diff --git a/code/__DEFINES/access.dm b/code/__DEFINES/access.dm
index 0947ec5e8ab..118ceb79025 100644
--- a/code/__DEFINES/access.dm
+++ b/code/__DEFINES/access.dm
@@ -86,6 +86,10 @@ most of them are tied into map-placed objects. This should be reworked in the fu
///WY access given to field executives, like a marine liaison.
#define ACCESS_WY_EXEC 207
+//theta
+#define ACCESS_PMC_SQUAD_ONE 208
+#define ACCESS_PMC_SQUAD_TWO 209
+
#define ACCESS_WY_PMC 210
#define ACCESS_WY_PMC_TL 211
#define ACCESS_WY_ARMORY 212
@@ -96,6 +100,9 @@ most of them are tied into map-placed objects. This should be reworked in the fu
///Senior leadership, the highest ranks
#define ACCESS_WY_SENIOR_LEAD 216
+#define ACCESS_PMC_GUNNER 217
+
+
//=================================================
//Union of Progressive Peoples access levels (230-259)
diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm
index 18afc56b7ca..b058b803175 100644
--- a/code/__DEFINES/job.dm
+++ b/code/__DEFINES/job.dm
@@ -13,6 +13,7 @@
#define SQUAD_SOF "SOF"
#define SQUAD_CBRN "CBRN"
#define SQUAD_UPP "Red Dawn"
+#define SQUAD_PMCPLT "AZURE-15"
#define SQUAD_LRRP "Snake Eaters"
// Job name defines
@@ -226,6 +227,16 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_WY_GOON_LIST list(JOB_WY_GOON, JOB_WY_GOON_LEAD)
+////-------- PMC PLATOON --------//
+
+#define JOB_PMCPLAT_OW "OVERWATCH"
+#define JOB_PMCPLAT_LEADER "Operations Leader"
+#define JOB_PMCPLAT_FTL "Team Leader"
+#define JOB_PMCPLAT_SG "Heavy Weapons Specialist"
+#define JOB_PMCPLAT_STANDARD "Tactical Unit"
+#define JOB_PMCPLAT_MEDIC "Medical Specialist"
+
+
//---- Contractors ----//
#define JOB_CONTRACTOR "VAIPO Mercenary"
#define JOB_CONTRACTOR_ST "VAIPO Mercenary"
diff --git a/code/__DEFINES/minimap.dm b/code/__DEFINES/minimap.dm
index 9ab037abc0d..c808f750d67 100644
--- a/code/__DEFINES/minimap.dm
+++ b/code/__DEFINES/minimap.dm
@@ -64,6 +64,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_SQUAD_SOF "#400000"
#define MINIMAP_SQUAD_INTEL "#053818"
#define MINIMAP_SQUAD_UPP "#B22222"
+#define MINIMAP_SQUAD_PMC "#ccffe9"
#define MINIMAP_ICON_BACKGROUND_CIVILIAN "#7D4820"
#define MINIMAP_ICON_BACKGROUND_CIC "#3f3f3f"
diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm
index af2bfe39947..18151b8198b 100644
--- a/code/__DEFINES/mode.dm
+++ b/code/__DEFINES/mode.dm
@@ -123,7 +123,7 @@ var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH,
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE, JOB_SQUAD_RTO)
-var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_LRRP)
+var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_PMCPLT, SQUAD_LRRP)
//Groundside roles
var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
@@ -142,6 +142,7 @@ var/global/list/ROLES_AI = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_S
var/global/list/ROLES_AI_UPP = list(JOB_SO_UPP, JOB_SQUAD_LEADER_UPP, JOB_SQUAD_MEDIC_UPP, JOB_SQUAD_TEAM_LEADER_UPP, JOB_SQUAD_SMARTGUN_UPP, JOB_SQUAD_MARINE_UPP)
var/global/list/ROLES_AI_FORECON = list(JOB_SQUAD_LEADER_FORECON, JOB_SQUAD_MEDIC_FORECON, JOB_SQUAD_TEAM_LEADER_FORECON, JOB_SQUAD_SMARTGUN_FORECON, JOB_SQUAD_MARINE_FORECON, JOB_SQUAD_RTO)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
+var/global/list/ROLES_PMCPLT = list(JOB_PMCPLAT_OW, JOB_PMCPLAT_LEADER, JOB_PMCPLAT_FTL, JOB_PMCPLAT_SG, JOB_PMCPLAT_STANDARD, JOB_PMCPLAT_MEDIC)
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
diff --git a/code/__DEFINES/shuttles.dm b/code/__DEFINES/shuttles.dm
index 33567829468..0993896da80 100644
--- a/code/__DEFINES/shuttles.dm
+++ b/code/__DEFINES/shuttles.dm
@@ -117,6 +117,7 @@
#define DROPSHIP_NORMANDY "dropship_normandy"
#define DROPSHIP_UPP "dropship_upp"
#define DROPSHIP_CYCLONE "dropship_cyclone"
+#define DROPSHIP_PMC "dropship_pmc"
#define ALMAYER_DROPSHIP_LZ1 "almayer-hangar-lz1"
#define ALMAYER_DROPSHIP_LZ2 "almayer-hangar-lz2"
diff --git a/code/datums/ammo/bullet/smg.dm b/code/datums/ammo/bullet/smg.dm
index e24b3021da9..5b930232462 100644
--- a/code/datums/ammo/bullet/smg.dm
+++ b/code/datums/ammo/bullet/smg.dm
@@ -25,9 +25,18 @@
/datum/ammo/bullet/smg/m39
name = "high-velocity submachinegun bullet" //i don't want all smgs to inherit 'high velocity'
+/datum/ammo/bullet/smg/pve
+ name = "squash-head submachinegun duplex bullet"
+ shell_speed = AMMO_SPEED_TIER_4 //high velocitisn't
+ bonus_projectiles_type = /datum/ammo/bullet/smg/duplex
+ bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_1 //1 extra
+
+/datum/ammo/bullet/smg/duplex
+ name = "squash-head submachinegun duplex bullet"
+ shell_speed = AMMO_SPEED_TIER_3 //high velocitisn't - lags behind first
+
/datum/ammo/bullet/smg/ap
name = "armor-piercing submachinegun bullet"
-
damage = 26
penetration = ARMOR_PENETRATION_TIER_6
shell_speed = AMMO_SPEED_TIER_4
diff --git a/code/datums/ammo/misc.dm b/code/datums/ammo/misc.dm
index bdb284753dc..cef99aafd0a 100644
--- a/code/datums/ammo/misc.dm
+++ b/code/datums/ammo/misc.dm
@@ -95,6 +95,11 @@
R.durationfire = BURN_TIME_INSTANT
new /obj/flamer_fire(T, cause_data, R, 0)
+/datum/ammo/flamethrower/pve/drop_flame(turf/T, datum/cause_data/cause_data)
+ if(!istype(T)) return
+ var/datum/reagent/R = new flamer_reagent_type()
+ new /obj/flamer_fire(T, cause_data, R, 1)
+
/datum/ammo/flare
name = "flare"
ping = null //no bounce off.
diff --git a/code/datums/factions/pmc.dm b/code/datums/factions/pmc.dm
index c5b319a13c7..720111718f0 100644
--- a/code/datums/factions/pmc.dm
+++ b/code/datums/factions/pmc.dm
@@ -11,7 +11,7 @@
else if(ID)
_role = ID.rank
switch(_role)
- if(JOB_PMC_DIRECTOR)
+ if(JOB_PMC_DIRECTOR, JOB_SO)
hud_icon_state = "sd"
if(JOB_PMC_LEADER, JOB_PMC_LEAD_INVEST)
hud_icon_state = "ld"
@@ -26,6 +26,39 @@
if(hud_icon_state)
holder.overlays += image('icons/mob/hud/marine_hud.dmi', H, "pmc_[hud_icon_state]")
+
+ var/datum/squad/squad = H.assigned_squad
+ if(istype(squad, /datum/squad/marine/pmc))
+ var/squad_clr = H.assigned_squad.equipment_color
+ switch(GET_DEFAULT_ROLE(_role))
+ if(JOB_SQUAD_MEDIC) hud_icon_state = "med"
+ if(JOB_SQUAD_SMARTGUN) hud_icon_state = "gun"
+ if(JOB_SQUAD_TEAM_LEADER) hud_icon_state = "tl"
+ if(JOB_SQUAD_LEADER) hud_icon_state = "leader_a"
+ if(squad.fireteam_leaders["SQ1"] == H || squad.fireteam_leaders["SQ2"] == H)
+ H.langchat_styles = "langchat_smaller_bolded"
+ else
+ H.langchat_styles = initial(H.langchat_styles)
+ H.langchat_color = H.assigned_squad.chat_color
+
+ if(!hud_icon_state) hud_icon_state = H.rank_fallback
+ if(hud_icon_state)
+ var/image/IMG = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad")
+ if(squad_clr)
+ IMG.color = squad_clr
+ else
+ IMG.color = "#5A934A"
+ holder.overlays += IMG
+ holder.overlays += image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_[hud_icon_state]")
+ if(H.assigned_squad && H.assigned_fireteam)
+ var/image/IMG2 = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_[H.assigned_fireteam]")
+ IMG2.color = squad_clr
+ holder.overlays += IMG2
+ if(H.assigned_squad.fireteam_leaders[H.assigned_fireteam] == H)
+ var/image/IMG3 = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_ftl")
+ IMG3.color = squad_clr
+ holder.overlays += IMG3
+
/datum/faction/pmc/get_antag_guns_snowflake_equipment()
return list(
list("PRIMARY FIREARMS", 0, null, null, null),
diff --git a/code/datums/paygrades/factions/wy/pmc.dm b/code/datums/paygrades/factions/wy/pmc.dm
index fc8e55f5eee..5fb429eca6c 100644
--- a/code/datums/paygrades/factions/wy/pmc.dm
+++ b/code/datums/paygrades/factions/wy/pmc.dm
@@ -72,6 +72,13 @@
prefix = "TML."
pay_multiplier = 3.5
+/datum/paygrade/pmc/oplead
+ paygrade = "PMC-OL"
+ name = "Operations Leader"
+ prefix = "OPL."
+ pay_multiplier = 3.5
+
+
/datum/paygrade/pmc/elitelead
paygrade = "PMC-ETL"
name = "Elite Team Leader"
@@ -95,3 +102,9 @@
name = "Site Director"
prefix = "DIR."
pay_multiplier = 10 //it's a corpo director. money is what they care about.
+
+/datum/paygrade/pmc/overwatch
+ paygrade = "PMC-OW"
+ name = "Overwatch"
+ prefix = "OW."
