diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm
index a53fead0d3..d269c3fe74 100644
--- a/code/game/objects/effects/landmarks/survivor_spawner.dm
+++ b/code/game/objects/effects/landmarks/survivor_spawner.dm
@@ -143,48 +143,3 @@
/obj/effect/landmark/survivor_spawner/lv522_forecon_squad_leader
equipment = /datum/equipment_preset/survivor/forecon/squad_leader
spawn_priority = SPAWN_PRIORITY_HIGH
-
-/obj/effect/landmark/survivor_spawner/upp/soldier
- equipment = /datum/equipment_preset/survivor/upp/soldier
- synth_equipment = /datum/equipment_preset/synth/survivor/upp
- intro_text = list("
You are a member of a UPP recon force!
",\
- "You ARE aware of the xenomorph threat.",\
- "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons")
- story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route."
- spawn_priority = SPAWN_PRIORITY_LOW
-
-/obj/effect/landmark/survivor_spawner/upp_sapper
- equipment = /datum/equipment_preset/survivor/upp/sapper
- synth_equipment = /datum/equipment_preset/synth/survivor/upp
- intro_text = list("You are a member of a UPP recon force!
",\
- "You ARE aware of the xenomorph threat.",\
- "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons")
- story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route."
- spawn_priority = SPAWN_PRIORITY_MEDIUM
-
-/obj/effect/landmark/survivor_spawner/upp_medic
- equipment = /datum/equipment_preset/survivor/upp/medic
- synth_equipment = /datum/equipment_preset/synth/survivor/upp
- intro_text = list("You are a member of a UPP recon force!
",\
- "You ARE aware of the xenomorph threat.",\
- "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons")
- story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route."
- spawn_priority = SPAWN_PRIORITY_MEDIUM
-
-/obj/effect/landmark/survivor_spawner/upp_specialist
- equipment = /datum/equipment_preset/survivor/upp/specialist
- synth_equipment = /datum/equipment_preset/synth/survivor/upp
- intro_text = list("You are a member of a UPP recon force!
",\
- "You ARE aware of the xenomorph threat.",\
- "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons")
- story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route."
- spawn_priority = SPAWN_PRIORITY_HIGH
-
-/obj/effect/landmark/survivor_spawner/squad_leader
- equipment = /datum/equipment_preset/survivor/upp/squad_leader
- synth_equipment = /datum/equipment_preset/synth/survivor/upp
- intro_text = list("You are a member of a UPP recon force!
",\
- "You ARE aware of the xenomorph threat.",\
- "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons")
- story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route."
- spawn_priority = SPAWN_PRIORITY_VERY_HIGH
diff --git a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
deleted file mode 100644
index c1ca81683c..0000000000
--- a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
+++ /dev/null
@@ -1,203 +0,0 @@
-// as far as i understand this is only done for one insert
-//crashlanding-upp-bar.dmm map.
-/datum/equipment_preset/survivor/upp
- name = "Survivor - UPP"
- paygrade = "UE1"
- origin_override = ORIGIN_UPP
- rank = JOB_SURVIVOR
- skills = /datum/skills/military/survivor/upp_private
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- role_comm_title = "173/RECON"
- idtype = /obj/item/card/id/dogtag
- flags = EQUIPMENT_PRESET_EXTRA
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- )
-
-/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon(new_human), WEAR_L_EAR)
-
-// /obj/effect/landmark/survivor_spawner/upp/soldier
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/soldier
- name = "Survivor - UPP Soldier"
- paygrade = "UE2"
- assignment = JOB_UPP
- rank = JOB_UPP
- skills = /datum/skills/military/survivor/upp_private
-
-/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
- spawn_random_upp_armor(new_human)
- spawn_random_upp_belt(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_sapper
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/sapper
- name = "Survivor - UPP Sapper"
- paygrade = "UE3"
- assignment = JOB_UPP_ENGI
- rank = JOB_UPP_ENGI
- skills = /datum/skills/military/survivor/upp_sapper
-
-/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human)
-
- var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new()
- var/R = rand(1,2)
- switch(R)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_medic
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/medic
- name = "Survivor - UPP Medic"
- paygrade = "UE3"
- assignment = JOB_UPP_MEDIC
- rank = JOB_UPP_MEDIC
- skills = /datum/skills/military/survivor/upp_medic
-
-/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_specialist
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/specialist
- name = "Survivor - UPP Specialist"
- assignment = JOB_UPP_SPECIALIST
- rank = JOB_UPP_SPECIALIST
- paygrade = "UE4"
- skills = /datum/skills/military/survivor/upp_spec
-
-/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST)
-
- ..()
-//crashlanding-upp-bar.dmm
-// /obj/effect/landmark/survivor_spawner/squad_leader
-/datum/equipment_preset/survivor/upp/squad_leader
- name = "Survivor - UPP Squad Leader"
- paygrade = "UE5"
- assignment = JOB_UPP_LEADER
- rank = JOB_UPP_LEADER
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- role_comm_title = "173/RECON SL"
- skills = /datum/skills/military/survivor/upp_sl
-
-/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST)
- add_upp_weapon(new_human)
-
- ..()
-
-//it's used on all of the above in their spawner.
-/datum/equipment_preset/synth/survivor/upp
- name = "Survivor - Synthetic - UPP Synth"
- flags = EQUIPMENT_PRESET_EXTRA
- languages = ALL_SYNTH_LANGUAGES_UPP
- assignment = JOB_UPP_SUPPORT_SYNTH
- rank = JOB_UPP_SUPPORT_SYNTH
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- skills = /datum/skills/colonial_synthetic
- paygrade = "SYN"
- idtype = /obj/item/card/id/dogtag
- role_comm_title = "173/RECON Syn"
-
-/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
diff --git a/colonialmarines.dme b/colonialmarines.dme
index d5e035d6d2..62c0b8a852 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -1783,7 +1783,6 @@
#include "code\modules\gear_presets\survivors\solaris\crashlanding-offices_insert_bigred.dm"
#include "code\modules\gear_presets\survivors\solaris\preset_solaris.dm"
#include "code\modules\gear_presets\survivors\sorokyne_strata\preset_sorokyne_strata.dm"
-#include "code\modules\gear_presets\survivors\trijent\crashlanding_upp_bar_insert_trijent.dm"
#include "code\modules\gear_presets\survivors\trijent\preset_trijent.dm"
#include "code\modules\holidays\halloween\decorators.dm"
#include "code\modules\holidays\halloween\pumpkins\patches.dm"