diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index aa6929e4f8..355db0a258 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -96,9 +96,6 @@ WEAR_JACKET = 'icons/mob/humans/onmob/suit-layer/suit_marine.dmi' ) -/obj/item/clothing/suit/armor/vest/pilot/Initialize() - . = ..() - select_gamemode_skin(/obj/item/clothing/suit/armor/vest/pilot) /obj/item/clothing/suit/armor/vest/dutch name = "armored jacket" diff --git a/code/modules/clothing/suits/civilian_suit.dm b/code/modules/clothing/suits/civilian_suit.dm index 3e9ccb1419..15ec6c39be 100644 --- a/code/modules/clothing/suits/civilian_suit.dm +++ b/code/modules/clothing/suits/civilian_suit.dm @@ -158,7 +158,7 @@ /obj/item/tool/pen, ) -//Engineering +// Hazard Vest /obj/item/clothing/suit/storage/hazardvest name = "orange hazard vest" desc = "An orange high-visibility vest used in work zones." @@ -221,3 +221,91 @@ desc = "A niche-market, black, allegedly high-visibility vest supposedly used in work zones. Features extra-reflective tapes. The etiquette on the vest insists that it's fully compliant with all the United American workplace safety standards." icon_state = "hazard_black" item_state = "hazard_black" + +// Windbreakers + +/obj/item/clothing/suit/storage/windbreaker + name = "windbreaker parent object" + desc = "This shouldn't be here..." + blood_overlay_type = "armor" + allowed = list( + /obj/item/storage/fancy/cigarettes, + /obj/item/tool/lighter, + /obj/item/weapon/baton, + /obj/item/handcuffs, + /obj/item/device/binoculars, + /obj/item/attachable/bayonet, + + /obj/item/storage/belt/gun/m4a3, + /obj/item/storage/belt/gun/m44, + /obj/item/storage/belt/gun/mateba, + /obj/item/storage/belt/gun/smartpistol, + /obj/item/weapon/gun, + + /obj/item/device/flashlight, + /obj/item/device/healthanalyzer, + /obj/item/device/radio, + /obj/item/tank/emergency_oxygen, + /obj/item/tool/crowbar, + /obj/item/tool/crew_monitor, + /obj/item/tool/pen, + /obj/item/storage/large_holster/machete, + /obj/item/storage/large_holster/katana, + /obj/item/device/motiondetector, + ) + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_ARMS + valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL) + restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND) + var/zip_unzip = FALSE + actions_types = list(/datum/action/item_action/toggle) + +/obj/item/clothing/suit/storage/windbreaker/attack_self(mob/user) //Adds UI button + ..() + + if(!ishuman(user)) + return + + var/mob/living/carbon/human/H = user + if(H.wear_suit != src) + return + + playsound(user, "sound/items/zip.ogg", 10, TRUE) + zip_unzip(user) + +/obj/item/clothing/suit/storage/windbreaker/proc/zip_unzip(mob/user) + + if(zip_unzip) + icon_state = initial(icon_state) + to_chat(user, SPAN_NOTICE("You zip \the [src].")) + + else + icon_state = "[initial(icon_state)]_o" + to_chat(user, SPAN_NOTICE("You unzip \the [src].")) + zip_unzip = !zip_unzip + + update_clothing_icon() + +/obj/item/clothing/suit/storage/windbreaker/windbreaker_brown + name = "brown windbreaker" + desc = "A brown windbreaker." + icon_state = "windbreaker_brown" + +/obj/item/clothing/suit/storage/windbreaker/windbreaker_gray + name = "gray windbreaker" + desc = "A gray windbreaker." + icon_state = "windbreaker_gray" + +/obj/item/clothing/suit/storage/windbreaker/windbreaker_green + name = "green windbreaker" + desc = "A green windbreaker." + icon_state = "windbreaker_green" + +/obj/item/clothing/suit/storage/windbreaker/windbreaker_fr + name = "first responder windbreaker" + desc = "A brown windbreaker with reflective strips commonly worn by first responders." + icon_state = "windbreaker_fr" + +/obj/item/clothing/suit/storage/windbreaker/windbreaker_covenant + name = "explorer's windbreaker" + desc = "A brown windbreaker covered in various patches tying it to one of the first explorations into this sector." + icon_state = "windbreaker_covenant" diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 93769858b2..adc7066c40 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -32,90 +32,3 @@ */ -//Windbreakers -/obj/item/clothing/suit/storage/windbreaker - name = "windbreaker parent object" - desc = "This shouldn't be here..." - blood_overlay_type = "armor" - allowed = list( - /obj/item/storage/fancy/cigarettes, - /obj/item/tool/lighter, - /obj/item/weapon/baton, - /obj/item/handcuffs, - /obj/item/device/binoculars, - /obj/item/attachable/bayonet, - - /obj/item/storage/belt/gun/m4a3, - /obj/item/storage/belt/gun/m44, - /obj/item/storage/belt/gun/mateba, - /obj/item/storage/belt/gun/smartpistol, - /obj/item/weapon/gun, - - /obj/item/device/flashlight, - /obj/item/device/healthanalyzer, - /obj/item/device/radio, - /obj/item/tank/emergency_oxygen, - /obj/item/tool/crowbar, - /obj/item/tool/crew_monitor, - /obj/item/tool/pen, - /obj/item/storage/large_holster/machete, - /obj/item/storage/large_holster/katana, - /obj/item/device/motiondetector, - ) - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_ARMS - valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL) - restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND) - var/zip_unzip = FALSE - actions_types = list(/datum/action/item_action/toggle) - -/obj/item/clothing/suit/storage/windbreaker/attack_self(mob/user) //Adds UI button - ..() - - if(!ishuman(user)) - return - - var/mob/living/carbon/human/H = user - if(H.wear_suit != src) - return - - playsound(user, "sound/items/zip.ogg", 10, TRUE) - zip_unzip(user) - -/obj/item/clothing/suit/storage/windbreaker/proc/zip_unzip(mob/user) - - if(zip_unzip) - icon_state = initial(icon_state) - to_chat(user, SPAN_NOTICE("You zip \the [src].")) - - else - icon_state = "[initial(icon_state)]_o" - to_chat(user, SPAN_NOTICE("You unzip \the [src].")) - zip_unzip = !zip_unzip - - update_clothing_icon() - -/obj/item/clothing/suit/storage/windbreaker/windbreaker_brown - name = "brown windbreaker" - desc = "A brown windbreaker." - icon_state = "windbreaker_brown" - -/obj/item/clothing/suit/storage/windbreaker/windbreaker_gray - name = "gray windbreaker" - desc = "A gray windbreaker." - icon_state = "windbreaker_gray" - -/obj/item/clothing/suit/storage/windbreaker/windbreaker_green - name = "green windbreaker" - desc = "A green windbreaker." - icon_state = "windbreaker_green" - -/obj/item/clothing/suit/storage/windbreaker/windbreaker_fr - name = "first responder windbreaker" - desc = "A brown windbreaker with reflective strips commonly worn by first responders." - icon_state = "windbreaker_fr" - -/obj/item/clothing/suit/storage/windbreaker/windbreaker_covenant - name = "explorer's windbreaker" - desc = "A brown windbreaker covered in various patches tying it to one of the first explorations into this sector." - icon_state = "windbreaker_covenant" - diff --git a/code/modules/clothing/suits/marine_suit.dm b/code/modules/clothing/suits/marine_suit.dm index 9d6bb5df30..9490249b20 100644 --- a/code/modules/clothing/suits/marine_suit.dm +++ b/code/modules/clothing/suits/marine_suit.dm @@ -974,168 +974,6 @@ flags_atom = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE|NO_SNOW_TYPE storage_slots = 4 -//=============================//pmcS\\==================================\\ -//=======================================================================\\ - -/obj/item/clothing/suit/storage/marine/veteran - flags_marine_armor = ARMOR_LAMP_OVERLAY - flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE //Let's make these keep their name and icon. - -/obj/item/clothing/suit/storage/marine/veteran/pmc - name = "\improper M4 pattern PMC armor" - desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind." - icon_state = "pmc_armor" - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUM - storage_slots = 2 - slowdown = SLOWDOWN_ARMOR_LIGHT - flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE - allowed = list( - /obj/item/weapon/gun, - /obj/item/tank/emergency_oxygen, - /obj/item/device/flashlight, - /obj/item/ammo_magazine/, - /obj/item/weapon/baton, - /obj/item/handcuffs, - /obj/item/storage/fancy/cigarettes, - /obj/item/tool/lighter, - /obj/item/explosive/grenade, - /obj/item/storage/bible, - /obj/item/tool/crowbar, - /obj/item/storage/large_holster/katana, - /obj/item/storage/large_holster/machete, - /obj/item/weapon/sword/machete, - /obj/item/attachable/bayonet, - /obj/item/device/motiondetector, - /obj/item/tool/crew_monitor, - /obj/item/device/walkman, - ) - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc) - item_state_slots = list(WEAR_JACKET = "pmc_armor") - -/obj/item/clothing/suit/storage/marine/veteran/pmc/light - name = "\improper M4 pattern light PMC armor" - desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. Has some armor plating removed for extra mobility." - icon_state = "pmc_sniper" - armor_melee = CLOTHING_ARMOR_MEDIUMLOW - armor_bullet = CLOTHING_ARMOR_MEDIUM - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUMLOW - armor_rad = CLOTHING_ARMOR_MEDIUM - armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW - slowdown = SLOWDOWN_ARMOR_VERY_LIGHT - item_state_slots = list(WEAR_JACKET = "pmc_sniper") - -/obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate - name = "\improper M1 pattern corporate security armor" - desc = "A basic vest with a Weyland-Yutani badge on the right breast. This is commonly worn by low-level guards protecting Weyland-Yutani facilities." - icon = 'icons/mob/humans/onmob/under/uniform-layer/uniform_weyland.dmi' - icon_state = "armor" - item_state = "armor" - item_state_slots = null - contained_sprite = TRUE - - flags_armor_protection = BODY_FLAG_CHEST - flags_cold_protection = BODY_FLAG_CHEST - flags_heat_protection = BODY_FLAG_CHEST - - slowdown = SLOWDOWN_ARMOR_NONE // only protects chest, but enables rapid movement - -/obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate/lead - desc = "A basic vest with a Weyland-Yutani badge on the right breast. This variant is worn by low-level guards that have elevated in rank due to 'good conduct in the field', also known as corporate bootlicking." - icon_state = "lead_armor" - item_state = "lead_armor" - -/obj/item/clothing/suit/storage/marine/veteran/pmc/leader - name = "\improper M4 pattern PMC leader armor" - desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer." - icon_state = "officer_armor" - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/leader) - item_state_slots = list(WEAR_JACKET = "officer_armor") - -/obj/item/clothing/suit/storage/marine/veteran/pmc/sniper - name = "\improper M4 pattern PMC sniper armor" - icon_state = "pmc_sniper" - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUM - armor_internaldamage = CLOTHING_ARMOR_MEDIUM - flags_inv_hide = HIDELOWHAIR - item_state_slots = list(WEAR_JACKET = "pmc_sniper") - -/obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth - name = "\improper M4 Synthetic PMC armor" - desc = "A serious modification of the standard Armat Systems M3 armor. This variant was designed for PMC Support Units in the field, with every armor insert removed. It's designed with the idea of a high speed lifesaver in mind." - time_to_unequip = 0.5 SECONDS - time_to_equip = 1 SECONDS - armor_melee = CLOTHING_ARMOR_NONE - armor_bullet = CLOTHING_ARMOR_NONE - armor_laser = CLOTHING_ARMOR_NONE - armor_energy = CLOTHING_ARMOR_NONE - armor_bomb = CLOTHING_ARMOR_NONE - armor_bio = CLOTHING_ARMOR_NONE - armor_rad = CLOTHING_ARMOR_NONE - armor_internaldamage = CLOTHING_ARMOR_NONE - storage_slots = 3 - slowdown = SLOWDOWN_ARMOR_SUPER_LIGHT - -/obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth/Initialize() - flags_atom |= NO_NAME_OVERRIDE - flags_marine_armor |= SYNTH_ALLOWED - return ..() - -/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc - name = "\improper PMC gunner armor" - desc = "A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun." - icon_state = "heavy_armor" - flags_inventory = BLOCKSHARPOBJ|BLOCK_KNOCKDOWN|SMARTGUN_HARNESS - flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH - armor_laser = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUM - item_state_slots = list(WEAR_JACKET = "heavy_armor") - -/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc/terminator - name = "\improper M5Xg exoskeleton gunner armor" - desc = "A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk. This variant is designed to support a M56 Smartgun." - icon_state = "commando_armor" - slowdown = SLOWDOWN_ARMOR_MEDIUM - movement_compensation = SLOWDOWN_ARMOR_VERY_HEAVY - armor_melee = CLOTHING_ARMOR_HIGH - armor_bullet = CLOTHING_ARMOR_ULTRAHIGH - armor_laser = CLOTHING_ARMOR_MEDIUM - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bomb = CLOTHING_ARMOR_VERYHIGH - armor_rad = CLOTHING_ARMOR_MEDIUMHIGH - armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS|BODY_FLAG_FEET - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/commando) - item_state_slots = list(WEAR_JACKET = "commando_armor") - unacidable = TRUE - -/obj/item/clothing/suit/storage/marine/veteran/pmc/commando - name = "\improper M5X exoskeleton armor" - desc = "A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk." - icon_state = "commando_armor" - slowdown = SLOWDOWN_ARMOR_MEDIUM - movement_compensation = SLOWDOWN_ARMOR_VERY_HEAVY - armor_melee = CLOTHING_ARMOR_VERYHIGH - armor_bullet = CLOTHING_ARMOR_ULTRAHIGH - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bomb = CLOTHING_ARMOR_VERYHIGH - armor_rad = CLOTHING_ARMOR_MEDIUMHIGH - armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH - flags_inventory = BLOCK_KNOCKDOWN - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS|BODY_FLAG_FEET - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/commando) - item_state_slots = list(WEAR_JACKET = "commando_armor") - unacidable = TRUE - //===========================//DISTRESS\\================================\\ //=======================================================================\\ @@ -1197,149 +1035,6 @@ /obj/item/storage/belt/shotgun/van_bandolier, ) -//===========================//U.P.P\\================================\\ -//=====================================================================\\ - -/obj/item/clothing/suit/storage/marine/faction - flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS - flags_cold_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS - flags_heat_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS - min_cold_protection_temperature = HELMET_MIN_COLD_PROT - max_heat_protection_temperature = HELMET_MAX_HEAT_PROT - blood_overlay_type = "armor" - armor_melee = CLOTHING_ARMOR_MEDIUM - armor_bullet = CLOTHING_ARMOR_MEDIUM - armor_laser = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUM - armor_bio = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUM - armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH - slowdown = SLOWDOWN_ARMOR_MEDIUM - movement_compensation = SLOWDOWN_ARMOR_LIGHT - - -/obj/item/clothing/suit/storage/marine/faction/UPP - name = "\improper UM5 personal armor" - desc = "Standard body armor of the UPP military, the UM5 (Union Medium MK5) is a medium body armor, roughly on par with the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. Unlike the M3, however, the plate has a heavier neckplate. This has earned many UA members to refer to UPP soldiers as 'tin men'." - icon_state = "upp_armor" - armor_bullet = CLOTHING_ARMOR_HIGH - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bio = CLOTHING_ARMOR_MEDIUMLOW - armor_rad = CLOTHING_ARMOR_MEDIUMLOW - armor_internaldamage = CLOTHING_ARMOR_HIGH - storage_slots = 3 - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP, /obj/item/clothing/under/marine/veteran/UPP/medic, /obj/item/clothing/under/marine/veteran/UPP/engi) - -/obj/item/clothing/suit/storage/marine/faction/UPP/support - name = "\improper UL6 personal armor" - desc = "Standard body armor of the UPP military, the UL6 (Union Light MK6) is a light body armor, slightly weaker than the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. This set of personal armor lacks the iconic neck piece and some of the armor in favor of user mobility." - storage_slots = 4 - icon_state = "upp_armor_support" - slowdown = SLOWDOWN_ARMOR_LIGHT - armor_melee = CLOTHING_ARMOR_MEDIUMLOW - armor_bullet = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUM - armor_bio = CLOTHING_ARMOR_MEDIUMLOW - armor_rad = CLOTHING_ARMOR_MEDIUMHIGH - armor_internaldamage = CLOTHING_ARMOR_LOW - -/obj/item/clothing/suit/storage/marine/faction/UPP/commando - name = "\improper UM5CU personal armor" - desc = "A modification of the UM5, designed for stealth operations." - icon_state = "upp_armor_commando" - storage_slots = 2 - slowdown = SLOWDOWN_ARMOR_LIGHT - -/obj/item/clothing/suit/storage/marine/faction/UPP/heavy - name = "\improper UH7 heavy plated armor" - desc = "An extremely heavy-duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for having powerful ballistic protection, alongside a noticeable neck guard, fortified in order to allow the wearer to endure the stresses of the bulky helmet." - icon_state = "upp_armor_heavy" - storage_slots = 3 - slowdown = SLOWDOWN_ARMOR_HEAVY - flags_inventory = BLOCKSHARPOBJ|BLOCK_KNOCKDOWN - flags_armor_protection = BODY_FLAG_ALL_BUT_HEAD - armor_melee = CLOTHING_ARMOR_MEDIUMHIGH - armor_bullet = CLOTHING_ARMOR_HIGHPLUS - armor_laser = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bomb = CLOTHING_ARMOR_HIGH - armor_bio = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUMLOW - armor_internaldamage = CLOTHING_ARMOR_HIGHPLUS - -/obj/item/clothing/suit/storage/marine/faction/UPP/heavy/Initialize() - . = ..