diff --git a/.github/alternate_byond_versions.txt b/.github/alternate_byond_versions.txt
index 005803964c..7b50af4688 100644
--- a/.github/alternate_byond_versions.txt
+++ b/.github/alternate_byond_versions.txt
@@ -5,5 +5,3 @@
# Format is version: map
# Example:
# 500.1337: runtimestation
-
-515.1610: lv624
diff --git a/.github/workflows/ci_suite.yml b/.github/workflows/ci_suite.yml
index 978ede1e65..9636c6c48e 100644
--- a/.github/workflows/ci_suite.yml
+++ b/.github/workflows/ci_suite.yml
@@ -66,30 +66,16 @@ jobs:
odlint:
name: Lint with OpenDream
- runs-on: ubuntu-20.04
+ runs-on: ubuntu-22.04
steps:
- - uses: actions/checkout@v3
- - name: Get OpenDream Version
- run: |
- source dependencies.sh
- echo "OPENDREAM_VERSION=$OPENDREAM_VERSION" >> $GITHUB_ENV
- - name: Restore OpenDream cache
- uses: actions/cache@v3
- id: cache-od
+ - uses: actions/checkout@v4
+ - uses: robinraju/release-downloader@v1.9
with:
- path: ~/OpenDream
- key: ${{ runner.os }}-opendream-${{ env.OPENDREAM_VERSION }}
- - name: Download OpenDream
- if: steps.cache-od.outputs.cache-hit != 'true'
- run: |
- bash tools/ci/download_od.sh
- - name: Setup OpenDream
- if: steps.cache-od.outputs.cache-hit != 'true'
- run: |
- bash tools/ci/setup_od.sh
- - name: Run OpenDream
- run: |
- bash tools/ci/run_od.sh
+ repository: "OpenDreamProject/OpenDream"
+ tag: "latest"
+ fileName: "DMCompiler_linux-x64.tar.gz"
+ extract: true
+ - run: ./DMCompiler_linux-x64/DMCompiler --suppress-unimplemented colonialmarines.dme
compile_all_maps:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
diff --git a/.tgs.yml b/.tgs.yml
index ba3fc6b26c..ed84385e3c 100644
--- a/.tgs.yml
+++ b/.tgs.yml
@@ -1,5 +1,5 @@
version: 1
-byond: "514.1588"
+byond: "515.1627"
static_files:
- name: config
- name: data
diff --git a/.vscode/settings.json b/.vscode/settings.json
index 201562aaf7..c7b218b775 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -9,7 +9,7 @@
"**/.pnp.*": true
},
"editor.codeActionsOnSave": {
- "source.fixAll.eslint": true
+ "source.fixAll.eslint": "explicit"
},
"files.eol": "\n",
"files.insertFinalNewline": true,
diff --git a/code/__DEFINES/__spacemandmm.dm b/code/__DEFINES/__spacemandmm.dm
index b62bbee425..9a044949db 100644
--- a/code/__DEFINES/__spacemandmm.dm
+++ b/code/__DEFINES/__spacemandmm.dm
@@ -40,5 +40,5 @@
/world/Del()
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
- LIBCALL(debug_server, "auxtools_shutdown")()
+ call_ext(debug_server, "auxtools_shutdown")()
. = ..()
diff --git a/code/__DEFINES/_macros.dm b/code/__DEFINES/_macros.dm
index 31f4b2aca0..07c3eb664e 100644
--- a/code/__DEFINES/_macros.dm
+++ b/code/__DEFINES/_macros.dm
@@ -8,17 +8,8 @@
#define subtypesof(A) (typesof(A) - A)
-#ifdef EXPERIMENT_515_DONT_CACHE_REF
/// Takes a datum as input, returns its ref string
#define text_ref(datum) ref(datum)
-#else
-/// Takes a datum as input, returns its ref string, or a cached version of it
-/// This allows us to cache \ref creation, which ensures it'll only ever happen once per datum, saving string tree time
-/// It is slightly less optimal then a []'d datum, but the cost is massively outweighed by the potential savings
-/// It will only work for datums mind, for datum reasons
-/// : because of the embedded typecheck
-#define text_ref(datum) (isdatum(datum) ? (datum:cached_ref ||= "\ref[datum]") : ("\ref[datum]"))
-#endif
#define addToListNoDupe(L, index) if(L) L[index] = null; else L = list(index)
diff --git a/code/__DEFINES/shuttles.dm b/code/__DEFINES/shuttles.dm
index b27d178b12..3356782946 100644
--- a/code/__DEFINES/shuttles.dm
+++ b/code/__DEFINES/shuttles.dm
@@ -109,6 +109,7 @@
#define MOBILE_SHUTTLE_LIFEBOAT_PORT "lifeboat-port"
#define MOBILE_SHUTTLE_LIFEBOAT_STARBOARD "lifeboat-starboard"
+#define MOBILE_SHUTTLE_LIFEBOAT_COMPACT "lifeboat-compact"
#define MOBILE_SHUTTLE_VEHICLE_ELEVATOR "vehicle_elevator"
#define DROPSHIP_MIDWAY "dropship_midway"
diff --git a/code/__DEFINES/tgs.dm b/code/__DEFINES/tgs.dm
index a4fb6d40be..e2c89df90e 100644
--- a/code/__DEFINES/tgs.dm
+++ b/code/__DEFINES/tgs.dm
@@ -1,6 +1,6 @@
// tgstation-server DMAPI
-#define TGS_DMAPI_VERSION "7.1.1"
+#define TGS_DMAPI_VERSION "7.1.2"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -312,6 +312,7 @@
var/datum/tgs_chat_embed/structure/embed
/datum/tgs_message_content/New(text)
+ ..()
if(!istext(text))
TGS_ERROR_LOG("[/datum/tgs_message_content] created with no text!")
text = null
@@ -354,6 +355,7 @@
var/proxy_url
/datum/tgs_chat_embed/media/New(url)
+ ..()
if(!istext(url))
CRASH("[/datum/tgs_chat_embed/media] created with no url!")
@@ -367,6 +369,7 @@
var/proxy_icon_url
/datum/tgs_chat_embed/footer/New(text)
+ ..()
if(!istext(text))
CRASH("[/datum/tgs_chat_embed/footer] created with no text!")
@@ -383,6 +386,7 @@
var/proxy_icon_url
/datum/tgs_chat_embed/provider/author/New(name)
+ ..()
if(!istext(name))
CRASH("[/datum/tgs_chat_embed/provider/author] created with no name!")
@@ -395,6 +399,7 @@
var/is_inline
/datum/tgs_chat_embed/field/New(name, value)
+ ..()
if(!istext(name))
CRASH("[/datum/tgs_chat_embed/field] created with no name!")
@@ -510,7 +515,7 @@
/*
The MIT License
-Copyright (c) 2017-2023 Jordan Brown
+Copyright (c) 2017-2024 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
diff --git a/code/__DEFINES/weapon_stats.dm b/code/__DEFINES/weapon_stats.dm
index 05206a136c..4816fa38e5 100644
--- a/code/__DEFINES/weapon_stats.dm
+++ b/code/__DEFINES/weapon_stats.dm
@@ -149,7 +149,7 @@ As such, don't expect any values assigned to common firearms to even consider ho
#define FIRE_DELAY_TIER_10 2.5
#define FIRE_DELAY_TIER_11 2
#define FIRE_DELAY_TIER_LMG 1.5
-#define FIRE_DELAY_TIER_SG 1.5
+#define FIRE_DELAY_TIER_SG 1.0
#define FIRE_DELAY_TIER_SMG 1.5
#define FIRE_DELAY_TIER_12 1
diff --git a/code/__HELPERS/nameof.dm b/code/__HELPERS/nameof.dm
index 7cd5777f46..5a2fd60e71 100644
--- a/code/__HELPERS/nameof.dm
+++ b/code/__HELPERS/nameof.dm
@@ -8,8 +8,4 @@
/**
* NAMEOF that actually works in static definitions because src::type requires src to be defined
*/
-#if DM_VERSION >= 515
#define NAMEOF_STATIC(datum, X) (nameof(type::##X))
-#else
-#define NAMEOF_STATIC(datum, X) (#X || ##datum.##X)
-#endif
diff --git a/code/_byond_version_compat.dm b/code/_byond_version_compat.dm
index 26968f0f83..c41fdc830e 100644
--- a/code/_byond_version_compat.dm
+++ b/code/_byond_version_compat.dm
@@ -1,56 +1,17 @@
// This file contains defines allowing targeting byond versions newer than the supported
//Update this whenever you need to take advantage of more recent byond features
-#define MIN_COMPILER_VERSION 514
-#define MIN_COMPILER_BUILD 1588
+#define MIN_COMPILER_VERSION 515
+#define MIN_COMPILER_BUILD 1627
#if (DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD) && !defined(SPACEMAN_DMM) && !defined(OPENDREAM)
//Don't forget to update this part
-#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
-#error You need version 514.1588 or higher
-#endif
-
-/*
-#if (DM_VERSION == 514 && DM_BUILD > 1575 && DM_BUILD <= 1577)
-#error Your version of BYOND currently has a crashing issue that will prevent you from running Dream Daemon test servers.
-#error We require developers to test their content, so an inability to test means we cannot allow the compile.
-#error Please consider downgrading to 514.1575 or lower.
-#endif
-*/
-
-/*
-// Keep savefile compatibilty at minimum supported level
-#if DM_VERSION >= 515
-/savefile/byond_version = MIN_COMPILER_VERSION
-#endif
-*/
-
-// 515 split call for external libraries into call_ext
-#if DM_VERSION < 515
-#define LIBCALL call
-#else
-#define LIBCALL call_ext
+#error Your version of BYOND is too out-of-date to compile this project. Go to https://www.byond.com/download and update.
+#error You need version 515.1627 or higher
#endif
// So we want to have compile time guarantees these methods exist on local type, unfortunately 515 killed the .proc/procname and .verb/verbname syntax so we have to use nameof()
// For the record: GLOBAL_VERB_REF would be useless as verbs can't be global.
-#if DM_VERSION < 515
-
-/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
-#define PROC_REF(X) (.proc/##X)
-/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
-#define VERB_REF(X) (.verb/##X)
-
-/// Call by name proc reference, checks if the proc exists on either the given type or as a global proc
-#define TYPE_PROC_REF(TYPE, X) (##TYPE.proc/##X)
-/// Call by name verb reference, checks if the verb exists on either the given type or as a global verb
-#define TYPE_VERB_REF(TYPE, X) (##TYPE.verb/##X)
-
-/// Call by name proc reference, checks if the proc is an existing global proc
-#define GLOBAL_PROC_REF(X) (/proc/##X)
-
-#else
-
/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
#define PROC_REF(X) (nameof(.proc/##X))
/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
@@ -64,16 +25,4 @@
/// Call by name proc reference, checks if the proc is an existing global proc
#define GLOBAL_PROC_REF(X) (/proc/##X)
-#endif
-
-#if (DM_VERSION == 515)
-/// fcopy will crash on 515 linux if given a non-existant file, instead of returning 0 like on 514 linux or 515 windows
-/// var case matches documentation for fcopy.
-/world/proc/__fcopy(Src, Dst)
- if (istext(Src) && !fexists(Src))
- return 0
- return fcopy(Src, Dst)
-#define fcopy(Src, Dst) world.__fcopy(Src, Dst)
-
-#endif
diff --git a/code/_experiments.dm b/code/_experiments.dm
index 6e5addb5f9..39c4c45e7e 100644
--- a/code/_experiments.dm
+++ b/code/_experiments.dm
@@ -3,29 +3,7 @@
// Any flag you see here can be flipped with the `-D` CLI argument.
// For example, if you want to enable EXPERIMENT_MY_COOL_FEATURE, compile with -DEXPERIMENT_MY_COOL_FEATURE
-// EXPERIMENT_515_QDEL_HARD_REFERENCE
-// - Hold a hard reference for qdeleted items, and check ref_count, rather than using refs. Requires 515+.
-
-// EXPERIMENT_515_DONT_CACHE_REF
-// - Avoids `text_ref` caching, aided by improvements to ref() speed in 515.
-
-#if DM_VERSION < 515
-
-// You can't X-macro custom names :(
-#ifdef EXPERIMENT_515_QDEL_HARD_REFERENCE
-#warn EXPERIMENT_515_QDEL_HARD_REFERENCE is only available on 515+
-#undef EXPERIMENT_515_QDEL_HARD_REFERENCE
-#endif
-
-#ifdef EXPERIMENT_515_DONT_CACHE_REF
-#warn EXPERIMENT_515_DONT_CACHE_REF is only available on 515+
-#undef EXPERIMENT_515_DONT_CACHE_REF
-#endif
-
-#elif defined(UNIT_TESTS)
-
-//#define EXPERIMENT_515_QDEL_HARD_REFERENCE
-#define EXPERIMENT_515_DONT_CACHE_REF
+#if defined(UNIT_TESTS)
#endif
diff --git a/code/_onclick/adjacent.dm b/code/_onclick/adjacent.dm
index 6504db0d9f..49dfdf35e3 100644
--- a/code/_onclick/adjacent.dm
+++ b/code/_onclick/adjacent.dm
@@ -25,7 +25,7 @@
* If you are diagonally adjacent, ensure you can pass through at least one of the mutually adjacent square.
* Passing through in this case ignores anything with the throwpass flag, such as tables, racks, and morgue trays.
*/
-/turf/Adjacent(atom/neighbor, atom/target = null)
+/turf/Adjacent(atom/neighbor, atom/target = null, list/ignore_list)
var/turf/T0 = get_turf(neighbor)
if(T0 == src)
return TRUE
@@ -34,7 +34,7 @@
if(T0.x == x || T0.y == y)
// Check for border blockages
- return T0.ClickCross(get_dir(T0,src), border_only = 1) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target)
+ return T0.ClickCross(get_dir(T0,src), border_only = 1, ignore_list = ignore_list) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target, ignore_list = ignore_list)
// Not orthagonal
var/in_dir = get_dir(neighbor,src) // eg. northwest (1+8)
@@ -42,14 +42,14 @@
var/d2 = in_dir - d1 // eg north (1+8) - 8 = 1
for(var/d in list(d1,d2))
- if(!T0.ClickCross(d, border_only = 1))
+ if(!T0.ClickCross(d, border_only = 1, ignore_list = ignore_list))
continue // could not leave T0 in that direction
var/turf/T1 = get_step(T0,d)
- if(!T1 || T1.density || !T1.ClickCross(get_dir(T1,T0)|get_dir(T1,src), border_only = 0))
+ if(!T1 || T1.density || !T1.ClickCross(get_dir(T1,T0)|get_dir(T1,src), border_only = 0, ignore_list = ignore_list))
continue // couldn't enter or couldn't leave T1
- if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target))
+ if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, ignore_list = ignore_list))
continue // could not enter src
return TRUE // we don't care about our own density
@@ -131,8 +131,11 @@ Quick adjacency (to turf):
This is defined as any dense ON_BORDER object, or any dense object without throwpass.
The border_only flag allows you to not objects (for source and destination squares)
*/
-/turf/proc/ClickCross(target_dir, border_only, target_atom = null)
+/turf/proc/ClickCross(target_dir, border_only, target_atom = null, list/ignore_list)
for(var/obj/O in src)
+ if(O in ignore_list)
+ continue
+
if(!O.density || O == target_atom || O.throwpass)
continue // throwpass is used for anything you can click through
diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm
index bbbb0fc5f5..a499bc769c 100644
--- a/code/controllers/configuration/entries/general.dm
+++ b/code/controllers/configuration/entries/general.dm
@@ -620,3 +620,27 @@ This maintains a list of ip addresses that are able to bypass topic filtering.
protection = CONFIG_ENTRY_HIDDEN|CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/auto_profile
+
+/datum/config_entry/number/client_warn_version
+ default = null
+ min_val = 500
+
+/datum/config_entry/number/client_warn_build
+ default = null
+ min_val = 0
+
+/datum/config_entry/string/client_warn_message
+ default = "Your version of BYOND may have issues or be blocked from accessing this server in the future."
+
+/datum/config_entry/flag/client_warn_popup
+
+/datum/config_entry/number/client_error_version
+ default = null
+ min_val = 500
+
+/datum/config_entry/string/client_error_message
+ default = "Your version of BYOND is too old, may have issues, and is blocked from accessing this server."
+
+/datum/config_entry/number/client_error_build
+ default = null
+ min_val = 0
diff --git a/code/controllers/mc/globals.dm b/code/controllers/mc/globals.dm
index 7b5cc94d36..b5547564b7 100644
--- a/code/controllers/mc/globals.dm
+++ b/code/controllers/mc/globals.dm
@@ -13,7 +13,10 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
GLOB = src
var/datum/controller/exclude_these = new
- gvars_datum_in_built_vars = exclude_these.vars + list(NAMEOF(src, gvars_datum_protected_varlist), NAMEOF(src, gvars_datum_in_built_vars), NAMEOF(src, gvars_datum_init_order))
+ // I know this is dumb but the nested vars list hangs a ref to the datum. This fixes that
+ var/list/controller_vars = exclude_these.vars.Copy()
+ controller_vars["vars"] = null
+ gvars_datum_in_built_vars = controller_vars + list(NAMEOF(src, gvars_datum_protected_varlist), NAMEOF(src, gvars_datum_in_built_vars), NAMEOF(src, gvars_datum_init_order))
QDEL_IN(exclude_these, 0) //signal logging isn't ready
log_world("[vars.len - gvars_datum_in_built_vars.len] global variables")
diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm
index e94d6b1aff..37c305d59c 100644
--- a/code/controllers/subsystem/garbage.dm
+++ b/code/controllers/subsystem/garbage.dm
@@ -139,13 +139,6 @@ SUBSYSTEM_DEF(garbage)
pass_counts[i] = 0
fail_counts[i] = 0
-#ifdef EXPERIMENT_515_QDEL_HARD_REFERENCE
-// 1 from the hard reference in the queue, and 1 from the variable used before this
-#define IS_DELETED(datum, _) (refcount(##datum) == 2)
-#else
-#define IS_DELETED(datum, gcd_at_time) (isnull(##datum) || ##datum.gc_destroyed != gcd_at_time)
-#endif
-
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_FILTER)
if (level == GC_QUEUE_FILTER)
delslasttick = 0
@@ -162,7 +155,7 @@ SUBSYSTEM_DEF(garbage)
lastlevel = level
- //We do this rather then for(var/refID in queue) because that sort of for loop copies the whole list.
