diff --git a/code/game/objects/items/pamphlets.dm b/code/game/objects/items/pamphlets.dm index 682215be67..c1544d6d73 100644 --- a/code/game/objects/items/pamphlets.dm +++ b/code/game/objects/items/pamphlets.dm @@ -200,7 +200,7 @@ to_chat(user, SPAN_WARNING("You know this already!")) return FALSE - if(user.job != JOB_SQUAD_MARINE) + if(!(user.job in JOB_SQUAD_ROLES_LIST)) to_chat(user, SPAN_WARNING("Only squad riflemen can use this.")) return FALSE diff --git a/code/game/objects/structures/vulture_spotter.dm b/code/game/objects/structures/vulture_spotter.dm index ab23a80867..4111bdfcdd 100644 --- a/code/game/objects/structures/vulture_spotter.dm +++ b/code/game/objects/structures/vulture_spotter.dm @@ -183,7 +183,10 @@ unscope() scope_attached = FALSE desc = initial(desc) + " Though, it doesn't seem to have one attached yet." - new /obj/item/device/vulture_spotter_scope(get_turf(src), bound_rifle) + if(skillless) + new /obj/item/device/vulture_spotter_scope/skillless(get_turf(src), bound_rifle) + else + new /obj/item/device/vulture_spotter_scope(get_turf(src), bound_rifle) /// Handler for user folding up the tripod, picking it up /obj/structure/vulture_spotter_tripod/proc/fold_up(mob/user) diff --git a/code/modules/projectiles/guns/boltaction.dm b/code/modules/projectiles/guns/boltaction.dm index c18e45e38d..c97d0f82f9 100644 --- a/code/modules/projectiles/guns/boltaction.dm +++ b/code/modules/projectiles/guns/boltaction.dm @@ -171,11 +171,17 @@ /obj/item/weapon/gun/boltaction/vulture/update_icon() ..() + var/new_icon_state = src::icon_state + if(!current_mag) + new_icon_state += "_e" + + icon_state = new_icon_state + if(!bolted) overlays += "vulture_bolt_open" -/obj/item/weapon/gun/boltaction/vulture/set_gun_config_values() //check that these work +/obj/item/weapon/gun/boltaction/vulture/set_gun_config_values() ..() set_fire_delay(FIRE_DELAY_TIER_VULTURE) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_7 @@ -192,13 +198,11 @@ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19, "rail_x" = 11, "rail_y" = 24, "under_x" = 25, "under_y" = 14, "stock_x" = 11, "stock_y" = 15) /obj/item/weapon/gun/boltaction/vulture/able_to_fire(mob/user) - . = ..() - if(!.) - return - if(!bypass_trait && !HAS_TRAIT(user, TRAIT_VULTURE_USER)) to_chat(user, SPAN_WARNING("You don't know how to use this!")) - return + return FALSE + + return ..() /obj/item/weapon/gun/boltaction/vulture/Fire(atom/target, mob/living/user, params, reflex, dual_wield) var/obj/item/attachable/vulture_scope/scope = attachments["rail"]