+ pay_multiplier = 10
diff --git a/code/game/area/Sulaco.dm b/code/game/area/Sulaco.dm
index d498be21db9..ba264f6fe47 100644
--- a/code/game/area/Sulaco.dm
+++ b/code/game/area/Sulaco.dm
@@ -149,6 +149,18 @@
return FALSE
return TRUE
+/area/shuttle/pmc
+ name = "dropship Orphan Stomper"
+ icon_state = "shuttlered"
+ base_muffle = MUFFLE_HIGH
+ soundscape_interval = 30
+ is_landing_zone = TRUE
+ ceiling = CEILING_REINFORCED_METAL
+
+/area/shuttle/pmc/Enter(atom/movable/O, atom/oldloc)
+ if(istype(O, /obj/structure/barricade))
+ return FALSE
+ return TRUE
//DISTRESS SHUTTLES
diff --git a/code/game/area/lead_hawk.dm b/code/game/area/lead_hawk.dm
new file mode 100644
index 00000000000..765ee2007ca
--- /dev/null
+++ b/code/game/area/lead_hawk.dm
@@ -0,0 +1,50 @@
+/area/lead_hawk
+ icon = 'icons/turf/area_almayer.dmi'
+ icon_state = "almayer"
+ ceiling = CEILING_METAL
+ powernet_name = "lead_hawk"
+ sound_environment = SOUND_ENVIRONMENT_ROOM
+ soundscape_interval = 30
+ ambience_exterior = AMBIENCE_ALMAYER
+ ceiling_muffle = FALSE
+
+/area/lead_hawk/medical
+ name = "Medical"
+
+/area/lead_hawk/cryo_cell
+ name = "Cryo Cell"
+
+/area/lead_hawk/engineer
+ name = "Engineering"
+
+/area/lead_hawk/squad_theta
+ name = "Theta Squad Prep"
+
+/area/lead_hawk/squad_omega
+ name = "Omega Squad Prep"
+
+/area/lead_hawk/cafeteria
+ name = "Cafeteria"
+
+/area/lead_hawk/briefing
+ name = "Briefing"
+
+/area/lead_hawk/ares
+ name = "OVERLORD Restricted Area"
+ soundscape_playlist = SCAPE_PL_ARES
+ soundscape_interval = 120
+
+/area/lead_hawk/supply
+ name = "Supply"
+
+/area/lead_hawk/ptsgt
+ name = "Operational Leaders' Room"
+
+/area/lead_hawk/co
+ name = "OVERWATCH Center"
+
+/area/lead_hawk/hangar
+ name = "\improper Hangar"
+ icon_state = "hangar"
+ soundscape_playlist = SCAPE_PL_HANGAR
+ soundscape_interval = 50
diff --git a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
index 9fe36dec66c..0487bfa40a9 100644
--- a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
+++ b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
@@ -85,13 +85,19 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j
/datum/job/marine/medic/ai = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai = JOB_SQUAD_TEAM_LEADER,
/datum/job/marine/smartgunner/ai = JOB_SQUAD_SMARTGUN,\
- /datum/job/marine/standard/ai = JOB_SQUAD_MARINE), \
+ /datum/job/marine/standard/ai = JOB_SQUAD_MARINE),\
/datum/squad/marine/upp = list(/datum/job/command/bridge/ai/upp = JOB_SO,\
/datum/job/marine/leader/ai/upp = JOB_SQUAD_LEADER,\
/datum/job/marine/medic/ai/upp = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai/upp = JOB_SQUAD_TEAM_LEADER,
/datum/job/marine/smartgunner/ai/upp = JOB_SQUAD_SMARTGUN,\
- /datum/job/marine/standard/ai/upp = JOB_SQUAD_MARINE),\
+ /datum/job/marine/standard/ai/upp = JOB_SQUAD_MARINE),
+ /datum/squad/marine/pmc = list(/datum/job/marine/tl/ai/pmc = JOB_SQUAD_MARINE,\
+ /datum/job/marine/standard/ai/pmc = JOB_SQUAD_TEAM_LEADER,\
+ /datum/job/marine/medic/ai/pmc = JOB_SQUAD_MEDIC,\
+ /datum/job/marine/smartgunner/ai/pmc = JOB_SQUAD_SMARTGUN,\
+ /datum/job/marine/leader/ai/pmc = JOB_SQUAD_LEADER,\
+ /datum/job/command/bridge/ai/pmc = JOB_PMCPLAT_OW),\
/datum/squad/marine/forecon = list(/datum/job/marine/standard/ai/forecon = JOB_SQUAD_MARINE,\
/datum/job/marine/standard/ai/rto = JOB_SQUAD_RTO,\
/datum/job/marine/leader/ai/forecon = JOB_SQUAD_LEADER,\
@@ -101,4 +107,6 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j
GLOBAL_LIST_INIT(platoon_to_role_list, list(/datum/squad/marine/alpha = ROLES_AI,\
/datum/squad/marine/upp = ROLES_AI_UPP,\
+ /datum/squad/marine/pmc = ROLES_PMCPLT,\
/datum/squad/marine/forecon = ROLES_AI_FORECON))
+
diff --git a/code/game/jobs/job/command/cic/staffofficer.dm b/code/game/jobs/job/command/cic/staffofficer.dm
index 8e4e7c0cfa3..770be1903dc 100644
--- a/code/game/jobs/job/command/cic/staffofficer.dm
+++ b/code/game/jobs/job/command/cic/staffofficer.dm
@@ -79,5 +79,17 @@ AddTimelock(/datum/job/command/bridge, list(
icon_state = "so_spawn"
job = /datum/job/command/bridge/ai/upp
+/datum/job/command/bridge/ai/pmc
+ title = JOB_PMCPLAT_OW
+// todo: funny AR goggles perma cyan gear_preset =
+// todo: above gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/upp/lesser_rank
+
+ gear_preset = /datum/equipment_preset/uscm_ship/so/pmc
+ job_options = list(FIRST_LT_VARIANT = "OVERWATCH", SECOND_LT_VARIANT = "OVERLORD")
+
+/obj/effect/landmark/start/bridge/pmc
+ name = JOB_PMCPLAT_OW
+ job = /datum/job/command/bridge/ai/pmc
+
#undef SECOND_LT_VARIANT
#undef FIRST_LT_VARIANT
diff --git a/code/game/jobs/job/marine/squad/leader.dm b/code/game/jobs/job/marine/squad/leader.dm
index ebb0cd25a95..761dc74712d 100644
--- a/code/game/jobs/job/marine/squad/leader.dm
+++ b/code/game/jobs/job/marine/squad/leader.dm
@@ -70,10 +70,22 @@ AddTimelock(/datum/job/marine/leader, list(
squad = SQUAD_UPP
job = /datum/job/marine/leader/ai/upp
+
+/datum/job/marine/leader/ai/pmc
+ title = JOB_PMCPLAT_LEADER
+ gear_preset = /datum/equipment_preset/uscm/pmc/sl
+ gear_preset_secondary = /datum/equipment_preset/uscm/pmc/sl
+
+/obj/effect/landmark/start/marine/leader/pmc
+ name = JOB_PMCPLAT_LEADER
+ squad = SQUAD_PMCPLT
+ job = /datum/job/marine/leader/ai/pmc
+
/obj/effect/landmark/start/marine/leader/forecon
name = JOB_SQUAD_LEADER_FORECON
squad = SQUAD_LRRP
job = /datum/job/marine/leader/ai/forecon
+
#undef SSGT_VARIANT
#undef GYSGT_VARIANT
diff --git a/code/game/jobs/job/marine/squad/medic.dm b/code/game/jobs/job/marine/squad/medic.dm
index 02b438c0484..80fedd4dcbc 100644
--- a/code/game/jobs/job/marine/squad/medic.dm
+++ b/code/game/jobs/job/marine/squad/medic.dm
@@ -96,10 +96,22 @@ AddTimelock(/datum/job/marine/medic, list(
squad = SQUAD_UPP
job = /datum/job/marine/medic/ai/upp
+
+/datum/job/marine/medic/ai/pmc
+ title = JOB_PMCPLAT_MEDIC
+ gear_preset = /datum/equipment_preset/uscm/pmc/med
+ gear_preset_secondary = /datum/equipment_preset/uscm/pmc/med
+
+/obj/effect/landmark/start/marine/medic/pmc
+ name = JOB_PMCPLAT_MEDIC
+ squad = SQUAD_PMCPLT
+ job = /datum/job/marine/medic/ai/pmc
+
/obj/effect/landmark/start/marine/medic/forecon
name = JOB_SQUAD_MEDIC_FORECON
squad = SQUAD_LRRP
job = /datum/job/marine/medic/ai/forecon
+
#undef LCPL_VARIANT
#undef CPL_VARIANT
diff --git a/code/game/jobs/job/marine/squad/smartgunner.dm b/code/game/jobs/job/marine/squad/smartgunner.dm
index 6c27f5ec279..71c768d1326 100644
--- a/code/game/jobs/job/marine/squad/smartgunner.dm
+++ b/code/game/jobs/job/marine/squad/smartgunner.dm
@@ -93,10 +93,22 @@ AddTimelock(/datum/job/marine/smartgunner, list(
job = JOB_SQUAD_SMARTGUN_UPP
squad = SQUAD_UPP
+
+/datum/job/marine/smartgunner/ai/pmc
+ title = JOB_PMCPLAT_SG
+ gear_preset = /datum/equipment_preset/uscm/pmc/sg
+ gear_preset_secondary = /datum/equipment_preset/uscm/pmc/sg
+
+
+/obj/effect/landmark/start/marine/smartgunner/pmc
+ name = JOB_PMCPLAT_SG
+ squad = SQUAD_PMCPLT
+
/obj/effect/landmark/start/marine/smartgunner/forecon
name = JOB_SQUAD_SMARTGUN_FORECON
job = JOB_SQUAD_SMARTGUN_FORECON
squad = SQUAD_LRRP
+
#undef LCPL_VARIANT
#undef CPL_VARIANT
diff --git a/code/game/jobs/job/marine/squad/standard.dm b/code/game/jobs/job/marine/squad/standard.dm
index 71533679d9a..1d1ab532e0c 100644
--- a/code/game/jobs/job/marine/squad/standard.dm
+++ b/code/game/jobs/job/marine/squad/standard.dm
@@ -82,6 +82,17 @@
squad = SQUAD_UPP
job = /datum/job/marine/standard/ai/upp
+
+/datum/job/marine/standard/ai/pmc
+ title = JOB_PMCPLAT_STANDARD
+ gear_preset = /datum/equipment_preset/uscm/pmc
+ gear_preset_secondary = /datum/equipment_preset/uscm/pmc
+
+/obj/effect/landmark/start/marine/pmc
+ name = JOB_PMCPLAT_STANDARD
+ squad = SQUAD_PMCPLT
+ job = /datum/job/marine/standard/ai/pmc
+
/obj/effect/landmark/start/marine/forecon
name = JOB_SQUAD_MARINE_FORECON
squad = SQUAD_LRRP
@@ -92,5 +103,6 @@
squad = SQUAD_LRRP
job = /datum/job/marine/standard/ai/rto
+
#undef PVT_VARIANT
#undef PFC_VARIANT
diff --git a/code/game/jobs/job/marine/squad/tl.dm b/code/game/jobs/job/marine/squad/tl.dm
index be876dc0b31..301a8c62a94 100644
--- a/code/game/jobs/job/marine/squad/tl.dm
+++ b/code/game/jobs/job/marine/squad/tl.dm
@@ -60,9 +60,22 @@ AddTimelock(/datum/job/marine/tl, list(
squad = SQUAD_UPP
job = /datum/job/marine/tl/ai/upp
+
+/datum/job/marine/tl/ai/pmc
+ title = JOB_PMCPLAT_FTL
+ gear_preset = /datum/equipment_preset/uscm/pmc/tl
+ gear_preset_secondary = /datum/equipment_preset/uscm/pmc/tl
+
+/obj/effect/landmark/start/marine/tl/pmc
+ name = JOB_PMCPLAT_FTL
+ squad = SQUAD_PMCPLT
+ job = /datum/job/marine/tl/ai/pmc
+
+
/obj/effect/landmark/start/marine/tl/forecon
name = JOB_SQUAD_TEAM_LEADER_FORECON
squad = SQUAD_LRRP
job = /datum/job/marine/tl/ai/forecon
+
#undef SGT_VARIANT
diff --git a/code/game/jobs/job/marine/squads.dm b/code/game/jobs/job/marine/squads.dm
index 27fb293daab..117da111125 100644
--- a/code/game/jobs/job/marine/squads.dm
+++ b/code/game/jobs/job/marine/squads.dm
@@ -306,6 +306,20 @@
name = "Taskforce White"
locked = TRUE
faction = FACTION_WY_DEATHSQUAD
+
+
+//##############################
+
+/datum/squad/marine/pmc
+ name = SQUAD_PMCPLT
+ chat_color = "#ccffe9"
+ minimap_color = MINIMAP_SQUAD_PMC
+ use_stripe_overlay = FALSE
+ usable = TRUE
+ squad_one_access = ACCESS_PMC_SQUAD_ONE
+ squad_two_access = ACCESS_PMC_SQUAD_TWO
+ faction = FACTION_PMC
+
//###############################
/datum/squad/clf
name = "Root"
diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm
index e571b0f30ca..d84bf41d29a 100644
--- a/code/game/machinery/doors/airlock_types.dm
+++ b/code/game/machinery/doors/airlock_types.dm
@@ -886,7 +886,6 @@
/obj/structure/machinery/door/airlock/dropship_hatch/upp
icon = 'icons/obj/structures/doors/dropshipupp_side.dmi' //Tiles with is here FOR SAFETY PURPOSES
-
/obj/structure/machinery/door/airlock/dropship_hatch/monorail
icon = 'icons/obj/structures/doors/pod_doors.dmi' //TEMPLATE NEED TO REPLACE LATER
name = "monorail door"
@@ -908,6 +907,9 @@
/obj/structure/machinery/door/airlock/hatch/cockpit/upp
icon = 'icons/obj/structures/doors/dropshipupp_pilot.dmi'
+/obj/structure/machinery/door/airlock/hatch/cockpit/pmc
+ icon = 'icons/obj/structures/doors/dropshippmc_pilot.dmi'
+
//PRISON AIRLOCKS
/obj/structure/machinery/door/airlock/prison
name = "cell Door"
@@ -916,5 +918,3 @@
/obj/structure/machinery/door/airlock/prison/horizontal
dir = SOUTH
-
-
diff --git a/code/game/machinery/doors/multi_tile.dm b/code/game/machinery/doors/multi_tile.dm
index c60c08dc03e..aef4b68f08e 100644
--- a/code/game/machinery/doors/multi_tile.dm
+++ b/code/game/machinery/doors/multi_tile.dm
@@ -343,10 +343,18 @@
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds2/cyclone
name = "\improper Cyclone crew hatch"
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/pmc
+ name = "\improper Orphan Stomper crew hatch"
+ icon = 'icons/obj/structures/doors/dropshippmc_side2.dmi'
+
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/upp
name = "\improper Akademia Nauk cargo door"
icon = 'icons/obj/structures/doors/dropshipupp_cargo.dmi'
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/pmc
+ name = "\improper Orphan Stomper cargo door"
+ icon = 'icons/obj/structures/doors/dropshippmc_cargo.dmi'
+
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/blastdoor
name = "bulkhead blast door"
icon = 'icons/obj/structures/doors/almayerblastdoor.dmi'
diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
index 1bfa2792de5..2422d235cb8 100644
--- a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
+++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
@@ -336,3 +336,49 @@ GLOBAL_LIST_INIT(cm_vending_clothing_forecon_medic, list(
/obj/structure/machinery/cm_vending/clothing/medic/forecon/get_listed_products(mob/user)
return GLOB.cm_vending_clothing_forecon_medic
+
+GLOBAL_LIST_INIT(cm_vending_clothing_pmc_medic, list(
+ list("MEDICAL SET (MANDATORY)", 0, null, null, null),
+ list("Essential Medical Set", 0, /obj/effect/essentials_set/medic, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine/standard, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3/standard, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/standard/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Autoinjector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First Responder Pouch", 0, /obj/item/storage/pouch/first_responder, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Sling Pouch", 0, /obj/item/storage/pouch/sling, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Magazine Pouch", 0, /obj/item/storage/pouch/magazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Shotgun Shell Pouch", 0, /obj/item/storage/pouch/shotgun, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Pouch", 0, /obj/item/storage/pouch/medical, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Bicaridine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/bicaridine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Kelotane)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/kelotane, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Tricordrazine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/tricordrazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (EMPTY)", 0, /obj/item/storage/pouch/pressurized_reagent_canister, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Vial Pouch (Full)", 0, /obj/item/storage/pouch/vials/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ACCESSORIES (CHOOSE 1)", 0, null, null, null),
+ list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 0, /obj/item/clothing/accessory/storage/droppouch, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ ))
+
+/obj/structure/machinery/cm_vending/clothing/medic/pmc
+ name = "\improper PMC Medical Gear Rack"
+ icon_state = "pmc_gear"
+
+/obj/structure/machinery/cm_vending/clothing/medic/pmc/get_listed_products(mob/user)
+ return GLOB.cm_vending_clothing_pmc_medic
diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
index 42aa2e13b8d..8583bc8e9a8 100644
--- a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
+++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
@@ -151,49 +151,50 @@
)
-/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/upp
- name = "\improper UnTech Surplus Uniform Vendor"
+// PVE PMC VENDOR
+
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/pmc
+ name = "\improper PMC Uniform Vendor"
desc = "An automated supply rack hooked up to a small storage of standard UPP uniforms."