+ //We do this rather then for(var/list/ref_info in queue) because that sort of for loop copies the whole list.
//Normally this isn't expensive, but the gc queue can grow to 40k items, and that gets costly/causes overrun.
for (var/i in 1 to length(queue))
var/list/L = queue[i]
@@ -173,21 +166,15 @@ SUBSYSTEM_DEF(garbage)
continue
var/queued_at_time = L[GC_QUEUE_ITEM_QUEUE_TIME]
-
if(queued_at_time > cut_off_time)
break // Everything else is newer, skip them
count++
-#ifdef EXPERIMENT_515_QDEL_HARD_REFERENCE
var/datum/D = L[GC_QUEUE_ITEM_REF]
-#else
- var/GCd_at_time = L[GC_QUEUE_ITEM_GCD_DESTROYED]
- var/refID = L[GC_QUEUE_ITEM_REF]
- var/datum/D
- D = locate(refID)
-#endif
-
- if (IS_DELETED(D, GCd_at_time)) // So if something else coincidently gets the same ref, it's not deleted by mistake
+
+ // 1 from the hard reference in the queue, and 1 from the variable used before this
+ // If that's all we've got, send er off
+ if (refcount(D) == 2)
++gcedlasttick
++totalgcs
pass_counts[level]++
@@ -221,11 +208,7 @@ SUBSYSTEM_DEF(garbage)
var/type = D.type
var/datum/qdel_item/I = items[type]
- var/message = "## TESTING: GC: -- [text_ref(D)] | [type] was unable to be GC'd --"
-#if DM_VERSION >= 515
- message = "[message] (ref count of [refcount(D)])"
-#endif
- log_world(message)
+ log_world("## TESTING: GC: -- [text_ref(D)] | [type] was unable to be GC'd -- (ref count of [refcount(D)])")
#ifdef TESTING
for(var/c in GLOB.admins) //Using testing() here would fill the logs with ADMIN_VV garbage
@@ -261,8 +244,6 @@ SUBSYSTEM_DEF(garbage)
queue.Cut(1,count+1)
count = 0
-#undef IS_DELETED
-
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_FILTER)
if (isnull(D))
return
@@ -271,20 +252,11 @@ SUBSYSTEM_DEF(garbage)
return
var/queue_time = world.time
-#ifdef EXPERIMENT_515_QDEL_HARD_REFERENCE
- var/refid = D
-#else
- var/refid = text_ref(D)
-#endif
-
- var/static/uid = 0
- uid = WRAP(uid+1, 1, SHORT_REAL_LIMIT - 1)
if (D.gc_destroyed <= 0)
- D.gc_destroyed = uid
+ D.gc_destroyed = queue_time
var/list/queue = queues[level]
-
- queue[++queue.len] = list(queue_time, refid, D.gc_destroyed) // not += for byond reasons
+ queue[++queue.len] = list(queue_time, D, D.gc_destroyed) // not += for byond reasons
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D, force)
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 7fe2b56eba..e06e1ac458 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -8,6 +8,10 @@ SUBSYSTEM_DEF(ticker)
var/current_state = GAME_STATE_STARTUP //State of current round used by process()
var/force_ending = FALSE //Round was ended by admin intervention
+
+ /// If TRUE, there is no lobby phase, the game starts immediately.
+ var/start_immediately = FALSE
+
var/bypass_checks = FALSE //Bypass mode init checks
var/setup_failed = FALSE //If the setup has failed at any point
var/setup_started = FALSE
@@ -79,6 +83,10 @@ SUBSYSTEM_DEF(ticker)
var/mob/new_player/player = i
if(player.ready) // TODO: port this == PLAYER_READY_TO_PLAY)
++totalPlayersReady
+
+ if(start_immediately)
+ time_left = 0
+
if(time_left < 0 || delay_start)
return
diff --git a/code/datums/ammo/misc.dm b/code/datums/ammo/misc.dm
index bdb284753d..2fcc92d7d2 100644
--- a/code/datums/ammo/misc.dm
+++ b/code/datums/ammo/misc.dm
@@ -51,6 +51,8 @@
/datum/ammo/flamethrower/tank_flamer
flamer_reagent_type = /datum/reagent/napalm/blue
+ max_range = 8
+
/datum/ammo/flamethrower/sentry_flamer
flags_ammo_behavior = AMMO_IGNORE_ARMOR|AMMO_IGNORE_COVER|AMMO_FLAME
flamer_reagent_type = /datum/reagent/napalm/blue
@@ -265,6 +267,9 @@
nade_type = /obj/item/explosive/grenade/smokebomb
icon_state = "smoke_shell"
+/datum/ammo/grenade_container/tank_glauncher
+ max_range = 8
+
/datum/ammo/hugger_container
name = "hugger shell"
ping = null
diff --git a/code/datums/ammo/rocket.dm b/code/datums/ammo/rocket.dm
index 53da7953d4..3d649ffc3f 100644
--- a/code/datums/ammo/rocket.dm
+++ b/code/datums/ammo/rocket.dm
@@ -143,6 +143,8 @@
return
return ..()
+/datum/ammo/rocket/ap/tank_towlauncher
+ max_range = 8
/datum/ammo/rocket/ltb
name = "cannon round"
diff --git a/code/datums/datum.dm b/code/datums/datum.dm
index 7d497785a7..3e317ffd60 100644
--- a/code/datums/datum.dm
+++ b/code/datums/datum.dm
@@ -54,13 +54,6 @@
*/
var/list/cooldowns
-#ifndef EXPERIMENT_515_DONT_CACHE_REF
- /// A cached version of our \ref
- /// The brunt of \ref costs are in creating entries in the string tree (a tree of immutable strings)
- /// This avoids doing that more then once per datum by ensuring ref strings always have a reference to them after they're first pulled
- var/cached_ref
-#endif
-
/// A weak reference to another datum
var/datum/weakref/weak_reference
diff --git a/code/datums/medal_awards.dm b/code/datums/medal_awards.dm
index 54af48fd33..fe4e7e3c0e 100644
--- a/code/datums/medal_awards.dm
+++ b/code/datums/medal_awards.dm
@@ -3,6 +3,8 @@
#define MARINE_VALOR_MEDAL "medal of valor"
#define MARINE_HEROISM_MEDAL "medal of exceptional heroism"
+#define ALL_MARINE_MEDALS list(MARINE_CONDUCT_MEDAL, MARINE_BRONZE_HEART_MEDAL, MARINE_VALOR_MEDAL, MARINE_HEROISM_MEDAL)
+
#define XENO_SLAUGHTER_MEDAL "royal jelly of slaughter"
#define XENO_RESILIENCE_MEDAL "royal jelly of resilience"
#define XENO_SABOTAGE_MEDAL "royal jelly of sabotage"
@@ -35,7 +37,6 @@ GLOBAL_LIST_EMPTY(jelly_awards)
giver_mob = list()
giver_ckey = list()
-
/proc/give_medal_award(medal_location, as_admin = FALSE)
if(as_admin && !check_rights(R_ADMIN))
as_admin = FALSE
@@ -45,14 +46,22 @@ GLOBAL_LIST_EMPTY(jelly_awards)
var/list/recipient_ranks = list()
for(var/datum/data/record/record in GLOB.data_core.general)
var/recipient_name = record.fields["name"]
+ if(usr.real_name == recipient_name && !as_admin)
+ continue
recipient_ranks[recipient_name] = record.fields["rank"]
possible_recipients += recipient_name
+
var/chosen_recipient = tgui_input_list(usr, "Who do you want to award a medal to?", "Medal Recipient", possible_recipients)
if(!chosen_recipient)
return FALSE
+ var/list/choosable_medals = list(MARINE_CONDUCT_MEDAL)
+
+ if(as_admin)
+ choosable_medals = ALL_MARINE_MEDALS
+
// Pick a medal
- var/medal_type = tgui_input_list(usr, "What type of medal do you want to award?", "Medal Type", list(MARINE_CONDUCT_MEDAL, MARINE_BRONZE_HEART_MEDAL, MARINE_VALOR_MEDAL, MARINE_HEROISM_MEDAL))
+ var/medal_type = tgui_input_list(usr, "What type of medal do you want to award?", "Medal Type", choosable_medals)
if(!medal_type)
return FALSE
@@ -165,7 +174,7 @@ GLOBAL_LIST_EMPTY(jelly_awards)
to_chat(user, SPAN_WARNING("You must have an authenticated ID Card to award medals."))
return
- if(!((card.paygrade in GLOB.co_paygrades) || (card.paygrade in GLOB.highcom_paygrades)))
+ if(!((card.paygrade in GLOB.co_paygrades) || (card.paygrade in GLOB.platco_paygrades) || (card.paygrade in GLOB.highcom_paygrades)))
to_chat(user, SPAN_WARNING("Only a Senior Officer can award medals!"))
return
@@ -179,6 +188,14 @@ GLOBAL_LIST_EMPTY(jelly_awards)
user.visible_message("ERROR: ID card not registered for [user.real_name] in USCM registry. Potential medal fraud detected.")
return
+ if(!(FACTION_USCM in user.faction_group))
+ to_chat(user, SPAN_WARNING("Medals only available for USCM personnel."))
+ return
+
+ if(length(GLOB.medal_awards))
+ to_chat(user, SPAN_WARNING("Only one medal may be awarded per operation."))
+ return
+
if(give_medal_award(get_turf(printer)))
user.visible_message(SPAN_NOTICE("[printer] prints a medal."))
diff --git a/code/datums/paygrades/paygrade.dm b/code/datums/paygrades/paygrade.dm
index bb0a3aa84b..968956539d 100644
--- a/code/datums/paygrades/paygrade.dm
+++ b/code/datums/paygrades/paygrade.dm
@@ -51,7 +51,13 @@ GLOBAL_LIST_INIT(co_paygrades, list(
"MO6E",
"MO6C",
"MO5",
- "MO4"
+ "MO4",
+))
+
+GLOBAL_LIST_INIT(platco_paygrades, list(
+ "MO3",
+ "MO2",
+ "MO1",
))
GLOBAL_LIST_INIT(wy_paygrades, list(
diff --git a/code/datums/vehicles.dm b/code/datums/vehicles.dm
index ac71cc1fc7..4c74ece75d 100644
--- a/code/datums/vehicles.dm
+++ b/code/datums/vehicles.dm
@@ -30,6 +30,10 @@
name = "Movie APC"
interior_id = "apc_movie"
+/datum/map_template/interior/arc
+ name = "ARC"
+ interior_id = "arc"
+
/datum/map_template/interior/fancy_locker
name = "Fancy Locker"
interior_id = "fancylocker"
diff --git a/code/game/area/golden_arrow.dm b/code/game/area/golden_arrow.dm
index 7c35640d06..20d67e3bad 100644
--- a/code/game/area/golden_arrow.dm
+++ b/code/game/area/golden_arrow.dm
@@ -54,6 +54,10 @@
name = "\improper Platoon Sergeant Office"
icon_state = "alpha"
+/area/golden_arrow/shared_office
+ name = "\improper Shared Office"
+ icon_state = "alpha"
+
/area/golden_arrow/squad_one
name = "\improper Squad One Prep"
icon_state = "charlie"
@@ -69,3 +73,11 @@
/area/golden_arrow/firingrange
name = "\improper Firing Range"
icon_state = "firingrange"
+
+/area/golden_arrow/platoonprep
+ name = "\improper Platoon Prep"
+ icon_state = "bravo"
+
+/area/golden_arrow/platoonarmory
+ name = "\improper Platoon Armory"
+ icon_state = "alpha"
diff --git a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
index b1fe23d236..9fe36dec66 100644
--- a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
+++ b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
@@ -77,6 +77,9 @@
/datum/game_mode/colonialmarines/ai/get_roles_list()
return GLOB.platoon_to_role_list[MAIN_SHIP_PLATOON]
+/datum/game_mode/colonialmarines/ai/check_queen_status()
+ return
+
GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/job/command/bridge/ai = JOB_SO,\
/datum/job/marine/leader/ai = JOB_SQUAD_LEADER,\
/datum/job/marine/medic/ai = JOB_SQUAD_MEDIC,\
diff --git a/code/game/machinery/ARES/ARES_procs.dm b/code/game/machinery/ARES/ARES_procs.dm
index 831f76e489..64a30a230d 100644
--- a/code/game/machinery/ARES/ARES_procs.dm
+++ b/code/game/machinery/ARES/ARES_procs.dm
@@ -174,6 +174,8 @@ GLOBAL_LIST_INIT(maintenance_categories, list(
return ARES_ACCESS_HIGH
if(card.paygrade in GLOB.co_paygrades)
return ARES_ACCESS_CO
+ if(card.paygrade in GLOB.platco_paygrades)
+ return ARES_ACCESS_COMMAND
if(ACCESS_MARINE_SENIOR in card.access)
return ARES_ACCESS_SENIOR
if(ACCESS_WY_GENERAL in card.access)
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index 6ccb0b5b18..76ff409669 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -79,7 +79,7 @@
recipe.resources[material] = I.matter[material] //Doesn't take more if it's just a sheet or something. Get what you put in.
else
recipe.resources[material] = round(I.matter[material]*1.25) // More expensive to produce than they are to recycle.
- qdel(I)
+ QDEL_NULL(I)
//Create parts for lathe.
for(var/component in components)
diff --git a/code/game/machinery/doors/brig_system.dm b/code/game/machinery/doors/brig_system.dm
index 58c3282abe..f36e5b72c2 100644
--- a/code/game/machinery/doors/brig_system.dm
+++ b/code/game/machinery/doors/brig_system.dm
@@ -279,7 +279,7 @@
var/obj/item/card/id/id_card = human.get_idcard()
if (id_card)
- if ((id_card.paygrade in GLOB.co_paygrades) || (id_card.paygrade in GLOB.highcom_paygrades) || (id_card.paygrade == "PvI"))
+ if ((id_card.paygrade in GLOB.co_paygrades) || ((id_card.paygrade in GLOB.platco_paygrades)) || (id_card.paygrade in GLOB.highcom_paygrades) || (id_card.paygrade == "PvI"))
return TRUE
return FALSE
diff --git a/code/game/objects/items/devices/personal_data_transmitter.dm b/code/game/objects/items/devices/personal_data_transmitter.dm
index 6e8aa001ca..2e92b3f0b0 100644
--- a/code/game/objects/items/devices/personal_data_transmitter.dm
+++ b/code/game/objects/items/devices/personal_data_transmitter.dm
@@ -139,6 +139,7 @@
/obj/item/device/pdt_locator_tube/Destroy()
linked_bracelet = null
+ QDEL_NULL(battery)
return ..()
/obj/item/clothing/accessory/pdt_bracelet
diff --git a/code/game/objects/items/props/helmetgarb.dm b/code/game/objects/items/props/helmetgarb.dm
index 35558bf019..ce63aaa13a 100644
--- a/code/game/objects/items/props/helmetgarb.dm
+++ b/code/game/objects/items/props/helmetgarb.dm
@@ -496,6 +496,30 @@
desc = "The USCM had its funding pulled for these when it became apparent that not every deployed enlisted was wearing a helmet 24/7; much to the bafflement of UA High Command."
icon_state = "helmet_gasmask"
+/obj/item/prop/helmetgarb/helmet_gasmask/on_enter_storage(obj/item/storage/internal/helmet_internal_inventory)
+ ..()
+ if(!istype(helmet_internal_inventory))
+ return
+ var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object
+
+ if(!istype(helmet_item))
+ return
+
+ helmet_item.flags_inventory |= BLOCKGASEFFECT
+ helmet_item.flags_inv_hide |= HIDEFACE
+
+/obj/item/prop/helmetgarb/helmet_gasmask/on_exit_storage(obj/item/storage/internal/helmet_internal_inventory)
+ ..()
+ if(!istype(helmet_internal_inventory))
+ return
+ var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object
+
+ if(!istype(helmet_item))
+ return
+
+ helmet_item.flags_inventory &= ~(BLOCKGASEFFECT)
+ helmet_item.flags_inv_hide &= ~(HIDEFACE)
+
/obj/item/prop/helmetgarb/trimmed_wire
name = "trimmed barbed wire"
desc = "It is a length of barbed wire that's had most of the sharp points filed down so that it is safe to handle."
diff --git a/code/game/objects/items/reagent_containers/food/snacks.dm b/code/game/objects/items/reagent_containers/food/snacks.dm
index 8aae33b5f2..d27d6adb09 100644
--- a/code/game/objects/items/reagent_containers/food/snacks.dm
+++ b/code/game/objects/items/reagent_containers/food/snacks.dm
@@ -2760,6 +2760,10 @@
var/list/boxes = list() // If the boxes are stacked, they come here
var/boxtag = ""
+/obj/item/pizzabox/Destroy(force)
+ QDEL_NULL(pizza)
+ return ..()
+
/obj/item/pizzabox/update_icon()
overlays = list()
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index c798acd047..693acd61ef 100644
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -611,6 +611,38 @@
/obj/item/storage/belt/marine/smartgunner/standard
has_gamemode_skin = FALSE
+/obj/item/storage/belt/marine/smartgunner/upp
+ name = "\improper Type 90 pattern machinegunner belt"
+ desc = "Recently adopted by UPP military, this belt allows machinegunners to carry more ammo boxes into battle. It also found use with SOF breachers using Type 23 shotguns."
+ icon_state = "upp_machinegun"
+ item_state = "upp_machinegun"
+ storage_slots = 7
+ bypass_w_limit = list(
+ /obj/item/ammo_magazine/pkp,
+ )
+ can_hold = list(
+ /obj/item/attachable/bayonet,
+ /obj/item/device/flashlight/flare,
+ /obj/item/ammo_magazine/pkp,
+ /obj/item/ammo_magazine/rifle,
+ /obj/item/ammo_magazine/smg,
+ /obj/item/ammo_magazine/pistol,
+ /obj/item/ammo_magazine/revolver,
+ /obj/item/ammo_magazine/sniper,
+ /obj/item/ammo_magazine/handful,
+ /obj/item/explosive/grenade,
+ /obj/item/explosive/mine,
+ /obj/item/reagent_container/food/snacks,
+ )
+
+ has_gamemode_skin = FALSE
+ item_state_slots = list(
+ WEAR_L_HAND = "upp_belt",
+ WEAR_R_HAND = "upp_belt")
+
+/obj/item/storage/belt/marine/smartgunner/upp/fill_preset_inventory()
+ return
+
/obj/item/storage/belt/marine/quackers
name = "Mr. Quackers"
desc = "What are we going to do today, Mr. Quackers?"
