diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index da2ae7b318..dcfb61f713 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -5,7 +5,7 @@ desc = "An automated gear rack hooked up to a colossal storage of various medical and engineering supplies. Can be accessed only by synthetic units." icon_state = "gear" req_access = list(ACCESS_MARINE_SYNTH) - vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) //PVE_adjustment, matching upstream, should mean other faction synths can use it now too + vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) listed_products = list( list("ENGINEER SUPPLIES", 0, null, null, null), @@ -21,7 +21,7 @@ list("Plastic Explosive", 3, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR), list("ES-11 Mobile Fuel Canister", 4, /obj/item/tool/weldpack/minitank, null, VENDOR_ITEM_REGULAR), list("Engineer Kit", 1, /obj/item/storage/toolkit/empty, null, VENDOR_ITEM_REGULAR), - list("Tactical Prybar", 5, /obj/item/tool/crowbar/tactical, null, VENDOR_ITEM_REGULAR), //PVE_addition, added in upstream, keeping inline with it for the moment + list("Tactical Prybar", 5, /obj/item/tool/crowbar/tactical, null, VENDOR_ITEM_REGULAR), list("FIRSTAID KITS", 0, null, null, null), list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR), @@ -34,14 +34,14 @@ list("MEDICAL SUPPLIES", 0, null, null, null), list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR), list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR), - list("Medevac Bed", 6, /obj/item/roller/medevac, null, VENDOR_ITEM_REGULAR), +// list("Medevac Bed", 6, /obj/item/roller/medevac, null, VENDOR_ITEM_REGULAR), //PVE_removal, never seen the medevac system in use during my entire playtime here, about as useful as the intel system stuff list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR), list("Roller Bed", 4, /obj/item/roller, null, VENDOR_ITEM_REGULAR), // list("Stasis Bag", 6, /obj/item/bodybag/cryobag, null, VENDOR_ITEM_REGULAR), //PVE_removal, keeping it in-line with what corpsman gets and what wey-med offers list("MS-11 Smart Refill Tank", 6, /obj/item/reagent_container/glass/minitank, null, VENDOR_ITEM_REGULAR), -// list("Blood", 5, /obj/item/reagent_container/blood/OMinus, null, VENDOR_ITEM_REGULAR), //PVE_removal? Gonna be added from upstream merge, not needed with how few medically-trained crew are about -// list("Surgical Bed", 10, /obj/structure/bed/portable_surgery, null, VENDOR_ITEM_REGULAR), //PVE_removal? Gonna be added from upstream merge, already get one, rarely if not never more than one synth spawned -// list("Surgical Kit", 30, /obj/item/storage/surgical_tray, null, VENDOR_ITEM_REGULAR), //PVE_removal? Gonna be added from upstream merge, already get one, rarely if not never more than one synth spawned +// list("Blood", 5, /obj/item/reagent_container/blood/OMinus, null, VENDOR_ITEM_REGULAR), //PVE_removal, not needed with how few medically-trained crew are about +// list("Surgical Bed", 10, /obj/structure/bed/portable_surgery, null, VENDOR_ITEM_REGULAR), //PVE_removal, already get one, rarely if not never more than one synth spawned +// list("Surgical Kit", 30, /obj/item/storage/surgical_tray, null, VENDOR_ITEM_REGULAR), //PVE_removal, already get one, rarely if not never more than one synth spawned list("Pillbottle (Bicaridine)", 5, /obj/item/storage/pill_bottle/bicaridine, null, VENDOR_ITEM_RECOMMENDED), list("Pillbottle (Dexalin)", 5, /obj/item/storage/pill_bottle/dexalin, null, VENDOR_ITEM_REGULAR), @@ -94,8 +94,16 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( list("Portable Dialysis Machine", 0, /obj/item/tool/portadialysis, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_REGULAR), //PVE_addition list("Telescopic Baton", 0, /obj/item/weapon/telebaton, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_REGULAR), //PVE_addition + list("RESTRICTED MEDICATION (CHOOSE 1)", 0, null, null, null), //PVE_tweak, not gonna give them access to the chem-vendor, instead they can pick ONE bottle of fancy meds. Discussion with corpsman hoped for, ideally they grab a med-type the medic hasn't picked. + list("Pill Bottle (Imidazoline-Alkysine)", 0, /obj/item/storage/pill_bottle/imialk, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("Pill Bottle (Meralyne-Bicardine)", 0, /obj/item/storage/pill_bottle/merabica, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("Pill Bottle (Kelotane-Dermaline)", 0, /obj/item/storage/pill_bottle/keloderm, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("Pill Bottle (Nitrogen-Water)", 0, /obj/item/storage/pill_bottle/nitrogenwater, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("Pill Bottle (Dexalin+)", 0, /obj/item/storage/pill_bottle/dexalinplus, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("Pill Bottle (Iron)", 0, /obj/item/storage/pill_bottle/iron, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), //PVE_addition + list("RADIO (TAKE ALL)", 0, null, null, null), - list("Headset", 0, /obj/item/device/radio/headset/almayer/mcom/synth, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), //PVE_adjustment, matching upstream. + list("Headset", 0, /obj/item/device/radio/headset/almayer/mcom/synth, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("UNIFORM (CHOOSE 1)", 0, null, null, null), list("Uniform, Outdated Synth", 0, /obj/item/clothing/under/rank/synthetic/old, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR), @@ -147,6 +155,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( // list("Smartpack, Black", 0, /obj/item/storage/backpack/marine/smartpack/black, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_removal list("Logistics IMP Backpack", 0, /obj/item/storage/backpack/marine/satchel/big, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), list("Tactical IMP Rucksack", 0, /obj/item/storage/backpack/marine/marsoc, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_addition, alternative to the logi backpack, same capacity just has a darker sprite + list("Expedition Chestrig", 0, /obj/item/storage/backpack/marine/satchel/intel/chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), list("BELT (CHOOSE 1)", 0, null, null, null), list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -170,6 +179,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( list("Pressurized Reagent Canister Pouch (Bicaridine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/bicaridine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Pressurized Reagent Canister Pouch (Kelotane)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/kelotane, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), // list("Pressurized Reagent Canister Pouch (Revival Mix)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), //PVE_removal, we can't rez so revival mix is a pointless thing to offer +// list("Pressurized Reagent Canister Pouch (Revival Mix - Peridaxon)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival_peri, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), //PVE_removal, we can't rez so revival mix is a pointless thing to offer list("Pressurized Reagent Canister Pouch (Tricordrazine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/tricordrazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), // list("Pressurized Reagent Canister Pouch (EMPTY)", 0, /obj/item/storage/pouch/pressurized_reagent_canister, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), //PVE_removal, no big reagent tanks to fill this from, no point offering it list("Tools Pouch (Full)", 0, /obj/item/storage/pouch/tools/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), @@ -183,7 +193,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( name = "\improper ColMarTech Synthetic Equipment Rack" desc = "An automated rack hooked up to a colossal storage of various equipment. Can be accessed only by synthetic units." req_access = list(ACCESS_MARINE_SYNTH) - vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) //PVE_adjustment, matching upstream, should mean other faction synths can use it now too + vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) /obj/structure/machinery/cm_vending/clothing/synth/get_listed_products(mob/user) return GLOB.cm_vending_clothing_synth @@ -196,6 +206,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Medical Scrubs, Light Blue", 12, /obj/item/clothing/under/rank/medical/lightblue, null, VENDOR_ITEM_REGULAR), list("Medical Scrubs, Green", 12, /obj/item/clothing/under/rank/medical/green, null, VENDOR_ITEM_REGULAR), list("Medical Scrubs, Purple", 12, /obj/item/clothing/under/rank/medical/purple, null, VENDOR_ITEM_REGULAR), + list("Medical Scrubs, Olive", 12, /obj/item/clothing/under/rank/medical/olive, null, VENDOR_ITEM_REGULAR), + list("Medical Scrubs, Grey", 12, /obj/item/clothing/under/rank/medical/grey, null, VENDOR_ITEM_REGULAR), list("Medical Scrubs, White", 12, /obj/item/clothing/under/rank/medical, null, VENDOR_ITEM_REGULAR), list("USCM Service Uniform", 12, /obj/item/clothing/under/marine/officer/bridge, null, VENDOR_ITEM_REGULAR), list("USCM