diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm
index 68a9d810b5..08663c1455 100644
--- a/code/__DEFINES/job.dm
+++ b/code/__DEFINES/job.dm
@@ -222,9 +222,9 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
//-------- WY Goons --------//
#define JOB_WY_SEC "W-Y Corporate Security"
#define JOB_WY_SEC_LEAD "W-Y Corporate Security Lead"
-#define JOB_WY_GOON_RESEARCHER "W-Y Research Consultant"
+#define JOB_WY_SEC_RESEARCHER "W-Y Research Consultant"
-#define JOB_WY_GOON_LIST list(JOB_WY_GOON, JOB_WY_GOON_LEAD)
+#define JOB_WY_SEC_LIST list(JOB_WY_SEC, JOB_WY_SEC_LEAD)
//---- Contractors ----//
#define JOB_CONTRACTOR "VAIPO Mercenary"
@@ -398,4 +398,4 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
///For denying certain traits being applied to people. ie. bad leg
///'Grunt' lists are for people who wouldn't logically get the bad leg trait, ie. UPP marine counterparts.
-#define JOB_ERT_GRUNT_LIST list(DUTCH_JOB_LIST, RIOT_JOB_LIST, PROVOST_JOB_LIST, CMB_GRUNT_LIST, CLF_JOB_LIST, UPP_JOB_GRUNT_LIST, UPP_COMMANDO_JOB_LIST, CONTRACTOR_JOB_LIST, JOB_WY_GOON_LIST, JOB_PMC_GRUNT_LIST)
+#define JOB_ERT_GRUNT_LIST list(DUTCH_JOB_LIST, RIOT_JOB_LIST, PROVOST_JOB_LIST, CMB_GRUNT_LIST, CLF_JOB_LIST, UPP_JOB_GRUNT_LIST, UPP_COMMANDO_JOB_LIST, CONTRACTOR_JOB_LIST, JOB_WY_SEC_LIST, JOB_PMC_GRUNT_LIST)
diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm
index 14911faf85..8fa35aa531 100644
--- a/code/modules/cm_marines/marines_consoles.dm
+++ b/code/modules/cm_marines/marines_consoles.dm
@@ -995,8 +995,8 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor)
JOB_PMC_ENGINEER = 225,
JOB_PMC_STANDARD = 226,
JOB_PMC_DOCTOR = 227,
- JOB_WY_GOON_LEAD = 228,
- JOB_WY_GOON = 229,
+ JOB_WY_SEC_LEAD = 228,
+ JOB_WY_SEC = 229,
// Appear at bottom of squad list
JOB_MARINE_RAIDER_SL = 130,
@@ -1040,13 +1040,13 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor)
JOB_EXECUTIVE = 23,
JOB_JUNIOR_EXECUTIVE = 24,
// 30-39: Security
- JOB_WY_GOON_LEAD = 30,
- JOB_WY_GOON = 31,
+ JOB_WY_SEC_LEAD = 30,
+ JOB_WY_SEC = 31,
// 40-49: MedSci
JOB_PMC_SYNTH = 40,
JOB_PMC_XENO_HANDLER = 41,
JOB_PMC_DOCTOR = 42,
- JOB_WY_GOON_RESEARCHER = 43,
+ JOB_WY_SEC_RESEARCHER = 43,
// 50-59: Engineering & Vehicle Crew
JOB_PMC_CREWMAN = 51,
JOB_PMC_ENGINEER = 52,
diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm
index 7716678207..6e097e7dac 100644
--- a/code/modules/gear_presets/corpses.dm
+++ b/code/modules/gear_presets/corpses.dm
@@ -53,72 +53,6 @@
add_survivor_weapon_pistol(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
-//*****************************************************************************************************/
-
-/datum/equipment_preset/corpse/realpirate
- name = "Corpse - Pirate"
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- ACCESS_ILLEGAL_PIRATE,
- )
-
-/datum/equipment_preset/corpse/realpirate/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- else
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(new_human), WEAR_HEAD)
-
-//*****************************************************************************************************/
-
-/datum/equipment_preset/corpse/realpirate/ranged
- name = "Corpse - Pirate Gunner"
-
-/datum/equipment_preset/corpse/realpirate/ranged/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/pirate(new_human), WEAR_HEAD)
- . = ..()
-
-//*****************************************************************************************************/
-
-/datum/equipment_preset/corpse/russian
- name = "Corpse - Russian"
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- )
-
-/datum/equipment_preset/corpse/russian
-
-/datum/equipment_preset/corpse/russian/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/veteran/soviet_uniform_01(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- if(prob(25))
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bearpelt(new_human), WEAR_HEAD)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
-
//*****************************************************************************************************/
// Civilians
@@ -140,24 +74,6 @@
//*****************************************************************************************************/
-/datum/equipment_preset/corpse/chef
- name = "Corpse - Chef"
- assignment = "Chef"
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/corpse/chef/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/chef(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- else
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef/classic(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack(new_human), WEAR_BACK)
-
-//*****************************************************************************************************/
-
/datum/equipment_preset/corpse/doctor
name = "Corpse - Doctor"
assignment = "Medical Doctor"
@@ -798,8 +714,8 @@
/datum/equipment_preset/corpse/pmc/goon
name = "Corpse - Weyland-Yutani Corporate (Goon)"
languages = list(LANGUAGE_ENGLISH)
- assignment = JOB_WY_GOON
- rank = JOB_WY_GOON
+ assignment = JOB_WY_SEC
+ rank = JOB_WY_SEC
paygrade = "WEY-GOON"
skills = /datum/skills/MP
@@ -820,8 +736,8 @@
/datum/equipment_preset/corpse/pmc/goon/lead
name = "Corpse - Weyland-Yutani Corporate Security Lead (Goon Lead)"
flags = EQUIPMENT_PRESET_EXTRA
- assignment = JOB_WY_GOON_LEAD
- rank = JOB_WY_GOON_LEAD
+ assignment = JOB_WY_SEC_LEAD
+ rank = JOB_WY_SEC_LEAD
paygrade = "WEY-GOON-L"
/datum/equipment_preset/corpse/pmc/goon/lead/load_gear(mob/living/carbon/human/new_human)
@@ -868,39 +784,6 @@
name = "Corpse - Burst Freelancer Mercenary"
xenovictim = TRUE
-// Fun Faction Corpse
-
-// Dutch Dozen
-
-/datum/equipment_preset/corpse/dutchrifle
- name = "Corpse - Dutch Dozen Rifleman"
- assignment = "Dutch Dozen Rifleman"
- idtype = /obj/item/card/id/silver
- faction = FACTION_DUTCH
- xenovictim = FALSE
-
-/datum/equipment_preset/corpse/dutchrifle/New()
- . = ..()
- access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL)
-
-/datum/equipment_preset/corpse/dutchrifle/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/dutch(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/dutch(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/dutch(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/dutch(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular/response(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle/knife(new_human), WEAR_FEET)
