diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 7247597335..8c545eb9d5 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -62,10 +62,10 @@ desc = "A scarred riot helmet covered in cobwebs. It still protects your ears." icon_state = "old_riot" -/obj/item/clothing/head/helmet/riot/salvaged +/obj/item/clothing/head/helmet/riot/mook name = "riot helmet" desc = "Scavenged riot helmet. It's been heavily battered, but it should still provide some class of protection." - icon_state = "riot" + icon_state = "old_riot" armor_melee = CLOTHING_ARMOR_NONE armor_bullet = CLOTHING_ARMOR_NONE armor_laser = CLOTHING_ARMOR_NONE @@ -1480,3 +1480,20 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( armor_internaldamage = CLOTHING_ARMOR_LOW #undef HELMET_GARB_RELAY_ICON_STATE + +//=============================//MOOKS\\=================================\\ +//=======================================================================\\ + +/obj/item/clothing/head/helmet/mook + name = "dented helmet" + desc = "On the other side, there's a divot into the armored fabric that looks to have been fixed by a hammer." + armor_melee = CLOTHING_ARMOR_NONE + armor_bullet = CLOTHING_ARMOR_NONE + armor_laser = CLOTHING_ARMOR_NONE + armor_energy = CLOTHING_ARMOR_NONE + armor_bomb = CLOTHING_ARMOR_NONE + armor_bio = CLOTHING_ARMOR_NONE + armor_rad = CLOTHING_ARMOR_NONE + armor_internaldamage = CLOTHING_ARMOR_NONE + flags_inv_hide = HIDEEARS|HIDEEYES|HIDETOPHAIR + diff --git a/code/modules/gear_presets/_select_equipment.dm b/code/modules/gear_presets/_select_equipment.dm index 5cc49b64e1..cdd636da11 100644 --- a/code/modules/gear_presets/_select_equipment.dm +++ b/code/modules/gear_presets/_select_equipment.dm @@ -419,10 +419,9 @@ GLOBAL_LIST_EMPTY(personal_closets) /datum/equipment_preset/proc/spawn_rebel_helmet(mob/living/carbon/human/new_human) if(!istype(new_human)) return var/helmetpath = pick( - /obj/item/clothing/head/helmet/riot/salvaged, + /obj/item/clothing/head/helmet/riot/mook, /obj/item/clothing/head/CMB/mook - /obj/item/clothing/head/helmet, - /obj/item/clothing/head/helmet/skullcap, + /obj/item/clothing/head/helmet/mook, /obj/item/clothing/head/helmet/swat, /obj/item/clothing/head/hardhat, /obj/item/clothing/head/welding,