diff --git a/code/game/objects/structures/landing_signs.dm b/code/game/objects/structures/landing_signs.dm index f92148e344..6de0e80d59 100644 --- a/code/game/objects/structures/landing_signs.dm +++ b/code/game/objects/structures/landing_signs.dm @@ -60,3 +60,9 @@ name = "Chigusa Shipyard Sign" desc = "A large sign that reads 'Chigusa Shipyard - Subsidary of Weyland-Yutani Corporation'. Acid burns checker the sign like buckshot." icon_state = "laz_sign" //TODO make unique icon. + +/obj/structure/lz_sign/Ravdonika + name = "Ravdonika Archaeo Sign" + desc = "A large sign reading 'Ravdonika Archaeo' in Romanized characters." + icon = 'icons/obj/structures/props/landing_signs.dmi' + icon_state = "ravdonika_sign" diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index 75adc7fd43..fc223b72ef 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -700,7 +700,7 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls/tan(new_human), WEAR_JACKET) if(3) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls/red(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/boilersuit/white(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/joe(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_JACKET) diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm index 7fe81a16f5..964bd473a4 100644 --- a/code/modules/gear_presets/upp.dm +++ b/code/modules/gear_presets/upp.dm @@ -879,9 +879,6 @@ if(2) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE) - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_L_STORE) - /datum/equipment_preset/upp/doctor name = "UPP Civilian Doctor" @@ -936,9 +933,6 @@ if(2) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup/brown(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE) - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_L_STORE) - /datum/equipment_preset/upp/admin name = "UPP Civilian Administrator" flags = EQUIPMENT_PRESET_EXTRA @@ -1076,7 +1070,7 @@ assignment = "Inmate" paygrades = list(PAY_SHORT_CIV = JOB_PLAYTIME_TIER_0) skills = /datum/skills/civilian - access = null + access = list(null) idtype = /obj/item/card/id/lanyard /datum/equipment_preset/upp/prisoner/load_gear(mob/living/carbon/human/new_human) diff --git a/icons/obj/structures/props/landing_signs.dmi b/icons/obj/structures/props/landing_signs.dmi index 95d538c73a..3d75b05f5d 100644 Binary files a/icons/obj/structures/props/landing_signs.dmi and b/icons/obj/structures/props/landing_signs.dmi differ