diff --git a/code/__DEFINES/human.dm b/code/__DEFINES/human.dm index ebf08f4957..4eab3d8592 100644 --- a/code/__DEFINES/human.dm +++ b/code/__DEFINES/human.dm @@ -11,9 +11,8 @@ /// this is added to human skin tone to get value of pale_max variable #define HUMAN_MAX_PALENESS 30 -/// takes 40ds = 4s to strip someone. -#define HUMAN_STRIP_DELAY 40 -#define POCKET_STRIP_DELAY 20 +#define HUMAN_STRIP_DELAY 5 +#define POCKET_STRIP_DELAY 5 ///////////////////LIMB FLAGS/////////////////// diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index b86a6a625f..22deabce45 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -499,7 +499,7 @@ /// Delay then gets + 0.5s per skill level, so long as not dead or cuffed. if(!(target.stat || target.handcuffed)) - target_delay += (target_skills * 5) + target_delay += (target_skills * 2) /// Final result is overall delay * speed multiplier return target_delay * user_speed