- spawn_merc_helmet(new_human)
-
-/datum/equipment_preset/corpse/dutchrifle/burst
- name = "Corpse - Burst Dutch Dozen Rifleman"
- xenovictim = TRUE
-
// Pizza Planet
/datum/equipment_preset/corpse/pizza
@@ -940,80 +823,3 @@
name = "Corpse - Burst Pizza Deliverer"
xenovictim = TRUE
-// Gladiator
-
-/datum/equipment_preset/corpse/gladiator
- name = "Corpse - Gladiator"
- assignment = "Gladiator"
- idtype = /obj/item/card/id/dogtag
- faction = FACTION_GLADIATOR
- xenovictim = FALSE
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- ACCESS_MARINE_MAINT,
- )
-
-/datum/equipment_preset/corpse/gladiator/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/chainshirt/hunter, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/gladiator, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/shield/riot, WEAR_R_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/sword, WEAR_L_HAND)
-
- var/obj/item/lantern = new /obj/item/device/flashlight/lantern(new_human)
- lantern.name = "Beacon of Holy Light"
-
-/datum/equipment_preset/corpse/gladiator/burst
- name = "Corpse - Burst Gladiator"
- xenovictim = TRUE
-
-
-//FORECON
-
-/datum/equipment_preset/corpse/forecon_spotter
- name = "Corpse - USCM Reconnaissance Spotter"
- assignment = "Reconnaissance Spotter"
- xenovictim = FALSE
- paygrade = "ME5"
- idtype = /obj/item/card/id/dogtag
- role_comm_title = "FORECON"
- faction_group = list(FACTION_USCM, FACTION_SURVIVOR)
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- )
-
-/datum/equipment_preset/corpse/forecon_spotter/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/reconnaissance/uniform = new()
- var/obj/item/clothing/accessory/storage/droppouch/pouch = new()
- var/obj/item/clothing/accessory/ranks/marine/e5/pin = new()
- var/obj/item/clothing/accessory/patch/patch_uscm = new()
- var/obj/item/clothing/accessory/patch/forecon/patch_forecon = new()
- uniform.attach_accessory(new_human,pouch)
- uniform.attach_accessory(new_human,patch_uscm)
- uniform.attach_accessory(new_human,pin)
- uniform.attach_accessory(new_human,patch_forecon)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/marine(new_human), WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/facepaint/sniper(new_human), WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE(new_human), WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
diff --git a/code/modules/gear_presets/fun.dm b/code/modules/gear_presets/fun.dm
index e3519b1ab5..8d3a4bb8a7 100644
--- a/code/modules/gear_presets/fun.dm
+++ b/code/modules/gear_presets/fun.dm
@@ -280,3 +280,4 @@
new_human.status_flags &= ~NO_PERMANENT_DAMAGE
new_human.status_flags |= STATUS_FLAGS_DEBILITATE
ADD_TRAIT(new_human, TRAIT_TWOBORE_TRAINING, TRAIT_SOURCE_ADMIN) //Means he can handle his gun and speak its hit lines.
+
diff --git a/code/modules/gear_presets/other.dm b/code/modules/gear_presets/other.dm
index 3f9f60415a..c74c283457 100644
--- a/code/modules/gear_presets/other.dm
+++ b/code/modules/gear_presets/other.dm
@@ -4,34 +4,10 @@
//*****************************************************************************************************/
-/datum/equipment_preset/other/mutineer
- name = "Mutineer"
- flags = EQUIPMENT_PRESET_EXTRA
-
-/datum/equipment_preset/other/mutineer/load_status(mob/living/carbon/human/new_human)
- . = ..()
- new_human.mob_flags |= MUTINEER
- new_human.hud_set_squad()
-
- to_chat(new_human, SPAN_HIGHDANGER("
You are now a Mutineer!"))
- to_chat(new_human, SPAN_DANGER("Please check the rules to see what you can and can't do as a mutineer.
"))
-
-/datum/equipment_preset/other/mutineer/leader
- name = "Mutineer Leader"
- flags = EQUIPMENT_PRESET_EXTRA
-
-/datum/equipment_preset/other/mutineer/leader/load_status(mob/living/carbon/human/new_human)
- for(var/datum/action/human_action/activable/mutineer/A in new_human.actions)
- A.remove_from(new_human)
-
- var/list/abilities = subtypesof(/datum/action/human_action/activable/mutineer)
- for(var/type in abilities)
- give_action(new_human, type)
-
/datum/equipment_preset/other/freelancer
name = "Freelancer"
- assignment = "Freelancer"
+ assignment = "#$$%$^&%#$"
rank = FACTION_FREELANCER
idtype = /obj/item/card/id/data
faction = FACTION_FREELANCER
@@ -755,95 +731,6 @@
//*****************************************************************************************************/
-/datum/equipment_preset/other/xeno_cultist
- name = "Cultist - Xeno Cultist"
- faction = FACTION_XENOMORPH
- flags = EQUIPMENT_PRESET_EXTRA
- idtype = /obj/item/card/id/lanyard
- skills = /datum/skills/civilian/survivor
-
- languages = list(LANGUAGE_XENOMORPH, LANGUAGE_ENGLISH)
-
- assignment = "Cultist"
- rank = "Cultist"
-
-/datum/equipment_preset/other/xeno_cultist/New()
- . = ..()
- access = get_access(ACCESS_LIST_COLONIAL_ALL)
-
-/datum/equipment_preset/other/xeno_cultist/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/chaplain/cultist(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
-
- var/obj/item/clothing/suit/cultist_hoodie/hoodie = new /obj/item/clothing/suit/cultist_hoodie(new_human)
- hoodie.flags_item |= NODROP|DELONDROP
- new_human.equip_to_slot_or_del(hoodie, WEAR_JACKET)
-
- var/obj/item/clothing/head/cultist_hood/hood = new /obj/item/clothing/head/cultist_hood(new_human)
- hood.flags_item |= NODROP|DELONDROP
- new_human.equip_to_slot_or_del(hood, WEAR_HEAD)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran(new_human), WEAR_HANDS)
-
-//*****************************************************************************************************/
-/datum/equipment_preset/other/xeno_cultist/load_status(mob/living/carbon/human/new_human, hivenumber = XENO_HIVE_NORMAL)
- if(SSticker.mode && new_human.mind)
- SSticker.mode.xenomorphs += new_human.mind
-
- var/datum/hive_status/hive = GLOB.hive_datum[hivenumber]
- if(hive)
- new_human.faction = hive.internal_faction
- if(hive.leading_cult_sl == new_human)
- hive.leading_cult_sl = null
- new_human.hivenumber = hivenumber
-
- GLOB.xeno_cultists += new_human
-
- var/list/huds_to_add = list(MOB_HUD_XENO_INFECTION, MOB_HUD_XENO_STATUS)
-
- for(var/hud_to_add in huds_to_add)
- var/datum/mob_hud/hud = huds[hud_to_add]
- hud.add_hud_to(new_human, new_human)
-
- var/list/actions_to_add = subtypesof(/datum/action/human_action/activable/cult)
-
- if(istype(new_human.wear_suit, /obj/item/clothing/suit/cultist_hoodie) || istype(new_human.head, /obj/item/clothing/head/cultist_hood))