@@ -1721,6 +1753,26 @@
new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/ammo_magazine/smartgun(src)
+/obj/item/storage/belt/gun/smartgunner/upp
+ name = "\improper Type 92 pattern machinegunner sidearm rig"
+ desc = "Type 92 is an experimental ammo-carrying rig issued to UPP machinegunners which combines a sidearm holster with box-shaped pouches for limited storage."
+ icon_state = "upp_machinegun_pistol"
+ storage_slots = 7
+ can_hold = list(
+ /obj/item/weapon/gun/pistol/t73,
+ /obj/item/ammo_magazine/pistol/t73,
+ /obj/item/ammo_magazine/pistol/t73_impact,
+ /obj/item/weapon/gun/pistol/np92,
+ /obj/item/ammo_magazine/pistol/np92,
+ /obj/item/weapon/gun/revolver/upp,
+ /obj/item/ammo_magazine/revolver/upp,
+ /obj/item/ammo_magazine/pkp,
+ )
+ has_gamemode_skin = FALSE
+ item_state_slots = list(
+ WEAR_L_HAND = "upp_belt",
+ WEAR_R_HAND = "upp_belt")
+
/obj/item/storage/belt/gun/mortarbelt
name="\improper M276 pattern mortar operator belt"
desc="An M276 load-bearing rig configured to carry ammunition for the M402 mortar, along with a sidearm."
diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
index fa1c08b410..ae476b0f73 100644
--- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
@@ -143,8 +143,8 @@
new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/ammo_magazine/smartgun(src)
- new /obj/item/storage/belt/marine/smartgunner(src)
- new /obj/item/storage/belt/gun/smartgunner(src)
+ new /obj/item/ammo_magazine/smartgun(src)
+ new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/clothing/glasses/night/m56_goggles/no_nightvision(src)
/obj/structure/closet/secure_closet/smartgunner_forecon
@@ -161,8 +161,8 @@
new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/ammo_magazine/smartgun(src)
- new /obj/item/storage/belt/marine/smartgunner/standard(src)
- new /obj/item/storage/belt/gun/smartgunner/standard(src)
+ new /obj/item/ammo_magazine/smartgun(src)
+ new /obj/item/ammo_magazine/smartgun(src)
new /obj/item/clothing/glasses/night/m56_goggles/no_nightvision(src)
/obj/structure/closet/cryo/Initialize()
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 7b01243290..3461b9049e 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -706,15 +706,15 @@ ICEY GRASS. IT LOOKS LIKE IT'S MADE OF ICE.
var/new_slowdown = H.next_move_slowdown + rand(4,7)
H.next_move_slowdown = new_slowdown
if(prob(10))
- to_chat(H, SPAN_WARNING("It is very hard to move trough this [src]..."))
+ to_chat(H, SPAN_WARNING("It is very hard to move through this [src]..."))
if(8 to 9)
var/new_slowdown = H.next_move_slowdown + rand(8,11)
H.next_move_slowdown = new_slowdown
- to_chat(H, SPAN_WARNING("You got tangeled in [src]!"))
+ to_chat(H, SPAN_WARNING("You got tangled in [src]!"))
if(10)
var/new_slowdown = H.next_move_slowdown + rand(12,20)
H.next_move_slowdown = new_slowdown
- to_chat(H, SPAN_WARNING("You got completely tangeled in [src]! Oh boy..."))
+ to_chat(H, SPAN_WARNING("You got completely tangled in [src]! Oh boy..."))
/obj/structure/flora/jungle/thickbush/attackby(obj/item/I as obj, mob/user as mob)
//hatchets and shiet can clear away undergrowth
@@ -724,9 +724,9 @@ ICEY GRASS. IT LOOKS LIKE IT'S MADE OF ICE.
damage = rand(8,18)
if(indestructable)
//this bush marks the edge of the map, you can't destroy it
- to_chat(user, SPAN_DANGER("You flail away at the undergrowth, but it's too thick here."))
+ to_chat(user, SPAN_DANGER("You chop at the undergrowth, but it's too thick here."))
else
- user.visible_message(SPAN_DANGER("[user] flails away at the [src] with [I]."),SPAN_DANGER("You flail away at the [src] with [I]."))
+ user.visible_message(SPAN_DANGER("[user] chops at the [src] with [I]."),SPAN_DANGER("You chop at the [src] with [I]."))
playsound(src.loc, 'sound/effects/vegetation_hit.ogg', 25, 1)
health -= damage
if(health < 0)
diff --git a/code/game/objects/structures/gun_rack.dm b/code/game/objects/structures/gun_rack.dm
index 400002fa35..0a3e668444 100644
--- a/code/game/objects/structures/gun_rack.dm
+++ b/code/game/objects/structures/gun_rack.dm
@@ -5,6 +5,7 @@
icon_state = "m41a"
density = TRUE
var/allowed_type
+ var/populate_type
var/max_stored = 5
var/initial_stored = 5
@@ -17,7 +18,7 @@
if(initial_stored)
var/i = 0
while(i < initial_stored)
- contents += new allowed_type(src)
+ contents += new populate_type(src)
i++
update_icon()
@@ -47,6 +48,10 @@
/obj/structure/gun_rack/m41
allowed_type = /obj/item/weapon/gun/rifle/m41aMK1
+ populate_type = /obj/item/weapon/gun/rifle/m41aMK1
+
+/obj/structure/gun_rack/m41/unloaded
+ populate_type = /obj/item/weapon/gun/rifle/m41aMK1/unloaded
/obj/structure/gun_rack/type71
icon_state = "type71"
@@ -54,6 +59,10 @@
max_stored = 6
initial_stored = 6
allowed_type = /obj/item/weapon/gun/rifle/type71
+ populate_type = /obj/item/weapon/gun/rifle/type71
+
+/obj/structure/gun_rack/type71/unloaded
+ populate_type = /obj/item/weapon/gun/rifle/type71/unloaded
/obj/structure/gun_rack/apc
name = "APC ammo compartment"
diff --git a/code/game/objects/structures/pipes/pipes.dm b/code/game/objects/structures/pipes/pipes.dm
index 8459b9c100..35b3ba4711 100644
--- a/code/game/objects/structures/pipes/pipes.dm
+++ b/code/game/objects/structures/pipes/pipes.dm
@@ -53,6 +53,7 @@
for(var/obj/structure/pipes/P in connected_to)
P.remove_connection(src)
+ connected_to.Cut()
GLOB.mainship_pipes -= src
@@ -97,6 +98,7 @@
/obj/structure/pipes/proc/remove_connection(obj/structure/pipes/P)
connected_to -= P
+ P.connected_to -= src
/obj/structure/pipes/proc/get_connection(direction)
var/obj/structure/pipes/best_connected_pipe = null
diff --git a/code/game/objects/structures/props.dm b/code/game/objects/structures/props.dm
index c7cee6b5c8..4a4af8fef3 100644
--- a/code/game/objects/structures/props.dm
+++ b/code/game/objects/structures/props.dm
@@ -658,6 +658,7 @@
health = 150
light_range = 6
light_on = TRUE
+ light_color = LIGHT_COLOUR_FIRE
unslashable = TRUE
/// What obj this becomes when it gets to its next stage of construction / ignition
var/frame_type
diff --git a/code/game/world.dm b/code/game/world.dm
index e67fca2856..77d48d3593 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -16,7 +16,7 @@ var/list/reboot_sfx = file2list("config/reboot_sfx.txt")
/world/New()
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
- LIBCALL(debug_server, "auxtools_init")()
+ call_ext(debug_server, "auxtools_init")()
enable_debugging()
internal_tick_usage = 0.2 * world.tick_lag
hub_password = "kMZy3U5jJHSiBQjr"
@@ -381,13 +381,14 @@ var/datum/BSQL_Connection/connection
else
CRASH("unsupported platform")
- var/init = LIBCALL(lib, "init")()
+ var/init = call_ext(lib, "init")()
if("0" != init)
CRASH("[lib] init error: [init]")
/world/proc/HandleTestRun()
// Wait for the game ticker to initialize
Master.sleep_offline_after_initializations = FALSE
+ SSticker.start_immediately = TRUE
UNTIL(SSticker.initialized)
//trigger things to run the whole process
diff --git a/code/global.dm b/code/global.dm
index dca2fe7701..3ed9249ca6 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
#define MAIN_SHIP_NAME SSmapping.get_main_ship_name()
#define MAIN_SHIP_DEFAULT_NAME "USS Golden Arrow"
-#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "SSV Chapaev", "USS Rover")
+#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "USS Golden Arrow (Classic)", "SSV Chapaev", "USS Rover")
#define MAIN_SHIP_PLATOON text2path(SSmapping.get_main_ship_platoon())
#define MAIN_SHIP_DEFAULT_PLATOON "/datum/squad/marine/alpha"
@@ -120,7 +120,7 @@ var/list/AAlarmWireColorToIndex
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 1024
-#define MAX_EMOTE_LEN 256
+#define MAX_EMOTE_LEN 1024
#define MAX_PAPER_MESSAGE_LEN 3072
#define MAX_BOOK_MESSAGE_LEN 9216
#define MAX_NAME_LEN 28
diff --git a/code/modules/admin/view_variables/modify_variables.dm b/code/modules/admin/view_variables/modify_variables.dm
index 5b2ec3f0e5..e9595baf22 100644
--- a/code/modules/admin/view_variables/modify_variables.dm
+++ b/code/modules/admin/view_variables/modify_variables.dm
@@ -245,11 +245,15 @@ GLOBAL_PROTECT(VVpixelmovement)
if("DELETE FROM LIST")
L.Cut(index, index+1)
+
+ var/temp_type = O.type
+
if (O)
if (O.vv_edit_var(objectvar, L))
to_chat(src, "Your edit was rejected by the object.", confidential = TRUE)
return
- log_world("### ListVarEdit by [src]: [O.type] [objectvar]: REMOVED=[html_encode("[original_var]")]")
+
+ log_world("### ListVarEdit by [src]: [temp_type] [objectvar]: REMOVED=[html_encode("[original_var]")]")
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: REMOVED=[original_var]")
message_admins("[key_name_admin(src)] modified [original_name]'s [objectvar]: REMOVED=[original_var]")
return
diff --git a/code/modules/admin/view_variables/reference_tracking.dm b/code/modules/admin/view_variables/reference_tracking.dm
index f6f2b86f31..35f464354c 100644
--- a/code/modules/admin/view_variables/reference_tracking.dm
+++ b/code/modules/admin/view_variables/reference_tracking.dm
@@ -28,9 +28,7 @@
var/starting_time = world.time
-#if DM_VERSION >= 515
log_reftracker("Refcount for [type]: [refcount(src)]")
-#endif
//Time to search the whole game for our ref
DoSearchVar(GLOB, "GLOB", search_time = starting_time) //globals
diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm
index c3a0c52d0c..5dc0600287 100644
--- a/code/modules/client/client_procs.dm
+++ b/code/modules/client/client_procs.dm
@@ -5,8 +5,6 @@
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
#define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing.
//I would just like the code ready should it ever need to be used.
-#define GOOD_BYOND_MAJOR 513
-#define GOOD_BYOND_MINOR 1500
GLOBAL_LIST_INIT(blacklisted_builds, list(
"1407" = "bug preventing client display overrides from working leads to clients being able to see things/mobs they shouldn't be able to see",
@@ -358,14 +356,34 @@ GLOBAL_LIST_INIT(whitelisted_client_procs, list(
INVOKE_ASYNC(src, /client/proc/set_macros)
// Version check below if we ever need to start checking against BYOND versions again.
-
- /*if((byond_version < world.byond_version) || ((byond_version == world.byond_version) && (byond_build < world.byond_build)))
- src << "Your version of Byond (v[byond_version].[byond_build]) differs from the server (v[world.byond_version].[world.byond_build]). You may experience graphical glitches, crashes, or other errors. You will be disconnected until your version matches or exceeds the server version. \
- Direct Download (Windows Installer): http://www.byond.com/download/build/[world.byond_version]/[world.byond_version].[world.byond_build]_byond.exe \
- Other versions (search for [world.byond_build] or higher): http://www.byond.com/download/build/[world.byond_version] "
+ var/breaking_version = CONFIG_GET(number/client_error_version)
+ var/breaking_build = CONFIG_GET(number/client_error_build)
+ var/warn_version = CONFIG_GET(number/client_warn_version)
+ var/warn_build = CONFIG_GET(number/client_warn_build)
+
+ if (byond_version < breaking_version || (byond_version == breaking_version && byond_build < breaking_build)) //Out of date client.
+ to_chat_immediate(src, SPAN_DANGER("Your version of BYOND is too old: "))
+ to_chat_immediate(src, CONFIG_GET(string/client_error_message))
+ to_chat_immediate(src, "Your version: [byond_version].[byond_build]")
+ to_chat_immediate(src, "Required version: [breaking_version].[breaking_build] or later")
+ to_chat_immediate(src, "Visit BYOND's website to get the latest version of BYOND.")
qdel(src)
- return*/
- //hardcode for now
+ return
+
+ if (byond_version < warn_version || (byond_version == warn_version && byond_build < warn_build)) //We have words for this client.
+ if(CONFIG_GET(flag/client_warn_popup))
+ var/msg = "Your version of BYOND may be getting out of date: "
+ msg += CONFIG_GET(string/client_warn_message) + " "
+ msg += "Your version: [byond_version].[byond_build] "
+ msg += "Required version to remove this message: [warn_version].[warn_build] or later "
+ msg += "Visit BYOND's website to get the latest version of BYOND. "
+ src << browse(msg, "window=warning_popup")
+ else
+ to_chat(src, SPAN_DANGER("Your version of BYOND may be getting out of date: "))
+ to_chat(src, CONFIG_GET(string/client_warn_message))
+ to_chat(src, "Your version: [byond_version].[byond_build]")
+ to_chat(src, "Required version to remove this message: [warn_version].[warn_build] or later")
+ to_chat(src, "Visit BYOND's website to get the latest version of BYOND.")
if (num2text(byond_build) in GLOB.blacklisted_builds)
log_access("Failed login: [key] - blacklisted byond build ([byond_version].[byond_build])")
@@ -376,10 +394,6 @@ GLOBAL_LIST_INIT(whitelisted_client_procs, list(
qdel(src)
return
- //do this check after the blacklist check to avoid confusion
- if((byond_version < GOOD_BYOND_MAJOR) || ((byond_version == GOOD_BYOND_MAJOR) && (byond_build < GOOD_BYOND_MINOR)))
- to_chat(src, FONT_SIZE_HUGE(SPAN_BOLDNOTICE("YOUR BYOND VERSION IS NOT WELL SUITED FOR THIS SERVER. Download latest BETA build or you may suffer random crashes or disconnects.")))
-
// Initialize tgui panel
stat_panel.initialize(
inline_html = file("html/statbrowser.html"),
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index 321ce98fd9..d0ea7b626a 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -905,10 +905,6 @@ var/global/list/gear_datums_by_name = list()
path = /obj/item/clothing/mask/cigarette/cigar
cost = 2
-/datum/gear/smoking/pack_emerald_green
- display_name = "Pack Of Emerald Greens"
- path = /obj/item/storage/fancy/cigarettes/emeraldgreen
-
/datum/gear/smoking/pack_lucky_strikes
display_name = "Pack Of Lucky Strikes"
path = /obj/item/storage/fancy/cigarettes/lucky_strikes
diff --git a/code/modules/clothing/gloves/marine_gloves.dm b/code/modules/clothing/gloves/marine_gloves.dm
index f12876f389..16fbc969b5 100644
--- a/code/modules/clothing/gloves/marine_gloves.dm
+++ b/code/modules/clothing/gloves/marine_gloves.dm
@@ -114,6 +114,12 @@
flags_item = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE
adopts_squad_color = FALSE
+/obj/item/clothing/gloves/marine/pve_mopp
+ name = "\improper M2 MOPP gloves"
+ desc = "M2 MOPP gloves to protect your insides from nerve gas and deadly chemicals. You'd probably feel safer if there was duct tape wrapped around these."
+ icon_state = "cbrn"
+ item_state = "cbrn"
+
/obj/item/clothing/gloves/marine/veteran
name = "armored gloves"
desc = "Non-standard para-aramid fiber gloves. They're insulated and heavily armored."
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 372c4844d5..a2366692f9 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -351,8 +351,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
))
/obj/item/clothing/head/helmet/marine
- name = "\improper M10 pattern marine helmet"
- desc = "A standard M10 Pattern Helmet. The inside label, along with washing information, reads, 'The difference between an open-casket and closed-casket funeral. Wear on head for best results.'. There is a built-in camera on the right side."
+ name = "\improper M10 pattern ballistic helmet"
+ desc = "Standard issue high molecular density polymer combat helmet. Resistant to glancing hits from small arms and shrapnel, incorporates tactical camera, IFF signal transponder, and heads up display eyepiece. Also features white/black hot IR viewing modes from the camera system."
icon = 'icons/obj/items/clothing/cm_hats.dmi'
icon_state = "helmet"
item_state = "helmet"
@@ -755,8 +755,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/head/helmet/marine/tech/tanker
- name = "\improper M50 tanker helmet"
- desc = "The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle. Features a toggleable welding screen for eye protection."
+ name = "\improper Mk20 tanker helmet"
+ desc = "The older Mk20 Advanced Armored Crew Helmet is a variant of the precursor program to the Mk30, with a flipdown welding visor attached. Camera on the side and biometric transmitter ties into the sensor matrix."
icon_state = "tanker_helmet"
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH
@@ -769,7 +769,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/medic
name = "\improper M10 corpsman helmet"
- desc = "An M10 marine helmet version worn by marine hospital corpsmen. Has red cross painted on its front."
+ desc = "M10 combat helmet issued to marine hospital corpsmen. Has a red cross painted on its front for attracting the injured and snipers' attentions alike."
icon_state = "med_helmet"
specialty = "M10 pattern medic"
built_in_visors = list(new /obj/item/device/helmet_visor, new /obj/item/device/helmet_visor/medical/advanced)
@@ -790,15 +790,15 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/head/helmet/marine/leader
- name = "\improper M11 pattern helmet"
- desc = "A variant of the standard M10 pattern. The front plate is reinforced. This one contains a small built-in camera and has cushioning to project your fragile brain."
