From a8e745ca8addc5a5f9604dc6e0447d279eed3e75 Mon Sep 17 00:00:00 2001 From: Katskan Date: Tue, 7 Nov 2023 20:00:09 -0500 Subject: [PATCH] Adjusts HP to account for deep crit --- code/modules/gear_presets/synths.dm | 2 +- code/modules/mob/living/carbon/human/species/synthetic.dm | 7 +++---- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index 70efeb9f39..9ac7950b72 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -30,7 +30,7 @@ if(iscolonysynthetic(new_human) && !isworkingjoe(new_human)) new_human.set_skills(/datum/skills/colonial_synthetic) - new_human.allow_gun_usage = TRUE + new_human.allow_gun_usage = FALSE //*****************************************************************************************************/ diff --git a/code/modules/mob/living/carbon/human/species/synthetic.dm b/code/modules/mob/living/carbon/human/species/synthetic.dm index 273875c2fd..d521ed2a63 100644 --- a/code/modules/mob/living/carbon/human/species/synthetic.dm +++ b/code/modules/mob/living/carbon/human/species/synthetic.dm @@ -13,7 +13,7 @@ bloodsplatter_type = /obj/effect/temp_visual/dir_setting/bloodsplatter/synthsplatter - total_health = 200 //more health than regular humans + total_health = 100 //same health as regular humans cold_level_1 = -1 cold_level_2 = -1 @@ -79,7 +79,6 @@ pain_type = /datum/pain/synthetic/colonial rarity_value = 1.5 - total_health = 300 //But more durable default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE @@ -104,8 +103,8 @@ uses_ethnicity = FALSE mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES) - burn_mod = 0.6 //made for combat - total_health = 350 //made for combat + brute_mod = 0.5 + burn_mod = 0.5 //made for combat hair_color = "#000000" icobase = 'icons/mob/humans/species/r_synthetic.dmi'