diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index dcfb61f713..4a1735c4d5 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -39,9 +39,12 @@ list("Roller Bed", 4, /obj/item/roller, null, VENDOR_ITEM_REGULAR), // list("Stasis Bag", 6, /obj/item/bodybag/cryobag, null, VENDOR_ITEM_REGULAR), //PVE_removal, keeping it in-line with what corpsman gets and what wey-med offers list("MS-11 Smart Refill Tank", 6, /obj/item/reagent_container/glass/minitank, null, VENDOR_ITEM_REGULAR), -// list("Blood", 5, /obj/item/reagent_container/blood/OMinus, null, VENDOR_ITEM_REGULAR), //PVE_removal, not needed with how few medically-trained crew are about -// list("Surgical Bed", 10, /obj/structure/bed/portable_surgery, null, VENDOR_ITEM_REGULAR), //PVE_removal, already get one, rarely if not never more than one synth spawned -// list("Surgical Kit", 30, /obj/item/storage/surgical_tray, null, VENDOR_ITEM_REGULAR), //PVE_removal, already get one, rarely if not never more than one synth spawned + list("Blood", 5, /obj/item/reagent_container/blood/OMinus, null, VENDOR_ITEM_REGULAR), + list("Surgical Bed", 10, /obj/structure/bed/portable_surgery, null, VENDOR_ITEM_REGULAR), + list("Surgical Kit", 30, /obj/item/storage/surgical_tray, null, VENDOR_ITEM_REGULAR), + +//PVE_removal, not needed with how few medically-trained crew are about +//PVE_removal, already get one, rarely if not never more than one synth spawned list("Pillbottle (Bicaridine)", 5, /obj/item/storage/pill_bottle/bicaridine, null, VENDOR_ITEM_RECOMMENDED), list("Pillbottle (Dexalin)", 5, /obj/item/storage/pill_bottle/dexalin, null, VENDOR_ITEM_REGULAR), @@ -154,9 +157,10 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( // list("Smartpack, White", 0, /obj/item/storage/backpack/marine/smartpack/white, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_removal // list("Smartpack, Black", 0, /obj/item/storage/backpack/marine/smartpack/black, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_removal list("Logistics IMP Backpack", 0, /obj/item/storage/backpack/marine/satchel/big, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), - list("Tactical IMP Rucksack", 0, /obj/item/storage/backpack/marine/marsoc, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_addition, alternative to the logi backpack, same capacity just has a darker sprite list("Expedition Chestrig", 0, /obj/item/storage/backpack/marine/satchel/intel/chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), +// list("Tactical IMP Rucksack", 0, /obj/item/storage/backpack/marine/marsoc, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), //PVE_addition, alternative to the logi backpack, same capacity just has a darker sprite + list("BELT (CHOOSE 1)", 0, null, null, null), list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Lifesaver Bag", 0, /obj/item/storage/belt/medical/lifesaver/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -178,13 +182,15 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Pressurized Reagent Canister Pouch (Bicaridine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/bicaridine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Pressurized Reagent Canister Pouch (Kelotane)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/kelotane, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), -// list("Pressurized Reagent Canister Pouch (Revival Mix)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), //PVE_removal, we can't rez so revival mix is a pointless thing to offer -// list("Pressurized Reagent Canister Pouch (Revival Mix - Peridaxon)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival_peri, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), //PVE_removal, we can't rez so revival mix is a pointless thing to offer + list("Pressurized Reagent Canister Pouch (Revival Mix)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Pressurized Reagent Canister Pouch (Revival Mix - Peridaxon)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/revival_peri, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), list("Pressurized Reagent Canister Pouch (Tricordrazine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/tricordrazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), // list("Pressurized Reagent Canister Pouch (EMPTY)", 0, /obj/item/storage/pouch/pressurized_reagent_canister, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), //PVE_removal, no big reagent tanks to fill this from, no point offering