diff --git a/code/datums/ammo/bullet/shotgun.dm b/code/datums/ammo/bullet/shotgun.dm index a9dd87b038..8080944656 100644 --- a/code/datums/ammo/bullet/shotgun.dm +++ b/code/datums/ammo/bullet/shotgun.dm @@ -204,9 +204,10 @@ desc = "Handloaded 00 B/S. Disperses a large amount of high impact projectiles." bonus_projectiles_type = /datum/ammo/bullet/shotgun/mook/spread - accuracy_var_low = PROJECTILE_VARIANCE_TIER_5 - accuracy_var_high = PROJECTILE_VARIANCE_TIER_5 - accurate_range = 2 + accuracy_var_low = PROJECTILE_VARIANCE_TIER_4 + accuracy_var_high = PROJECTILE_VARIANCE_TIER_6 + accurate_range = 3 + scatter = SCATTER_AMOUNT_TIER_3 max_range = 10 damage = 40 damage_var_low = PROJECTILE_VARIANCE_TIER_10 @@ -217,7 +218,7 @@ shrapnel_chance = 0 /datum/ammo/bullet/shotgun/mook/on_hit_mob(mob/M,obj/projectile/P) - knockback(M, P, 6) + knockback(M, P, 3) /datum/ammo/bullet/shotgun/mook/knockback_effects(mob/living/living_mob, obj/projectile/fired_projectile) to_chat(target, SPAN_HIGHDANGER("The bukcshot takes you off your feet!")) @@ -238,7 +239,6 @@ damage_var_high = PROJECTILE_VARIANCE_TIER_8 penetration = 0 shell_speed = AMMO_SPEED_TIER_2 - scatter = SCATTER_AMOUNT_TIER_1 damage_armor_punch = 0 pen_armor_punch = 0