diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 1b66ba7f57..1a75429b86 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -1437,7 +1437,7 @@ and you're good to go. if(bullets_fired == 1) //First shot gives the PB message. user.visible_message(SPAN_DANGER("[user] fires [src] point blank at [attacked_mob]!"), SPAN_WARNING("You fire [src] point blank at [attacked_mob]!"), null, null, CHAT_TYPE_WEAPON_USE) - next_move += 4 + user.next_move += 4 user.track_shot(initial(name)) apply_bullet_effects(projectile_to_fire, user, bullets_fired, dual_wield) //We add any damage effects that we need.