Flightsuit", 12, /obj/item/clothing/under/rank/synthetic/flight, null, VENDOR_ITEM_REGULAR), @@ -219,9 +231,9 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Blue Utilities and Brown Jeans", 12, /obj/item/clothing/under/rank/synthetic/utility/blue, null, VENDOR_ITEM_REGULAR), list("Steward Clothes", 12, /obj/item/clothing/under/colonist/wy_joliet_shopsteward, null, VENDOR_ITEM_REGULAR), list("Red Dress Skirt", 12, /obj/item/clothing/under/blackskirt, null, VENDOR_ITEM_REGULAR), - list("Blue Suit Pants", 12, /obj/item/clothing/under/liaison_suit/blue, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Brown Suit Pants", 12, /obj/item/clothing/under/liaison_suit/brown, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("White Suit Pants", 12, /obj/item/clothing/under/liaison_suit/corporate_formal, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream + list("Blue Suit Pants", 12, /obj/item/clothing/under/liaison_suit/blue, null, VENDOR_ITEM_REGULAR), + list("Brown Suit Pants", 12, /obj/item/clothing/under/liaison_suit/brown, null, VENDOR_ITEM_REGULAR), + list("White Suit Pants", 12, /obj/item/clothing/under/liaison_suit/corporate_formal, null, VENDOR_ITEM_REGULAR), list("Working Joe Uniform", 36, /obj/item/clothing/under/rank/synthetic/joe, null, VENDOR_ITEM_REGULAR), list("GLASSES", 0, null, null, null), @@ -264,6 +276,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Req Cap", 12, /obj/item/clothing/head/cmcap/req, null, VENDOR_ITEM_REGULAR), list("Officer Cap", 12, /obj/item/clothing/head/cmcap/bridge, null, VENDOR_ITEM_REGULAR), list("Bio Hood", 12, /obj/item/clothing/head/bio_hood/synth, null, VENDOR_ITEM_REGULAR), + list("Fedora", 12, /obj/item/clothing/head/fedora, null, VENDOR_ITEM_REGULAR), list("HELMET", 0, null, null, null), list("Marine Helmet (Mission-Specific Camo)", 12, /obj/item/clothing/head/helmet/marine, null, VENDOR_ITEM_REGULAR), @@ -274,12 +287,19 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Technician Helmet", 12, /obj/item/clothing/head/helmet/marine/tech, null, VENDOR_ITEM_REGULAR), list("Crewman Helmet", 12, /obj/item/clothing/head/helmet/marine/tech/tanker, null, VENDOR_ITEM_REGULAR), //PVE_addition list("Corpsman Helmet", 12, /obj/item/clothing/head/helmet/marine/medic, null, VENDOR_ITEM_REGULAR), + list("White Corpsman Helmet", 12, /obj/item/clothing/head/helmet/marine/medic/white, null, VENDOR_ITEM_REGULAR), list("Pilot Helmet", 12, /obj/item/clothing/head/helmet/marine/pilot, null, VENDOR_ITEM_REGULAR), //PVE_addition list("Attachable Helmet Shield", 12, /obj/item/prop/helmetgarb/riot_shield, null, VENDOR_ITEM_REGULAR), - list("MASK", 0, null, null, null), //PVE_Addition, all of this category is just keeping in-line with upstream. Apart from balaclavas, fuck them + list("MASK", 0, null, null, null), list("Surgical Mask", 12, /obj/item/clothing/mask/surgical, null, VENDOR_ITEM_REGULAR), list("Rebreather", 12, /obj/item/clothing/mask/rebreather, null, VENDOR_ITEM_REGULAR), +// list("Skull Balaclava, Blue", 12, /obj/item/clothing/mask/rebreather/skull, null, VENDOR_ITEM_REGULAR), //PVE_removal, sorry I'm biased against balaclavas +// list("Skull balaclava, Black", 12, /obj/item/clothing/mask/rebreather/skull/black, null, VENDOR_ITEM_REGULAR), //PVE_removal +// list("Balaclava", 12, /obj/item/clothing/mask/rebreather/scarf, null, VENDOR_ITEM_REGULAR), //PVE_removal +// list("Balaclava (Green)", 12, /obj/item/clothing/mask/rebreather/scarf/green, null, VENDOR_ITEM_REGULAR), //PVE_removal +// list("Balaclava (Tan)", 12, /obj/item/clothing/mask/rebreather/scarf/tan, null, VENDOR_ITEM_REGULAR), //PVE_removal +// list("Balaclava (Grey)", 12, /obj/item/clothing/mask/rebreather/scarf/gray, null, VENDOR_ITEM_REGULAR), //PVE_removal list("Wrap (Grey)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask, null, VENDOR_ITEM_REGULAR), list("Wrap (Red)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask/red, null, VENDOR_ITEM_REGULAR), list("Wrap (Green)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, null, VENDOR_ITEM_REGULAR), @@ -315,12 +335,12 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Labcoat, Researcher", 12, /obj/item/clothing/suit/storage/labcoat/researcher, null, VENDOR_ITEM_REGULAR), list("Quartermaster Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR), list("Bio Suit", 