+ name = "\improper M09 pattern helmet"
+ desc = "Back issue model of an older combat helmet. Uncomfortable, but the added protection is supposedly worth it. It's been wired up the same, so it still ties into the sensor matrix fine."
icon_state = "sl_helmet"
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
specialty = "M11 pattern marine"
/obj/item/clothing/head/helmet/marine/rto
- name = "\improper M12 pattern dust helmet"
- desc = "An experimental brain-bucket. A dust ruffle hangs from back instead of the standard lobster shell design. Moderately better at deflecting blunt objects at the cost of humiliation, can also hold a second visor optic. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your fantastic leadership."
+ name = "\improper M12 pattern helmet"
+ desc = "Failed procurement, limited run successor to the old M10 Ballistic Helmet. New ceramic composites and suspension system show a remarkable increase in blunt impact resistance, while a revamped wiring structure added space for a second optic socket."
icon_state = "io"
item_state = "io"
armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
@@ -813,7 +813,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/specialist
name = "\improper B18 helmet"
- desc = "The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face."
+ desc = "Helmet and faceplate component of the B18 armor system. Nanobonded carbonfiber laminated with ultrahigh molecular density polymer, with an integral rebreather and heads up display."
icon_state = "grenadier_helmet"
item_state = "grenadier_helmet"
armor_melee = CLOTHING_ARMOR_HIGH
@@ -828,8 +828,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
specialty = "B18"
/obj/item/clothing/head/helmet/marine/grenadier
- name = "\improper M3-G4 grenadier helmet"
- desc = "Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. Comes with inbuilt ear blast protection."
+ name = "\improper M12 grenadier helmet"
+ desc = "Strictly speaking, the M12 is more of an offshoot of the B-series armor systems, and is fully enclosed, with hearing protection and anti-impact liquid armor layers to cushion blast. USCMC assault teams sometimes use these in close combat, grenade heavy operations."
icon_state = "grenadier_helmet"
item_state = "grenadier_helmet"
armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
@@ -845,26 +845,26 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
flags_item = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE
/obj/item/clothing/head/helmet/marine/scout
- name = "\improper M3-S light helmet"
+ name = "\improper M10-S light helmet"
icon_state = "scout_helmet"
- desc = "A custom helmet designed for USCM Scouts."
+ desc = "M10 fitted with thermal camouflage and improved radar absorbent shell. Issued to USCMC Scouts."
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
specialty = "M3-S light"
flags_item = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE
/obj/item/clothing/head/helmet/marine/pyro
- name = "\improper M35 pyrotechnician helmet"
+ name = "\improper M10-P pyrotechnician helmet"
icon_state = "pyro_helmet"
- desc = "A helmet designed for USCM Pyrotechnicians."
+ desc = "M10 variant with complete facial coverage and internal breathing apparatus. Environmentally sealed with a full fitting of polymer compounds to resist burning."
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROT
specialty = "M35 pyrotechnician"
flags_item = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE
/obj/item/clothing/head/helmet/marine/M3T
- name = "\improper M3-T bombardier helmet"
+ name = "\improper M10-R bombardier helmet"
icon_state = "sadar_helmet"
- desc = "A custom-built helmet for explosive weaponry users. Comes with inbuilt ear blast protection, firing a rocket launcher without this is not recommended."
+ desc = "M10 combat helmet fitted with enhanced suspension liner and improved hearing protection, for firing high-concussion weapons like the M5 RPG."
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
armor_bomb = CLOTHING_ARMOR_HIGH
specialty = "M3-T bombardier"
@@ -873,8 +873,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
unacidable = TRUE
/obj/item/clothing/head/helmet/marine/pilot
- name = "\improper M30 tactical helmet"
- desc = "The M30 tactical helmet has a left eyepiece filter used to filter tactical data. It is required to fly the dropships manually and in safety."
+ name = "\improper Mk30 tactical helmet"
+ desc = "Standard flight helmet of the UA treaty forces. Probably one of the few good things that came out of the Joint Procurement Office. Eyepiece allows for augmented reality effects, giving relevant data in real time."
icon_state = "helmetp"
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bomb = CLOTHING_ARMOR_MEDIUMLOW
@@ -892,8 +892,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/head/helmet/marine/ghillie
- name = "\improper M45 ghillie helmet"
- desc = "A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions."
+ name = "\improper M10 ghillie helmet"
+ desc = "M10 helmet fitted with thermal camouflage ghillie strips. Used and customized by USCMC Scout Snipers."
icon_state = "ghillie_coif"
armor_bomb = CLOTHING_ARMOR_MEDIUM
armor_bio = CLOTHING_ARMOR_LOW
@@ -943,15 +943,15 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/mp/provost/marshal
name = "\improper Provost Marshal Cap"
- desc = "The expensive headwear of a Provost Marshal. Contains shards of kevlar to keep its valuable contents safe."
+ desc = "The expensive headwear of a Provost Marshal. Venlar lined, boron carbide tiled, tailored to wear semi-comfortably."
icon_state = "pvmarshalhat"
item_state = "pvmarshalhat"
flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
flags_inventory = BLOCKSHARPOBJ|FULL_DECAP_PROTECTION
/obj/item/clothing/head/helmet/marine/sof
- name = "\improper SOF Operator Helmet"
- desc = "A special variant of the M10 Pattern Helmet worn by USCM SOF."
+ name = "\improper M09 Custom Helmet"
+ desc = "Partially due to old stocks, partially due to preference. USCM MARSOC commando ballistic helmet, customized and updated to mission requirements."
icon_state = "marsoc_helmet"
armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
armor_bullet = CLOTHING_ARMOR_HIGH
@@ -971,7 +971,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/veteran/pmc
name = "\improper PMC tactical cap"
- desc = "A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet."
+ desc = "Venlar padded cap with rheological armor reinforcement. A bit finicky to fit right, but lightweight while protecting like a helmet."
icon_state = "pmc_hat"
armor_energy = CLOTHING_ARMOR_MEDIUMLOW
armor_bomb = CLOTHING_ARMOR_MEDIUM
@@ -1000,7 +1000,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/veteran/pmc/gunner
name = "\improper PMC gunner helmet"
- desc = "A modification of the standard Armat Systems M3 armor."
+ desc = "An M10 combat helmet modified with full face visor and cutting edge materials, used by W-Y's inhouse corporate tactical teams."
icon_state = "heavy_helmet"
flags_armor_protection = BODY_FLAG_HEAD|BODY_FLAG_FACE|BODY_FLAG_EYES
armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index b13fab0ae5..1b1ff8d606 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -31,6 +31,17 @@
icon_state = "kutjevo_respirator"
item_state = "kutjevo_respirator"
+/obj/item/clothing/mask/gas/pve_mopp
+ name = "\improper M2 MOPP mask"
+ desc = "The M2 MOPP mask includes a full covering cowl that securely attaches to the MOPP suit. It is capable of protecting of a variety of radiological and biological threats."
+ icon = 'icons/obj/items/clothing/cm_hats.dmi'
+ icon_state = "cbrn_hood"
+ item_state = "cbrn_hood"
+ flags_inv_hide = HIDEEARS|HIDEFACE|HIDEALLHAIR
+ item_icons = list(
+ WEAR_FACE = 'icons/mob/humans/onmob/head_1.dmi'
+ )
+
/obj/item/clothing/mask/gas/pmc
name = "\improper M8 pattern armored balaclava"
desc = "An armored balaclava designed to conceal both the identity of the operator and act as an air-filter."
@@ -72,7 +83,6 @@
-
//Plague Dr suit can be found in clothing/suits/bio.dm
/obj/item/clothing/mask/gas/plaguedoctor
name = "plague doctor mask"
diff --git a/code/modules/clothing/shoes/marine_shoes.dm b/code/modules/clothing/shoes/marine_shoes.dm
index edd988090d..1a11545ea4 100644
--- a/code/modules/clothing/shoes/marine_shoes.dm
+++ b/code/modules/clothing/shoes/marine_shoes.dm
@@ -81,6 +81,14 @@
armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW
knife_type = /obj/item/attachable/bayonet
+/obj/item/clothing/shoes/marine/pve_mopp
+ name = "\improper M2 MOPP boots"
+ desc = "M2 MOPP boots excel at keeping viscera or other biological contaminants away from your feet."
+ icon_state = "cbrn"
+ item_state = "cbrn"
+ armor_rad = CLOTHING_ARMOR_GIGAHIGHPLUS
+ armor_bio = CLOTHING_ARMOR_GIGAHIGHPLUS
+
/obj/item/clothing/shoes/dress
name = "dress shoes"
desc = "Pre-polished fancy dress shoes. You can see your reflection in them."
diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm
index 340aabf0f7..93160e68ff 100644
--- a/code/modules/clothing/suits/marine_armor.dm
+++ b/code/modules/clothing/suits/marine_armor.dm
@@ -404,9 +404,6 @@
. = ..()
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD] && name == "M56 combat harness")
name = "M56 snow combat harness"
- else
- name = "M56 combat harness"
- //select_gamemode_skin(type)
/obj/item/clothing/suit/storage/marine/smartgunner/mob_can_equip(mob/equipping_mob, slot, disable_warning = FALSE)
. = ..()
@@ -445,6 +442,44 @@
/obj/item/clothing/suit/storage/marine/smartgunner/standard
flags_atom = NO_SNOW_TYPE
+/obj/item/clothing/suit/storage/marine/smartgunner/upp
+ name = "\improper UH7-I heavy plated harness"
+ desc = "An experimental set of heavy armor with additional harnesses designed to support QYJ-72-I smartmachinegun. Heavy plates along with harnesses make wearing backpacks extremely uncomfortable and borderline impossible."
+ icon_state = "upp_armor_heavy"
+ storage_slots = 1
+ slowdown = SLOWDOWN_ARMOR_HEAVY
+ flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+ flags_inventory = BLOCKSHARPOBJ|SMARTGUN_HARNESS|BLOCK_KNOCKDOWN
+ armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
+ armor_bullet = CLOTHING_ARMOR_HIGHPLUS
+ armor_laser = CLOTHING_ARMOR_MEDIUMLOW
+ armor_energy = CLOTHING_ARMOR_MEDIUM
+ armor_bomb = CLOTHING_ARMOR_HIGH
+ armor_bio = CLOTHING_ARMOR_MEDIUM
+ armor_rad = CLOTHING_ARMOR_MEDIUMLOW
+ armor_internaldamage = CLOTHING_ARMOR_HIGHPLUS
+ uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP, /obj/item/clothing/under/marine/veteran/UPP/medic, /obj/item/clothing/under/marine/veteran/UPP/engi)
+ allowed = list(
+ /obj/item/tank/emergency_oxygen,
+ /obj/item/device/flashlight,
+ /obj/item/ammo_magazine,
+ /obj/item/explosive/mine,
+ /obj/item/attachable/bayonet,
+ /obj/item/weapon/gun/pkp,
+ /obj/item/storage/backpack/general_belt,
+ /obj/item/device/motiondetector,
+ /obj/item/device/walkman,
+ )
+
+
+/obj/item/clothing/suit/storage/marine/smartgunner/upp/Initialize()
+ . = ..()
+ pockets.bypass_w_limit = list(
+ /obj/item/ammo_magazine/minigun,
+ /obj/item/ammo_magazine/pkp,
+ )
+
+
/obj/item/clothing/suit/storage/marine/leader
name = "\improper B12 pattern marine armor"
desc = "Semi-experimental body armor system similar to M3, incorporating primarily carbon fiber instead of boron carbide. \nDesigned in a lovely olive green, slightly improved protection against blunt impact and biological hazards."
@@ -1365,7 +1400,7 @@
/obj/item/clothing/suit/storage/marine/faction/UPP/mp
name = "\improper UL4 camouflaged jacket"
- desc = "A lightweight jacket, issued to troops when they're not expected to engage in combat. Still studded to the brim with kevlar shards, though the synthread construction reduces its effectiveness."
+ desc = "A lightweight jacket, issued to troops when they're not expected to engage in combat. Some level of shrapnel and low velocity gunfire protection is provided by para-aramid inserts, though not much."
icon_state = "upp_coat_mp"
slowdown = SLOWDOWN_ARMOR_NONE
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS
diff --git a/code/modules/clothing/suits/marine_coat.dm b/code/modules/clothing/suits/marine_coat.dm
index 6e6752ba7b..2ccc2d948a 100644
--- a/code/modules/clothing/suits/marine_coat.dm
+++ b/code/modules/clothing/suits/marine_coat.dm
@@ -11,11 +11,11 @@
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_ARMS
flags_cold_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
- armor_melee = CLOTHING_ARMOR_LOW
- armor_bullet = CLOTHING_ARMOR_LOW
+ armor_melee = CLOTHING_ARMOR_VERYLOW
+ armor_bullet = CLOTHING_ARMOR_VERYLOW
armor_laser = CLOTHING_ARMOR_NONE
armor_energy = CLOTHING_ARMOR_NONE
- armor_bomb = CLOTHING_ARMOR_NONE
+ armor_bomb = CLOTHING_ARMOR_LOW //marginally better against shrapnel.
armor_bio = CLOTHING_ARMOR_NONE
armor_rad = CLOTHING_ARMOR_NONE
armor_internaldamage = CLOTHING_ARMOR_NONE
@@ -77,13 +77,13 @@
//Marine service & tanker jacket + MP themed variants
/obj/item/clothing/suit/storage/jacket/marine/service
name = "marine service jacket"
- desc = "A service jacket typically worn by officers of the USCM. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "A USCMC service jacket, usually officer issue. While technically armored to frag/handgun ammunition, it's best if you don't try your luck."
has_buttons = TRUE
icon_state = "coat_officer"
/obj/item/clothing/suit/storage/jacket/marine/pilot
name = "\improper M70B1 light flak jacket"
- desc = "A light flak jacket used by dropship pilots to protect themselves while flying in the cockpit. This specific flak jacket has been designed for style and comfort over protection, and it shows. Don't get hit by any stray bullets!"
+ desc = "M70 variant that reduces bulk and protective for ergonomics. Consider this to have the same amount of protection from flak as an officer's service jacket."
icon_state = "pilot_alt"
has_buttons = TRUE
flags_atom = NO_SNOW_TYPE
@@ -91,7 +91,7 @@
/obj/item/clothing/suit/storage/jacket/marine/service/mp
name = "military police service jacket"
- desc = "A marine service jacket adopted for use by Military Police personnel on board USCM ships. Ironically most ships require their MP departments to use full armor, making these barely used by on duty MPs. This variant is also available to regular Marines, if they are willing to bear the shame."
+ desc = "Marine service jacket in USCMC Military Police scheme. Usually not used due to local standards requiring service armor instead."
has_buttons = TRUE
icon_state = "coat_mp"
flags_atom = NO_SNOW_TYPE
diff --git a/code/modules/clothing/under/gimmick.dm b/code/modules/clothing/under/gimmick.dm
index d8e0a16fc7..62ffbf391c 100644
--- a/code/modules/clothing/under/gimmick.dm
+++ b/code/modules/clothing/under/gimmick.dm
@@ -129,7 +129,7 @@
/obj/item/clothing/head/helmet/gimmick/robocop
name = "polished metal helm"
- desc = "The impersonal face of the law. Constructed from titanium and laminated with kevlar."
+ desc = "The impersonal face of the law. Titanium alloy frame backed with ballistic polymer layers."
icon_state = "robocop_helmet"
item_state = "robocop_helmet"
armor_melee = CLOTHING_ARMOR_HIGH
@@ -146,7 +146,7 @@
/obj/item/clothing/suit/armor/gimmick/robocop
name = "polished metal armor"
- desc = "Clean and well maintained, unlike the ugly streets of Detroit. Constructed from titanium and laminated with kevlar."
+ desc = "Clean and well maintained, unlike the ugly streets of Detroit. Titanium alloy shell, molybdenum armor plating backed with ballistic polymer."
icon_state = "robocop_armor"
item_state = "robocop_armor"
slowdown = 1
diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm
index ea73409af6..fae81f0216 100644
--- a/code/modules/clothing/under/marine_uniform.dm
+++ b/code/modules/clothing/under/marine_uniform.dm
@@ -62,8 +62,8 @@
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/under/marine/engineer
- name = "\improper USCM ComTech uniform"
- desc = "Standard-issue Marine combat technician fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets."
+ name = "\improper USCM combat technician uniform"
+ desc = "USCMC combat technician's fatigues, shielded by venlar panels and no longer electrically insulated due to 'budget reprioritization'."
icon_state = "marine_engineer"
worn_state = "marine_engineer"
specialty = "USCM Combat Technician"
@@ -78,7 +78,7 @@
/obj/item/clothing/under/marine/rto
name = "\improper USCM radio telephone operator uniform"
- desc = "Standard-issue RTO fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "The uniform of a USCMC radio-telephone operator. Venlar panels provide marginal protection from shrapnel and ballistics."
icon_state = "marine_rto"
item_state = "marine_rto"
specialty = "marine Radio Telephone Operator"
@@ -103,7 +103,7 @@
/obj/item/clothing/under/marine/chef
name = "\improper USCM Mess Technician uniform"
- desc = "Standard-issue Mess Technician uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "The stain resistant uniform of a mess technician. Why the USCMC requires them to wear the venlar armor inserts is unknown."
icon_state = "chef_uniform"
worn_state = "chef_uniform"
flags_jumpsuit = FALSE
@@ -111,8 +111,8 @@
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/under/marine/mp
- name = "military police jumpsuit"
- desc = "Standard-issue Military Police uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ name = "USCMC military police uniform"
+ desc = "Cut and stab resistant USCMC military police uniform. The venlar liner also offers marginal ballistic defense."
icon_state = "MP_jumpsuit"
worn_state = "MP_jumpsuit"
suit_restricted = list(/obj/item/clothing/suit/storage/marine, /obj/item/clothing/suit/armor/riot/marine, /obj/item/clothing/suit/storage/jacket/marine/service/mp)
@@ -129,7 +129,7 @@
/obj/item/clothing/under/marine/warden
name = "military warden jumpsuit"
- desc = "Standard-issue Military Warden uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "Military Police Warden's jumpsuit. Armored as per usual."
icon_state = "warden_jumpsuit"
worn_state = "warden_jumpsuit"
suit_restricted = list(/obj/item/clothing/suit/storage/marine, /obj/item/clothing/suit/armor/riot/marine, /obj/item/clothing/suit/storage/jacket/marine/service/warden)
@@ -139,7 +139,7 @@
/obj/item/clothing/under/marine/officer
name = "marine officer uniform"
- desc = "Softer than silk. Lighter than feather. More protective than Kevlar. Fancier than a regular jumpsuit, too. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "Substantially comfier officer's uniform. Still has the protection of a sheet of paper against actual threats but at least you won't be uncomfortable while bleeding out."
icon_state = "officertanclothes"
item_state = "officertanclothes"
worn_state = "officertanclothes"
@@ -150,15 +150,15 @@
/obj/item/clothing/under/marine/officer/intel
name = "\improper marine intelligence officer sweatsuit"
- desc = "Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer... probably."