- icon_state = "upp_gear"
- req_access = list(ACCESS_UPP_GENERAL)
+ icon_state = "pmc_gear"
+ req_access = list(ACCESS_WY_GENERAL)
req_one_access = list()
listed_products = list()
hackable = TRUE
- vendor_theme = VENDOR_THEME_UPP
-/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/upp/populate_product_list(scale)
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/pmc/populate_product_list(scale)
listed_products = list(
list("STANDARD EQUIPMENT", -1, null, null, null),
- list("Military Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/upp, VENDOR_ITEM_REGULAR),
- list("UPP Uniform", round(scale * 15), /obj/item/clothing/under/marine/veteran/UPP, VENDOR_ITEM_REGULAR),
- list("Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/veteran/upp, VENDOR_ITEM_REGULAR),
- list("UM4 Pattern Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine/veteran/UPP, VENDOR_ITEM_REGULAR),
- list("Radio Headset", round(scale * 15), /obj/item/device/radio/headset/distress/UPP, VENDOR_ITEM_REGULAR),
+ list("PMC Mask", round(scale * 10), /obj/item/clothing/mask/gas/pmc, VENDOR_ITEM_REGULAR),
+ list("Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/corporate, VENDOR_ITEM_REGULAR),
+ list("PMC Uniform", round(scale * 15), /obj/item/clothing/under/marine/veteran/pmc, VENDOR_ITEM_REGULAR),
+ list("Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/veteran/pmc, VENDOR_ITEM_REGULAR),
+ list("M11-PMC Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine/veteran/pmc/pve, VENDOR_ITEM_REGULAR),
+ list("PMC Radio Headset", round(scale * 15), /obj/item/device/radio/headset/distress/pmc/platoon, VENDOR_ITEM_REGULAR),
list("WEBBINGS", -1, null, null),
- list("Brown Webbing Vest", round(scale * 1.25), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR),
- list("Black Webbing Vest", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
+ list("Black Webbing Vest", round(scale * 4), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
list("Webbing", round(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR),
list("Drop Pouch", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR),
list("Shoulder Holster", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR),
list("ARMOR", -1, null, null),
- list("UM5 Personal Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/faction/UPP, VENDOR_ITEM_REGULAR),
- list("UL6 Personal Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/faction/UPP/support, VENDOR_ITEM_REGULAR),
+ list("M4 Personal Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/veteran/pmc, VENDOR_ITEM_REGULAR),
+ list("M4-L Personal Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/veteran/pmc/light, VENDOR_ITEM_REGULAR),
list("BACKPACK", -1, null, null, null),
- list("Lightweight IMP Backpack", round(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR),
- list("UPP Satchel", round(scale * 15), /obj/item/storage/backpack/lightpack/upp, VENDOR_ITEM_REGULAR),
+ list("Lightweight Combat Pack", round(scale * 15), /obj/item/storage/backpack/lightpack, VENDOR_ITEM_REGULAR),
list("RESTRICTED BACKPACKS", -1, null, null),
list("Radio Telephone Backpack", round(max(1,(scale * 0.5))), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR),
list("BELTS", -1, null, null),
- list("Type 41 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine/upp, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR),
list("M276 Pattern M40 Grenade Rig", round(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR),
- list("Type 47 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/type47, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M44 Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR),
list("M276 Pattern M82F Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
- list("Type 48 General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt/upp, VENDOR_ITEM_REGULAR),
+ list("M276 G8-A General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR),
list("POUCHES", -1, null, null, null),
list("First-Aid Pouch (Splints, Gauze, Ointment)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR),
@@ -216,23 +217,19 @@
list("MASK", -1, null, null, null),
list("Gas Mask", round(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
- list("Heat Absorbent Coif", round(scale * 10), /obj/item/clothing/mask/rebreather/scarf/tan, VENDOR_ITEM_REGULAR),
+ list("Respirator", round(scale * 15), /obj/item/clothing/mask/breath, VENDOR_ITEM_REGULAR),
list("Rebreather", round(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("MISCELLANEOUS", -1, null, null, null),
list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR),
list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR),
list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR),
- list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
- list("M5 Integrated Gas Mask", round(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR),
- list("M10 Helmet Netting", round(scale * 10), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR),
- list("M10 Helmet Rain Cover", round(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR),
+ list("Prescription glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
- list("UPP Airborne Reconnaissance Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/upp/platoon, VENDOR_ITEM_REGULAR),
- list("UPPA Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/upp, VENDOR_ITEM_REGULAR),
- list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),
+ list("PMC Cap", round(scale * 15), /obj/item/clothing/head/helmet/marine/veteran/pmc, VENDOR_ITEM_REGULAR),
)
+
/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/forecon
name = "\improper ColMarTech FORECON Uniform Vendor"
@@ -309,6 +306,7 @@
+
//--------------SQUAD SPECIFIC VERSIONS--------------
//Those vendors aren't being used i will make them us the main vendor a parent to avoid having four different
// list with just the headset changed.
@@ -523,6 +521,88 @@
list("Neck warmer", round(scale * 5), /obj/item/clothing/mask/tornscarf/green, VENDOR_ITEM_REGULAR),
)
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/upp
+ name = "\improper UnTech Surplus Uniform Vendor"
+ desc = "An automated supply rack hooked up to a small storage of standard UPP uniforms."
+ icon_state = "upp_gear"
+ req_access = list(ACCESS_UPP_GENERAL)
+ req_one_access = list()
+ listed_products = list()
+ hackable = TRUE
+ vendor_theme = VENDOR_THEME_UPP
+
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/upp/populate_product_list(scale)
+ listed_products = list(
+ list("STANDARD EQUIPMENT", -1, null, null, null),
+ list("Military Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/upp, VENDOR_ITEM_REGULAR),
+ list("UPP Uniform", round(scale * 15), /obj/item/clothing/under/marine/veteran/UPP, VENDOR_ITEM_REGULAR),
+ list("Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/veteran/upp, VENDOR_ITEM_REGULAR),
+ list("UM4 Pattern Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine/veteran/UPP, VENDOR_ITEM_REGULAR),
+ list("Radio Headset", round(scale * 15), /obj/item/device/radio/headset/distress/UPP, VENDOR_ITEM_REGULAR),
+
+ list("WEBBINGS", -1, null, null),
+ list("Brown Webbing Vest", round(scale * 1.25), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR),
+ list("Black Webbing Vest", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
+ list("Webbing", round(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR),
+
+ list("ARMOR", -1, null, null),
+ list("UM5 Personal Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/faction/UPP, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/faction/UPP/support, VENDOR_ITEM_REGULAR),
+
+ list("BACKPACK", -1, null, null, null),
+ list("Lightweight IMP Backpack", round(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR),
+ list("UPP Satchel", round(scale * 15), /obj/item/storage/backpack/lightpack/upp, VENDOR_ITEM_REGULAR),
+
+ list("RESTRICTED BACKPACKS", -1, null, null),
+ list("Radio Telephone Backpack", round(max(1,(scale * 0.5))), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR),
+
+ list("BELTS", -1, null, null),
+ list("Type 41 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine/upp, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M40 Grenade Rig", round(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR),
+ list("Type 47 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/type47, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M82F Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
+ list("Type 48 General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt/upp, VENDOR_ITEM_REGULAR),
+
+ list("POUCHES", -1, null, null, null),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Injectors)", round(scale * 15), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR),
+ list("Flare Pouch (Full)", round(scale * 15), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR),
+ list("Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR),
+ list("Shotgun Shell Pouch", round(scale * 15), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR),
+ list("Medium General Pouch", round(scale * 15), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", round(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR),
+
+ list("RESTRICTED POUCHES", -1, null, null, null),
+ list("Construction Pouch", round(scale * 1.25), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", round(scale * 1.25), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR),
+ list("First Responder Pouch (Empty)", round(scale * 2.5), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR),
+ list("Large Pistol Magazine Pouch", round(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR),
+ list("Tools Pouch", round(scale * 1.25), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR),
+ list("Sling Pouch", round(scale * 1.25), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR),
+
+ list("MASK", -1, null, null, null),
+ list("Gas Mask", round(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", round(scale * 10), /obj/item/clothing/mask/rebreather/scarf/tan, VENDOR_ITEM_REGULAR),
+ list("Rebreather", round(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+
+ list("MISCELLANEOUS", -1, null, null, null),
+ list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR),
+ list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR),
+ list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR),
+ list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
+ list("M5 Integrated Gas Mask", round(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR),
+ list("M10 Helmet Netting", round(scale * 10), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR),
+ list("M10 Helmet Rain Cover", round(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR),
+ list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
+ list("UPP Airborne Reconnaissance Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/upp/platoon, VENDOR_ITEM_REGULAR),
+ list("UPPA Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/upp, VENDOR_ITEM_REGULAR),
+ list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),
+ )
+
/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/forecon/populate_product_list(scale)
listed_products = list(
list("FOOD", -1, null, null),
@@ -594,6 +674,58 @@
list("Headband (tan)", round(scale * 5), /obj/item/clothing/head/headband/tan, VENDOR_ITEM_REGULAR),
)
+/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/pmc
+ name = "\improper PMC Automated Utilities Squad Vendor"
+ desc = "An automated supply rack hooked up to a small storage of various utilities and tools. Can be accessed by any PMC Operator."