() - pockets.bypass_w_limit = list( - /obj/item/ammo_magazine/minigun, - /obj/item/ammo_magazine/pkp, - ) - -/obj/item/clothing/suit/storage/marine/faction/UPP/officer - name = "\improper UL4 officer jacket" - desc = "A lightweight jacket, issued to officers of the UPP's military. Slightly protective from incoming damage, best off with proper armor however." - icon_state = "upp_coat_officer" - slowdown = SLOWDOWN_ARMOR_NONE - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat - armor_bullet = CLOTHING_ARMOR_LOW - armor_energy = CLOTHING_ARMOR_LOW - armor_bomb = CLOTHING_ARMOR_LOW - armor_bio = CLOTHING_ARMOR_LOW - armor_rad = CLOTHING_ARMOR_LOW - armor_internaldamage = CLOTHING_ARMOR_LOW - storage_slots = 3 - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) - -/obj/item/clothing/suit/storage/marine/faction/UPP/kapitan - name = "\improper UL4 senior officer jacket" - desc = "A lightweight jacket, issued to senior officers of the UPP's military. Made of high-quality materials, even going as far as having the ranks and insignia of the Kapitan and their Company emblazoned on the shoulders and front of the jacket. Slightly protective from incoming damage, best off with proper armor however." - icon_state = "upp_coat_kapitan" - slowdown = SLOWDOWN_ARMOR_NONE - armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat - armor_bullet = CLOTHING_ARMOR_LOW - armor_energy = CLOTHING_ARMOR_LOW - armor_bomb = CLOTHING_ARMOR_LOW - armor_bio = CLOTHING_ARMOR_LOW - armor_rad = CLOTHING_ARMOR_LOW - armor_internaldamage = CLOTHING_ARMOR_LOW - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - storage_slots = 4 - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) - -/obj/item/clothing/suit/storage/marine/faction/UPP/mp - name = "\improper UL4 camouflaged jacket" - desc = "A lightweight jacket, issued to troops when they're not expected to engage in combat. Some level of shrapnel and low velocity gunfire protection is provided by para-aramid inserts, though not much." - icon_state = "upp_coat_mp" - slowdown = SLOWDOWN_ARMOR_NONE - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat - armor_bullet = CLOTHING_ARMOR_LOW - armor_energy = CLOTHING_ARMOR_LOW - armor_bomb = CLOTHING_ARMOR_LOW - armor_bio = CLOTHING_ARMOR_LOW - armor_rad = CLOTHING_ARMOR_LOW - armor_internaldamage = CLOTHING_ARMOR_LOW - storage_slots = 4 - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP) - valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL) - restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND) - -/obj/item/clothing/suit/storage/marine/faction/UPP/jacket/ivan - name = "\improper UH4 Camo Jacket" - desc = "An experimental heavily armored variant of the UL4 given to only the most elite units... usually." - slowdown = SLOWDOWN_ARMOR_MEDIUM - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_ARMS|BODY_FLAG_HANDS|BODY_FLAG_FEET - armor_melee = CLOTHING_ARMOR_HIGH - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_HIGH - armor_bio = CLOTHING_ARMOR_MEDIUM - armor_rad = CLOTHING_ARMOR_MEDIUM - armor_internaldamage = CLOTHING_ARMOR_HIGH - storage_slots = 2 - - //===========================//FREELANCER\\================================\\ //=====================================================================\\ diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index d2f31f2888..db234f50c7 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -176,20 +176,6 @@ //pyjamas //originally intended to be pinstripes >.> -/obj/item/clothing/under/bluepyjamas - name = "blue pyjamas" - desc = "Slightly old-fashioned sleepwear." - icon_state = "blue_pyjamas" - item_state = "blue_pyjamas" - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS - -/obj/item/clothing/under/redpyjamas - name = "red pyjamas" - desc = "Slightly old-fashioned sleepwear." - icon_state = "red_pyjamas" - item_state = "red_pyjamas" - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS - /obj/item/clothing/suit/xenos name = "xenos suit" desc = "A suit made out of chitinous alien hide." diff --git a/code/modules/clothing/suits/upp_suit.dm b/code/modules/clothing/suits/upp_suit.dm new file mode 100644 index 0000000000..7f22d1c10a --- /dev/null +++ b/code/modules/clothing/suits/upp_suit.dm @@ -0,0 +1,141 @@ +//===========================//U.P.P\\================================\\ +//=====================================================================\\ + +/obj/item/clothing/suit/storage/marine/faction + flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS + flags_cold_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS + flags_heat_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS + min_cold_protection_temperature = HELMET_MIN_COLD_PROT + max_heat_protection_temperature = HELMET_MAX_HEAT_PROT + blood_overlay_type = "armor" + armor_melee = CLOTHING_ARMOR_MEDIUM + armor_bullet = CLOTHING_ARMOR_MEDIUM + armor_laser = CLOTHING_ARMOR_MEDIUMLOW + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUM + armor_bio = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUM + armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH + slowdown = SLOWDOWN_ARMOR_MEDIUM + movement_compensation = SLOWDOWN_ARMOR_LIGHT + + +/obj/item/clothing/suit/storage/marine/faction/UPP + name = "\improper UM5 personal armor" + desc = "Standard body armor of the UPP military, the UM5 (Union Medium MK5) is a medium body armor, roughly on par with the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. Unlike the M3, however, the plate has a heavier neckplate. This has earned many UA members to refer to UPP soldiers as 'tin men'." + icon_state = "upp_armor" + armor_bullet = CLOTHING_ARMOR_HIGH + armor_energy = CLOTHING_ARMOR_MEDIUM + armor_bio = CLOTHING_ARMOR_MEDIUMLOW + armor_rad = CLOTHING_ARMOR_MEDIUMLOW + armor_internaldamage = CLOTHING_ARMOR_HIGH + storage_slots = 3 + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP, /obj/item/clothing/under/marine/veteran/UPP/medic, /obj/item/clothing/under/marine/veteran/UPP/engi) + +/obj/item/clothing/suit/storage/marine/faction/UPP/support + name = "\improper UL6 personal armor" + desc = "Standard body armor of the UPP military, the UL6 (Union Light MK6) is a light body armor, slightly weaker than the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. This set of personal armor lacks the iconic neck piece and some of the armor in favor of user mobility." + storage_slots = 4 + icon_state = "upp_armor_support" + slowdown = SLOWDOWN_ARMOR_LIGHT + armor_melee = CLOTHING_ARMOR_MEDIUMLOW + armor_bullet = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUM + armor_bio = CLOTHING_ARMOR_MEDIUMLOW + armor_rad = CLOTHING_ARMOR_MEDIUMHIGH + armor_internaldamage = CLOTHING_ARMOR_LOW + +/obj/item/clothing/suit/storage/marine/faction/UPP/commando + name = "\improper UM5CU personal armor" + desc = "A modification of the UM5, designed for stealth operations." + icon_state = "upp_armor_commando" + storage_slots = 2 + slowdown = SLOWDOWN_ARMOR_LIGHT + +/obj/item/clothing/suit/storage/marine/faction/UPP/heavy + name = "\improper UH7 heavy plated armor" + desc = "An extremely heavy-duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for having powerful ballistic protection, alongside a noticeable neck guard, fortified in order to allow the wearer to endure the stresses of the bulky helmet." + icon_state = "upp_armor_heavy" + storage_slots = 3 + slowdown = SLOWDOWN_ARMOR_HEAVY + flags_inventory = BLOCKSHARPOBJ|BLOCK_KNOCKDOWN + flags_armor_protection = BODY_FLAG_ALL_BUT_HEAD + armor_melee = CLOTHING_ARMOR_MEDIUMHIGH + armor_bullet = CLOTHING_ARMOR_HIGHPLUS + armor_laser = CLOTHING_ARMOR_MEDIUMLOW + armor_energy = CLOTHING_ARMOR_MEDIUM + armor_bomb = CLOTHING_ARMOR_HIGH + armor_bio = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUMLOW + armor_internaldamage = CLOTHING_ARMOR_HIGHPLUS + +/obj/item/clothing/suit/storage/marine/faction/UPP/heavy/Initialize() + . = ..() + pockets.bypass_w_limit = list( + /obj/item/ammo_magazine/minigun, + /obj/item/ammo_magazine/pkp, + ) + +/obj/item/clothing/suit/storage/marine/faction/UPP/officer + name = "\improper UL4 officer jacket" + desc = "A lightweight jacket, issued to officers of the UPP's military. Slightly protective from incoming damage, best off with proper armor however." + icon_state = "upp_coat_officer" + slowdown = SLOWDOWN_ARMOR_NONE + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW + armor_bio = CLOTHING_ARMOR_LOW + armor_rad = CLOTHING_ARMOR_LOW + armor_internaldamage = CLOTHING_ARMOR_LOW + storage_slots = 3 + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) + +/obj/item/clothing/suit/storage/marine/faction/UPP/kapitan + name = "\improper UL4 senior officer jacket" + desc = "A lightweight jacket, issued to senior officers of the UPP's military. Made of high-quality materials, even going as far as having the ranks and insignia of the Kapitan and their Company