- actions_to_add -= /datum/action/human_action/activable/cult/obtain_equipment
-
- for(var/action_to_add in actions_to_add)
- give_action(new_human, action_to_add)
-
- new_human.default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
- new_human.update_sight()
-
-/datum/equipment_preset/other/xeno_cultist/leader
- name = "Cultist - Xeno Cultist Leader"
- uses_special_name = TRUE
- flags = EQUIPMENT_PRESET_EXTRA
- skills = /datum/skills/cultist_leader
-
- assignment = "Cultist Leader"
- rank = "Cultist Leader"
-
-/datum/equipment_preset/other/xeno_cultist/leader/load_gear(mob/living/carbon/human/new_human)
- . = ..()
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/cultist(new_human), WEAR_EYES)
-
-/datum/equipment_preset/other/xeno_cultist/leader/load_status(mob/living/carbon/human/new_human)
- . = ..()
-
- var/datum/hive_status/hive = GLOB.hive_datum[new_human.hivenumber]
- hive.leading_cult_sl = new_human
-
- var/list/types = subtypesof(/datum/action/human_action/activable/cult_leader)
- for(var/type in types)
- give_action(new_human, type)
-
-//*****************************************************************************************************/
-
/datum/equipment_preset/other/professor_dummy
name = "DUMMY"
flags = EQUIPMENT_PRESET_EXTRA
@@ -874,80 +761,5 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical, WEAR_BODY)
-//*****************************************************************************************************/
-
-/datum/equipment_preset/other/tank
- name = "Event Vehicle Crewman (CRMN)"
- flags = EQUIPMENT_PRESET_EXTRA
-
- idtype = /obj/item/card/id/dogtag
- assignment = JOB_CREWMAN
- rank = JOB_CREWMAN
- paygrade = "E4"
- role_comm_title = "CRMN"
- minimum_age = 30
- skills = /datum/skills/tank_crew
-
- faction = FACTION_NEUTRAL
-
-/datum/equipment_preset/other/tank/New()
- . = ..()
- access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE)
-
-/datum/equipment_preset/other/tank/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/tanker(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/vc(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/full(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/tanker(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldpack(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tank(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/tech/tanker(new_human), WEAR_HEAD)
-
- spawn_weapon(/obj/item/weapon/gun/smg/m39, /obj/item/ammo_magazine/smg/m39/extended, new_human, 0, 3)
-
-/datum/equipment_preset/other/tank/load_status()
- return
-
-//*****************************************************************************************************/
-
-//*****************************************************************************************************/
-//adding one for VC training camp, cause I really need these
-/datum/equipment_preset/other/tank/trainee
- name = "Vehicle Crewman Trainee (CRTR)"
- flags = EQUIPMENT_PRESET_EXTRA
-
- idtype = /obj/item/card/id/dogtag
- assignment = "Crewman Trainee"
- rank = "Crewman Trainee"
- paygrade = "E3"
- role_comm_title = "CRTR"
- minimum_age = 25
- skills = /datum/skills/tank_crew
-
- faction = FACTION_NEUTRAL
-
-/datum/equipment_preset/other/tank/trainee/New()
- . = ..()
- access = list(
- ACCESS_MARINE_PREP,
- ACCESS_MARINE_CREWMAN,
- ACCESS_MARINE_ALPHA,
- ACCESS_MARINE_BRAVO,
- ACCESS_MARINE_CHARLIE,
- ACCESS_MARINE_DELTA,
- )
-
-/datum/equipment_preset/other/tank/trainee/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/tanker(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tank(new_human), WEAR_R_STORE)
//*****************************************************************************************************/
diff --git a/code/modules/gear_presets/survivors/corsat/preset_corsat.dm b/code/modules/gear_presets/survivors/corsat/preset_corsat.dm
deleted file mode 100644
index 2e3887c7ef..0000000000
--- a/code/modules/gear_presets/survivors/corsat/preset_corsat.dm
+++ /dev/null
@@ -1,58 +0,0 @@
-/datum/equipment_preset/survivor/security/corsat
- name = "Survivor - CORSAT Security Guard"
- assignment = "Weyland-Yutani Security Guard"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/corsat
- name = "Survivor - CORSAT Doctor"
- assignment = "CORSAT Doctor"
-
-/datum/equipment_preset/survivor/doctor/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/green(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/scientist/corsat
- name = "Survivor - CORSAT Researcher"
- assignment = "CORSAT Researcher"
-
-/datum/equipment_preset/survivor/scientist/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/offwhite(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat
- name = "Survivor - Interstellar Commerce Commission Liaison CORSAT"
- assignment = "Interstellar Commerce Commission Corporate Liaison"
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/corporate_formal(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/engineer/corsat
- name = "Survivor - Corsat Station Engineer"
- assignment = "Corsat Station Engineer"
-
-/datum/equipment_preset/survivor/engineer/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/techofficer(new_human), WEAR_HEAD)
- ..()
diff --git a/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm b/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm
deleted file mode 100644
index 09b8fc4f23..0000000000
--- a/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm
+++ /dev/null
@@ -1,65 +0,0 @@
-
-/datum/equipment_preset/survivor/scientist/florina
- name = "Survivor - Florina Researcher"
- assignment = "Florina Researcher"
-
-/datum/equipment_preset/survivor/scientist/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/purple(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
- ..()
-
-
-/datum/equipment_preset/survivor/doctor/florina
- name = "Survivor - Florina Doctor"
- assignment = "Florina Doctor"
-
-/datum/equipment_preset/survivor/doctor/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/security/florina
- name = "Survivor - Florina Prison Guard"
- assignment = "Florina Prison Guard"
-
-/datum/equipment_preset/survivor/security/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/security(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/florina
- name = "Survivor - United Americas Riot Officer"
- assignment = "United Americas Riot Officer"
-