+ req_access = list(ACCESS_WY_GENERAL)
+ req_one_access = list()
+
+/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/pmc/populate_product_list(scale)
+ listed_products = list(
+ list("FOOD", -1, null, null),
+ list("MRD", round(scale * 15), /obj/item/reagent_container/food/drinks/cans/soylent, VENDOR_ITEM_REGULAR),
+
+ list("TOOLS", -1, null, null),
+ list("Entrenching Tool (ET)", round(scale * 2), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR),
+ list("Screwdriver", round(scale * 5), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR),
+ list("Wirecutters", round(scale * 5), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR),
+ list("Crowbar", round(scale * 5), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR),
+ list("Wrench", round(scale * 5), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR),
+ list("Multitool", round(scale * 1), /obj/item/device/multitool, VENDOR_ITEM_REGULAR),
+ list("Welding Tool", round(scale * 1), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", -1, null, null),
+ list("Plastic Explosives", round(scale * 2), /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR),
+ list("Breaching Charge", round(scale * 2), /obj/item/explosive/plastic/breaching_charge, VENDOR_ITEM_REGULAR),
+
+ list("FLARE AND LIGHT", -1, null, null),
+ list("Combat Flashlight", round(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR),
+ list("Box of Flashlight", round(scale * 1), /obj/item/ammo_box/magazine/misc/flashlight, VENDOR_ITEM_REGULAR),
+ list("Box of Flares", round(scale * 1), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR),
+ list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR),
+ list("M89-S Signal Flare Pack", round(scale * 1), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR),
+
+ list("SIDEARMS", -1, null, null), //forecon loves their pistols
+ list("88 Mod 4 Combat Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR),
+ list("VP78 pistol", round(scale * 5), /obj/item/weapon/gun/pistol/vp78, VENDOR_ITEM_REGULAR),
+ list("ES4 electrostatic pistol", round(scale * 3), /obj/item/weapon/gun/pistol/es4, VENDOR_ITEM_REGULAR),
+ list("M82F Flare Gun", round(scale * 3), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR),
+
+ list("SIDEARM AMMUNITION", -1, null, null),
+ list("88M4 AP Magazine (9mm)", round(scale * 20), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR),
+ list("VP78 magazine (9mm)", round(scale * 20), /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR),
+ list("ES4 Stun Magazine (9mm)", round(scale * 10), /obj/item/ammo_magazine/pistol/es4, VENDOR_ITEM_REGULAR),
+
+ list("MISCELLANEOUS", -1, null, null),
+ list("Extinguisher", round(scale * 5), /obj/item/tool/extinguisher, VENDOR_ITEM_REGULAR),
+ list("Fire Extinguisher (Portable)", round(scale * 1), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR),
+ list("Roller Bed", round(scale * 2), /obj/item/roller, VENDOR_ITEM_REGULAR),
+ list("Machete Scabbard (Full)", round(scale * 5), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR),
+ list("Binoculars", round(scale * 1), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR),
+ list("Spare PDT/L Battle Buddy Kit", round(scale * 3), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR),
+ list("Rail Flashlight", round(scale * 5), /obj/item/attachable/flashlight, VENDOR_ITEM_REGULAR),
+ )
+
//--------------SQUAD ATTACHMENTS VENDOR--------------
/obj/structure/machinery/cm_vending/sorted/attachments/squad
@@ -643,6 +775,7 @@
list("M44 Magnum Sharpshooter Stock", round(scale * 1.5), /obj/item/attachable/stock/revolver, VENDOR_ITEM_REGULAR)
)
+
//------------ESSENTIAL SETS---------------
/obj/effect/essentials_set/random/uscm_light_armor
spawned_gear_list = list(
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 22d6905159d..7b258e007d7 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -875,6 +875,22 @@
"Corporate Liaison" = TRACKER_CL
)
+/obj/item/device/radio/headset/distress/pmc/platoon
+ desc = "A special headset used by corporate PMCs. Channels are as follows: #p - general, #y - WY."
+ initial_keys = list(/obj/item/device/encryptionkey/pmc)
+ locate_setting = TRACKER_SL
+ inbuilt_tracking_options = list(
+ "Platoon Commander" = TRACKER_PLTCO,
+ "Platoon Sergeant" = TRACKER_SL,
+ "Squad Sergeant" = TRACKER_FTL,
+ "Landing Zone" = TRACKER_LZ
+ )
+
+/obj/item/device/radio/headset/distress/pmc/platoon/cmd
+ name = "overwatch headset"
+ desc = "A special headset used by PMC Overwatch. Channels are as follows: #p - general, #y - WY, #z - command, #f - medical, #e - engineering, #o - JTAC."
+ initial_keys = list(/obj/item/device/encryptionkey/pmc/command)
+
/obj/item/device/radio/headset/distress/cbrn
name = "\improper CBRN headset"
desc = "A headset given to CBRN marines. Channels are as follows: :g - public, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad, :n - engineering, :m - medbay, :u - requisitions, :j - JTAC, :t - intel"
diff --git a/code/game/objects/items/reagent_containers/food/cans.dm b/code/game/objects/items/reagent_containers/food/cans.dm
index aab2ee066e1..9d3ee565918 100644
--- a/code/game/objects/items/reagent_containers/food/cans.dm
+++ b/code/game/objects/items/reagent_containers/food/cans.dm
@@ -270,7 +270,7 @@
/obj/item/reagent_container/food/drinks/cans/boda
name = "\improper Boda"
desc = "State regulated soda beverage. Enjoy comrades."
- desc_lore = "Designed back in 2159, the advertising campaign for BODA started out as an attempt by the UPP to win the hearts and minds of colonists and settlers across the galaxy. Soon after, the ubiquitous cyan vendors and large supplies of the drink began to crop up in UA warehouses with seemingly no clear origin. Despite some concerns, after initial testing determined that the stored products were safe for consumption and surprisingly popular when blind-tested with focus groups, the strange surplus of BODA was authorized for usage within the UA-associated colonies. Subsequently, it enjoyed a relative popularity before falling into obscurity in the coming decades as supplies dwindled."
+ desc_lore = "Designed back in 2159, the advertising campaign for BODA started out as an attempt by the UPP to win the hearts and minds of colonists and settlers across the galaxy. Soon after, the ubiquitous cyan vendors and large supplies of the drink began to crop up in UA warehouses with seemingly no clear origin. Despite some concerns, after initial testing determined that the stored products were safe for consumption and surprisingly popular when blind-tested with focus groups, the strange surplus of BODA was authorized for usage within the UA-associated colonies. Subsequently, it enjoyed a relative popularity before falling into obscurity in the coming decades as supplies dwindled."
icon_state = "boda"
center_of_mass = "x=16;y=10"
@@ -310,6 +310,19 @@
. = ..()
reagents.add_reagent("water", 30)
+/obj/item/reagent_container/food/drinks/cans/soylent
+ name = "\improper Weyland-Yutani Meal Ready-to-Drink"
+ desc = "Plastic bottle full of gooey goodness, choco flavor. One bottle has enough calories for a day - don't drink it all in one sitting, better not risk getting diarrhea."
+ desc_lore = "Initially designed in 2173 as meal replacement for high-intensity workers, MRD was recalled from the market multiple times due to reports of gastrointestinal illness, including nausea, vomiting, and diarrhea. Improved formula was created, but the brand name was already stained (quite literally), so now Meal Ready-to-Drink remains as emergency food supply for internal Company use."
+ icon_state = "wy_soylent"
+ center_of_mass = "x=15;y=8"
+ volume = 30
+
+/obj/item/reagent_container/food/drinks/cans/soylent/Initialize()
+ . = ..()
+ reagents.add_reagent("nutriment", 20)
+ reagents.add_reagent("coco", 10)
+
/obj/item/reagent_container/food/drinks/cans/beer
name = "\improper Weyland-Yutani Lite"
desc = "Beer. You've dialed in your target. Time to fire for effect."
diff --git a/code/game/objects/structures/crates_lockers/largecrate_supplies.dm b/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
index b9486e4f09e..c49dc751fb2 100644
--- a/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
@@ -156,6 +156,12 @@
desc = "An ammunition case containing 10 M41A magazines."
supplies = list(/obj/item/ammo_magazine/rifle = 10)
+/obj/structure/largecrate/supply/ammo/m41a/extended
+ name = "\improper M41A ext. magazine case (x20)"
+ desc = "An ammunition case containing 20 extended M41A magazines."
+ supplies = list(/obj/item/ammo_magazine/rifle/extended = 20)
+
+
/obj/structure/largecrate/supply/ammo/m41amk1
name = "\improper M41A magazine case (x20)"
desc = "An ammunition case containing 20 M41A MK1 magazines."
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 41e055c5bf0..c5c631a3101 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -275,6 +275,14 @@
/turf/closed/shuttle/cyclone/transparent
opacity = FALSE
+/turf/closed/shuttle/pmc
+ name = "\improper Orphan Stomper"
+ icon = 'icons/turf/dropship_wy.dmi'
+ icon_state = "1"
+
+/turf/closed/shuttle/pmc/transparent
+ opacity = FALSE
+
/turf/closed/shuttle/twe_dropship
name = "\improper UD4-UK"
icon = 'icons/turf/twedropship.dmi'
diff --git a/code/global.dm b/code/global.dm
index 3ed9249ca67..682f39c7f21 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
#define MAIN_SHIP_NAME SSmapping.get_main_ship_name()
#define MAIN_SHIP_DEFAULT_NAME "USS Golden Arrow"
-#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "USS Golden Arrow (Classic)", "SSV Chapaev", "USS Rover")
+#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "USS Golden Arrow (Classic)", "SSV Chapaev", "USS Rover", "USCSS Apostasy")
#define MAIN_SHIP_PLATOON text2path(SSmapping.get_main_ship_platoon())
#define MAIN_SHIP_DEFAULT_PLATOON "/datum/squad/marine/alpha"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index a2366692f9d..630908fdc12 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -980,7 +980,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
flags_inventory = BLOCKSHARPOBJ
flags_inv_hide = NO_FLAGS
- flags_marine_helmet = NO_FLAGS
+ flags_marine_helmet = HELMET_DAMAGE_OVERLAY|HELMET_GARB_OVERLAY
/obj/item/clothing/head/helmet/marine/veteran/pmc/leader
name = "\improper PMC beret"
@@ -998,6 +998,11 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
flags_inventory = COVEREYES|COVERMOUTH|BLOCKSHARPOBJ
flags_marine_helmet = HELMET_DAMAGE_OVERLAY
+/obj/item/clothing/head/helmet/marine/veteran/pmc/pve
+ name = "\improper M11-PMC helmet"
+ icon_state = "pmc_helmet"
+ desc = "An aftermarket helmet worn by PMC groups. A more comfortable M11, covered by a sterilized white antibacterial layer. It's a shockingly useful feature after a firefight."
+
/obj/item/clothing/head/helmet/marine/veteran/pmc/gunner
name = "\improper PMC gunner helmet"
desc = "An M10 combat helmet modified with full face visor and cutting edge materials, used by W-Y's inhouse corporate tactical teams."