it list("Tools Pouch (Full)", 0, /obj/item/storage/pouch/tools/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Machete Pouch (Full)", 0, /obj/item/storage/pouch/machete/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), +//PVE_removal, we can't rez so revival mix is a pointless thing to offer + list("MASK", 0, null, null, null), list("Sterile mask", 0, /obj/item/clothing/mask/surgical, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR) )) @@ -285,21 +291,21 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Marine Helmet (Snow)", 12, /obj/item/clothing/head/helmet/marine/snow, null, VENDOR_ITEM_REGULAR), list("Marine Helmet (Desert)", 12, /obj/item/clothing/head/helmet/marine/desert, null, VENDOR_ITEM_REGULAR), list("Technician Helmet", 12, /obj/item/clothing/head/helmet/marine/tech, null, VENDOR_ITEM_REGULAR), + list("Pilot Helmet", 12, /obj/item/clothing/head/helmet/marine/pilot, null, VENDOR_ITEM_REGULAR), //PVE_addition list("Crewman Helmet", 12, /obj/item/clothing/head/helmet/marine/tech/tanker, null, VENDOR_ITEM_REGULAR), //PVE_addition list("Corpsman Helmet", 12, /obj/item/clothing/head/helmet/marine/medic, null, VENDOR_ITEM_REGULAR), list("White Corpsman Helmet", 12, /obj/item/clothing/head/helmet/marine/medic/white, null, VENDOR_ITEM_REGULAR), - list("Pilot Helmet", 12, /obj/item/clothing/head/helmet/marine/pilot, null, VENDOR_ITEM_REGULAR), //PVE_addition list("Attachable Helmet Shield", 12, /obj/item/prop/helmetgarb/riot_shield, null, VENDOR_ITEM_REGULAR), list("MASK", 0, null, null, null), list("Surgical Mask", 12, /obj/item/clothing/mask/surgical, null, VENDOR_ITEM_REGULAR), list("Rebreather", 12, /obj/item/clothing/mask/rebreather, null, VENDOR_ITEM_REGULAR), -// list("Skull Balaclava, Blue", 12, /obj/item/clothing/mask/rebreather/skull, null, VENDOR_ITEM_REGULAR), //PVE_removal, sorry I'm biased against balaclavas -// list("Skull balaclava, Black", 12, /obj/item/clothing/mask/rebreather/skull/black, null, VENDOR_ITEM_REGULAR), //PVE_removal -// list("Balaclava", 12, /obj/item/clothing/mask/rebreather/scarf, null, VENDOR_ITEM_REGULAR), //PVE_removal -// list("Balaclava (Green)", 12, /obj/item/clothing/mask/rebreather/scarf/green, null, VENDOR_ITEM_REGULAR), //PVE_removal -// list("Balaclava (Tan)", 12, /obj/item/clothing/mask/rebreather/scarf/tan, null, VENDOR_ITEM_REGULAR), //PVE_removal -// list("Balaclava (Grey)", 12, /obj/item/clothing/mask/rebreather/scarf/gray, null, VENDOR_ITEM_REGULAR), //PVE_removal + list("Skull Balaclava, Blue", 12, /obj/item/clothing/mask/rebreather/skull, null, VENDOR_ITEM_REGULAR), + list("Skull balaclava, Black", 12, /obj/item/clothing/mask/rebreather/skull/black, null, VENDOR_ITEM_REGULAR), + list("Balaclava", 12, /obj/item/clothing/mask/rebreather/scarf, null, VENDOR_ITEM_REGULAR), + list("Balaclava (Green)", 12, /obj/item/clothing/mask/rebreather/scarf/green, null, VENDOR_ITEM_REGULAR), + list("Balaclava (Tan)", 12, /obj/item/clothing/mask/rebreather/scarf/tan, null, VENDOR_ITEM_REGULAR), + list("Balaclava (Grey)", 12, /obj/item/clothing/mask/rebreather/scarf/gray, null, VENDOR_ITEM_REGULAR), list("Wrap (Grey)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask, null, VENDOR_ITEM_REGULAR), list("Wrap (Red)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask/red, null, VENDOR_ITEM_REGULAR), list("Wrap (Green)", 12, /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, null, VENDOR_ITEM_REGULAR), @@ -367,10 +373,10 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Yellow Armband", 6, /obj/item/clothing/accessory/armband/engine, null, VENDOR_ITEM_REGULAR), list("Green Armband", 6, /obj/item/clothing/accessory/armband/medgreen, null, VENDOR_ITEM_REGULAR), list("Blue Tie", 6, /obj/item/clothing/accessory/blue, null, VENDOR_ITEM_REGULAR), - list("Red Tie", 6, /obj/item/clothing/accessory/red, null, VENDOR_ITEM_REGULAR), list("Green Tie", 6, /obj/item/clothing/accessory/green, null, VENDOR_ITEM_REGULAR), list("Black Tie", 6, /obj/item/clothing/accessory/black, null, VENDOR_ITEM_REGULAR), list("Gold Tie", 6, /obj/item/clothing/accessory/gold, null, VENDOR_ITEM_REGULAR), + list("Red Tie", 6, /obj/item/clothing/accessory/red, null, VENDOR_ITEM_REGULAR), list("Purple Tie", 6, /obj/item/clothing/accessory/purple, null, VENDOR_ITEM_REGULAR), list("Stethoscope", 6, /obj/item/clothing/accessory/stethoscope, null, VENDOR_ITEM_REGULAR), list("Dress Gloves", 6, /obj/item/clothing/gloves/marine/dress, null, VENDOR_ITEM_REGULAR),