-/datum/equipment_preset/survivor/colonial_marshal/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/florina
- name = "Survivor - Florina Engineer"
- assignment = "Florina Engineer"
-
-/datum/equipment_preset/survivor/engineer/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
- ..()
diff --git a/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm b/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm
deleted file mode 100644
index af4e4aec2c..0000000000
--- a/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm
+++ /dev/null
@@ -1,76 +0,0 @@
-/datum/equipment_preset/survivor/engineer/kutjevo
- name = "Survivor - Kutjevo Engineer"
- assignment = "Kutjevo Engineer"
-
-/datum/equipment_preset/survivor/engineer/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- ..()
-
-/datum/equipment_preset/survivor/chaplain/kutjevo
- name = "Survivor - Kutjevo Chaplain"
- assignment = "Kutjevo Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
-
- ..()
-
-/datum/equipment_preset/survivor/security/kutjevo
- name = "Survivor - Kutjevo Security Guard"
- assignment = "Kutjevo Security Guard"
-
-
-/datum/equipment_preset/survivor/security/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/kutjevo
- name = "Survivor - Kutjevo Doctor"
- assignment = "Kutjevo Doctor"
-
-/datum/equipment_preset/survivor/doctor/kutjevo/load_gear(mob/living/carbon/human/new_human)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/kutjevo
- name = "Survivor - Kutjevo Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-/datum/equipment_preset/survivor/colonial_marshal/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- ..()
-
-/datum/equipment_preset/survivor/trucker/kutjevo
- name = "Survivor - Kutjevo Heavy Vehicle Operator"
- assignment = "Kutjevo Heavy Vehicle Operator"
-
-/datum/equipment_preset/survivor/trucker/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
-
- ..()
diff --git a/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm b/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm
deleted file mode 100644
index 1bfeaaad9c..0000000000
--- a/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm
+++ /dev/null
@@ -1,30 +0,0 @@
-// /obj/effect/landmark/survivor_spawner/lv624_crashed_clf
-// clfship.dmm
-/datum/equipment_preset/survivor/clf
- name = "CLF Survivor"
- flags = EQUIPMENT_PRESET_EXTRA
- skills = /datum/skills/civilian/survivor/clf
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- faction = FACTION_CLF
- faction_group = list(FACTION_CLF, FACTION_SURVIVOR)
- access = list(ACCESS_CIVILIAN_PUBLIC)
- survivor_variant = HOSTILE_SURVIVOR
-
-/datum/equipment_preset/survivor/clf/load_gear(mob/living/carbon/human/new_human)
-
- spawn_rebel_uniform(new_human)
- spawn_rebel_suit(new_human)
- spawn_rebel_helmet(new_human)
- spawn_rebel_shoes(new_human)
- spawn_rebel_gloves(new_human)
- spawn_rebel_belt(new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_survivor_weapon_security(new_human)
- add_survivor_weapon_pistol(new_human)
-
- ..()
diff --git a/code/modules/gear_presets/survivors/lv_624/preset_lv.dm b/code/modules/gear_presets/survivors/lv_624/preset_lv.dm
deleted file mode 100644
index a0d8bedee7..0000000000
--- a/code/modules/gear_presets/survivors/lv_624/preset_lv.dm
+++ /dev/null
@@ -1,83 +0,0 @@
-/datum/equipment_preset/survivor/scientist/lv
- name = "Survivor - LV-624 Archeologist"
- assignment = "LV-624 Archeologist"
-
-/datum/equipment_preset/survivor/scientist/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/offwhite(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/lv
- name = "Survivor - LV-624 Head of Security"
- assignment = "LV-624 Head of Security"
-
-/datum/equipment_preset/survivor/colonial_marshal/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/head_of_security/navyblue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/trucker/lv
- name = "Survivor - LV-624 Cargo Technician"
- assignment = "LV-624 Cargo Technician"
-
-/datum/equipment_preset/survivor/trucker/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/cargo(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- ..()
-
-/datum/equipment_preset/survivor/engineer/lv
- name = "Survivor - LV-624 Engineer"
- assignment = "LV-624 Engineer"
-
-/datum/equipment_preset/survivor/engineer/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/dispatch(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/chaplain/lv
- name = "Survivor - LV-624 Priest"
- assignment = "LV-624 Priest"
-
-/datum/equipment_preset/survivor/chaplain/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/chaplain(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/lv
- name = "Survivor - LV-624 Emergency Medical Technician"
- assignment = "LV-624 Emergency Medical Technician"
-
-/datum/equipment_preset/survivor/doctor/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
- ..()
-
-/datum/equipment_preset/survivor/security/lv
- name = "Survivor - LV-624 Security Guard"
- assignment = "Weyland-Yutani Security Guard"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle(new_human), WEAR_FEET)
- ..()
-
diff --git a/code/modules/gear_presets/survivors/misc.dm b/code/modules/gear_presets/survivors/misc.dm
index b347edd628..6790e48c96 100644
--- a/code/modules/gear_presets/survivors/misc.dm
+++ b/code/modules/gear_presets/survivors/misc.dm
@@ -97,117 +97,6 @@ everything bellow isn't used or out of place.
..()
-// --- Salesman Survivor
-
-// after double check salesman isn't being used anywhere.
-/datum/equipment_preset/survivor/salesman
- name = "Survivor - Salesman"
- assignment = "Salesman"
- skills = /datum/skills/civilian/survivor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/data
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/salesman/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/wcoat(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- add_random_cl_survivor_loot(new_human)
- add_survivor_weapon_civilian(new_human)
- ..()
-
-
-// ----- Roughneck Survivor
-
-// after double check roughneck isn't being used anywhere.
-/datum/equipment_preset/survivor/roughneck
- name = "Survivor - Roughneck"
- assignment = "Roughneck"
- skills = /datum/skills/civilian/survivor/pmc
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/roughneck/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
-
- ..()
-
-// ----- Bum Survivor
-
-// after double check beachbum isn't being used anywhere.
