diff --git a/code/game/objects/structures/gun_rack.dm b/code/game/objects/structures/gun_rack.dm index 45a63e46f3..b908fc3f9f 100644 --- a/code/game/objects/structures/gun_rack.dm +++ b/code/game/objects/structures/gun_rack.dm @@ -53,6 +53,9 @@ /obj/structure/gun_rack/m41/unloaded populate_type = /obj/item/weapon/gun/rifle/m41aMK1/unloaded +/obj/structure/gun_rack/m41/empty + initial_stored = 0 + /obj/structure/gun_rack/type71 icon_state = "type71" desc = "Some off-branded gun rack. Per SOF and UPPA regulations, weapons should be stored in secure safes and only given out when necessary. Of course, most (but not all!) units overlook this regulation, only storing their firearms in safes when inspection arrives." @@ -64,6 +67,9 @@ /obj/structure/gun_rack/type71/unloaded populate_type = /obj/item/weapon/gun/rifle/type71/unloaded +/obj/structure/gun_rack/type71/empty + initial_stored = 0 + /obj/structure/gun_rack/apc name = "APC ammo compartment" icon_state = "frontal" @@ -104,6 +110,9 @@ /obj/structure/gun_rack/flamer/unloaded populate_type = /obj/item/weapon/gun/flamer/unloaded +/obj/structure/gun_rack/flamer/unloaded + initial_stored = 0 + /obj/structure/gun_rack/mk221 name = "M120 shotgun rack" icon_state = "mk221" @@ -112,3 +121,6 @@ initial_stored = 2 allowed_type = /obj/item/weapon/gun/shotgun/combat populate_type = /obj/item/weapon/gun/shotgun/combat + +/obj/structure/gun_rack/mk221/empty + initial_stored = 0