emblazoned on the shoulders and front of the jacket. Slightly protective from incoming damage, best off with proper armor however." + icon_state = "upp_coat_kapitan" + slowdown = SLOWDOWN_ARMOR_NONE + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW + armor_bio = CLOTHING_ARMOR_LOW + armor_rad = CLOTHING_ARMOR_LOW + armor_internaldamage = CLOTHING_ARMOR_LOW + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS + storage_slots = 4 + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) + +/obj/item/clothing/suit/storage/marine/faction/UPP/mp + name = "\improper UL4 camouflaged jacket" + desc = "A lightweight jacket, issued to troops when they're not expected to engage in combat. Some level of shrapnel and low velocity gunfire protection is provided by para-aramid inserts, though not much." + icon_state = "upp_coat_mp" + slowdown = SLOWDOWN_ARMOR_NONE + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW + armor_bio = CLOTHING_ARMOR_LOW + armor_rad = CLOTHING_ARMOR_LOW + armor_internaldamage = CLOTHING_ARMOR_LOW + storage_slots = 4 + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP) + valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL) + restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND) + +/obj/item/clothing/suit/storage/marine/faction/UPP/jacket/ivan + name = "\improper UH4 Camo Jacket" + desc = "An experimental heavily armored variant of the UL4 given to only the most elite units... usually." + slowdown = SLOWDOWN_ARMOR_MEDIUM + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_ARMS|BODY_FLAG_HANDS|BODY_FLAG_FEET + armor_melee = CLOTHING_ARMOR_HIGH + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_HIGH + armor_bio = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUM + armor_internaldamage = CLOTHING_ARMOR_HIGH + storage_slots = 2 diff --git a/code/modules/clothing/suits/weyland_suit.dm b/code/modules/clothing/suits/weyland_suit.dm new file mode 100644 index 0000000000..e358235e32 --- /dev/null +++ b/code/modules/clothing/suits/weyland_suit.dm @@ -0,0 +1,161 @@ +//=============================//pmcS\\==================================\\ +//=======================================================================\\ + +/obj/item/clothing/suit/storage/marine/veteran + flags_marine_armor = ARMOR_LAMP_OVERLAY + flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE //Let's make these keep their name and icon. + +/obj/item/clothing/suit/storage/marine/veteran/pmc + name = "\improper M4 pattern PMC armor" + desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind." + icon_state = "pmc_armor" + armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUM + storage_slots = 2 + slowdown = SLOWDOWN_ARMOR_LIGHT + flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE + allowed = list( + /obj/item/weapon/gun, + /obj/item/tank/emergency_oxygen, + /obj/item/device/flashlight, + /obj/item/ammo_magazine/, + /obj/item/weapon/baton, + /obj/item/handcuffs, + /obj/item/storage/fancy/cigarettes, + /obj/item/tool/lighter, + /obj/item/explosive/grenade, + /obj/item/storage/bible, + /obj/item/tool/crowbar, + /obj/item/storage/large_holster/katana, + /obj/item/storage/large_holster/machete, + /obj/item/weapon/sword/machete, + /obj/item/attachable/bayonet, + /obj/item/device/motiondetector, + /obj/item/tool/crew_monitor, + /obj/item/device/walkman, + ) + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc) + item_state_slots = list(WEAR_JACKET = "pmc_armor") + +/obj/item/clothing/suit/storage/marine/veteran/pmc/light + name = "\improper M4 pattern light PMC armor" + desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. Has some armor plating removed for extra mobility." + icon_state = "pmc_sniper" + armor_melee = CLOTHING_ARMOR_MEDIUMLOW + armor_bullet = CLOTHING_ARMOR_MEDIUM + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUMLOW + armor_rad = CLOTHING_ARMOR_MEDIUM + armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW + slowdown = SLOWDOWN_ARMOR_VERY_LIGHT + item_state_slots = list(WEAR_JACKET = "pmc_sniper") + +/obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate + name = "\improper M1 pattern corporate security armor" + desc = "A basic vest with a Weyland-Yutani badge on the right breast. This is commonly worn by low-level guards protecting Weyland-Yutani facilities." + icon = 'icons/mob/humans/onmob/under/uniform-layer/uniform_weyland.dmi' + icon_state = "armor" + item_state = "armor" + item_state_slots = null + contained_sprite = TRUE + + flags_armor_protection = BODY_FLAG_CHEST + flags_cold_protection = BODY_FLAG_CHEST + flags_heat_protection = BODY_FLAG_CHEST + + slowdown = SLOWDOWN_ARMOR_NONE // only protects chest, but enables rapid movement + +/obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate/lead + desc = "A basic vest with a Weyland-Yutani badge on the right breast. This variant is worn by low-level guards that have elevated in rank due to 'good conduct in the field', also known as corporate bootlicking." + icon_state = "lead_armor" + item_state = "lead_armor" + +/obj/item/clothing/suit/storage/marine/veteran/pmc/leader + name = "\improper M4 pattern PMC leader armor" + desc = "A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer." + icon_state = "officer_armor" + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/leader) + item_state_slots = list(WEAR_JACKET = "officer_armor") + +/obj/item/clothing/suit/storage/marine/veteran/pmc/sniper + name = "\improper M4 pattern PMC sniper armor" + icon_state = "pmc_sniper" + armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUM + armor_internaldamage = CLOTHING_ARMOR_MEDIUM + flags_inv_hide = HIDELOWHAIR + item_state_slots = list(WEAR_JACKET = "pmc_sniper") + +/obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth + name = "\improper M4 Synthetic PMC armor" + desc = "A serious modification of the standard Armat Systems M3 armor. This variant was designed for PMC Support Units in the field, with every armor insert removed. It's designed with the idea of a high speed lifesaver in mind." + time_to_unequip = 0.5 SECONDS + time_to_equip = 1 SECONDS + armor_melee = CLOTHING_ARMOR_NONE + armor_bullet = CLOTHING_ARMOR_NONE + armor_laser = CLOTHING_ARMOR_NONE + armor_energy = CLOTHING_ARMOR_NONE + armor_bomb = CLOTHING_ARMOR_NONE + armor_bio = CLOTHING_ARMOR_NONE + armor_rad = CLOTHING_ARMOR_NONE + armor_internaldamage = CLOTHING_ARMOR_NONE + storage_slots = 3 + slowdown = SLOWDOWN_ARMOR_SUPER_LIGHT + +/obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth/Initialize() + flags_atom |= NO_NAME_OVERRIDE + flags_marine_armor |= SYNTH_ALLOWED + return ..() + +/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc + name = "\improper PMC gunner armor" + desc = "A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun." + icon_state = "heavy_armor" + flags_inventory = BLOCKSHARPOBJ|BLOCK_KNOCKDOWN|SMARTGUN_HARNESS + flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE + armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH + armor_laser = CLOTHING_ARMOR_MEDIUMLOW + armor_energy = CLOTHING_ARMOR_MEDIUMLOW + armor_bomb = CLOTHING_ARMOR_MEDIUM + armor_rad = CLOTHING_ARMOR_MEDIUM + item_state_slots = list(WEAR_JACKET = "heavy_armor") + +/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc/terminator + name = "\improper M5Xg exoskeleton gunner armor" + desc = "A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk. This variant is designed to support a M56 Smartgun." + icon_state = "commando_armor" + slowdown = SLOWDOWN_ARMOR_MEDIUM + movement_compensation = SLOWDOWN_ARMOR_VERY_HEAVY + armor_melee = CLOTHING_ARMOR_HIGH + armor_bullet = CLOTHING_ARMOR_ULTRAHIGH + armor_laser = CLOTHING_ARMOR_MEDIUM + armor_energy = CLOTHING_ARMOR_MEDIUM + armor_bomb = CLOTHING_ARMOR_VERYHIGH + armor_rad = CLOTHING_ARMOR_MEDIUMHIGH + armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS|BODY_FLAG_FEET + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/commando) + item_state_slots = list(WEAR_JACKET = "commando_armor") + unacidable = TRUE + +/obj/item/clothing/suit/storage/marine/veteran/pmc/commando + name = "\improper M5X exoskeleton armor" + desc = "A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk." + icon_state = "commando_armor" + slowdown = SLOWDOWN_ARMOR_MEDIUM + movement_compensation = SLOWDOWN_ARMOR_VERY_HEAVY + armor_melee = CLOTHING_ARMOR_VERYHIGH + armor_bullet = CLOTHING_ARMOR_ULTRAHIGH + armor_energy = CLOTHING_ARMOR_MEDIUM + armor_bomb = CLOTHING_ARMOR_VERYHIGH + armor_rad = CLOTHING_ARMOR_MEDIUMHIGH + armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH + flags_inventory = BLOCK_KNOCKDOWN + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS|BODY_FLAG_FEET + uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc/commando) + item_state_slots = list(WEAR_JACKET = "commando_armor") + unacidable = TRUE