From 362d8f8af515c11f815108a8bd93f7c78a3d53b8 Mon Sep 17 00:00:00 2001 From: KoishiVibe Date: Sun, 2 Jun 2024 03:38:10 -0500 Subject: [PATCH] yes i am making a single very autistic pr for this --- code/game/objects/structures/flora.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 7b01243290..3461b9049e 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -706,15 +706,15 @@ ICEY GRASS. IT LOOKS LIKE IT'S MADE OF ICE. var/new_slowdown = H.next_move_slowdown + rand(4,7) H.next_move_slowdown = new_slowdown if(prob(10)) - to_chat(H, SPAN_WARNING("It is very hard to move trough this [src]...")) + to_chat(H, SPAN_WARNING("It is very hard to move through this [src]...")) if(8 to 9) var/new_slowdown = H.next_move_slowdown + rand(8,11) H.next_move_slowdown = new_slowdown - to_chat(H, SPAN_WARNING("You got tangeled in [src]!")) + to_chat(H, SPAN_WARNING("You got tangled in [src]!")) if(10) var/new_slowdown = H.next_move_slowdown + rand(12,20) H.next_move_slowdown = new_slowdown - to_chat(H, SPAN_WARNING("You got completely tangeled in [src]! Oh boy...")) + to_chat(H, SPAN_WARNING("You got completely tangled in [src]! Oh boy...")) /obj/structure/flora/jungle/thickbush/attackby(obj/item/I as obj, mob/user as mob) //hatchets and shiet can clear away undergrowth @@ -724,9 +724,9 @@ ICEY GRASS. IT LOOKS LIKE IT'S MADE OF ICE. damage = rand(8,18) if(indestructable) //this bush marks the edge of the map, you can't destroy it - to_chat(user, SPAN_DANGER("You flail away at the undergrowth, but it's too thick here.")) + to_chat(user, SPAN_DANGER("You chop at the undergrowth, but it's too thick here.")) else - user.visible_message(SPAN_DANGER("[user] flails away at the [src] with [I]."),SPAN_DANGER("You flail away at the [src] with [I].")) + user.visible_message(SPAN_DANGER("[user] chops at the [src] with [I]."),SPAN_DANGER("You chop at the [src] with [I].")) playsound(src.loc, 'sound/effects/vegetation_hit.ogg', 25, 1) health -= damage if(health < 0)