+ desc = "Intelligence work is dangerous, but it's slightly less dangerous when your duty uniform can almost stop a bullet. Also features many pockets and attachment points for all storage needs."
icon_state = "io"
item_state = "io"
worn_state = "io"
specialty = "marine intelligence officer"
/obj/item/clothing/under/marine/officer/warrant
- name = "\improper chief MP uniform"
- desc = "A uniform typically worn by a Chief MP of the USCM. It has shards of light Kevlar to help protect against stabbing weapons, bullets, and shrapnel from explosions. This uniform includes a small EMF distributor to help nullify energy-based weapon fire, along with a hazmat chemical filter woven throughout the material to ward off biological and radiation hazards."
+ name = "\improper USCM MP chief uniform"
+ desc = "USCMC Military Police Chief's uniform. Alongside the standard armor panels, it has an uncomfortable energy dispersive polymer lining, and is also rated for low MOPP conditions."
icon_state = "WO_jumpsuit"
item_state = "WO_jumpsuit"
worn_state = "WO_jumpsuit"
@@ -197,7 +197,7 @@
/obj/item/clothing/under/marine/officer/pilot/dcc
name = "dropship crew chief bodysuit"
- desc = "A bodysuit worn by dropship crew chiefs of the USCM, and is meant for survival in inhospitable conditions. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "Dropship crew chief's bodysuit. The program that procured the latest line for some reason implemented a dozen odd survival features into it, which all don't really work. It also accepts standard venlar panels."
icon_state = "crewchief_flightsuit"
item_state = "crewchief_flightsuit"
worn_state = "crewchief_flightsuit"
@@ -216,7 +216,7 @@
/obj/item/clothing/under/marine/officer/bridge
name = "marine service uniform"
- desc = "A service uniform worn by members of the USCM. Do the corps proud. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "Officer's uniform, a little outdated. Why it needs to be frag rated is beyond everyone."
icon_state = "BO_jumpsuit"
item_state = "BO_jumpsuit"
worn_state = "BO_jumpsuit"
@@ -226,7 +226,7 @@
/obj/item/clothing/under/marine/officer/boiler
name = "marine operations uniform"
- desc = "An operations uniform worn by members of the USCM. Do the corps proud. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "Officer's uniform, a little outdated."
icon_state = "uscmboiler"
item_state = "uscmboiler"
worn_state = "uscmboiler"
@@ -235,7 +235,7 @@
/obj/item/clothing/under/marine/officer/command
name = "\improper USCM officer uniform"
- desc = "The well-ironed utility uniform of a USCM officer. Even looking at it the wrong way could result in being court-martialed. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "A USCMC commanding officer's uniform, custom cut for maximum comfort while staying within regulation."
icon_state = "CO_jumpsuit"
worn_state = "CO_jumpsuit"
specialty = "USCM officer"
@@ -250,7 +250,7 @@
/obj/item/clothing/under/marine/officer/ce
name = "chief engineer uniform"
- desc = "A uniform for a military engineer. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "The uniform of the chief engineer. Specially treated for hazardous conditions work, high density layers provide some level of radiation protection."
armor_bio = CLOTHING_ARMOR_MEDIUMLOW
armor_rad = CLOTHING_ARMOR_MEDIUMLOW
icon_state = "EC_jumpsuit"
@@ -261,7 +261,7 @@
/obj/item/clothing/under/marine/officer/engi
name = "engineer uniform"
- desc = "A uniform for a military engineer. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ desc = "The uniform of a maintenance technician. Specially treated for hazardous materials handing and hostile conditions."
armor_bio = CLOTHING_ARMOR_LOW
armor_rad = CLOTHING_ARMOR_LOW
icon_state = "mt_jumpsuit"
@@ -272,9 +272,9 @@
item_state_slots = list(WEAR_BODY = "mt_jumpsuit")
/obj/item/clothing/under/marine/officer/engi/OT
- name = "ordnance engineer uniform"
- desc = "A uniform for a professional bomb maker. It has shards of light Kevlar to help protect against stabbing weapons, bullets, and shrapnel from explosions. Padded with extra plates to take the brunt force of an explosion."
- armor_bomb = CLOTHING_ARMOR_LOW
+ name = "ordnance technician uniform"
+ desc = "Ordinance technician's uniform. Improved protection from explosives and shrapnel provided by more extensive venlar coverage and hard bracing elements."
+ armor_bomb = CLOTHING_ARMOR_MEDIUM
icon_state = "ot_jumpsuit"
worn_state = "ot_jumpsuit"
item_state_slots = list(WEAR_BODY = "ot_jumpsuit")
@@ -527,7 +527,7 @@
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
has_sensor = UNIFORM_HAS_SENSORS
sensor_faction = FACTION_UPP
- suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor, /obj/item/clothing/suit/storage/webbing)
+ suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor, /obj/item/clothing/suit/storage/webbing, /obj/item/clothing/suit/storage/marine/smartgunner/upp)
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
/obj/item/clothing/under/marine/veteran/UPP/boiler
@@ -1031,7 +1031,7 @@
/obj/item/clothing/under/marine/veteran/royal_marine
name = "royal marines commando uniform"
- desc = "The field uniform of the royal marines commando. They have shards of light Kevlar to help protect against stabbing weapons and bullets. Onpar with similar USCM equipment"
+ desc = "The field uniform of the royal marines commando. They have shards of light Kevlar to help protect against stabbing weapons and bullets. Onpar with similar USCM equipment."
icon_state = "rmc_uniform"
worn_state = "rmc_uniform"
flags_atom = NO_NAME_OVERRIDE|NO_SNOW_TYPE
@@ -1044,10 +1044,24 @@
/obj/item/clothing/under/marine/veteran/royal_marine/lt
name = "royal marines commando officers uniform"
- desc = "The officers uniform of the royal marines commando. They have shards of light Kevlar to help protect against stabbing weapons and bullets. Onpar with similar USCM equipment"
+ desc = "The officers uniform of the royal marines commando. They have shards of light Kevlar to help protect against stabbing weapons and bullets. Onpar with similar USCM equipment."
icon_state = "rmc_uniform_lt"
worn_state = "rmc_uniform_lt"
+/obj/item/clothing/under/marine/pve_mopp
+ name = "\improper M2 MOPP suit"
+ desc = "M2 MOPP suits are purpose built to defend the wearer against biological and radioactive contaminants, from nerve gas to nuclear fallout."
+ desc_lore = "The several-paragraph long expository pamphlet that usually comes with these is missing."
+ flags_atom = NO_NAME_OVERRIDE|NO_SNOW_TYPE
+ flags_jumpsuit = NO_FLAGS
+ icon_state = "cbrn"
+ worn_state = "cbrn"
+
+ item_icons = list(
+ WEAR_BODY = 'icons/mob/humans/onmob/uniform_1.dmi',
+ )
+
+
/obj/item/clothing/under/marine/cbrn //CBRN MOPP suit
name = "\improper M3 MOPP suit"
desc = "M3 MOPP suits are specially designed and engineered to protect the wearer from unshielded exposure to any Chemical, Biological, Radiological, or Nuclear (CBRN) threats in the field. Despite somewhat resembling commonplace synthetic rubber HAZMAT suits, the Venlar composition provides a significantly more dense and durable baseline material, allowing for modifications without the loss of its air-tight nature. The wearer’s comfort has been significantly taken into consideration, with the suit providing sufficient freedom of movement for even delicate maneuvers and movements once it is donned. As the sealed environment retains many issues from the past, measures have been taken to significantly reduce the suit's passive heat absorption and increase internal absorbance through linings, as well as the capability to fully integrate with external cooling, air cycling, and other life support systems. Strips of M11 detector paper are included with each suit, designed to be slotted into the dominant arm of the wearer’s protective suit, the non-dominant wrist, and then back to the knee, providing at-a-glance warning signs across alternating sides of the body while working. The arm and knee markers are intended to be on the user's dominant The papers change color upon contact with harmful chemical agents, displaying a clear white initially and turning red when activated. The suit has a recommended lifespan of twenty-four hours once contact with a toxic environment is made, but depending on the severity this can be shortened to eight hours or less. Beyond that point, the accuracy of the detector papers deteriorates significantly, as does the protection of the suit itself."
diff --git a/code/modules/cm_marines/overwatch.dm b/code/modules/cm_marines/overwatch.dm
index 7b6572a781..243ecd9342 100644
--- a/code/modules/cm_marines/overwatch.dm
+++ b/code/modules/cm_marines/overwatch.dm
@@ -464,10 +464,17 @@
return
change_lead(user, params["ref"])
+ if("award_medal")
+ print_medal(user, src)
+ return
+
if("insubordination")
mark_insubordination()
+ return
+
if("transfer_marine")
transfer_squad()
+ return
if("change_locations_ignored")
switch(z_hidden)
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index b89708e5af..5644e8c515 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -564,8 +564,8 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/bridge(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range(new_human), WEAR_L_HAND)
/datum/equipment_preset/uscm_ship/so/load_status(mob/living/carbon/human/new_human, client/mob_client)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index f37b1d6a86..837f193c4c 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1270,10 +1270,18 @@
if(!H || H.w_uniform?.sensor_mode != SENSOR_MODE_LOCATION)
return
- if(H.z != src.z || get_dist(src,H) < 1 || src == H)
+
+ var/atom/tracking_atom = H
+ if(tracking_atom.z != src.z && SSinterior.in_interior(tracking_atom))
+ var/datum/interior/interior = SSinterior.get_interior_by_coords(tracking_atom.x, tracking_atom.y, tracking_atom.z)
+ var/atom/exterior = interior.exterior
+ if(exterior)
+ tracking_atom = exterior
+
+ if(tracking_atom.z != src.z || get_dist(src, tracking_atom) < 1 || src == tracking_atom)
hud_used.locate_leader.icon_state = "trackondirect[tracking_suffix]"
else
- hud_used.locate_leader.setDir(get_dir(src,H))
+ hud_used.locate_leader.setDir(get_dir(src, tracking_atom))
hud_used.locate_leader.icon_state = "trackon[tracking_suffix]"
/mob/living/carbon/proc/locate_nearest_nuke()
@@ -1660,3 +1668,11 @@
// clamped to max 500
if(dizziness > 100 && !is_dizzy)
INVOKE_ASYNC(src, PROC_REF(dizzy_process))
+
+/mob/living/carbon/human/point_to_atom(atom/A, turf/T)
+ if(isitem(A))
+ var/obj/item/item = A
+ if(item == get_active_hand() || item == get_inactive_hand())
+ item.showoff(src)
+ return TRUE
+ return ..()
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
index 780a46ca12..7d1d9f98b5 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
@@ -83,7 +83,7 @@
. = ..()
AddComponent(/datum/component/footstep, 2, 50, 15, 1, "metalbang")
- playsound(src, 'sound/voice/alien_death_unused.ogg', 100, TRUE, 30)
+ playsound(src, 'sound/voice/alien_death_unused.ogg', 100, TRUE, 30, falloff = 5)
for(var/mob/current_mob as anything in get_mobs_in_z_level_range(get_turf(src), 30) - src)
var/relative_dir = get_dir(current_mob, src)
var/final_dir = dir2text(relative_dir)
diff --git a/code/modules/mob/living/carbon/xenomorph/life.dm b/code/modules/mob/living/carbon/xenomorph/life.dm
index 271ac7bbe3..05123b4d71 100644
--- a/code/modules/mob/living/carbon/xenomorph/life.dm
+++ b/code/modules/mob/living/carbon/xenomorph/life.dm
@@ -445,6 +445,12 @@ Make sure their actual health updates immediately.*/
QL.icon_state = "trackoff"
return
+ if(tracking_atom.loc.z != loc.z && SSinterior.in_interior(tracking_atom))
+ var/datum/interior/interior = SSinterior.get_interior_by_coords(tracking_atom.x, tracking_atom.y, tracking_atom.z)
+ var/atom/exterior = interior.exterior
+ if(exterior)
+ tracking_atom = exterior
+
if(tracking_atom.loc.z != loc.z || get_dist(src, tracking_atom) < 1 || src == tracking_atom)
QL.icon_state = "trackondirect"
else
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index a3e4900326..6ab143b8d8 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -502,13 +502,13 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w
if(slot in list(WEAR_L_HAND, WEAR_R_HAND))
set_gun_user(user)
- if(HAS_TRAIT_FROM_ONLY(src, TRAIT_GUN_LIGHT_DEACTIVATED, user))
+ if(HAS_TRAIT_FROM_ONLY(src, TRAIT_GUN_LIGHT_DEACTIVATED, WEAKREF(user)))
force_light(on = TRUE)
- REMOVE_TRAIT(src, TRAIT_GUN_LIGHT_DEACTIVATED, user)
+ REMOVE_TRAIT(src, TRAIT_GUN_LIGHT_DEACTIVATED, WEAKREF(user))
else
set_gun_user(null)
force_light(on = FALSE)
- ADD_TRAIT(src, TRAIT_GUN_LIGHT_DEACTIVATED, user)
+ ADD_TRAIT(src, TRAIT_GUN_LIGHT_DEACTIVATED, WEAKREF(user))
return ..()
diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm
index d7ec91b8ec..4f0daf2a2b 100644
--- a/code/modules/projectiles/gun_attachables.dm
+++ b/code/modules/projectiles/gun_attachables.dm
@@ -540,6 +540,11 @@ Defined in conflicts.dm of the #defines folder.
pixel_shift_x = 14
hud_offset_mod = -4
+/obj/item/attachable/smartbarrel/suppressed
+ name = "suppressed smartgun barrel"
+ icon_state = "silenced_smartgun"
+ gun_traits = list(TRAIT_GUN_SILENCED)
+
// Mateba barrels
/obj/item/attachable/mateba
diff --git a/code/modules/projectiles/guns/misc.dm b/code/modules/projectiles/guns/misc.dm
index 9c8b305a4f..098dafb5fd 100644
--- a/code/modules/projectiles/guns/misc.dm
+++ b/code/modules/projectiles/guns/misc.dm
@@ -272,13 +272,26 @@
return FALSE
if(!skillcheck(user, SKILL_FIREARMS, SKILL_FIREARMS_TRAINED))
to_chat(user, SPAN_WARNING("You don't seem to know how to use [src]..."))
- return 0
+ return FALSE
/obj/item/weapon/gun/pkp/iff
name = "\improper QYJ-72-I General Purpose Machine Gun"
desc = "The QYJ-72-I is an experimental variant of common UPP GPMG featuring IFF capabilities which were developed by reverse-engineering USCM smartweapons. Aside from that, not much has been done to this machinegun: it's still heavy, overheats rather quickly and is able to lay down range unprecedented amounts of lead. \nAlt-click it to open the feed cover and allow for reloading. "
actions_types = list(/datum/action/item_action/toggle_iff_pkp)
+ aim_slowdown = SLOWDOWN_ADS_SPECIALIST
var/iff_enabled = TRUE
+ var/requires_harness = TRUE
+
+/obj/item/weapon/gun/pkp/iff/able_to_fire(mob/living/user)
+ . = ..()
+ if(.)
+ if(!ishuman(user))
+ return FALSE
+ var/mob/living/carbon/human/H = user
+ if(requires_harness)
+ if(!H.wear_suit || !(H.wear_suit.flags_inventory & SMARTGUN_HARNESS))
+ balloon_alert(user, "harness required")
+ return FALSE
/obj/item/weapon/gun/pkp/iff/set_bullet_traits()
LAZYADD(traits_to_give, list(
diff --git a/code/modules/projectiles/guns/revolvers.dm b/code/modules/projectiles/guns/revolvers.dm
index 0e7ff3c9af..76e3e07106 100644
--- a/code/modules/projectiles/guns/revolvers.dm
+++ b/code/modules/projectiles/guns/revolvers.dm
@@ -293,6 +293,11 @@
icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
icon_state = "m44r"
item_state = "m44r"
+
+ cocked_sound = 'sound/weapons/gun_revolver_spun.ogg'
+ unload_sound = 'sound/weapons/handling/pkd_open_chamber.ogg'
+ chamber_close_sound = 'sound/weapons/handling/pkd_close_chamber.ogg'
+
current_mag = /obj/item/ammo_magazine/internal/revolver/m44
force = 8
flags_gun_features = GUN_INTERNAL_MAG|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED|GUN_AMMO_COUNTER
diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm
index 76470513f3..ba2e925ed5 100644
--- a/code/modules/projectiles/guns/rifles.dm
+++ b/code/modules/projectiles/guns/rifles.dm
@@ -409,6 +409,10 @@
/obj/item/weapon/gun/rifle/m41aMK1/ap //for making it start with ap loaded
current_mag = /obj/item/ammo_magazine/rifle/m41aMK1/ap
+/obj/item/weapon/gun/rifle/m41aMK1/unloaded //for making it start unloaded and with the safety on
+ current_mag = null
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER|GUN_TRIGGER_SAFETY
+
/obj/item/weapon/gun/rifle/m41aMK1/tactical
starting_attachment_types = list(/obj/item/attachable/attached_gun/grenade/mk1, /obj/item/attachable/suppressor, /obj/item/attachable/magnetic_harness, /obj/item/attachable/stock/rifle/collapsible)
current_mag = /obj/item/ammo_magazine/rifle/m41aMK1/ap
@@ -1331,6 +1335,10 @@
STOCK.Attach(src)
update_attachable(STOCK.slot)
+/obj/item/weapon/gun/rifle/type71/unloaded
+ current_mag = null
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER|GUN_TRIGGER_SAFETY
+
/obj/item/weapon/gun/rifle/type71/rifleman
//add GL
random_spawn_chance = 100
diff --git a/code/modules/projectiles/guns/smartgun.dm b/code/modules/projectiles/guns/smartgun.dm
index de915250ec..dca1410900 100644
--- a/code/modules/projectiles/guns/smartgun.dm
+++ b/code/modules/projectiles/guns/smartgun.dm
@@ -756,3 +756,8 @@
/obj/item/weapon/gun/smartgun/rmc/Initialize(mapload, ...)