-/datum/equipment_preset/survivor/beachbum
- name = "Survivor - Beach Bum"
- assignment = "Beach Bum"
- skills = /datum/skills/civilian/survivor/prisoner
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/beachbum/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/shorts/red(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/kitchen/knife/butcher(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/fancy/cigarettes/wypacket(new_human.back), WEAR_IN_BACK)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-// ----- WY Survivors
-
-// after double check goon isn't being used anywhere.
-/datum/equipment_preset/survivor/goon
- name = "Survivor - Corporate Security Goon"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- assignment = JOB_WY_GOON
- paygrade = "WEY-GOON"
- idtype = /obj/item/card/id/silver/cl
- skills = /datum/skills/civilian/survivor/goon
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_BRIG)
-
- survivor_variant = SECURITY_SURVIVOR
-
-/datum/equipment_preset/survivor/goon/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc/corporate, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/corporate, WEAR_FEET)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/baton, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_R_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41a/corporate/no_lock, WEAR_J_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
-
-
// ----- Mercenary Survivors
// after double check pmc/miner/one isn't being used anywhere.
diff --git a/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm b/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm
deleted file mode 100644
index d51cdad461..0000000000
--- a/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm
+++ /dev/null
@@ -1,88 +0,0 @@
-/datum/equipment_preset/survivor/security/nv
- name = "Survivor - New Varadero Security Guard"
- assignment = "United Americas Peacekeeper"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/nv
- name = "Survivor - New Varadero Medical Technician"
- assignment = "New Varadero Medical Technician"
-
-/datum/equipment_preset/survivor/doctor/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/synthetic/utility(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/scientist/nv
- name = "Survivor - New Varadero Researcher"
- assignment = "New Varadero Researcher"
-
-/datum/equipment_preset/survivor/scientist/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/offwhite(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv
- name = "Survivor - Interstellar Commerce Commission Liaison New Varadero"
- assignment = "Interstellar Commerce Commission Corporate Liaison"
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/corporate_formal(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/black(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clipboard, WEAR_L_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses, WEAR_EYES)
- ..()
-
-/datum/equipment_preset/survivor/trucker/nv
- name = "Survivor - New Varadero Cargo Technician"
- assignment = "New Varadero Cargo Technician"
-
-/datum/equipment_preset/survivor/trucker/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beanie/tan(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/tech(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/brown(new_human), WEAR_HANDS)
- ..()
-
-/datum/equipment_preset/survivor/engineer/nv
- name = "Survivor - New Varadero Technician"
- assignment = "New Varadero Engineer"
-
-/datum/equipment_preset/survivor/engineer/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/ua_civvies(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/blue(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/dblue(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/chaplain/nv
- name = "Survivor - New Varadero Priest"
- assignment = "New Varadero Priest"
-
-/datum/equipment_preset/survivor/chaplain/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/chaplain(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
- ..()
diff --git a/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm b/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm
deleted file mode 100644
index 39ba1a5f18..0000000000
--- a/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm
+++ /dev/null
@@ -1,82 +0,0 @@
-/datum/equipment_preset/survivor/corporate/shiva
- name = "Survivor - Shivas Snowball Corporate Liaison"
- assignment = "Shivas Snowball Corporate Liaison"
-
-/datum/equipment_preset/survivor/corporate/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/black(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/navy(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/shiva
- name = "Survivor - Shivas Snowball Doctor"
- assignment = "Shivas Snowball Doctor"
-
-/datum/equipment_preset/survivor/doctor/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/green(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/green(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- ..()
-
-/datum/equipment_preset/survivor/scientist/shiva
- name = "Survivor - Shivas Snowball Researcher"
- assignment = "Shivas Snowball Researcher"
-
-/datum/equipment_preset/survivor/scientist/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/purple(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/shiva
- name = "Survivor - Shivas Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-/datum/equipment_preset/survivor/colonial_marshal/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/security/corp(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/red(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/engineer/shiva
- name = "Survivor - Shivas Snowball Engineer"
- assignment = "Shivas Snowball Engineer"
-
-/datum/equipment_preset/survivor/engineer/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/cyan(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/yellow(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/security/shiva
- name = "Survivor - Shivas Snowball Security Guard"
- assignment = "United Americas Peacekeeper"
-
-/datum/equipment_preset/survivor/security/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
diff --git a/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm b/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm
deleted file mode 100644
index 0801dd43c2..0000000000
--- a/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm
+++ /dev/null
@@ -1,193 +0,0 @@
-//those preset are only used on this insert.
-// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc
-
-/datum/equipment_preset/survivor/pmc
- name = "Survivor - PMC"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- assignment = "Weyland-Yutani PMC"
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_WY, FACTION_SURVIVOR)
- paygrade = "PMC-OP"
- idtype = /obj/item/card/id/pmc
- skills = /datum/skills/civilian/survivor/pmc
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- access = list(
- ACCESS_WY_GENERAL,
- ACCESS_WY_COLONIAL,
- ACCESS_WY_MEDICAL,
- ACCESS_WY_SECURITY,
- ACCESS_WY_RESEARCH,
- ACCESS_WY_ARMORY,
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- )
-
-/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
- add_pmc_survivor_weapon(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf, WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic
-
-/datum/equipment_preset/survivor/pmc/medic
- name = "Survivor - PMC Medic"
- assignment = JOB_PMC_MEDIC
- rank = JOB_PMC_MEDIC
- paygrade = "PMC-MS"
- skills = /datum/skills/civilian/survivor/pmc/medic
-
-/datum/equipment_preset/survivor/pmc/medic/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_R_HAND)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_engineer
-
-/datum/equipment_preset/survivor/pmc/engineer
- name = "Survivor - PMC Engineer"
- assignment = JOB_PMC_ENGINEER
- rank = JOB_PMC_ENGINEER
- paygrade = "PMC-TECH"
- skills = /datum/skills/civilian/survivor/pmc/engineer
-
-/datum/equipment_preset/survivor/pmc/engineer/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior, WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_R_HAND)
-
- ..()
-
-// /obj/effect/landmark/survivor_spawner/bigred_crashed_cl
-
-/datum/equipment_preset/survivor/wy/manager
- name = "Survivor - Corporate Supervisor"
- flags = EQUIPMENT_PRESET_EXTRA
- paygrade = "WYC7"
- skills = /datum/skills/civilian/survivor/manager
- assignment = "Colony Supervisor"
- role_comm_title = "Supervisor"
- idtype = /obj/item/card/id/silver/clearance_badge/manager
- faction_group = list(FACTION_WY, FACTION_SURVIVOR)
- access = list(
- ACCESS_WY_GENERAL,
- ACCESS_WY_COLONIAL,
- ACCESS_WY_MEDICAL,
- ACCESS_WY_SECURITY,
- ACCESS_WY_RESEARCH,
- ACCESS_WY_ARMORY,
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- ACCESS_ILLEGAL_PIRATE,
- )
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
- survivor_variant = CORPORATE_SURVIVOR
-
-/datum/equipment_preset/survivor/wy/manager/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/ivory(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/grant, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/black(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
- add_random_cl_survivor_loot(new_human)
-
- ..()
-// only used on the spawner of all of those above...