@@ -1008,7 +1013,6 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW
flags_inventory = COVEREYES|COVERMOUTH|BLOCKSHARPOBJ
flags_inv_hide = HIDEEARS|HIDEEYES|HIDEFACE|HIDEMASK|HIDEALLHAIR
- flags_marine_helmet = HELMET_DAMAGE_OVERLAY
/obj/item/clothing/head/helmet/marine/veteran/pmc/commando
name = "\improper M5X helmet"
diff --git a/code/modules/gear_presets/pmc.dm b/code/modules/gear_presets/pmc.dm
index 1dcb5fa95cf..604c5c836d1 100644
--- a/code/modules/gear_presets/pmc.dm
+++ b/code/modules/gear_presets/pmc.dm
@@ -18,26 +18,9 @@
/datum/equipment_preset/pmc/load_name(mob/living/carbon/human/new_human, randomise)
new_human.gender = pick(MALE,FEMALE)
var/random_name
- var/first_name
- var/last_name
var/datum/preferences/A = new()
A.randomize_appearance(new_human)
- if(new_human.gender == MALE)
- if(prob(10))
- first_name = "[capitalize(randomly_generate_japanese_word(rand(2, 3)))]"
- else
- first_name = "[pick(first_names_male_pmc)]"
- new_human.f_style = "5 O'clock Shadow"
- else
- if(prob(10))
- first_name = "[capitalize(randomly_generate_japanese_word(rand(2, 3)))]"
- else
- first_name = "[pick(first_names_female_pmc)]"
- if(prob(25))
- last_name = "[capitalize(randomly_generate_japanese_word(rand(2, 4)))]"
- else
- last_name = "[pick(last_names_pmc)]"
- random_name = "[first_name] [last_name]"
+ random_name = "[pick(first_names_pmc)] [pick(last_names_pmc)]"
new_human.change_real_name(new_human, random_name)
new_human.age = rand(25,35)
new_human.h_style = "Shaved Head"
@@ -1851,17 +1834,16 @@ list("POUCHES (CHOOSE 2)", 0, null, null, null),
new_human.gender = pick(50;MALE,50;FEMALE)
var/datum/preferences/A = new()
A.randomize_appearance(new_human)
- var/random_name
- if(prob(10))
- random_name = "[capitalize(randomly_generate_japanese_word(rand(2, 3)))]"
- else if(new_human.gender == MALE)
- random_name = "[pick(first_names_male_pmc)]"
- else
- random_name = "[pick(first_names_female_pmc)]"
if(new_human.gender == MALE)
new_human.f_style = "5 O'clock Shadow"
+ var/random_name
+ if(prob(50))
+ random_name = pick(first_names_pmc)
+ else
+ random_name = pick(last_names_pmc)
+
new_human.change_real_name(new_human, random_name)
new_human.r_hair = 15
new_human.g_hair = 15
diff --git a/code/modules/gear_presets/pmc_pve.dm b/code/modules/gear_presets/pmc_pve.dm
new file mode 100644
index 00000000000..dba927fd30c
--- /dev/null
+++ b/code/modules/gear_presets/pmc_pve.dm
@@ -0,0 +1,175 @@
+// new file - don't wanna cram this in with other pmc's, feels bloaty
+
+// riflemen
+/datum/equipment_preset/uscm/pmc
+ name = "Tactical Unit"
+ paygrade = "PMC-OP"
+ role_comm_title = "TacUnit"
+ access = list(ACCESS_WY_GENERAL)
+ faction_group = FACTION_LIST_WY
+ faction = FACTION_PMC
+ idtype = /obj/item/card/id/pmc
+ assignment = JOB_PMCPLAT_STANDARD
+ rank = JOB_SQUAD_MARINE
+ flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE
+ skills = /datum/skills/pfc
+ uses_special_name = TRUE
+
+/datum/equipment_preset/uscm/pmc/load_name(mob/living/carbon/human/new_human, randomise)
+ var/list/initial_name = splittext(new_human.real_name, " ")
+ var/first_name = initial_name[1]
+ var/last_name = initial_name[2]
+ switch(first_name[1])
+ if("A")
+ first_name = pick("Alpha", "Aleph", "Alfa", "Azure", "Apricot")
+ if("B")
+ first_name = pick("Beta", "Bravo", "Brown", "Bronze", "Burgundy")
+ if("C")
+ first_name = pick("Charlie", "Carmine", "Celadon", "Crimson", "Cardinal")
+ if("D")
+ first_name = pick("Delta", "Denim", "Dalet", "Dodger", "Digamma", "Diamond")
+ if("E")
+ first_name = pick("Echo", "Epsilon", "Emerald", "Erin", "Electric")
+ if("F")
+ first_name = pick("Foxtrot", "Fuchsia", "Fire", "Five", "Flame")
+ if("G")
+ first_name = pick("Golf", "Gamma", "Gimel", "Gold", "Ghost")
+ if("H")
+ first_name = pick("Hotel", "Heta", "Heliotrope", "Hunter", "Houston")
+ if("I")
+ first_name = pick("India", "Iota", "Indigo", "Ivory", "Infra")
+ if("J")
+ first_name = pick("Juliett", "Jasmine", "Jet", "Jonquil", "Jungle")
+ if("K")
+ first_name = pick("Kilo", "Kappa", "Khaki", "Kaph", "Key")
+ if("L")
+ first_name = pick("Lima", "Lambda", "Lime", "Lavender", "Lamed")
+ if("M")
+ first_name = pick("Mike", "Mu", "Monday", "Magenta", "Mango")
+ if("N")
+ first_name = pick("November", "Nu", "Nanda", "Navy", "Neon")
+ if("O")
+ first_name = pick("Oscar", "Omicron", "Omega", "Onyx", "Olive")
+ if("P")
+ first_name = pick("Papa", "Pi", "Psi", "Purple", "Pink")
+ if("Q")
+ first_name = pick("Quebec", "Qoph", "Qoppa", "Queen", "Quicksilver")
+ if("R")
+ first_name = pick("Romeo", "Resh", "Red", "Raspberry", "Rocket")
+ if("S")
+ first_name = pick("Sierra", "Sigma", "Samekh", "Scarlet", "Shadow")
+ if("T")
+ first_name = pick("Tango", "Theta", "Tau", "Teal", "Turquoise")
+ if("U")
+ first_name = pick("Uniform", "Umbra", "Ultramarine", "Unity", "Ultima")
+ if("V")
+ first_name = pick("Victor", "Viridan", "Vermilion", "Violet", "Volt")
+ if("W")
+ first_name = pick("Whiskey", "Wolf", "White", "Winter", "Wine")
+ if("X")
+ first_name = pick("X-ray", "Xi", "Xanadu", "Xanthic", "Ex")
+ if("Y")
+ first_name = pick("Yankee", "Yodh", "Yellow", "York", "Yale")
+ if("Z")
+ first_name = pick("Zulu", "Zeta", "Zayin", "Zed", "Zaffre")
+ else
+ first_name = pick("Nadazero", "Unaone", "Terrathree", "Kartefour", "Pantafive", "Soxisix", "Setteseven", "Oktoeight", "Novenine")
+
+ switch(last_name[1])
+ if("A")
+ last_name = pick("Alpha", "Aleph", "Alfa", "Azure", "Apricot")
+ if("B")
+ last_name = pick("Beta", "Bravo", "Brown", "Bronze", "Burgundy")
+ if("C")
+ last_name = pick("Charlie", "Carmine", "Celadon", "Crimson", "Cardinal")
+ if("D")
+ last_name = pick("Delta", "Denim", "Dalet", "Dodger", "Digamma", "Diamond")
+ if("E")
+ last_name = pick("Echo", "Epsilon", "Emerald", "Erin", "Electric")
+ if("F")
+ first_name = pick("Foxtrot", "Fuchsia", "Fire", "Five", "Flame")
+ if("G")
+ last_name = pick("Golf", "Gamma", "Gimel", "Gold", "Ghost")
+ if("H")
+ last_name = pick("Hotel", "Heta", "Heliotrope", "Hunter", "Houston")
+ if("I")
+ last_name = pick("India", "Iota", "Indigo", "Ivory", "Infra")
+ if("J")
+ last_name = pick("Juliett", "Jasmine", "Jet", "Jonquil", "Jungle")
+ if("K")
+ last_name = pick("Kilo", "Kappa", "Khaki", "Kaph", "Key")
+ if("L")
+ last_name = pick("Lima", "Lambda", "Lime", "Lavender", "Lamed")
+ if("M")
+ last_name = pick("Mike", "Mu", "Mem", "Magenta", "Mango")
+ if("N")
+ last_name = pick("November", "Nu", "Nun", "Navy", "Neon")
+ if("O")
+ last_name = pick("Oscar", "Omicron", "Omega", "Onyx", "Olive")
+ if("P")
+ last_name = pick("Papa", "Pi", "Psi", "Purple", "Pink")
+ if("Q")
+ last_name = pick("Quebec", "Qoph", "Qoppa", "Queen", "Quicksilver")
+ if("R")
+ first_name = pick("Romeo", "Resh", "Red", "Raspberry", "Rocket")
+ if("S")
+ last_name = pick("Sierra", "Sigma", "Samekh", "Scarlet", "Shadow")
+ if("T")
+ last_name = pick("Tango", "Theta", "Tau", "Teal", "Turquoise")
+ if("U")
+ last_name = pick("Uniform", "Umbra", "Ultramarine", "Unity", "Ultima")
+ if("V")
+ last_name = pick("Victor", "Viridan", "Vermilion", "Violet", "Volt")
+ if("W")
+ last_name = pick("Whiskey", "Waw", "White", "Winter", "Wine")
+ if("X")
+ last_name = pick("X-ray", "Xi", "Xanadu", "Xanthic", "Ex")
+ if("Y")
+ last_name = pick("Yankee", "Yodh", "Yellow", "York", "Yale")
+ if("Z")
+ last_name = pick("Zulu", "Zeta", "Zayin", "Zed", "Zaffre")
+ else
+ last_name = pick("Nadazero", "Unaone", "Terrathree", "Kartefour", "Pantafive", "Soxisix", "Setteseven", "Oktoeight", "Novenine")
+
+ var/new_name = "[first_name] [last_name]"
+ new_human.change_real_name(new_human, new_name)
+
+/datum/equipment_preset/uscm/pmc/sl
+ name = "Operations Leader"
+ paygrade = "PMC-OL"
+ role_comm_title = "OpLead"
+ access = list(ACCESS_WY_GENERAL, ACCESS_WY_SENIOR_LEAD, ACCESS_WY_ARMORY)
+ assignment = JOB_PMCPLAT_LEADER
+ idtype = /obj/item/card/id/pmc
+ rank = JOB_SQUAD_LEADER
+ skills = /datum/skills/pmc/director
+
+/datum/equipment_preset/uscm/pmc/tl
+ name = "Team Leader"
+ paygrade = "PMC-TL"
+ role_comm_title = "TeamLead"
+ access = list(ACCESS_WY_GENERAL, ACCESS_WY_PMC_TL)
+ assignment = JOB_PMCPLAT_FTL
+ idtype = /obj/item/card/id/pmc
+ rank = JOB_SQUAD_TEAM_LEADER
+ skills = /datum/skills/pmc/SL
+
+/datum/equipment_preset/uscm/pmc/sg
+ name = "Heavy Weapons Specialist"
+ paygrade = "PMC-WS"
+ role_comm_title = "HWS"
+ access = list(ACCESS_WY_GENERAL, ACCESS_PMC_GUNNER)
+ assignment = JOB_PMCPLAT_SG
+ idtype = /obj/item/card/id/pmc
+ rank = JOB_SQUAD_SMARTGUN
+ skills = /datum/skills/smartgunner
+
+/datum/equipment_preset/uscm/pmc/med
+ name = "Medical Specialist"
+ paygrade = "PMC-MS"
+ role_comm_title = "MS"
+ access = list(ACCESS_WY_GENERAL, ACCESS_WY_MEDICAL)
+ assignment = JOB_PMCPLAT_MEDIC
+ idtype = /obj/item/card/id/pmc
+ rank = JOB_SQUAD_MEDIC
+ skills = /datum/skills/combat_medic
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index 5644e8c5154..f3cc3ce253d 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -601,6 +601,25 @@
/datum/equipment_preset/uscm_ship/so/upp/lesser_rank
paygrade = "UO1"
+/datum/equipment_preset/uscm_ship/so/pmc
+ name = "PMC Overwatch (PltCo)"
+ paygrade = "PMC-OW"
+ role_comm_title = "OW"
+ assignment = "Overwatch Operator"
+ faction_group = FACTION_LIST_WY
+ faction = FACTION_PMC
+ access_list = ACCESS_LIST_WY_SENIOR
+
+/datum/equipment_preset/uscm_ship/so/pmc/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/platoon/cmd(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/vp78(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range(new_human), WEAR_L_HAND)
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm_ship/sea
diff --git a/code/modules/gear_presets/wy_goons.dm b/code/modules/gear_presets/wy_goons.dm
index 5160f0bf319..c0fc2b031e9 100644
--- a/code/modules/gear_presets/wy_goons.dm
+++ b/code/modules/gear_presets/wy_goons.dm
@@ -22,11 +22,11 @@
var/last_name
//gender checks
if(new_human.gender == MALE)
- first_name = "[pick(first_names_male_pmc)]"
+ first_name = "[pick(first_names_male)]"
new_human.f_style = pick("3 O'clock Shadow", "3 O'clock Moustache", "5 O'clock Shadow", "5 O'clock Moustache")
else
- first_name = "[pick(first_names_female_pmc)]"
- last_name = "[pick(last_names_pmc)]"
+ first_name = "[pick(first_names_female)]"
+ last_name = "[pick(last_names)]"
random_name = "[first_name] [last_name]"
new_human.change_real_name(new_human, random_name)
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index 9d2d4b92bd6..33ad5061f55 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -19,3 +19,9 @@
black_market_value = 50
dead_black_market_value = 0
squeeze_under = TRUE
+
+/mob/living/simple_animal/lizard/lexi
+ name = "Lexi"
+ desc = "The Apostay's pet, and a reminder of W-Y's wealth. A tiny lizard that, a few years ago, had one leg replaced with a delicate-looking prosthetic after an illness. If they can splurge this hard on your company pet, what can they give you? Will probably outlive your natural lifespan."
+ icon_state = "lexi"
+ icon_living = "lexi"
diff --git a/code/modules/projectiles/guns/flamer/flamer.dm b/code/modules/projectiles/guns/flamer/flamer.dm
index 756a5907043..3fb5163781d 100644
--- a/code/modules/projectiles/guns/flamer/flamer.dm
+++ b/code/modules/projectiles/guns/flamer/flamer.dm
@@ -253,6 +253,41 @@
current_mag = /obj/item/ammo_magazine/flamer_tank/EX
flags_gun_features = GUN_WY_RESTRICTED|GUN_WIELDED_FIRING_ONLY
+/obj/item/weapon/gun/flamer/deathsquad/pve
+ name = "\improper M240-R2 incinerator unit"
+ desc = "A next-generation incinerator unit, the M240-R2 is much lighter and dextrous than its predecessors thanks to the ceramic alloy construction. It can be slinged over a belt and usually comes equipped with EX-type fuel. This one is configured to fire globs of fire to preserve fuel."