. = ..()
MD.iff_signal = FACTION_TWE
+
+/obj/item/weapon/gun/smartgun/silenced
+ name = "XM56E smartgun"
+ desc = "An experimental smartgun variant currently undergoing field testing. This model is outfitted with integrated suppressor and modified internal mechanism."
+ starting_attachment_types = list(/obj/item/attachable/smartbarrel/suppressed)
diff --git a/code/modules/projectiles/guns/specialist/launcher/launcher.dm b/code/modules/projectiles/guns/specialist/launcher/launcher.dm
index 70f00aa83c..d0731b2d43 100644
--- a/code/modules/projectiles/guns/specialist/launcher/launcher.dm
+++ b/code/modules/projectiles/guns/specialist/launcher/launcher.dm
@@ -38,6 +38,10 @@
new preload(cylinder)
update_icon()
+/obj/item/weapon/gun/launcher/Destroy(force)
+ QDEL_NULL(cylinder)
+ return ..()
+
/obj/item/weapon/gun/launcher/verb/toggle_draw_mode()
set name = "Switch Storage Drawing Method"
set category = "Object"
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 5c762e2dc1..c75ea5daba 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -192,8 +192,8 @@
if(F && !(projectile_flags & PROJECTILE_SHRAPNEL))
permutated |= F //Don't hit the shooter (firer)
- else if (S && (projectile_flags & PROJECTILE_SHRAPNEL))
- permutated |= S
+ if (S)
+ permutated |= get_atom_on_turf(S) //Don't hit the originating object
permutated |= src //Don't try to hit self.
shot_from = S
@@ -354,15 +354,14 @@
if((speed * world.tick_lag) >= get_dist(current_turf, target_turf))
SEND_SIGNAL(src, COMSIG_BULLET_TERMINAL)
- // Check we can reach the turf at all based on pathed grid
- var/proj_dir = get_dir(current_turf, next_turf)
- if((proj_dir & (proj_dir - 1)) && !current_turf.Adjacent(next_turf))
- ammo.on_hit_turf(current_turf, src)
- current_turf.bullet_act(src)
- return TRUE
- // Check for hits that would occur when moving to turf, such as a blocking cade
- if(scan_a_turf(next_turf, proj_dir))
+ var/list/ignore_list
+ var/obj/item/hardpoint/hardpoint = shot_from
+ if(istype(hardpoint))
+ LAZYOR(ignore_list, hardpoint.owner) //if fired from a vehicle, exclude the vehicle's body from the adjacency check
+
+ // Check we can reach the turf at all based on pathed grid
+ if(check_canhit(current_turf, next_turf, ignore_list))
return TRUE
// Actually move
@@ -599,6 +598,19 @@
if(SEND_SIGNAL(src, COMSIG_BULLET_POST_HANDLE_MOB, L, .) & COMPONENT_BULLET_PASS_THROUGH)
return FALSE
+/obj/projectile/proc/check_canhit(turf/current_turf, turf/next_turf, list/ignore_list)
+ var/proj_dir = get_dir(current_turf, next_turf)
+ if((proj_dir & (proj_dir - 1)) && !current_turf.Adjacent(next_turf, ignore_list = ignore_list))
+ ammo.on_hit_turf(current_turf, src)
+ current_turf.bullet_act(src)
+ return TRUE
+
+ // Check for hits that would occur when moving to turf, such as a blocking cade
+ if(scan_a_turf(next_turf, proj_dir))
+ return TRUE
+
+ return FALSE
+
//----------------------------------------------------------
// \\
// HITTING THE TARGET \\
diff --git a/code/modules/reagents/chemistry_machinery/reagent_grinder.dm b/code/modules/reagents/chemistry_machinery/reagent_grinder.dm
index 1de4a84451..3c596b6a79 100644
--- a/code/modules/reagents/chemistry_machinery/reagent_grinder.dm
+++ b/code/modules/reagents/chemistry_machinery/reagent_grinder.dm
@@ -68,7 +68,10 @@
/obj/structure/machinery/reagentgrinder/Destroy()
cleanup()
- . = ..()
+
+ QDEL_NULL(beaker)
+
+ return ..()
/obj/structure/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
diff --git a/code/modules/shuttle/shuttles/crashable/lifeboats.dm b/code/modules/shuttle/shuttles/crashable/lifeboats.dm
index 11b376563d..3a6ee2ecbb 100644
--- a/code/modules/shuttle/shuttles/crashable/lifeboats.dm
+++ b/code/modules/shuttle/shuttles/crashable/lifeboats.dm
@@ -40,6 +40,13 @@
preferred_direction = EAST
port_direction = EAST
+/obj/docking_port/mobile/crashable/lifeboat/compact
+ name = "compact lifeboat"
+ id = MOBILE_SHUTTLE_LIFEBOAT_COMPACT
+ preferred_direction = EAST
+ port_direction = EAST
+ width = 20
+
/obj/docking_port/mobile/crashable/lifeboat/evac_launch()
. = ..()
@@ -123,6 +130,14 @@
id = "almayer-lifeboat2"
roundstart_template = /datum/map_template/shuttle/lifeboat_starboard
+/// compact dock
+/obj/docking_port/stationary/lifeboat_dock/compact
+ name = "Compact Lifeboat Docking Port"
+ dir = NORTH
+ width = 20
+ id = "compact-lifeboat"
+ roundstart_template = /datum/map_template/shuttle/lifeboat_compact
+
/obj/docking_port/stationary/lifeboat_dock/Initialize(mapload)
. = ..()
GLOB.lifeboat_almayer_docks += src
@@ -143,3 +158,8 @@
/datum/map_template/shuttle/lifeboat_starboard
name = "Starboard door lifeboat"
shuttle_id = MOBILE_SHUTTLE_LIFEBOAT_STARBOARD
+
+/// Starboard-door lifeboat, bow east
+/datum/map_template/shuttle/lifeboat_compact
+ name = "Compact lifeboat"
+ shuttle_id = MOBILE_SHUTTLE_LIFEBOAT_COMPACT
diff --git a/code/modules/tgs/LICENSE b/code/modules/tgs/LICENSE
index 2bedf9a63a..324c48e993 100644
--- a/code/modules/tgs/LICENSE
+++ b/code/modules/tgs/LICENSE
@@ -1,6 +1,6 @@
The MIT License
-Copyright (c) 2017-2023 Jordan Brown
+Copyright (c) 2017-2024 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
diff --git a/code/modules/tgs/core/datum.dm b/code/modules/tgs/core/datum.dm
index 898516f124..f734fd0527 100644
--- a/code/modules/tgs/core/datum.dm
+++ b/code/modules/tgs/core/datum.dm
@@ -7,7 +7,7 @@ TGS_DEFINE_AND_SET_GLOBAL(tgs, null)
var/list/warned_deprecated_command_runs
/datum/tgs_api/New(datum/tgs_event_handler/event_handler, datum/tgs_version/version)
- . = ..()
+ ..()
src.event_handler = event_handler
src.version = version
diff --git a/code/modules/tgs/core/tgs_version.dm b/code/modules/tgs/core/tgs_version.dm
index a5dae1241a..bc561e6748 100644
--- a/code/modules/tgs/core/tgs_version.dm
+++ b/code/modules/tgs/core/tgs_version.dm
@@ -1,4 +1,5 @@
/datum/tgs_version/New(raw_parameter)
+ ..()
src.raw_parameter = raw_parameter
deprefixed_parameter = replacetext(raw_parameter, "/tg/station 13 Server v", "")
var/list/version_bits = splittext(deprefixed_parameter, ".")
diff --git a/code/modules/tgui/tgui_input_list.dm b/code/modules/tgui/tgui_input_list.dm
index 198fb58ce5..8088ba5ffb 100644
--- a/code/modules/tgui/tgui_input_list.dm
+++ b/code/modules/tgui/tgui_input_list.dm
@@ -1,78 +1,40 @@
-/* Copyright 2020 bobbahbrown (https://github.com/bobbahbrown), watermelon914 (https://github.com/watermelon914)
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
- * and associated documentation files (the "Software"), to deal in the Software without restriction,
- * including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
/**
* Creates a TGUI input list window and returns the user's response.
*
* This proc should be used to create alerts that the caller will wait for a response from.
* Arguments:
- * * user - The user to show the alert to.
- * * message - The content of the alert, shown in the body of the TGUI window.
- * * title - The title of the list input, shown on the top of the TGUI window.
- * * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
- * * timeout - The timeout of the alert, after which the list input will close and qdel itself. Set to zero for no timeout.
- * * theme - The ui theme to use for the TGUI window.
+ * * user - The user to show the input box to.
+ * * message - The content of the input box, shown in the body of the TGUI window.
+ * * title - The title of the input box, shown on the top of the TGUI window.
+ * * items - The options that can be chosen by the user, each string is assigned a button on the UI.
+ * * default - If an option is already preselected on the UI. Current values, etc.
+ * * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
*/
-/proc/tgui_input_list(mob/user, message, title, list/buttons, timeout = 0, theme = null)
+/proc/tgui_input_list(mob/user, message, title = "Select", list/items, timeout = 0, theme = null, ui_state = GLOB.always_state)
if (!user)
user = usr
- if(!length(buttons))
- return
+ if(!length(items))
+ return null
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
- return
- var/datum/tgui_list_input/input = new(user, message, title, buttons, timeout, theme)
+ return null
+
+ if(isnull(user.client))
+ return null
+
+ var/datum/tgui_list_input/input = new(user, message, title, items, timeout, theme, ui_state)
+ if(input.invalid)
+ qdel(input)
+ return
input.tgui_interact(user)
input.wait()
if (input)
. = input.choice
qdel(input)
-/**
- * Creates an asynchronous TGUI input list window with an associated callback.
- *
- * This proc should be used to create inputs that invoke a callback with the user's chosen option.
- * Arguments:
- * * user - The user to show the alert to.
- * * message - The content of the alert, shown in the body of the TGUI window.
- * * title - The of the alert modal, shown on the top of the TGUI window.
- * * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
- * * callback - The callback to be invoked when a choice is made.
- * * timeout - The timeout of the alert, after which the modal will close and qdel itself. Set to zero for no timeout.
- * * theme - The ui theme to use for the TGUI window.
- */
-/proc/tgui_input_list_async(mob/user, message, title, list/buttons, datum/callback/callback, timeout = 60 SECONDS, theme = null)
- if (!user)
- user = usr
- if(!length(buttons))
- return
- if (!istype(user))
- if (istype(user, /client))
- var/client/client = user
- user = client.mob
- else
- return
- var/datum/tgui_list_input/async/input = new(user, message, title, buttons, callback, timeout, theme)
- input.tgui_interact(user)
-
/**
* # tgui_list_input
*
@@ -84,46 +46,59 @@
var/title
/// The textual body of the TGUI window
var/message
- /// The list of buttons (responses) provided on the TGUI window. These will automatically all be strings
- var/list/buttons
+ /// The list of items (responses) provided on the TGUI window
+ var/list/items
/// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb)
- var/list/buttons_map
+ var/list/items_map
/// The button that the user has pressed, null if no selection has been made
var/choice
- /// The time at which the tgui_modal was created, for displaying timeout progress.
+ /// The default button to be selected
+ var/default
+ /// The time at which the tgui_list_input was created, for displaying timeout progress.
var/start_time
- /// The lifespan of the tgui_modal, after which the window will close and delete itself.
+ /// The lifespan of the tgui_list_input, after which the window will close and delete itself.
var/timeout
- /// Boolean field describing if the tgui_modal was closed by the user.
+ /// Boolean field describing if the tgui_list_input was closed by the user.
var/closed
- /// String field for the theme to use
- var/ui_theme
-
-/datum/tgui_list_input/New(mob/user, message, title, list/buttons, timeout, theme = null)
+ /// The TGUI UI state that will be returned in ui_state(). Default: always_state
+ var/datum/ui_state/state
+ /// Whether the tgui list input is invalid or not (i.e. due to all list entries being null)
+ var/invalid = FALSE
+ /// The theme that this UI should display
+ var/theme
+
+/datum/tgui_list_input/New(mob/user, message, title, list/items, timeout, theme, ui_state)
src.title = title
src.message = message
- src.buttons = list()
- src.buttons_map = list()
- src.ui_theme = theme
-
+ src.items = list()
+ src.items_map = list()
+ src.default = default
+ src.state = ui_state
+ src.theme = theme
+ var/list/repeat_items = list()
// Gets rid of illegal characters
var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"})
-
- for(var/i in buttons)
+ for(var/i in items)
+ if(!i)
+ continue
var/string_key = whitelistedWords.Replace("[i]", "")
+ //avoids duplicated keys E.g: when areas have the same name
+ string_key = avoid_assoc_duplicate_keys(string_key, repeat_items)
+ src.items += string_key
+ src.items_map[string_key] = i
- src.buttons += string_key
- src.buttons_map[string_key] = i
-
+ if(length(src.items) == 0)
+ invalid = TRUE
if (timeout)
src.timeout = timeout
start_time = world.time
QDEL_IN(src, timeout)
-/datum/tgui_list_input/Destroy(force, ...)
+/datum/tgui_list_input/Destroy(force)
SStgui.close_uis(src)
- buttons = null
- . = ..()
+ state = null
+ QDEL_NULL(items)
+ return ..()
/**
* Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if
@@ -131,12 +106,12 @@
*/
/datum/tgui_list_input/proc/wait()
while (!choice && !closed)
- stoplag(0.2 SECONDS)
+ stoplag(1)
/datum/tgui_list_input/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
- ui = new(user, src, "ListInput")
+ ui = new(user, src, "ListInputModal")
ui.open()
/datum/tgui_list_input/ui_close(mob/user)
@@ -144,64 +119,39 @@
closed = TRUE
/datum/tgui_list_input/ui_state(mob/user)
- return GLOB.always_state
+ return state
/datum/tgui_list_input/ui_static_data(mob/user)
- . = list(
- "title" = title,
- "message" = message,
- "buttons" = buttons,
- "theme" = ui_theme
- )
+ var/list/data = list()
+ data["init_value"] = default || items[1]
+ data["items"] = items
+ data["message"] = message
+ data["title"] = title
+ data["theme"] = theme
+ return data
/datum/tgui_list_input/ui_data(mob/user)
- . = list()
+ var/list/data = list()
if(timeout)
- .["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1)
+ data["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1)
+ return data
/datum/tgui_list_input/ui_act(action, list/params)
. = ..()
if (.)
return
switch(action)
- if("choose")
- if (!(params["choice"] in buttons))
+ if("submit")
+ if (!(params["entry"] in items))
return
- choice = buttons_map[params["choice"]]
+ set_choice(items_map[params["entry"]])
+ closed = TRUE
SStgui.close_uis(src)
return TRUE
if("cancel")
- SStgui.close_uis(src)
closed = TRUE
+ SStgui.close_uis(src)
return TRUE
-/**
- * # async tgui_list_input
- *
- * An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
- */
-/datum/tgui_list_input/async
- /// The callback to be invoked by the tgui_modal upon having a choice made.
- var/datum/callback/callback
-
-/datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, callback, timeout, theme = null)
- ..(user, title, message, buttons, timeout, theme)
- src.callback = callback
-
-/datum/tgui_list_input/async/Destroy(force, ...)
- QDEL_NULL(callback)
- . = ..()
-
-/datum/tgui_list_input/async/ui_close(mob/user)
- . = ..()
- qdel(src)
-
-/datum/tgui_list_input/async/ui_act(action, list/params)
- . = ..()
- if (!. || choice == null)
- return
- callback.InvokeAsync(choice)
- qdel(src)
-
-/datum/tgui_list_input/async/wait()
- return
+/datum/tgui_list_input/proc/set_choice(choice)
+ src.choice = choice
diff --git a/code/modules/vehicles/apc/apc.dm b/code/modules/vehicles/apc/apc.dm
index 98de810c22..f9a6e47dcd 100644
--- a/code/modules/vehicles/apc/apc.dm
+++ b/code/modules/vehicles/apc/apc.dm
@@ -182,7 +182,7 @@ GLOBAL_LIST_EMPTY(command_apc_list)
V.add_hardpoint(FPW)
FPW.dir = turn(V.dir, 90)
FPW.name = "Left "+ initial(FPW.name)
- FPW.origins = list(2, 0)
+ FPW.origins = list(1, 0)
FPW.muzzle_flash_pos = list(
"1" = list(-18, 14),
"2" = list(18, -42),
@@ -195,7 +195,7 @@ GLOBAL_LIST_EMPTY(command_apc_list)
V.add_hardpoint(FPW)
FPW.dir = turn(V.dir, -90)
FPW.name = "Right "+ initial(FPW.name)
- FPW.origins = list(-2, 0)
+ FPW.origins = list(-1, 0)
FPW.muzzle_flash_pos = list(
"1" = list(16, 14),
"2" = list(-18, -42),
diff --git a/code/modules/vehicles/apc/arc.dm b/code/modules/vehicles/apc/arc.dm
new file mode 100644
index 0000000000..eaddf2081c
--- /dev/null
+++ b/code/modules/vehicles/apc/arc.dm
@@ -0,0 +1,157 @@
+
+/obj/vehicle/multitile/apc/arc
+ name = "M540 Armored Recon Carrier"
+ desc = "An M540 Armored Recon Carrier, also known as an ARC. This is a much lighter and more nimble alternative to the M557A3 APC, often preferred by recon forces for that very reason. Entrance on the right."