-/datum/equipment_preset/synth/survivor/pmc
- name = "Survivor - Synthetic - PMC Support Synth"
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_WY, FACTION_SURVIVOR)
- access = list(
- ACCESS_WY_GENERAL,
- ACCESS_WY_COLONIAL,
- ACCESS_WY_MEDICAL,
- ACCESS_WY_SECURITY,
- ACCESS_WY_RESEARCH,
- ACCESS_WY_ARMORY,
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- )
- idtype = /obj/item/card/id/pmc
- assignment = JOB_PMC_SYNTH
- rank = JOB_PMC_SYNTH
- role_comm_title = "WY Syn"
-
-/datum/equipment_preset/synth/survivor/pmc/load_race(mob/living/carbon/human/new_human)
- new_human.set_species(SYNTH_GEN_THREE)
-
-/datum/equipment_preset/synth/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/droppouch, WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/scalpel/manager, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/weylandyutani, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/command/hvh, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/smartpack/white, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller/surgical, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator/upgraded, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crew_monitor, WEAR_IN_BACK)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/full/dutch, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/nailgun/compact, WEAR_J_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tactical, WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/wrench, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full_barbed_wire, WEAR_R_STORE)
diff --git a/code/modules/gear_presets/survivors/solaris/preset_solaris.dm b/code/modules/gear_presets/survivors/solaris/preset_solaris.dm
deleted file mode 100644
index 8f0cf6875c..0000000000
--- a/code/modules/gear_presets/survivors/solaris/preset_solaris.dm
+++ /dev/null
@@ -1,94 +0,0 @@
-/datum/equipment_preset/survivor/trucker/solaris
- name = "Survivor - Solaris Heavy Vehicle Operator"
- assignment = "Solaris Heavy Vehicle Operator"
- skills = /datum/skills/civilian/survivor/trucker
-
-/datum/equipment_preset/survivor/trucker/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/worker_overalls(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/red(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(new_human), WEAR_EYES)
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/solaris
- name = "Survivor - Solaris Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-
-/datum/equipment_preset/survivor/colonial_marshal/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/engineer/solaris
- name = "Survivor - Solaris Engineer"
- assignment = "Solaris Engineer"
-
-/datum/equipment_preset/survivor/engineer/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/cyan(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- ..()
-
-/datum/equipment_preset/survivor/scientist/solaris
- name = "Survivor - Solaris Scientist"
- assignment = "Solaris Scientist"
-
-/datum/equipment_preset/survivor/scientist/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/virologist(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/solaris
- name = "Survivor - Solaris Doctor"
- assignment = "Solaris Doctor"
-
-/datum/equipment_preset/survivor/doctor/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/purple(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/chaplain/solaris
- name = "Survivor - Solaris Chaplain"
- assignment = "Solaris Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/security/solaris
- name = "Survivor - Solaris United Americas Peacekeepers"
- assignment = "United Americas Peacekeeper"
-
-/datum/equipment_preset/survivor/security/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/corporate/solaris
- name = "Survivor - Solaris Ridge Corporate Liaison"
- assignment = "Solaris Ridge Corporate Liaison"
-
-/datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/ivy(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- ..()
diff --git a/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm b/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm
deleted file mode 100644
index 1dd9d6adf6..0000000000
--- a/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm
+++ /dev/null
@@ -1,60 +0,0 @@
-/datum/equipment_preset/survivor/engineer/soro
- name = "Survivor - Sorokyne Strata Political Prisioner"
- assignment = "Sorokyne Strata Political Prisioner"
-
-/datum/equipment_preset/survivor/engineer/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- ..()
-
-/datum/equipment_preset/survivor/security/soro
- name = "Survivor - Sorokyne Strata Security"
- assignment = "Sorokyne Strata Security"
-
-/datum/equipment_preset/survivor/security/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/veteran/soviet_uniform_01(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- ..()
-
-/datum/equipment_preset/survivor/doctor/soro
- name = "Survivor - Sorokyne Strata Doctor"
- assignment = "Sorokyne Strata Doctor"
-
-/datum/equipment_preset/survivor/doctor/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/veteran/soviet_uniform_01(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/scientist/soro
- name = "Survivor - Sorokyne Strata Researcher"
- assignment = "Sorokyne Strata Researcher"
-
-/datum/equipment_preset/survivor/scientist/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro
- name = "Survivor - Sorokyne Interstellar Human Rights Observer"
- assignment = "Interstellar Human Rights Observer(Sorokyne)"
-
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- ..()
diff --git a/code/modules/gear_presets/survivors/survivors.dm b/code/modules/gear_presets/survivors/survivors.dm
index 9b334daca1..c98230367a 100644
--- a/code/modules/gear_presets/survivors/survivors.dm
+++ b/code/modules/gear_presets/survivors/survivors.dm
@@ -36,7 +36,7 @@
/datum/equipment_preset/survivor/load_id(mob/living/carbon/human/new_human, client/mob_client)
var/obj/item/clothing/under/uniform = new_human.w_uniform
if(istype(uniform))
- uniform.has_sensor = UNIFORM_HAS_SENSORS
+ uniform.has_sensor = UNIFORM_NO_SENSORS
uniform.sensor_faction = FACTION_COLONIST
return ..()
diff --git a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
deleted file mode 100644
index c1ca81683c..0000000000
--- a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
+++ /dev/null
@@ -1,203 +0,0 @@
-// as far as i understand this is only done for one insert
-//crashlanding-upp-bar.dmm map.
