diff --git a/code/datums/ammo/bullet/shotgun.dm b/code/datums/ammo/bullet/shotgun.dm index 44899331ae..4c40a6c9f7 100644 --- a/code/datums/ammo/bullet/shotgun.dm +++ b/code/datums/ammo/bullet/shotgun.dm @@ -154,19 +154,19 @@ knockback(M,P) /datum/ammo/bullet/shotgun/buckshot/special - name = "buckshot shell, USCM special type" + name = "special type buckshot" bonus_projectiles_type = /datum/ammo/bullet/shotgun/spread/special accurate_range = 8 max_range = 8 - damage = 40 + damage = 50 bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_8 firing_freq_offset = SOUND_FREQ_LOW -//special b/s type is super buffed vs xenomorphs but not against anything else +//special B/S type is super buffed vs xenomorphs but not as much against anything else /datum/ammo/bullet/shotgun/buckshot/special/on_hit_mob(mob/hit_mob, obj/projectile/hit_projectile) if(isxeno(hit_mob)) var/mob/living/carbon/xenomorph/xeno = hit_mob - xeno.apply_damage(damage * 2.00, BRUTE) + xeno.apply_damage(damage * 1.75, BRUTE) //buckshot variant only used by the masterkey shotgun attachment. /datum/ammo/bullet/shotgun/buckshot/masterkey @@ -195,17 +195,17 @@ damage = 20 /datum/ammo/bullet/shotgun/spread/special - name = "additional buckshot, USCM special type" + name = "additional special type buckshot" accurate_range = 8 max_range = 8 - damage = 8 + damage = 25 firing_freq_offset = SOUND_FREQ_LOW /datum/ammo/bullet/shotgun/spread/special/on_hit_mob(mob/hit_mob, obj/projectile/hit_projectile) if(isxeno(hit_mob)) var/mob/living/carbon/xenomorph/xeno = hit_mob - xeno.apply_damage(damage * 10, BRUTE) + xeno.apply_damage(damage * 3.50, BRUTE) /* 8 GAUGE SHOTGUN AMMO