admin/game_master/game_master.dm @@ -218,7 +218,7 @@ GLOBAL_VAR_INIT(radio_communication_clarity, 100) if("set_xeno_spawn_delay") var/new_delay = text2num(params["value"]) - if(!new_delay) + if(isnull(new_delay)) // obviously !new_delay won't work, because 0 is valid return // gotta set some kind of maximum xeno_spawn_delay = round(clamp(new_delay, 0, 1 HOURS))