-/datum/equipment_preset/survivor/upp
- name = "Survivor - UPP"
- paygrade = "UE1"
- origin_override = ORIGIN_UPP
- rank = JOB_SURVIVOR
- skills = /datum/skills/military/survivor/upp_private
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- role_comm_title = "173/RECON"
- idtype = /obj/item/card/id/dogtag
- flags = EQUIPMENT_PRESET_EXTRA
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- )
-
-/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon(new_human), WEAR_L_EAR)
-
-// /obj/effect/landmark/survivor_spawner/upp/soldier
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/soldier
- name = "Survivor - UPP Soldier"
- paygrade = "UE2"
- assignment = JOB_UPP
- rank = JOB_UPP
- skills = /datum/skills/military/survivor/upp_private
-
-/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
- spawn_random_upp_armor(new_human)
- spawn_random_upp_belt(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_sapper
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/sapper
- name = "Survivor - UPP Sapper"
- paygrade = "UE3"
- assignment = JOB_UPP_ENGI
- rank = JOB_UPP_ENGI
- skills = /datum/skills/military/survivor/upp_sapper
-
-/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human)
-
- var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new()
- var/R = rand(1,2)
- switch(R)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_medic
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/medic
- name = "Survivor - UPP Medic"
- paygrade = "UE3"
- assignment = JOB_UPP_MEDIC
- rank = JOB_UPP_MEDIC
- skills = /datum/skills/military/survivor/upp_medic
-
-/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-// /obj/effect/landmark/survivor_spawner/upp_specialist
-//crashlanding-upp-bar.dmm
-/datum/equipment_preset/survivor/upp/specialist
- name = "Survivor - UPP Specialist"
- assignment = JOB_UPP_SPECIALIST
- rank = JOB_UPP_SPECIALIST
- paygrade = "UE4"
- skills = /datum/skills/military/survivor/upp_spec
-
-/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST)
-
- ..()
-//crashlanding-upp-bar.dmm
-// /obj/effect/landmark/survivor_spawner/squad_leader
-/datum/equipment_preset/survivor/upp/squad_leader
- name = "Survivor - UPP Squad Leader"
- paygrade = "UE5"
- assignment = JOB_UPP_LEADER
- rank = JOB_UPP_LEADER
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- role_comm_title = "173/RECON SL"
- skills = /datum/skills/military/survivor/upp_sl
-
-/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST)
- add_upp_weapon(new_human)
-
- ..()
-
-//it's used on all of the above in their spawner.
-/datum/equipment_preset/synth/survivor/upp
- name = "Survivor - Synthetic - UPP Synth"
- flags = EQUIPMENT_PRESET_EXTRA
- languages = ALL_SYNTH_LANGUAGES_UPP
- assignment = JOB_UPP_SUPPORT_SYNTH
- rank = JOB_UPP_SUPPORT_SYNTH
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- skills = /datum/skills/colonial_synthetic
- paygrade = "SYN"
- idtype = /obj/item/card/id/dogtag
- role_comm_title = "173/RECON Syn"
-
-/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
diff --git a/code/modules/gear_presets/survivors/trijent/preset_trijent.dm b/code/modules/gear_presets/survivors/trijent/preset_trijent.dm
deleted file mode 100644
index ea9be51936..0000000000
--- a/code/modules/gear_presets/survivors/trijent/preset_trijent.dm
+++ /dev/null
@@ -1,67 +0,0 @@
-/datum/equipment_preset/survivor/chaplain/trijent
- name = "Survivor - Trijent Chaplain"
- assignment = "Trijent Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/nun(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
- ..()
-
-/datum/equipment_preset/survivor/security/trijent
- name = "Survivor - Trijent Security Guard"
- assignment = "Trijent Dam Security Guard"
-
-/datum/equipment_preset/survivor/security/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/head_of_security/navyblue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/black(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/mp/mpcap(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit/black(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
-
-/datum/equipment_preset/survivor/doctor/trijent
- name = "Survivor - Trijent Doctor"
- assignment = "Trijent Dam Doctor"
-
-/datum/equipment_preset/survivor/doctor/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/trucker/trijent
- name = "Survivor - Trijent Dam Heavy Vehicle Operator"
- assignment = "Trijent Dam Heavy Vehicle Operator"
- skills = /datum/skills/civilian/survivor/trucker
-
-/datum/equipment_preset/survivor/trucker/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank(new_human), WEAR_IN_BACK)
- ..()
-
-/datum/equipment_preset/survivor/engineer/trijent/hydro
- name = "Survivor - Hydro Electric Engineer"
- assignment = "Hydro Electric Engineer"
-
-/datum/equipment_preset/survivor/engineer/trijent/hydro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/boiler/cyan(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
- ..()
-
-/datum/equipment_preset/survivor/engineer/trijent
- name = "Survivor - Dam Maintenance Technician"
- assignment = "Dam Maintenance Technician"
-
-/datum/equipment_preset/survivor/engineer/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- ..()
diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm
index 5c6138436b..d022140bf1 100644
--- a/code/modules/gear_presets/synths.dm
+++ b/code/modules/gear_presets/synths.dm
@@ -45,7 +45,6 @@
role_comm_title = "Syn"
/datum/equipment_preset/synth/uscm/load_gear(mob/living/carbon/human/new_human)
- var/back_item = /obj/item/storage/backpack/marine/satchel
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/synth(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/synthetic(new_human), WEAR_BODY)
@@ -199,17 +198,6 @@
survivor_variant = ENGINEERING_SURVIVOR
-/datum/equipment_preset/synth/survivor/chef_synth
- name = "Synthetic - Chef Synth"
- equipment_to_spawn = list(
- WEAR_HEAD = /obj/item/clothing/head/chefhat,
- WEAR_FACE = /obj/item/clothing/mask/surgical,
- WEAR_BODY = /obj/item/clothing/under/boiler/offwhite,
- WEAR_BACK = /obj/item/storage/backpack/satchel/blue,
- WEAR_HANDS = /obj/item/clothing/gloves/latex,
- WEAR_FEET = /obj/item/clothing/shoes/laceup,
- )
-
/datum/equipment_preset/synth/survivor/freelancer_synth
name = "Synthetic - Freelancer Synth"
equipment_to_spawn = list(
@@ -236,10 +224,7 @@
WEAR_BODY = /obj/item/clothing/under/businesswear/black,