+
+ icon = 'icons/obj/vehicles/arc.dmi'
+ icon_state = "arc_base"
+ pixel_x = -48
+ pixel_y = -48
+
+ bound_width = 96
+ bound_height = 96
+
+ interior_map = /datum/map_template/interior/arc
+
+
+ passengers_slots = 9
+
+ entrances = list(
+ "right" = list(-2, 0),
+ )
+
+ seats = list(
+ VEHICLE_DRIVER = null,
+ VEHICLE_GUNNER = null,
+ )
+
+ active_hp = list(
+ VEHICLE_DRIVER = null,
+ VEHICLE_GUNNER = null,
+ )
+
+ hardpoints_allowed = list(
+ /obj/item/hardpoint/primary/arc_frontalcannon,
+ /obj/item/hardpoint/support/flare_launcher,
+ /obj/item/hardpoint/locomotion/apc_wheels/arc,
+ )
+
+/obj/vehicle/multitile/apc/arc/add_seated_verbs(mob/living/M, seat)
+ if(!M.client)
+ return
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/get_status_info,
+ /obj/vehicle/multitile/proc/open_controls_guide,
+ /obj/vehicle/multitile/proc/name_vehicle,
+ ))
+ if(seat == VEHICLE_DRIVER)
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/toggle_door_lock,
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ /obj/vehicle/multitile/proc/activate_horn,
+ ))
+ else if(seat == VEHICLE_GUNNER)
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ ))
+
+/obj/vehicle/multitile/apc/arc/remove_seated_verbs(mob/living/M, seat)
+ if(!M.client)
+ return
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/get_status_info,
+ /obj/vehicle/multitile/proc/open_controls_guide,
+ /obj/vehicle/multitile/proc/name_vehicle,
+ ))
+ SStgui.close_user_uis(M, src)
+ if(seat == VEHICLE_DRIVER)
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/toggle_door_lock,
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ /obj/vehicle/multitile/proc/activate_horn,
+ ))
+ else if(seat == VEHICLE_GUNNER)
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ ))
+
+/obj/vehicle/multitile/apc/arc/initialize_cameras(change_tag = FALSE)
+ if(!camera)
+ camera = new /obj/structure/machinery/camera/vehicle(src)
+ if(change_tag)
+ camera.c_tag = "#[rand(1,100)] M540 \"[nickname]\" ARC"
+ if(camera_int)
+ camera_int.c_tag = camera.c_tag + " interior"
+ else
+ camera.c_tag = "#[rand(1,100)] M540 ARC"
+ if(camera_int)
+ camera_int.c_tag = camera.c_tag + " interior"
+
+/obj/vehicle/multitile/apc/arc/set_muzzle_offsets(obj/item/hardpoint/HP)
+ //sets muzzle flash offsets for APC weapons
+ switch(HP.slot)
+ if(HDPT_SUPPORT) //flare
+ HP.muzzle_flash_pos = list(
+ "1" = list(-4, -40),
+ "2" = list(5, 5),
+ "4" = list(-25, 6),
+ "8" = list(25, -4)
+ )
+ return ..()
+
+/*
+** PRESETS SPAWNERS
+*/
+/obj/effect/vehicle_spawner/arc
+ name = "ARC Spawner"
+ icon = 'icons/obj/vehicles/arc.dmi'
+ icon_state = "arc_base"
+ pixel_x = -48
+ pixel_y = -48
+
+/obj/effect/vehicle_spawner/arc/Initialize()
+ . = ..()
+ spawn_vehicle()
+ qdel(src)
+
+//PRESET: no hardpoints
+/obj/effect/vehicle_spawner/arc/spawn_vehicle()
+ var/obj/vehicle/multitile/apc/arc/APC = new (loc)
+
+ load_misc(APC)
+ load_hardpoints(APC)
+ handle_direction(APC)
+ APC.update_icon()
+
+//PRESET: only wheels installed
+/obj/effect/vehicle_spawner/arc/plain/load_hardpoints(obj/vehicle/multitile/apc/arc/V)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
+
+//PRESET: default hardpoints, destroyed
+/obj/effect/vehicle_spawner/arc/decrepit/spawn_vehicle()
+ var/obj/vehicle/multitile/apc/arc/APC = new (loc)
+
+ load_misc(APC)
+ load_hardpoints(APC)
+ handle_direction(APC)
+ load_damage(APC)
+ APC.update_icon()
+
+/obj/effect/vehicle_spawner/arc/decrepit/load_hardpoints(obj/vehicle/multitile/apc/arc/V)
+ V.add_hardpoint(new /obj/item/hardpoint/primary/arc_frontalcannon)
+ V.add_hardpoint(new /obj/item/hardpoint/support/flare_launcher)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
+
+//PRESET: default hardpoints
+/obj/effect/vehicle_spawner/arc/fixed/load_hardpoints(obj/vehicle/multitile/apc/arc/V)
+ V.add_hardpoint(new /obj/item/hardpoint/primary/arc_frontalcannon)
+ V.add_hardpoint(new /obj/item/hardpoint/support/flare_launcher)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
diff --git a/code/modules/vehicles/apc/arc_weaponless.dm b/code/modules/vehicles/apc/arc_weaponless.dm
new file mode 100644
index 0000000000..372c798b14
--- /dev/null
+++ b/code/modules/vehicles/apc/arc_weaponless.dm
@@ -0,0 +1,147 @@
+
+/obj/vehicle/multitile/apc/arc/weaponless
+ name = "M540-S Armored Recon Carrier"
+ desc = "An M540-S Armored Recon Carrier, also known as an ARC. This is a much lighter and more nimble version to the M557A3 APC, often preferred by recon forces for that very reason. This variant has had it's weapons removed to lighten it's weight and improve it's stealth capabilities. Entrance on the right."
+
+ icon_state = "arc_weaponless"
+
+ interior_map = /datum/map_template/interior/arc
+
+ passengers_slots = 9
+
+ entrances = list(
+ "right" = list(-2, 0),
+ )
+
+ seats = list(
+ VEHICLE_DRIVER = null,
+ VEHICLE_GUNNER = null,
+ )
+
+ active_hp = list(
+ VEHICLE_DRIVER = null,
+ VEHICLE_GUNNER = null,
+ )
+
+ hardpoints_allowed = list(
+ /obj/item/hardpoint/support/flare_launcher,
+ /obj/item/hardpoint/locomotion/apc_wheels/arc,
+ )
+
+/obj/vehicle/multitile/apc/arc/weaponless/add_seated_verbs(mob/living/M, seat)
+ if(!M.client)
+ return
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/get_status_info,
+ /obj/vehicle/multitile/proc/open_controls_guide,
+ /obj/vehicle/multitile/proc/name_vehicle,
+ ))
+ if(seat == VEHICLE_DRIVER)
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/toggle_door_lock,
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ /obj/vehicle/multitile/proc/activate_horn,
+ ))
+ else if(seat == VEHICLE_GUNNER)
+ add_verb(M.client, list(
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ ))
+
+/obj/vehicle/multitile/apc/arc/weaponless/remove_seated_verbs(mob/living/M, seat)
+ if(!M.client)
+ return
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/get_status_info,
+ /obj/vehicle/multitile/proc/open_controls_guide,
+ /obj/vehicle/multitile/proc/name_vehicle,
+ ))
+ SStgui.close_user_uis(M, src)
+ if(seat == VEHICLE_DRIVER)
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/toggle_door_lock,
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ /obj/vehicle/multitile/proc/activate_horn,
+ ))
+ else if(seat == VEHICLE_GUNNER)
+ remove_verb(M.client, list(
+ /obj/vehicle/multitile/proc/switch_hardpoint,
+ /obj/vehicle/multitile/proc/cycle_hardpoint,
+ /obj/vehicle/multitile/proc/toggle_shift_click,
+ ))
+
+/obj/vehicle/multitile/apc/arc/weaponless/initialize_cameras(change_tag = FALSE)
+ if(!camera)
+ camera = new /obj/structure/machinery/camera/vehicle(src)
+ if(change_tag)
+ camera.c_tag = "#[rand(1,100)] M540-S \"[nickname]\" ARC"
+ if(camera_int)
+ camera_int.c_tag = camera.c_tag + " interior"
+ else
+ camera.c_tag = "#[rand(1,100)] M540-S ARC"
+ if(camera_int)
+ camera_int.c_tag = camera.c_tag + " interior"
+
+/obj/vehicle/multitile/apc/arc/weaponless/set_muzzle_offsets(obj/item/hardpoint/HP)
+ //sets muzzle flash offsets for APC weapons
+ switch(HP.slot)
+ if(HDPT_SUPPORT) //flare
+ HP.muzzle_flash_pos = list(
+ "1" = list(-4, -40),
+ "2" = list(5, 5),
+ "4" = list(-25, 6),
+ "8" = list(25, -4)
+ )
+ return ..()
+
+/*
+** PRESETS SPAWNERS
+*/
+/obj/effect/vehicle_spawner/arc/weaponless
+ name = "Weaponless ARC Spawner"
+ icon = 'icons/obj/vehicles/arc.dmi'
+ icon_state = "arc_weaponless"
+ pixel_x = -48
+ pixel_y = -48
+
+/obj/effect/vehicle_spawner/arc/weaponless/Initialize()
+ . = ..()
+ spawn_vehicle()
+ qdel(src)
+
+//PRESET: no hardpoints
+/obj/effect/vehicle_spawner/arc/weaponless/spawn_vehicle()
+ var/obj/vehicle/multitile/apc/arc/weaponless/APC = new (loc)
+
+ load_misc(APC)
+ load_hardpoints(APC)
+ handle_direction(APC)
+ APC.update_icon()
+
+//PRESET: only wheels installed
+/obj/effect/vehicle_spawner/arc/weaponless/plain/load_hardpoints(obj/vehicle/multitile/apc/arc/weaponless/V)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
+
+//PRESET: default hardpoints, destroyed
+/obj/effect/vehicle_spawner/arc/weaponless/decrepit/spawn_vehicle()
+ var/obj/vehicle/multitile/apc/arc/weaponless/APC = new (loc)
+
+ load_misc(APC)
+ load_hardpoints(APC)
+ handle_direction(APC)
+ load_damage(APC)
+ APC.update_icon()
+
+/obj/effect/vehicle_spawner/arc/weaponless/decrepit/load_hardpoints(obj/vehicle/multitile/apc/arc/weaponless/V)
+ V.add_hardpoint(new /obj/item/hardpoint/support/flare_launcher)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
+
+//PRESET: default hardpoints
+/obj/effect/vehicle_spawner/arc/weaponless/fixed/load_hardpoints(obj/vehicle/multitile/apc/arc/weaponless/V)
+ V.add_hardpoint(new /obj/item/hardpoint/support/flare_launcher)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels/arc)
diff --git a/code/modules/vehicles/apc/interior.dm b/code/modules/vehicles/apc/interior.dm
index d3947db2b8..010ea9ac2c 100644
--- a/code/modules/vehicles/apc/interior.dm
+++ b/code/modules/vehicles/apc/interior.dm
@@ -28,6 +28,11 @@
/obj/structure/interior_exit/vehicle/apc/rear/right
icon_state = "door_rear_right"
+/obj/structure/interior_exit/vehicle/arc
+ name = "ARC side door"
+ icon = 'icons/obj/vehicles/interiors/arc.dmi'
+ icon_state = "exit_door"
+
/obj/structure/prop/vehicle
name = "Generic vehicle prop"
desc = "Adds more flavour to vehicle interior."
@@ -40,6 +45,13 @@
breakable = FALSE
indestructible = TRUE
+/obj/structure/prop/vehicle/arc
+ name = "ARC chassis"
+
+ icon = 'icons/obj/vehicles/interiors/arc_chassis.dmi'
+ icon_state = "arc_chassis"
+
+
/obj/structure/prop/vehicle/firing_port_weapon
name = "M56 FPW handle"
desc = "A control handle for a modified M56B Smartgun installed on the sides of M577 Armored Personnel Carrier as a Firing Port Weapon. \
diff --git a/code/modules/vehicles/hardpoints/hardpoint.dm b/code/modules/vehicles/hardpoints/hardpoint.dm
index acdefca18f..44875dddb0 100644
--- a/code/modules/vehicles/hardpoints/hardpoint.dm
+++ b/code/modules/vehicles/hardpoints/hardpoint.dm
@@ -305,45 +305,6 @@
return data
-/// Traces backwards from the gun origin to the vehicle to check for obstacles between the vehicle and the muzzle.
-/obj/item/hardpoint/proc/clear_los()
- if(origins[1] == 0 && origins[2] == 0) //skipping check for modules we don't need this
- return TRUE
-
- var/turf/muzzle_turf = get_origin_turf()
-
- var/turf/checking_turf = muzzle_turf
- while(!(owner in checking_turf))
- // Dense turfs block LoS
- if(checking_turf.density)
- return FALSE
-
- // Ensure that we can pass over all objects in the turf
- for(var/obj/object in checking_turf)
- // Since vehicles are multitile the
- if(object == owner)
- continue
-
- // Non-dense objects are irrelevant
- if(!object.density)
- continue
-
- // Make sure we can pass object from all directions
- if(!HAS_FLAG(object.pass_flags.flags_can_pass_all, PASS_OVER_THROW_ITEM))
- if(!HAS_FLAG(object.flags_atom, ON_BORDER))
- return FALSE
- //If we're behind the object, check the behind pass flags
- else if(dir == object.dir && !HAS_FLAG(object.pass_flags.flags_can_pass_behind, PASS_OVER_THROW_ITEM))
- return FALSE
- //If we're in front, check front pass flags
- else if(dir == turn(object.dir, 180) && !HAS_FLAG(object.pass_flags.flags_can_pass_front, PASS_OVER_THROW_ITEM))
- return FALSE
-
- // Trace back towards the vehicle
- checking_turf = get_step(checking_turf, turn(dir,180))
-
- return TRUE
-
//-----------------------------
//------INTERACTION PROCS----------
//-----------------------------
@@ -605,10 +566,6 @@
to_chat(user, SPAN_WARNING("The target is not within your firing arc! "))
return NONE
- if(!clear_los())
- to_chat(user, SPAN_WARNING("The muzzle is obstructed! "))
- return NONE
-
return handle_fire(target, user, params)
/// Actually fires the gun, sets up the projectile and fires it.
diff --git a/code/modules/vehicles/hardpoints/hardpoint_ammo/gl_ammo.dm b/code/modules/vehicles/hardpoints/hardpoint_ammo/gl_ammo.dm
index 3de4876c09..a53dec38d5 100644
--- a/code/modules/vehicles/hardpoints/hardpoint_ammo/gl_ammo.dm
+++ b/code/modules/vehicles/hardpoints/hardpoint_ammo/gl_ammo.dm
@@ -4,7 +4,7 @@
caliber = "grenade"
icon_state = "glauncher_2"
w_class = SIZE_LARGE
- default_ammo = /datum/ammo/grenade_container
+ default_ammo = /datum/ammo/grenade_container/tank_glauncher
max_rounds = 20
gun_type = /obj/item/hardpoint/secondary/grenade_launcher
diff --git a/code/modules/vehicles/hardpoints/hardpoint_ammo/tow_ammo.dm b/code/modules/vehicles/hardpoints/hardpoint_ammo/tow_ammo.dm
index 9d83c1816d..caca68f720 100644
--- a/code/modules/vehicles/hardpoints/hardpoint_ammo/tow_ammo.dm
+++ b/code/modules/vehicles/hardpoints/hardpoint_ammo/tow_ammo.dm
@@ -5,6 +5,6 @@
caliber = "rocket" //correlates to any rocket mags
icon_state = "quad_rocket"
w_class = SIZE_LARGE
- default_ammo = /datum/ammo/rocket/ap
+ default_ammo = /datum/ammo/rocket/ap/tank_towlauncher
max_rounds = 10
gun_type = /obj/item/hardpoint/secondary/towlauncher
diff --git a/code/modules/vehicles/hardpoints/holder/tank_turret.dm b/code/modules/vehicles/hardpoints/holder/tank_turret.dm
index e25ba4119e..5f8cc46e3f 100644
--- a/code/modules/vehicles/hardpoints/holder/tank_turret.dm
+++ b/code/modules/vehicles/hardpoints/holder/tank_turret.dm
@@ -67,6 +67,12 @@
burst_delay = 1.0 SECONDS
extra_delay = 5.0 SECONDS
+/obj/item/hardpoint/holder/tank_turret/set_bullet_traits()
+ ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
+
/obj/item/hardpoint/holder/tank_turret/update_icon()
var/broken = (health <= 0)
icon_state = "tank_turret_[broken]"
@@ -212,8 +218,3 @@
target = L
return ..()
-
-/obj/item/hardpoint/holder/tank_turret/get_origin_turf()
- var/origin_turf = ..()
- origin_turf = get_step(get_step(origin_turf, owner.dir), owner.dir) //this should get us tile in front of tank to prevent grenade being stuck under us.
- return origin_turf
diff --git a/code/modules/vehicles/hardpoints/primary/arc_frontal.dm b/code/modules/vehicles/hardpoints/primary/arc_frontal.dm
new file mode 100644
index 0000000000..68dd21aafa
--- /dev/null
+++ b/code/modules/vehicles/hardpoints/primary/arc_frontal.dm
@@ -0,0 +1,39 @@
+/obj/item/hardpoint/primary/arc_frontalcannon
+ name = "Bleihagel RE-RE850 Frontal Rotary Cannon"
+ desc = "A peculiar turret with two rotary cannons strapped to the front of it. Normally equipped with an autonomous mode, this one curiously lacks the feature."