+ start_automatic = FALSE
+ starting_attachment_types = list(/obj/item/attachable/attached_gun/extinguisher/pyro)
+ var/fuel_usage = 10
+
+/obj/item/weapon/gun/flamer/deathsquad/pve/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6 * 5)
+
+/obj/item/weapon/gun/flamer/deathsquad/pve/unleash_flame(atom/target, mob/living/user)
+ if(!length(current_mag.reagents.reagent_list))
+ to_chat(user, SPAN_WARNING("\The [src] doesn't have enough fuel to launch a projectile!"))
+ return
+
+ var/datum/reagent/flamer_reagent = current_mag.reagents.reagent_list[1]
+ if(flamer_reagent.volume < FLAME_REAGENT_USE_AMOUNT * fuel_usage)
+ to_chat(user, SPAN_WARNING("\The [src] doesn't have enough fuel to launch a projectile!"))
+ return
+
+ last_fired = world.time
+ current_mag.reagents.remove_reagent(flamer_reagent.id, FLAME_REAGENT_USE_AMOUNT * fuel_usage)
+
+ var/obj/projectile/P = new(src, create_cause_data(initial(name), user, src))
+ var/datum/ammo/flamethrower/ammo_datum = new /datum/ammo/flamethrower/pve
+ ammo_datum.flamer_reagent_type = flamer_reagent.type
+ P.generate_bullet(ammo_datum)
+ P.icon_state = "naptha_ball"
+ P.color = flamer_reagent.color
+ P.hit_effect_color = flamer_reagent.burncolor
+ P.fire_at(target, user, user, max_range, AMMO_SPEED_TIER_2, null)
+ var/turf/user_turf = get_turf(user)
+ playsound(user_turf, get_fire_sound(), 50, TRUE)
+
/obj/item/weapon/gun/flamer/deathsquad/nolock
flags_gun_features = GUN_WIELDED_FIRING_ONLY
diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm
index ba2e925ed57..8ea9ac26006 100644
--- a/code/modules/projectiles/guns/rifles.dm
+++ b/code/modules/projectiles/guns/rifles.dm
@@ -248,6 +248,29 @@
current_mag = /obj/item/ammo_magazine/rifle/heap
starting_attachment_types = list(/obj/item/attachable/stock/rifle/collapsible, /obj/item/attachable/magnetic_harness, /obj/item/attachable/angledgrip, /obj/item/attachable/suppressor)
+/obj/item/weapon/gun/rifle/m41a/elite/platoon
+ current_mag = /obj/item/ammo_magazine/rifle/extended
+ random_spawn_chance = 100
+ starting_attachment_types = list()
+ random_spawn_rail = list(
+ /obj/item/attachable/reddot,
+ /obj/item/attachable/reflex,
+ )
+ random_spawn_under = list(
+ /obj/item/attachable/angledgrip,
+ /obj/item/attachable/lasersight,
+ /obj/item/attachable/verticalgrip,
+ /obj/item/attachable/flashlight/grip,
+ )
+ random_spawn_muzzle = list(
+ /obj/item/attachable/suppressor,
+ /obj/item/attachable/extended_barrel,
+ )
+ random_spawn_stock = list(
+ /obj/item/attachable/stock/rifle,
+ /obj/item/attachable/stock/rifle/collapsible,
+ )
+
/obj/item/weapon/gun/rifle/m41a/corporate
desc = "A Weyland-Yutani creation, this M41A MK2 comes equipped in corporate white. Uses 10x24mm caseless ammunition."
icon = 'icons/obj/items/weapons/guns/guns_by_map/snow/guns_obj.dmi'
diff --git a/code/modules/projectiles/guns/smgs.dm b/code/modules/projectiles/guns/smgs.dm
index b5923a202e9..5d61d598375 100644
--- a/code/modules/projectiles/guns/smgs.dm
+++ b/code/modules/projectiles/guns/smgs.dm
@@ -136,6 +136,13 @@
scatter_unwielded = SCATTER_AMOUNT_TIER_6
damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_7
+/obj/item/weapon/gun/smg/m39/elite/pve //duplex round
+ name = "\improper M39-R2 submachinegun"
+ desc = "An experimental M-39 capable of firing squash-head duplex rounds. A bit bulkier and more unwieldy than the average M39, with a thicker reciever and slower projectile. Still produced in small quantities."
+ desc_lore = "The Company recieved a rather unexpected windfall of revenue from the VP78. Squash-head small-arms rounds were rather popular among their clientelle. Initial testing with rifle-caliber HESH rounds presented a few problems. The least of which was that the required additional powder drove the chamber pressure up to dangerous levels, causing premature detonations and inaccurate fire.
Caseless HV SMG ammo was, essentially, already an overpressurized pistol round. It was simple for Weyland Yutani to iterate upon the problem by taking a step back. How do you fix rifle rounds being too pressurized? Make it a pistol round. How do you remedy its firepower? Nake it a duplex."
+ current_mag = /obj/item/ammo_magazine/smg/m39/pve
+ random_spawn_chance = 0
+
/obj/item/weapon/gun/smg/m39/elite/whiteout//attachies + heap mag for whiteout.
starting_attachment_types = list(/obj/item/attachable/stock/smg, /obj/item/attachable/suppressor, /obj/item/attachable/angledgrip, /obj/item/attachable/magnetic_harness)
current_mag = /obj/item/ammo_magazine/smg/m39/heap
diff --git a/code/modules/projectiles/magazines/smgs.dm b/code/modules/projectiles/magazines/smgs.dm
index b89aee06f6b..b77549dc413 100644
--- a/code/modules/projectiles/magazines/smgs.dm
+++ b/code/modules/projectiles/magazines/smgs.dm
@@ -70,6 +70,13 @@
icon_state = "m39_HV_extended"
bonus_overlay = "m39_ex"
+/obj/item/ammo_magazine/smg/m39/pve
+ name = "\improper M39 duplex magazine (10x20mm)"
+ desc = "A 10x20mm caseless submachinegun magazine containing special light explosive HESH rounds, designed to increase your overall firepower per pull. Reduced bullet velocity due to two slugs per bullet."
+ max_rounds = 54
+ default_ammo = /datum/ammo/bullet/smg/pve
+ ammo_band_color = AMMO_BAND_COLOR_LIGHT_EXPLOSIVE
+
//-------------------------------------------------------
//M5, a classic SMG used in a lot of action movies.
diff --git a/code/modules/shuttle/dropship.dm b/code/modules/shuttle/dropship.dm
index cbca500f8f7..890a3cf4624 100644
--- a/code/modules/shuttle/dropship.dm
+++ b/code/modules/shuttle/dropship.dm
@@ -215,3 +215,91 @@
/obj/structure/shuttle/part/dropship2/transparent/right_outer_bottom_wing
icon_state = "6"
+/obj/structure/shuttle/part/dropshippmc
+ name = "\improper Orphan Stomper"
+ icon = 'icons/turf/dropship_wy.dmi'
+ icon_state = "1"
+
+/obj/structure/shuttle/part/dropshippmc/lower_left_corner
+ icon_state = "82"
+
+/obj/structure/shuttle/part/dropshippmc/lower_right_corner
+ icon_state = "83"
+
+/obj/structure/shuttle/part/dropshippmc/inner_left_corner
+ icon_state = "52"
+
+/obj/structure/shuttle/part/dropshippmc/inner_right_corner
+ icon_state = "53"
+
+/obj/structure/shuttle/part/dropshippmc/nose_front_left
+ icon_state = "96"
+
+/obj/structure/shuttle/part/dropshippmc/nose_front_right
+ icon_state = "97"
+
+/obj/structure/shuttle/part/dropshippmc/transparent
+ opacity = FALSE
+
+/obj/structure/shuttle/part/dropshippmc/transparent/left_outer_bottom_wing
+ icon_state = "1"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/left_inner_bottom_wing
+ icon_state = "2"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/left_outer_wing_connector
+ icon_state = "3"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/right_outer_wing_connector
+ icon_state = "4"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/right_inner_bottom_wing
+ icon_state = "5"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/right_outer_bottom_wing
+ icon_state = "6"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/left_inner_wing_connector
+ icon_state = "7"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/right_inner_wing_connector
+ icon_state = "8"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/engine_left_exhaust
+ icon_state = "16"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/engine_right_exhaust
+ icon_state = "17"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/lower_left_wing
+ icon_state = "61"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/middle_left_wing
+ icon_state = "65"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/upper_left_wing
+ icon_state = "67"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/lower_right_wing
+ icon_state = "64"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/middle_right_wing
+ icon_state = "66"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/upper_right_wing
+ icon_state = "68"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/outer_left_weapons
+ icon_state = "91"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/outer_right_weapons
+ icon_state = "92"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/nose_top_left
+ icon_state = "42"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/nose_top_right
+ icon_state = "43"
+
+/obj/structure/shuttle/part/dropshippmc/transparent/nose_center
+ icon_state = "44"
diff --git a/code/modules/shuttle/shuttles/dropship.dm b/code/modules/shuttle/shuttles/dropship.dm
index bd9beefb611..faa227f5b12 100644
--- a/code/modules/shuttle/shuttles/dropship.dm
+++ b/code/modules/shuttle/shuttles/dropship.dm
@@ -136,6 +136,16 @@
dwidth = 4
dheight = 8
+/obj/docking_port/mobile/marine_dropship/pmc
+ name = "Orphan Stomper"
+ id = DROPSHIP_PMC
+ width = 9
+ height = 18
+
+ dwidth = 4
+ dheight = 8
+
+
/obj/docking_port/mobile/marine_dropship/alamo
name = "Alamo"
id = DROPSHIP_ALAMO
@@ -342,3 +352,7 @@
/datum/map_template/shuttle/cyclone
name = "Cyclone"
shuttle_id = DROPSHIP_CYCLONE
+
+/datum/map_template/shuttle/pmc
+ name = "Orphan Stomper"
+ shuttle_id = DROPSHIP_PMC
diff --git a/code/names.dm b/code/names.dm
index 0961d12f7d4..ecdaa057486 100644
--- a/code/names.dm
+++ b/code/names.dm
@@ -24,9 +24,8 @@ var/list/first_names_male_upp = list("Badai","Mongkeemur","Alexei","Andrei","Art
var/list/first_names_female_upp = list("Altani","Cirina","Anastasiya","Saran","Wei","Oksana","Ren","Svena","Tatyana","Yaroslava", "Izabella", "Kata", "Krisztina", "Miruna", "Flori", "Lucia", "Anica", "Li", "Yimu", "Alona", "Hsiau-Li", "Xiaoling", "Erhong", "Baśka", "Angela", "Angelina", "Angja", "Ankica", "Biljana", "Bisera", "Bistra", "Blaga", "Blagica", "Blagorodna", "Verka", "Vladica", "Denica", "Živka", "Zlata", "Jagoda", "Letka", "Ljupka", "Mila", "Mirjana", "Mirka", "Rada", "Radmila", "Slavica", "Slavka", "Snežana", "Stojna", "Ubavka", "Jaromir", "Mscëwòj", "Subisłôw", "Swiãtopôłk", "Ji-Sun", "Chaeyong", "Chaewon", "Saerom", "Seoyeong", "Jiheon", "Hayoung")
var/list/last_names_upp = list("Azarov","Bogdanov","Barsukov","Golovin","Davydov","Khan","Noica","Barbu","Zhukov","Ivanov","Mihai","Kasputin","Belov", "Belova","Melnikov", "Vasilevsky", "Aleksander", "Halkovich", "Stanislaw", "Proca", "Zaituc", "Arcos", "Kubat", "Kral", "Volf", "Xun", "Jia", "Bachoń", "Wang", "Ji", "Xiang", "Zhang", "Mei", "Ma", "Kim", "Yi", "Ri", "Pak", "Chong", "Baek", "Kwon", "Hwang", "Roh", "Lee", "Song")
-var/list/first_names_male_pmc = list("Owen","Luka","Nelson","Branson", "Tyson", "Leo", "Bryant", "Kobe", "Rohan", "Riley", "Aidan", "Watase","Egawa", "Hisakawa", "Koide", "Remy", "Martial", "Magnus", "Heiko", "Lennard")
-var/list/first_names_female_pmc = list("Madison","Jessica","Anna","Juliet", "Olivia", "Lea", "Diane", "Kaori", "Beatrice", "Riley", "Amy", "Natsue","Yumi", "Aiko", "Fujiko", "Jennifer", "Ashley", "Mary", "Hitomi", "Lisa")
-var/list/last_names_pmc = list("Bates","Shaw","Hansen","Black", "Chambers", "Hall", "Gibson", "Weiss", "Waller", "Burton", "Bakin", "Rohan", "Naomichi", "Yakumo", "Yosai", "Gallagher", "Hiles", "Bourdon", "Strassman", "Palau")
+var/list/first_names_pmc = list("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliett", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "Xray", "Yankee", "Zulu", "Bravost", "Element", "Unit", "Hunter", "Outlaw", "Kronos", "Oni", "Kappa", "Noble", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten")
+var/list/last_names_pmc = list("Amaranth", "Amber", "Apricot", "Brown", "Blue", "Bronze", "Cerulean", "Crimson", "Charcoal", "Cyan", "Emerald", "Fuchsia", "Gold", "Gray", "Green", "Indigo", "Ivory", "Jade", "Lavender", "Lemon", "Lilac", "Magenta", "Maroon", "Navy", "Olive", "Orange", "Pink", "Purple", "Quartz", "Red", "Silver", "Tan", "Teal", "Ultramarine", "Violet", "White", "Yellow")
var/list/first_names_male_gladiator = list("Augustus", "Maximus", "Octavius", "Septimus", "Titus", "Brutus", "Caesar", "Justinian")
var/list/first_names_female_gladiator = list("Aelia", "Aquila", "Caecilia", "Camilla", "Claudia", "Flavia", "Martina", "Theodora")
