diff --git a/code/datums/ammo/bullet/shotgun.dm b/code/datums/ammo/bullet/shotgun.dm index d6dac17804..8a97b20b7a 100644 --- a/code/datums/ammo/bullet/shotgun.dm +++ b/code/datums/ammo/bullet/shotgun.dm @@ -314,8 +314,6 @@ /datum/ammo/bullet/shotgun/heavy/buckshot/dragonsbreath/spread name = "additional dragon's breath" bonus_projectiles_amount = 0 - accurate_range = 4 - max_range = 5 //make use of the ablaze property shell_speed = AMMO_SPEED_TIER_4 // so they hit before the main shell stuns diff --git a/code/modules/projectiles/magazines/shotguns.dm b/code/modules/projectiles/magazines/shotguns.dm index 0419dfdbc3..9333436e74 100644 --- a/code/modules/projectiles/magazines/shotguns.dm +++ b/code/modules/projectiles/magazines/shotguns.dm @@ -24,7 +24,7 @@ var/list/shotgun_boxes_12g = list( caliber = "12g" gun_type = /obj/item/weapon/gun/shotgun max_rounds = 25 // Real shotgun boxes are usually 5 or 25 rounds. This works with the new system, five handfuls. - w_class = SIZE_LARGE // Can't throw it in your pocket, friend. + w_class = SIZE_MEDIUM // Can't throw it in your pocket, friend. flags_magazine = AMMUNITION_REFILLABLE|AMMUNITION_HANDFUL_BOX handful_state = "slug_shell" transfer_handful_amount = 5