diff --git a/code/modules/cm_marines/overwatch.dm b/code/modules/cm_marines/overwatch.dm index 243ecd9342..58cfd2c797 100644 --- a/code/modules/cm_marines/overwatch.dm +++ b/code/modules/cm_marines/overwatch.dm @@ -218,6 +218,9 @@ if(DEAD) mob_state = "Dead" + if(mob_state == "Conscious" && (locate(/datum/effects/crit) in marine_human.effects_list)) + mob_state = "Incapacitated" + if(!istype(marine_human.head, /obj/item/clothing/head/helmet/marine)) has_helmet = FALSE diff --git a/code/modules/mob/living/carbon/human/life/handle_regular_hud_updates.dm b/code/modules/mob/living/carbon/human/life/handle_regular_hud_updates.dm index b84c8e9d24..32dd9ddef8 100644 --- a/code/modules/mob/living/carbon/human/life/handle_regular_hud_updates.dm +++ b/code/modules/mob/living/carbon/human/life/handle_regular_hud_updates.dm @@ -7,7 +7,7 @@ if(stat != DEAD) //the dead get zero fullscreens - if(stat == UNCONSCIOUS) + if(stat == UNCONSCIOUS || (locate(/datum/effects/crit) in effects_list)) var/severity = 0 switch(health) if(-20 to -10) severity = 1 diff --git a/tgui/packages/tgui/interfaces/OverwatchConsole.jsx b/tgui/packages/tgui/interfaces/OverwatchConsole.jsx index 0c2c4e801c..db9987529e 100644 --- a/tgui/packages/tgui/interfaces/OverwatchConsole.jsx +++ b/tgui/packages/tgui/interfaces/OverwatchConsole.jsx @@ -370,12 +370,13 @@ const SquadMonitor = (props) => { let determine_status_color = (status) => { let conscious = status.includes('Conscious'); + let incapacitated = status.includes('Incapacitated'); let unconscious = status.includes('Unconscious'); let state_color = 'red'; if (conscious) { state_color = 'green'; - } else if (unconscious) { + } else if (incapacitated || unconscious) { state_color = 'yellow'; } return state_color;