12, /obj/item/clothing/suit/storage/synthbio, null, VENDOR_ITEM_REGULAR), - list("Black Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/black, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Brown Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/brown, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Blue Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/blue, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Brown Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Tan Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/tan, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream - list("Grey Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/grey, null, VENDOR_ITEM_REGULAR), //PVE_addition, matching upstream + list("Black Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/black, null, VENDOR_ITEM_REGULAR), + list("Brown Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/brown, null, VENDOR_ITEM_REGULAR), + list("Blue Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/blue, null, VENDOR_ITEM_REGULAR), + list("Brown Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest, null, VENDOR_ITEM_REGULAR), + list("Tan Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/tan, null, VENDOR_ITEM_REGULAR), + list("Grey Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/grey, null, VENDOR_ITEM_REGULAR), list("USCM Poncho (Mission-Specific Camo)", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR), list("USCM Poncho (Green)", 12, /obj/item/clothing/accessory/poncho/green, null, VENDOR_ITEM_REGULAR), list("USCM Poncho (Brown)", 12, /obj/item/clothing/accessory/poncho/brown, null, VENDOR_ITEM_REGULAR), @@ -343,17 +363,17 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("OTHER", 0, null, null, null), list("Red Armband", 6, /obj/item/clothing/accessory/armband, null, VENDOR_ITEM_REGULAR), - list("Purple Armband", 6, /obj/item/clothing/accessory/armband/science, null, VENDOR_ITEM_REGULAR), //PVE_addition, all additions here are just matching upstream + list("Purple Armband", 6, /obj/item/clothing/accessory/armband/science, null, VENDOR_ITEM_REGULAR), list("Yellow Armband", 6, /obj/item/clothing/accessory/armband/engine, null, VENDOR_ITEM_REGULAR), list("Green Armband", 6, /obj/item/clothing/accessory/armband/medgreen, null, VENDOR_ITEM_REGULAR), - list("Blue Tie", 6, /obj/item/clothing/accessory/blue, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Red Tie", 6, /obj/item/clothing/accessory/red, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Green Tie", 6, /obj/item/clothing/accessory/green, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Black Tie", 6, /obj/item/clothing/accessory/black, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Gold Tie", 6, /obj/item/clothing/accessory/gold, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Purple Tie", 6, /obj/item/clothing/accessory/purple, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Stethoscope", 6, /obj/item/clothing/accessory/stethoscope, null, VENDOR_ITEM_REGULAR), //PVE_addition - list("Dress Gloves", 6, /obj/item/clothing/gloves/marine/dress, null, VENDOR_ITEM_REGULAR), //PVE_addition + list("Blue Tie", 6, /obj/item/clothing/accessory/blue, null, VENDOR_ITEM_REGULAR), + list("Red Tie", 6, /obj/item/clothing/accessory/red, null, VENDOR_ITEM_REGULAR), + list("Green Tie", 6, /obj/item/clothing/accessory/green, null, VENDOR_ITEM_REGULAR), + list("Black Tie", 6, /obj/item/clothing/accessory/black, null, VENDOR_ITEM_REGULAR), + list("Gold Tie", 6, /obj/item/clothing/accessory/gold, null, VENDOR_ITEM_REGULAR), + list("Purple Tie", 6, /obj/item/clothing/accessory/purple, null, VENDOR_ITEM_REGULAR), + list("Stethoscope", 6, /obj/item/clothing/accessory/stethoscope, null, VENDOR_ITEM_REGULAR), + list("Dress Gloves", 6, /obj/item/clothing/gloves/marine/dress, null, VENDOR_ITEM_REGULAR), )) @@ -365,7 +385,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( use_snowflake_points = TRUE vendor_theme = VENDOR_THEME_COMPANY req_access = list(ACCESS_MARINE_SYNTH) - vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_WORKING_JOE, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) //PVE_adjustment, making in-line with upstream + vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_WORKING_JOE, JOB_UPP_SUPPORT_SYNTH, JOB_CMB_SYN, JOB_PMC_SYNTH) vend_delay = 1 SECONDS @@ -412,5 +432,5 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( /obj/item/weapon/gun/smg/nailgun/compact, /obj/item/ammo_magazine/smg/nailgun, /obj/item/ammo_magazine/smg/nailgun, - /obj/item/ammo_magazine/smg/nailgun, //PVE_Adjustment, no way of restocking these, so they can get an extra magazine as a treat + /obj/item/storage/belt/gun/m4a3/nailgun, )