WEAR_ACCESSORY = /obj/item/clothing/accessory/black,
WEAR_BACK = /obj/item/storage/backpack/satchel/black,
- WEAR_IN_BACK = /obj/item/weapon/telebaton,
- WEAR_JACKET = /obj/item/clothing/suit/storage/webbing/utility_vest,
- WEAR_WAIST = /obj/item/storage/belt/security/CMB/full,
- WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
+ WEAR_WAIST = /obj/item/storage/belt/security/cmb/full,
WEAR_FEET = /obj/item/clothing/shoes/laceup,
)
diff --git a/code/modules/gear_presets/uscm_dress.dm b/code/modules/gear_presets/uscm_dress.dm
index 77750c0e18..811b64c248 100644
--- a/code/modules/gear_presets/uscm_dress.dm
+++ b/code/modules/gear_presets/uscm_dress.dm
@@ -34,7 +34,7 @@
paygrade = "ME4"
skills = /datum/skills/SL
- dress_under = list(/obj/item/clothing/under/marine/blues/senior)
+ dress_under = list(/obj/item/clothing/under/marine/blues/nco)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/nco)
/datum/equipment_preset/uscm_event/dress/nco/load_gear(mob/living/carbon/human/new_human)
@@ -85,7 +85,7 @@
skills = /datum/skills/SO
access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_DATABASE, ACCESS_MARINE_MEDBAY)
- dress_under = list(/obj/item/clothing/under/marine/blues/senior)
+ dress_under = list(/obj/item/clothing/under/marine/blues/nco)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer)
dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer)
dress_gloves = list(/obj/item/clothing/gloves/marine/dress)
diff --git a/code/modules/gear_presets/uscm_event.dm b/code/modules/gear_presets/uscm_event.dm
index eb8b97fa9b..b68f15f964 100644
--- a/code/modules/gear_presets/uscm_event.dm
+++ b/code/modules/gear_presets/uscm_event.dm
@@ -33,7 +33,7 @@
dress_under = list(/obj/item/clothing/under/marine/blues/nco)
dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer)
dress_shoes = list(/obj/item/clothing/shoes/laceup)
- dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer)
/datum/equipment_preset/uscm_event/colonel/New()
. = ..()
diff --git a/code/modules/gear_presets/wy.dm b/code/modules/gear_presets/wy.dm
index 65fb98df07..f330225b4f 100644
--- a/code/modules/gear_presets/wy.dm
+++ b/code/modules/gear_presets/wy.dm
@@ -40,7 +40,7 @@
rank = JOB_EXECUTIVE_SUPERVISOR
paygrade = "WYC6"
-/datum/equipment_preset/wy/division_manager
+/datum/equipment_preset/wy/manager
name = "Prop - WeyYu - Division Manager"
flags = EQUIPMENT_PRESET_EXTRA
assignment = JOB_DIVISION_MANAGER
@@ -48,7 +48,6 @@
paygrade = "WYC8"
skills = /datum/skills/civilian/manager
idtype = /obj/item/card/id/silver/clearance_badge/manager
- headset_type = /obj/item/device/radio/headset/distress/pmc/command
/datum/equipment_preset/wy/manager/New()
. = ..()
@@ -59,15 +58,8 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/ivory(new_human), WEAR_JACKET)
..()
-/datum/equipment_preset/wy/manager/division_manager
- name = "Corporate - H - Division Manager"
- flags = EQUIPMENT_PRESET_EXTRA
- assignment = JOB_DIVISION_MANAGER
- rank = JOB_DIVISION_MANAGER
- paygrade = "WYC8"
-
/datum/equipment_preset/wy/manager/chief_executive
- name = "Corporate - I - Chief Executive"
+ name = "Prop - WeyYu - Chief Executive"
flags = EQUIPMENT_PRESET_EXTRA
assignment = JOB_CHIEF_EXECUTIVE
rank = JOB_CHIEF_EXECUTIVE
@@ -77,26 +69,24 @@
. = ..()
access = get_access(ACCESS_LIST_WY_ALL)
-/datum/equipment_preset/wy/manager/director
- name = "Corporate - J - Director"
- flags = EQUIPMENT_PRESET_EXTRA
- assignment = JOB_DIRECTOR
- rank = JOB_DIRECTOR
- paygrade = "WYC10"
- skills = /datum/skills/civilian/manager/director
- headset_type = /obj/item/device/radio/headset/distress/pmc/command/director
-
-/datum/equipment_preset/wy/manager/director/New()
- . = ..()
- access = get_access(ACCESS_LIST_WY_ALL)
-
-/datum/equipment_preset/wy/manager/director/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/ivory(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/ivory(new_human), WEAR_JACKET)
- ..()
-
/datum/equipment_preset/wy/security
- name = "Corporate - J - Director"
+ name = "Prop - WeyYu - Security Officer"
flags = EQUIPMENT_PRESET_EXTRA
- assignment = JOB_DIRECTOR
- rank = JOB_WY_GOON
+ assignment = JOB_WY_SEC
+ rank = JOB_WY_SEC
+ paygrade = "WEY-GOON"
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_BRIG)
+ languages = LANGUAGE_ENGLISH
+
+/datum/equipment_preset/wy/security/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/businesswear/black(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/black(new_human), WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower(new_human), WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower(new_human), WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/pistol(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/highpower(new_human), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_BACK)
+
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 9c5facb8a6..91baf6fc92 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -1691,19 +1691,7 @@
#include "code\modules\gear_presets\yautja.dm"
#include "code\modules\gear_presets\survivors\misc.dm"
#include "code\modules\gear_presets\survivors\survivors.dm"
-#include "code\modules\gear_presets\survivors\corsat\preset_corsat.dm"
-#include "code\modules\gear_presets\survivors\fiorina_sciannex\preset_fiorina_sciannex.dm"
-#include "code\modules\gear_presets\survivors\kutjevo\preset_kutjevo.dm"
#include "code\modules\gear_presets\survivors\lv_522\forcon_survivors.dm"
-#include "code\modules\gear_presets\survivors\lv_624\clfship_insert_lv624.dm"
-#include "code\modules\gear_presets\survivors\lv_624\preset_lv.dm"
-#include "code\modules\gear_presets\survivors\new_varadero\preset_new_varadero.dm"
-#include "code\modules\gear_presets\survivors\shivas_snowball\preset_shivas_snowball.dm"
-#include "code\modules\gear_presets\survivors\solaris\crashlanding-offices_insert_bigred.dm"
-#include "code\modules\gear_presets\survivors\solaris\preset_solaris.dm"
-#include "code\modules\gear_presets\survivors\sorokyne_strata\preset_sorokyne_strata.dm"
-#include "code\modules\gear_presets\survivors\trijent\crashlanding_upp_bar_insert_trijent.dm"
-#include "code\modules\gear_presets\survivors\trijent\preset_trijent.dm"
#include "code\modules\holidays\halloween\decorators.dm"
#include "code\modules\holidays\halloween\pumpkins\patches.dm"
#include "code\modules\holidays\halloween\pumpkins\wearable.dm"