diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm index 36149138a6..101ede3c2d 100644 --- a/code/game/objects/items/storage/pouch.dm +++ b/code/game/objects/items/storage/pouch.dm @@ -225,13 +225,11 @@ /obj/item/storage/pouch/firstaid/ert desc = "It can contain autoinjectors, ointments, and bandages. This one has some extra stuff." icon_state = "firstaid" - storage_slots = 5 /obj/item/storage/pouch/firstaid/ert/fill_preset_inventory() - new /obj/item/reagent_container/hypospray/autoinjector/bicaridine/skillless(src) - new /obj/item/reagent_container/hypospray/autoinjector/kelotane/skillless(src) - new /obj/item/reagent_container/hypospray/autoinjector/tramadol/skillless(src) - new /obj/item/reagent_container/hypospray/autoinjector/emergency(src) + new /obj/item/reagent_container/hypospray/autoinjector/bicaridine(src) + new /obj/item/reagent_container/hypospray/autoinjector/kelotane(src) + new /obj/item/reagent_container/hypospray/autoinjector/tramadol(src) new /obj/item/stack/medical/bruise_pack(src) diff --git a/code/modules/gear_presets/clf.dm b/code/modules/gear_presets/clf.dm index 90e3ec77a1..e062081d38 100644 --- a/code/modules/gear_presets/clf.dm +++ b/code/modules/gear_presets/clf.dm @@ -198,7 +198,7 @@ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5(new_human), WEAR_IN_BELT) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5(new_human), WEAR_IN_BELT) if("mp27") - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/mp27 (new_human), WEAR_J_STORE) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT) @@ -228,7 +228,6 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/gray(new_human), WEAR_FACE) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/upp(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/boltaction/sniper(new_human), WEAR_J_STORE) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/boltaction(new_human), WEAR_J_STORE)