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 4e16283d5c3..fd60f8ca695 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -707,6 +707,7 @@
#include "code\game\area\golden_arrow.dm"
#include "code\game\area\IceColony.dm"
#include "code\game\area\kutjevo.dm"
+#include "code\game\area\lead_hawk.dm"
#include "code\game\area\LV522_Chances_Claim.dm"
#include "code\game\area\LV624.dm"
#include "code\game\area\prison.dm"
@@ -1737,6 +1738,7 @@
#include "code\modules\gear_presets\fun.dm"
#include "code\modules\gear_presets\other.dm"
#include "code\modules\gear_presets\pmc.dm"
+#include "code\modules\gear_presets\pmc_pve.dm"
#include "code\modules\gear_presets\royal_marines.dm"
#include "code\modules\gear_presets\synths.dm"
#include "code\modules\gear_presets\upp.dm"
diff --git a/icons/mob/critter.dmi b/icons/mob/critter.dmi
index ec4e4ad620a..5cb20875084 100644
Binary files a/icons/mob/critter.dmi and b/icons/mob/critter.dmi differ
diff --git a/icons/mob/humans/onmob/head_1.dmi b/icons/mob/humans/onmob/head_1.dmi
index 139dae66e88..dfd0477c31a 100644
Binary files a/icons/mob/humans/onmob/head_1.dmi and b/icons/mob/humans/onmob/head_1.dmi differ
diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi
index ada7540e965..f9e1420d547 100644
Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ
diff --git a/icons/obj/items/drinkcans.dmi b/icons/obj/items/drinkcans.dmi
index cadec3a8cbd..89bf26c304a 100644
Binary files a/icons/obj/items/drinkcans.dmi and b/icons/obj/items/drinkcans.dmi differ
diff --git a/icons/obj/items/food.dmi b/icons/obj/items/food.dmi
index 3c2e963e380..adb1d2a2aa2 100644
Binary files a/icons/obj/items/food.dmi and b/icons/obj/items/food.dmi differ
diff --git a/icons/obj/structures/doors/dropshippmc_cargo.dmi b/icons/obj/structures/doors/dropshippmc_cargo.dmi
new file mode 100644
index 00000000000..3f415872020
Binary files /dev/null and b/icons/obj/structures/doors/dropshippmc_cargo.dmi differ
diff --git a/icons/obj/structures/doors/dropshippmc_pilot.dmi b/icons/obj/structures/doors/dropshippmc_pilot.dmi
new file mode 100644
index 00000000000..aef427f40ae
Binary files /dev/null and b/icons/obj/structures/doors/dropshippmc_pilot.dmi differ
diff --git a/icons/obj/structures/doors/dropshippmc_side2.dmi b/icons/obj/structures/doors/dropshippmc_side2.dmi
new file mode 100644
index 00000000000..bf27bd7679f
Binary files /dev/null and b/icons/obj/structures/doors/dropshippmc_side2.dmi differ
diff --git a/icons/obj/structures/gun_racks.dmi b/icons/obj/structures/gun_racks.dmi
index fb4e3c4b9ce..e31b8212fe0 100644
Binary files a/icons/obj/structures/gun_racks.dmi and b/icons/obj/structures/gun_racks.dmi differ
diff --git a/icons/obj/structures/machinery/vending.dmi b/icons/obj/structures/machinery/vending.dmi
index 2edd5c048d5..7a1ef178c1b 100644
Binary files a/icons/obj/structures/machinery/vending.dmi and b/icons/obj/structures/machinery/vending.dmi differ
diff --git a/icons/turf/dropship_wy.dmi b/icons/turf/dropship_wy.dmi
new file mode 100644
index 00000000000..23f063fee4f
Binary files /dev/null and b/icons/turf/dropship_wy.dmi differ
diff --git a/map_config/shipmaps.txt b/map_config/shipmaps.txt
index fd7e4a932e1..be04f9fb847 100644
--- a/map_config/shipmaps.txt
+++ b/map_config/shipmaps.txt
@@ -23,6 +23,10 @@ endmap
map chapaev
endmap
+
+map lead_hawk
+endmap
+
map rover
endmap
diff --git a/maps/lead_hawk.json b/maps/lead_hawk.json
new file mode 100644
index 00000000000..28e17489731
--- /dev/null
+++ b/maps/lead_hawk.json
@@ -0,0 +1,9 @@
+{
+ "map_name": "USCSS Apostasy",
+ "map_path": "map_files/lead_hawk",
+ "map_file": "lead_hawk.dmm",
+ "webmap_url": "GoldenArrow",
+ "traits": [{"Marine Main Ship": true}],
+ "nightmare_path": "maps/Nightmare/maps/lead_hawk/",
+ "platoon": "/datum/squad/marine/pmc"
+}
diff --git a/maps/map_files/lead_hawk/lead_hawk.dmm b/maps/map_files/lead_hawk/lead_hawk.dmm
new file mode 100644
index 00000000000..9127dc79225
--- /dev/null
+++ b/maps/map_files/lead_hawk/lead_hawk.dmm
@@ -0,0 +1,27124 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ai" = (
+/obj/structure/barricade/handrail{
+ dir = 1;
+ pixel_y = 2
+ },
+/obj/structure/sign/poster/ad{
+ pixel_x = -25;
+ pixel_y = -7
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"an" = (
+/obj/structure/machinery/sleep_console,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/lead_hawk/medical)
+"aq" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 4;
+ name = "ship-grade camera"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/landmark/late_join/alpha,
+/obj/effect/landmark/start/marine/leader/pmc,
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/lead_hawk/cryo_cell)
+"au" = (
+/obj/structure/platform_decoration/kutjevo{
+ dir = 8
+ },
+/obj/structure/closet/hydrant{
+ pixel_y = 30
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"az" = (
+/obj/structure/machinery/door/airlock/multi_tile/elevator/freight,
+/turf/open/shuttle/elevator/grating,
+/area/lead_hawk/supply)
+"aL" = (
+/obj/item/tool/warning_cone,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"aO" = (
+/obj/item/device/radio/intercom{
+ freerange = 1;
+ name = "General Listening Channel";
+ pixel_y = 28
+ },
+/turf/open/floor/wood/ship,
+/area/lead_hawk/ptsgt)
+"aT" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 1
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/squad_omega)
+"aU" = (
+/obj/structure/surface/table/woodentable/fancy,
+/obj/structure/machinery/prop/almayer/computer/PC{
+ pixel_x = 1;
+ pixel_y = 6
+ },
+/turf/open/floor/wood/ship,
+/area/lead_hawk/ptsgt)
+"aV" = (
+/turf/open/floor/wood/ship,
+/area/lead_hawk/ptsgt)
+"aW" = (
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"aY" = (
+/obj/structure/machinery/light/double,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/squad_theta)
+"bd" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 1
+ },
+/turf/open/floor/corsat{
+ dir = 1;
+ icon_state = "green"
+ },
+/area/lead_hawk/medical)
+"bj" = (
+/obj/structure/cargo_container/wy/right,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"bn" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 4;
+ name = "ship-grade camera"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/landmark/late_join/alpha,
+/obj/effect/landmark/start/marine/pmc,
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/lead_hawk/cryo_cell)
+"bp" = (
+/turf/closed/shuttle/elevator{
+ dir = 10
+ },
+/area/lead_hawk/supply)
+"bG" = (
+/obj/structure/largecrate/random/secure,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/supply)
+"bI" = (
+/obj/structure/machinery/light/double{
+ dir = 8;
+ pixel_x = -10;
+ pixel_y = 1
+ },
+/obj/item/ammo_box/magazine/ext,
+/turf/open/floor/wood/ship,
+/area/lead_hawk/ptsgt)
+"bL" = (
+/obj/structure/machinery/landinglight/ds1/delaytwo{
+ dir = 1
+ },
+/turf/open/floor/corsat{
+ dir = 1;
+ icon_state = "white"
+ },
+/area/lead_hawk/hangar)
+"bM" = (
+/turf/open/floor/corsat{
+ icon_state = "green"
+ },
+/area/lead_hawk/medical)
+"bN" = (
+/turf/open/floor/corsat{
+ dir = 10;
+ icon_state = "brown"
+ },
+/area/lead_hawk/supply)
+"bP" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 2
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"bW" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/structure/platform_decoration{
+ dir = 8
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/hangar)
+"bX" = (
+/turf/open/floor/corsat{
+ dir = 6;
+ icon_state = "yellow"
+ },
+/area/lead_hawk/engineer)
+"cc" = (
+/turf/closed/wall/r_wall/biodome/biodome_unmeltable,
+/area/lead_hawk/cryo_cell)
+"ce" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 8;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/supply)
+"co" = (
+/obj/structure/machinery/light/spot{
+ dir = 4
+ },
+/obj/structure/machinery/cm_vending/sorted/marine_food,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/cafeteria)
+"ct" = (
+/obj/structure/surface/table/woodentable/fancy,
+/obj/item/storage/box/cups,
+/turf/open/floor/wood/ship,
+/area/lead_hawk/briefing)
+"cx" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 1
+ },
+/turf/open/floor/wood/ship,
+/area/lead_hawk/co)
+"cD" = (
+/turf/open/floor/corsat{
+ icon_state = "arrow_east"
+ },
+/area/lead_hawk/cafeteria)
+"cG" = (
+/obj/structure/bed/chair/comfy/teal{
+ dir = 4;
+ name = "Theta squad chair"
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/cafeteria)
+"cT" = (
+/turf/open/floor/corsat{
+ icon_state = "marked"
+ },
+/area/lead_hawk/squad_theta)
+"dq" = (
+/obj/structure/machinery/shower{
+ dir = 8
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/lead_hawk/cryo_cell)
+"ds" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/machinery/medical_pod/bodyscanner,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/lead_hawk/medical)
+"du" = (
+/obj/structure/surface/table/woodentable/fancy,
+/obj/item/ashtray/glass{
+ pixel_x = -6
+ },
+/turf/open/floor/carpet,
+/area/lead_hawk/briefing)
+"dx" = (
+/obj/structure/platform{
+ dir = 8;
+ layer = 3.3
+ },
+/obj/structure/platform{
+ dir = 1
+ },
+/obj/structure/platform_decoration{
+ dir = 5;
+ layer = 3.7
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/hangar)
+"dA" = (
+/turf/open/floor/corsat{
+ icon_state = "brown"
+ },
+/area/lead_hawk/supply)
+"dK" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/platform_decoration{
+ dir = 8
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/hangar)
+"dQ" = (
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 2;
+ name = "\improper Cargo Elevator Lockdown";
+ id = "pmccargo"
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/supply)
+"dS" = (
+/obj/structure/surface/table/woodentable/fancy,
+/obj/item/prop/flower_vase/bluewhiteflowers,
+/turf/open/floor/carpet,
+/area/lead_hawk/briefing)
+"dX" = (
+/obj/structure/machinery/power/smes/buildable,
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/engineer)
+"ee" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 8;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/cryo_cell)
+"ei" = (
+/turf/open/floor/wood/ship,
+/area/lead_hawk/co)
+"el" = (
+/obj/structure/surface/table/reinforced/prison,
+/obj/item/device/helmet_visor/medical/advanced,
+/turf/open/floor/corsat{
+ dir = 5;
+ icon_state = "green"
+ },
+/area/lead_hawk/medical)
+"em" = (
+/obj/structure/foamed_metal,
+/turf/open/floor/plating,
+/area/lead_hawk/squad_theta)
+"eo" = (
+/obj/structure/machinery/light/small{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/lead_hawk/cryo_cell)
+"ew" = (
+/turf/closed/wall/r_wall/biodome,
+/area/lead_hawk/hangar)
+"eJ" = (
+/obj/structure/barricade/handrail,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"eK" = (
+/obj/structure/machinery/cm_vending/clothing/medic/pmc{
+ req_access = list(202)
+ },
+/turf/open/floor/corsat{
+ dir = 1;
+ icon_state = "green"
+ },
+/area/lead_hawk/medical)
+"eM" = (
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/item/reagent_container/food/snacks/meatsteak{
+ pixel_x = -5
+ },
+/obj/item/tool/candle{
+ pixel_x = 13;
+ pixel_y = -8
+ },
+/obj/item/reagent_container/food/drinks/bottle/beer/craft/tuxedo{
+ pixel_x = 9;
+ pixel_y = 16
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/squad_omega)
+"eR" = (
+/obj/structure/platform/kutjevo{
+ dir = 1
+ },
+/turf/open/floor/corsat{
+ dir = 1;
+ icon_state = "red"
+ },
+/area/lead_hawk/hangar)
+"fh" = (
+/obj/structure/supply_drop/echo{
+ icon_state = "warning"
+ },
+/turf/open/floor/corsat{
+ icon_state = "spiralblueoffice"
+ },
+/area/lead_hawk/supply)
+"fl" = (
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/hangar)
+"fp" = (
+/obj/structure/surface/table/reinforced/prison,
+/obj/item/storage/box/pillbottles,
+/turf/open/floor/corsat{
+ icon_state = "green"
+ },
+/area/lead_hawk/medical)
+"fr" = (
+/turf/closed/shuttle/elevator,
+/area/lead_hawk/supply)
+"fz" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/cryo_cell)
+"fD" = (
+/obj/structure/prop{
+ icon = 'icons/turf/almayer.dmi';
+ icon_state = "w-y0";
+ pixel_y = -15;
+ pixel_x = 16;
+ name = "Weyland-Yutani floor logo";
+ desc = "We love the Company."
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/cryo_cell)
+"fN" = (
+/obj/structure/machinery/door/airlock/almayer/generic/glass{
+ req_access = list(100);
+ name = "\improper Overwatch"
+ },
+/turf/open/floor/wood/ship,
+/area/lead_hawk/co)
+"fO" = (
+/turf/open/floor/corsat{
+ icon_state = "marked"
+ },
+/area/lead_hawk/engineer)
+"fS" = (
+/obj/structure/ship_ammo/laser_battery,
+/turf/open/floor/corsat{
+ icon_state = "cargo"
+ },
+/area/lead_hawk/hangar)
+"gc" = (
+/obj/structure/platform{
+ dir = 8;
+ layer = 3.3
+ },
+/obj/structure/platform{
+ dir = 1
+ },
+/obj/structure/platform_decoration{
+ dir = 9;
+ layer = 3.7
+ },
+/obj/structure/platform{
+ dir = 4;
+ layer = 3.3
+ },
+/obj/structure/platform_decoration{
+ dir = 5;
+ layer = 3.7
+ },
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/hangar)
+"gl" = (
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/pmc,
+/turf/open/floor/wood/ship,
+/area/lead_hawk/ptsgt)
+"gs" = (
+/obj/structure/machinery/cm_vending/sorted/marine_food,
+/turf/open/floor/corsat{
+ icon_state = "squares"
+ },
+/area/lead_hawk/cafeteria)
+"gJ" = (
+/obj/structure/barricade/handrail{
+ dir = 4
+ },
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 8
+ },
+/turf/open/floor/corsat{
+ dir = 8;
+ icon_state = "white"
+ },
+/area/lead_hawk/hangar)
+"gO" = (
+/obj/structure/closet/secure_closet{
+ name = "heavy weapons specialist locker";
+ req_access_txt = "209;217"
+ },
+/obj/item/weapon/gun/smartgun/dirty,
+/obj/item/ammo_magazine/smartgun/dirty,
+/obj/item/ammo_magazine/smartgun/dirty,
+/obj/item/ammo_magazine/smartgun/dirty,
+/obj/item/ammo_magazine/smartgun/dirty,
+/obj/item/ammo_magazine/smartgun/dirty,
+/obj/item/smartgun_battery,
+/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc,
+/obj/item/clothing/head/helmet/marine/veteran/pmc/gunner,
+/turf/open/floor/corsat{
+ icon_state = "plate"
+ },
+/area/lead_hawk/squad_omega)
+"gR" = (
+/turf/open/space/basic,
+/area/space)
+"hb" = (
+/obj/structure/machinery/cryopod{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
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+ },
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+ req_access_txt = "208;211"
+ },
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+/obj/item/clothing/mask/gas/pmc,
+/obj/item/clothing/under/marine/veteran/pmc/leader,
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+ },
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+ },
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+ pixel_x = 5;
+ pixel_y = 8
+ },
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+ pixel_x = 5;
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+ },
+/obj/item/prop/helmetgarb/prescription_bottle{
+ desc = "A bottle of go-pills- for when cryosleep treats you a bit rougher than usual. Bad for you in the long-run, but...";
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+ pixel_y = 1
+ },
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+ pixel_y = 2
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+ },
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+ },
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+ },
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+ },
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+ pixel_y = 20;
+ pixel_x = 3
+ },
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+ },
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+ pixel_y = 1
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+ },
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+ },
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+ },
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+ },
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+ pixel_y = 16;
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+ },
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+ pixel_y = 19;
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+ },
+/obj/structure/machinery/light/spot,
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+ },
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+ },
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diff --git a/maps/shuttles/dropship_pmc.dmm b/maps/shuttles/dropship_pmc.dmm
new file mode 100644
index 00000000000..378fad7c333
--- /dev/null
+++ b/maps/shuttles/dropship_pmc.dmm
@@ -0,0 +1,759 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ax" = (
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_pmc"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 2
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"bw" = (
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"bM" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/outer_right_weapons,
+/turf/template_noop,
+/area/shuttle/pmc)
+"bO" = (
+/turf/closed/shuttle/pmc{
+ icon_state = "30"
+ },
+/area/shuttle/pmc)
+"dw" = (
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"eV" = (
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "w-y2"
+ },
+/area/shuttle/pmc)
+"eX" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_right_cap{
+ name = "\improper Orphan Stomper"
+ },
+/turf/template_noop,
+/area/shuttle/pmc)
+"fQ" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/middle_left_wing,
+/turf/template_noop,
+/area/shuttle/pmc)
+"gg" = (
+/obj/effect/attach_point/fuel/midway{
+ pixel_x = -32;
+ ship_tag = "dropship_pmc"
+ },
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "33"
+ },
+/area/shuttle/pmc)
+"go" = (
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "w-y0"
+ },
+/area/shuttle/pmc)
+"gG" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "86"
+ },
+/area/shuttle/pmc)
+"gX" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_left_cap{
+ name = "\improper Orphan Stomper"
+ },
+/turf/template_noop,
+/area/shuttle/pmc)
+"hn" = (
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"hT" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/left_inner_bottom_wing,
+/turf/template_noop,
+/area/shuttle/pmc)
+"im" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/right_inner_wing_connector,
+/turf/template_noop,
+/area/shuttle/pmc)
+"jt" = (
+/obj/structure/blocker/forcefield/multitile_vehicles,
+/obj/structure/machinery/door/airlock/hatch/cockpit/pmc,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"jA" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "27"
+ },
+/area/shuttle/pmc)
+"kB" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"kH" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/nose_top_right,
+/turf/template_noop,
+/area/shuttle/pmc)
+"kN" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "34"
+ },
+/area/shuttle/pmc)
+"la" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
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+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"lJ" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/cameras/dropship/midway{
+ name = "\improper 'Orphan Stomper' camera controls";
+ network = list("Orphan Stomper","Laser Targets")
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"lK" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/nose_center{
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+ },
+/obj/effect/attach_point/electronics/midway{
+ ship_tag = "dropship_pmc"
+ },
+/turf/template_noop,
+/area/shuttle/pmc)
+"lX" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "22"
+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc{
+ icon_state = "24"
+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc{
+ icon_state = "70"
+ },
+/area/shuttle/pmc)
+"po" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "26"
+ },
+/area/shuttle/pmc)
+"pp" = (
+/obj/structure/shuttle/part/dropshippmc/inner_left_corner,
+/obj/structure/platform{
+ dir = 4;
+ layer = 2.7
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"qm" = (
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+ pixel_x = -14
+ },
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"rd" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "32"
+ },
+/area/shuttle/pmc)
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+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
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+/area/shuttle/pmc)
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+/area/shuttle/pmc)
+"tv" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/pmc{
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+ dir = 1
+ },
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+/area/shuttle/pmc)
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+/area/shuttle/pmc)
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+ },
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+/area/shuttle/pmc)
+"uT" = (
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
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+ },
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
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+ layer = 2.7
+ },
+/turf/open/shuttle/vehicle/med,
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+"wR" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/lower_right_wing,
+/obj/effect/attach_point/weapon/midway/right_wing{
+ ship_tag = "dropship_pmc"
+ },
+/turf/template_noop,
+/area/shuttle/pmc)
+"xz" = (
+/turf/closed/shuttle/pmc{
+ icon_state = "89"
+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc{
+ icon_state = "72"
+ },
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+/area/shuttle/pmc)
+"zk" = (
+/turf/closed/shuttle/pmc{
+ icon_state = "51"
+ },
+/area/shuttle/pmc)
+"zu" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/shuttle/dropship/flight,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc{
+ icon_state = "25"
+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc{
+ icon_state = "84"
+ },
+/area/shuttle/pmc)
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+/obj/structure/shuttle/part/dropshippmc/transparent/upper_right_wing,
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+/turf/template_noop,
+/area/shuttle/pmc)
+"AU" = (
+/turf/closed/shuttle/pmc{
+ icon_state = "31"
+ },
+/area/shuttle/pmc)
+"Bl" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "85"
+ },
+/area/shuttle/pmc)
+"Bq" = (
+/obj/structure/shuttle/part/dropshippmc/transparent/lower_left_wing,
+/obj/effect/attach_point/weapon/midway/left_wing{
+ ship_tag = "dropship_pmc"
+ },
+/turf/template_noop,
+/area/shuttle/pmc)
+"Bv" = (
+/turf/closed/shuttle/pmc/transparent{
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+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "29"
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+/area/shuttle/pmc)
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+ },
+/area/shuttle/pmc)
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+/turf/closed/shuttle/pmc/transparent{
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+ },
+/area/shuttle/pmc)
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+/turf/template_noop,
+/area/shuttle/pmc)
+"EB" = (
+/turf/closed/shuttle/pmc{
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+/turf/template_noop,
+/area/shuttle/pmc)
+"GL" = (
+/obj/structure/phone_base/rotary{
+ name = "Midway Telephone";
+ phone_category = "Dropship";
+ phone_id = "Orphan Stomper";
+ pixel_x = 11;
+ pixel_y = 16
+ },
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/dropship_weapons/midway{
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+ name = "\improper 'Orphan Stomper' weapons controls"
+ },
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+/area/shuttle/pmc)
+"HW" = (
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+ icon_state = "50"
+ },
+/area/shuttle/pmc)
+"Iv" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/pmc{
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+ dir = 1
+ },
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+/area/shuttle/pmc)
+"Ji" = (
+/turf/open/floor/almayer{
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+ icon_state = "w-y1"
+ },
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+/area/shuttle/pmc)
+"Ki" = (
+/obj/structure/extinguisher_cabinet/lifeboat{
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+ },
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+ },
+/area/shuttle/pmc)
+"KE" = (
+/turf/closed/shuttle/pmc/transparent{
+ icon_state = "39"
+ },
+/area/shuttle/pmc)
+"KT" = (
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_pmc"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ layer = 2.5;
+ pixel_x = -2
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"Lv" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
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+ pixel_y = -16;
+ network = list("Golden Arrow","Orphan Stomper")
+ },
+/obj/structure/machinery/light{
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+ pixel_x = 14
+ },
+/turf/open/shuttle/vehicle/med,
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+/obj/structure/stairs/perspective,
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"Op" = (
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+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
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+ },
+/area/shuttle/pmc)
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+/area/shuttle/pmc)
+"OW" = (
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_pmc"
+ },
+/obj/docking_port/mobile/marine_dropship/pmc,
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/shuttle/vehicle/med,
+/area/shuttle/pmc)
+"Qz" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
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+ network = list("Golden Arrow","Orphan Stomper")
+ },
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
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+/area/shuttle/pmc)
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+ },
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+ },
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+/obj/structure/shuttle/part/dropshippmc/transparent/nose_center{
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+ },
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+"TN" = (
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+/obj/structure/machinery/door_control{
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+ name = "Dropship Lockdown";
+ normaldoorcontrol = 3;
+ pixel_y = -23;
+ req_one_access_txt = "3;22"
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+"Vw" = (
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+ },
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+ },
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+ },
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+"YP" = (
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+ },
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+"ZN" = (
+/turf/closed/shuttle/pmc{
+ icon_state = "63"
+ },
+/area/shuttle/pmc)
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+(1,1,1) = {"
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+TN
+TN
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+fQ
+Bq
+TN
+TN
+TN
+gX
+kN
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+"}
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+"}
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+HW
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+"}
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+Ud
+vY
+zk
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+"}
+(8,1,1) = {"
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+"}
+(9,1,1) = {"
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+jA
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+"}