+ icon = 'icons/obj/vehicles/hardpoints/arc.dmi'
+
+ icon_state = "frontalcannon"
+ disp_icon = "arc"
+ disp_icon_state = "frontalcannon"
+ activation_sounds = list('sound/weapons/gun_smartgun1.ogg', 'sound/weapons/gun_smartgun2.ogg', 'sound/weapons/gun_smartgun3.ogg')
+
+ damage_multiplier = 0.15
+
+ health = 2000
+ firing_arc = 120
+
+ origins = list(0, -2)
+
+ allowed_seat = VEHICLE_DRIVER
+
+ ammo = new /obj/item/ammo_magazine/hardpoint/m56_cupola/frontal_cannon
+ max_clips = 1
+
+ use_muzzle_flash = TRUE
+ angle_muzzleflash = FALSE
+ muzzleflash_icon_state = "muzzle_flash_double"
+
+ muzzle_flash_pos = list(
+ "1" = list(1, 5),
+ "2" = list(1, -30),
+ "4" = list(17, 3),
+ "8" = list(-17, 3)
+ )
+
+ scatter = 1
+ gun_firemode = GUN_FIREMODE_AUTOMATIC
+ gun_firemode_list = list(
+ GUN_FIREMODE_AUTOMATIC,
+ )
+ fire_delay = 0.05 SECONDS
diff --git a/code/modules/vehicles/hardpoints/primary/autocannon.dm b/code/modules/vehicles/hardpoints/primary/autocannon.dm
index e4412597c9..343516f614 100644
--- a/code/modules/vehicles/hardpoints/primary/autocannon.dm
+++ b/code/modules/vehicles/hardpoints/primary/autocannon.dm
@@ -10,8 +10,6 @@
health = 2000
firing_arc = 60
- origins = list(0, -3)
-
ammo = new /obj/item/ammo_magazine/hardpoint/ace_autocannon
max_clips = 2
@@ -28,3 +26,9 @@
GUN_FIREMODE_AUTOMATIC,
)
fire_delay = 0.7 SECONDS
+
+/obj/item/hardpoint/primary/autocannon/set_bullet_traits()
+ ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
diff --git a/code/modules/vehicles/hardpoints/primary/dual_cannon.dm b/code/modules/vehicles/hardpoints/primary/dual_cannon.dm
index db5790c258..224712ef55 100644
--- a/code/modules/vehicles/hardpoints/primary/dual_cannon.dm
+++ b/code/modules/vehicles/hardpoints/primary/dual_cannon.dm
@@ -14,7 +14,7 @@
health = 1500
firing_arc = 60
- origins = list(0, -2)
+ origins = list(0, 1)
allowed_seat = VEHICLE_DRIVER
diff --git a/code/modules/vehicles/hardpoints/primary/flamer.dm b/code/modules/vehicles/hardpoints/primary/flamer.dm
index f9c01de165..c858d9bf30 100644
--- a/code/modules/vehicles/hardpoints/primary/flamer.dm
+++ b/code/modules/vehicles/hardpoints/primary/flamer.dm
@@ -10,8 +10,6 @@
health = 2000
firing_arc = 90
- origins = list(0, -3)
-
ammo = new /obj/item/ammo_magazine/hardpoint/primary_flamer
max_clips = 1
@@ -33,9 +31,8 @@
BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
))
-/obj/item/hardpoint/primary/flamer/try_fire(target, user, params)
- var/turf/origin_turf = get_origin_turf()
- if(origin_turf == get_turf(target))
+/obj/item/hardpoint/primary/flamer/try_fire(atom/target, mob/living/user, params)
+ if(get_turf(target) in owner.locs)
to_chat(user, SPAN_WARNING("The target is too close."))
return NONE
diff --git a/code/modules/vehicles/hardpoints/primary/ltb.dm b/code/modules/vehicles/hardpoints/primary/ltb.dm
index 195dac44f3..34911ef25b 100644
--- a/code/modules/vehicles/hardpoints/primary/ltb.dm
+++ b/code/modules/vehicles/hardpoints/primary/ltb.dm
@@ -10,8 +10,6 @@
health = 2000
firing_arc = 60
- origins = list(0, -3)
-
ammo = new /obj/item/ammo_magazine/hardpoint/ltb_cannon
max_clips = 4
@@ -31,3 +29,9 @@
scatter = 0
fire_delay = 10.0 SECONDS
+
+/obj/item/hardpoint/primary/cannon/set_bullet_traits()
+ ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
diff --git a/code/modules/vehicles/hardpoints/primary/minigun.dm b/code/modules/vehicles/hardpoints/primary/minigun.dm
index 60a1d8ca90..c0885ee03a 100644
--- a/code/modules/vehicles/hardpoints/primary/minigun.dm
+++ b/code/modules/vehicles/hardpoints/primary/minigun.dm
@@ -9,8 +9,6 @@
health = 2000
firing_arc = 90
- origins = list(0, -3)
-
ammo = new /obj/item/ammo_magazine/hardpoint/ltaaap_minigun
max_clips = 2
@@ -52,6 +50,12 @@
/// When it was last fired, related to world.time.
var/last_fired = 0
+/obj/item/hardpoint/primary/minigun/set_bullet_traits()
+ ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
+
/obj/item/hardpoint/primary/minigun/set_fire_delay(value)
fire_delay = value
SEND_SIGNAL(src, COMSIG_GUN_AUTOFIREDELAY_MODIFIED, fire_delay * stage_delay_mult)
diff --git a/code/modules/vehicles/hardpoints/secondary/cupola.dm b/code/modules/vehicles/hardpoints/secondary/cupola.dm
index 25926c02db..6323ce8c5b 100644
--- a/code/modules/vehicles/hardpoints/secondary/cupola.dm
+++ b/code/modules/vehicles/hardpoints/secondary/cupola.dm
@@ -10,8 +10,6 @@
health = 2000
firing_arc = 120
- origins = list(0, -2)
-
ammo = new /obj/item/ammo_magazine/hardpoint/m56_cupola
max_clips = 1
diff --git a/code/modules/vehicles/hardpoints/secondary/flamer.dm b/code/modules/vehicles/hardpoints/secondary/flamer.dm
index b2a959feb4..ce517ac276 100644
--- a/code/modules/vehicles/hardpoints/secondary/flamer.dm
+++ b/code/modules/vehicles/hardpoints/secondary/flamer.dm
@@ -10,8 +10,6 @@
health = 2000
firing_arc = 120
- origins = list(0, -2)
-
ammo = new /obj/item/ammo_magazine/hardpoint/secondary_flamer
max_clips = 1
@@ -29,14 +27,28 @@
scatter = 2
fire_delay = 1.5 SECONDS
+/obj/item/hardpoint/secondary/small_flamer/try_fire(atom/target, mob/living/user, params)
+ if(get_turf(target) in owner.locs)
+ to_chat(user, SPAN_WARNING("The target is too close."))
+ return NONE
+
+ return ..()
+
/obj/item/hardpoint/secondary/small_flamer/handle_fire(atom/target, mob/living/user, params)
- var/turf/origin_turf = get_origin_turf()
+ //step forward along path so flame starts outside hull
+ var/list/turfs = get_line(get_origin_turf(), get_turf(target))
+ var/turf/origin_turf
+ for(var/turf/turf as anything in turfs)
+ if(turf in owner.locs)
+ continue
+ origin_turf = turf
+ break
var/distance = get_dist(origin_turf, get_turf(target))
var/fire_amount = min(ammo.current_rounds, distance+1, max_range)
ammo.current_rounds -= fire_amount
- new /obj/flamer_fire(origin_turf, create_cause_data(initial(name), user), null, fire_amount, null, FLAMESHAPE_LINE, target, CALLBACK(src, PROC_REF(display_ammo), user))
+ new /obj/flamer_fire(origin_turf, create_cause_data(initial(name), user), null, fire_amount, null, FLAMESHAPE_LINE, target)
play_firing_sounds()
diff --git a/code/modules/vehicles/hardpoints/secondary/frontal_cannon.dm b/code/modules/vehicles/hardpoints/secondary/frontal_cannon.dm
index 073e54e855..8129e3f0f3 100644
--- a/code/modules/vehicles/hardpoints/secondary/frontal_cannon.dm
+++ b/code/modules/vehicles/hardpoints/secondary/frontal_cannon.dm
@@ -13,7 +13,7 @@
health = 2000
firing_arc = 120
- origins = list(0, -2)
+ origins = list(0, -1)
allowed_seat = VEHICLE_DRIVER
diff --git a/code/modules/vehicles/hardpoints/secondary/grenade_launcher.dm b/code/modules/vehicles/hardpoints/secondary/grenade_launcher.dm
index 4d847e3aa2..c149502c44 100644
--- a/code/modules/vehicles/hardpoints/secondary/grenade_launcher.dm
+++ b/code/modules/vehicles/hardpoints/secondary/grenade_launcher.dm
@@ -9,9 +9,6 @@
health = 2000
firing_arc = 120
- var/max_range = 7
-
- origins = list(0, -2)
ammo = new /obj/item/ammo_magazine/hardpoint/tank_glauncher
max_clips = 3
@@ -34,9 +31,8 @@
BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
))
-/obj/item/hardpoint/secondary/grenade_launcher/try_fire(mob/user, atom/A)
- var/turf/origin_turf = get_origin_turf()
- if(origin_turf == get_turf(A))
+/obj/item/hardpoint/secondary/grenade_launcher/try_fire(atom/target, mob/living/user, params)
+ if(get_turf(target) in owner.locs)
to_chat(user, SPAN_WARNING("The target is too close."))
return NONE
diff --git a/code/modules/vehicles/hardpoints/secondary/tow.dm b/code/modules/vehicles/hardpoints/secondary/tow.dm
index ac4c29778b..2a12b050df 100644
--- a/code/modules/vehicles/hardpoints/secondary/tow.dm
+++ b/code/modules/vehicles/hardpoints/secondary/tow.dm
@@ -9,8 +9,6 @@
health = 2000
firing_arc = 120
- origins = list(0, -2)
-
ammo = new /obj/item/ammo_magazine/hardpoint/towlauncher
max_clips = 1
@@ -31,3 +29,9 @@
scatter = 2
fire_delay = 7.0 SECONDS
+/obj/item/hardpoint/secondary/towlauncher/set_bullet_traits()
+ ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
+
diff --git a/code/modules/vehicles/hardpoints/special/firing_port_weapon.dm b/code/modules/vehicles/hardpoints/special/firing_port_weapon.dm
index 780c195f00..f051d9a21b 100644
--- a/code/modules/vehicles/hardpoints/special/firing_port_weapon.dm
+++ b/code/modules/vehicles/hardpoints/special/firing_port_weapon.dm
@@ -20,8 +20,6 @@
allowed_seat = VEHICLE_SUPPORT_GUNNER_ONE
- origins = list(0, 0)
-
ammo = new /obj/item/ammo_magazine/hardpoint/firing_port_weapon
max_clips = 1
diff --git a/code/modules/vehicles/hardpoints/support/flare.dm b/code/modules/vehicles/hardpoints/support/flare.dm
index 7e82fe0d64..f9ce4b604f 100644
--- a/code/modules/vehicles/hardpoints/support/flare.dm
+++ b/code/modules/vehicles/hardpoints/support/flare.dm
@@ -15,8 +15,6 @@
health = 1500
firing_arc = 120
- origins = list(0, -2)
-
allowed_seat = VEHICLE_DRIVER
ammo = new /obj/item/ammo_magazine/hardpoint/flare_launcher
diff --git a/code/modules/vehicles/hardpoints/wheels/apc_wheels.dm b/code/modules/vehicles/hardpoints/wheels/apc_wheels.dm
index 0060f78344..7df058b4a0 100644
--- a/code/modules/vehicles/hardpoints/wheels/apc_wheels.dm
+++ b/code/modules/vehicles/hardpoints/wheels/apc_wheels.dm
@@ -15,3 +15,12 @@
move_max_momentum = 2
move_momentum_build_factor = 1.5
move_turn_momentum_loss_factor = 0.5
+
+/obj/item/hardpoint/locomotion/apc_wheels/arc
+ name = "ARC Wheels"
+ desc = "Not to be confused with the APC wheels, these are designed for the M540 ARC in mind."
+ icon = 'icons/obj/vehicles/hardpoints/arc.dmi'
+
+ icon_state = "tires"
+ disp_icon = "arc"
+ disp_icon_state = "wheels"
diff --git a/code/modules/vehicles/interior/areas.dm b/code/modules/vehicles/interior/areas.dm
index f18c4d03c8..326ea8ee4a 100644
--- a/code/modules/vehicles/interior/areas.dm
+++ b/code/modules/vehicles/interior/areas.dm
@@ -28,6 +28,10 @@
name = "\improper M557A3 APC interior"
icon_state = "apc_movie"
+/area/vehicle/apc/arc
+ name = "\improper M540 ARC interior"
+ icon_state = "arc"
+
/area/vehicle/van
name = "van interior"
icon_state = "van"
diff --git a/code/modules/vehicles/tank/tank.dm b/code/modules/vehicles/tank/tank.dm
index a23eeec5a5..3264b4bcea 100644
--- a/code/modules/vehicles/tank/tank.dm
+++ b/code/modules/vehicles/tank/tank.dm
@@ -15,8 +15,7 @@
interior_map = /datum/map_template/interior/tank
- //tank always has 2 crewmen slot reserved and 1 general slot for other roles.
- passengers_slots = 1
+ passengers_slots = 4
//this is done in case VCs die inside the tank, so that someone else can come in and take them out.
revivable_dead_slots = 2
xenos_slots = 4
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 9872ffc48e..4e16283d5c 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -2392,6 +2392,8 @@
#include "code\modules\vehicles\apc\apc_command.dm"
#include "code\modules\vehicles\apc\apc_medical.dm"
#include "code\modules\vehicles\apc\apc_movie.dm"
+#include "code\modules\vehicles\apc\arc.dm"
+#include "code\modules\vehicles\apc\arc_weaponless.dm"
#include "code\modules\vehicles\apc\interior.dm"
#include "code\modules\vehicles\hardpoints\hardpoint.dm"
#include "code\modules\vehicles\hardpoints\armor\armor.dm"
@@ -2415,6 +2417,7 @@
#include "code\modules\vehicles\hardpoints\hardpoint_ammo\tow_ammo.dm"
#include "code\modules\vehicles\hardpoints\holder\holder.dm"
#include "code\modules\vehicles\hardpoints\holder\tank_turret.dm"
+#include "code\modules\vehicles\hardpoints\primary\arc_frontal.dm"
#include "code\modules\vehicles\hardpoints\primary\autocannon.dm"
#include "code\modules\vehicles\hardpoints\primary\dual_cannon.dm"
#include "code\modules\vehicles\hardpoints\primary\flamer.dm"
diff --git a/config/example/config.txt b/config/example/config.txt
index 8a976e02a5..ee22fbaf90 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -243,3 +243,5 @@ GAMEMODE_DEFAULT Extended
## How long the mob will take to chestburst, in seconds
#EMBRYO_BURST_TIMER 450
+
+CLIENT_ERROR_VERSION 514
diff --git a/dependencies.sh b/dependencies.sh
index f88c2f9b0a..01d0ca5c97 100644
--- a/dependencies.sh
+++ b/dependencies.sh
@@ -4,8 +4,8 @@
#Final authority on what's required to fully build the project
# byond version
-export BYOND_MAJOR=514
-export BYOND_MINOR=1588
+export BYOND_MAJOR=515
+export BYOND_MINOR=1627
#rust_g git tag
export RUST_G_VERSION=2.1.0
@@ -15,9 +15,7 @@ export NODE_VERSION=14
export NODE_VERSION_PRECISE=14.16.1
# SpacemanDMM git tag
-export SPACEMAN_DMM_VERSION=suite-1.7.2
+export SPACEMAN_DMM_VERSION=suite-1.8
# Python version for mapmerge and other tools
export PYTHON_VERSION=3.7.9
-
-export OPENDREAM_VERSION=0.2.0
diff --git a/icons/mob/humans/onmob/back.dmi b/icons/mob/humans/onmob/back.dmi
index 3b3245f321..44ac56e1af 100644
Binary files a/icons/mob/humans/onmob/back.dmi and b/icons/mob/humans/onmob/back.dmi differ
diff --git a/icons/mob/humans/onmob/belt.dmi b/icons/mob/humans/onmob/belt.dmi
index ba41493e10..68194665bc 100644
Binary files a/icons/mob/humans/onmob/belt.dmi and b/icons/mob/humans/onmob/belt.dmi differ
diff --git a/icons/mob/humans/onmob/items_lefthand_0.dmi b/icons/mob/humans/onmob/items_lefthand_0.dmi
index f6fa1b2be3..f23bd09cd7 100644
Binary files a/icons/mob/humans/onmob/items_lefthand_0.dmi and b/icons/mob/humans/onmob/items_lefthand_0.dmi differ
diff --git a/icons/mob/humans/onmob/items_lefthand_1.dmi b/icons/mob/humans/onmob/items_lefthand_1.dmi
index 37b5f9bcc6..04faa8dc5b 100644
Binary files a/icons/mob/humans/onmob/items_lefthand_1.dmi and b/icons/mob/humans/onmob/items_lefthand_1.dmi differ
diff --git a/icons/mob/humans/onmob/items_righthand_0.dmi b/icons/mob/humans/onmob/items_righthand_0.dmi
index 1877a23923..702c069bdc 100644
Binary files a/icons/mob/humans/onmob/items_righthand_0.dmi and b/icons/mob/humans/onmob/items_righthand_0.dmi differ
diff --git a/icons/mob/humans/onmob/items_righthand_1.dmi b/icons/mob/humans/onmob/items_righthand_1.dmi
index 3ad8b52d04..e59858d94b 100644
Binary files a/icons/mob/humans/onmob/items_righthand_1.dmi and b/icons/mob/humans/onmob/items_righthand_1.dmi differ
diff --git a/icons/mob/humans/onmob/suit_slot.dmi b/icons/mob/humans/onmob/suit_slot.dmi
index 3ab0dbfa52..7311c0a733 100644
Binary files a/icons/mob/humans/onmob/suit_slot.dmi and b/icons/mob/humans/onmob/suit_slot.dmi differ
diff --git a/icons/obj/items/binoculars.dmi b/icons/obj/items/binoculars.dmi
index b861687ba6..1797c12eb3 100644
Binary files a/icons/obj/items/binoculars.dmi and b/icons/obj/items/binoculars.dmi differ
diff --git a/icons/obj/items/clothing/belts.dmi b/icons/obj/items/clothing/belts.dmi
index f164928fff..b608d278ff 100644
Binary files a/icons/obj/items/clothing/belts.dmi and b/icons/obj/items/clothing/belts.dmi differ
diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi
index 75c46ae6a7..ada7540e96 100644
Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ
diff --git a/icons/obj/items/weapons/guns/attachments/barrel.dmi b/icons/obj/items/weapons/guns/attachments/barrel.dmi
index 04d1612ca4..5e051819e4 100644
Binary files a/icons/obj/items/weapons/guns/attachments/barrel.dmi and b/icons/obj/items/weapons/guns/attachments/barrel.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi b/icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi
index 52ea934b17..c896053c8e 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi and b/icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_map/jungle/back.dmi b/icons/obj/items/weapons/guns/guns_by_map/jungle/back.dmi
index 04718caddc..248f4ffe44 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_map/jungle/back.dmi and b/icons/obj/items/weapons/guns/guns_by_map/jungle/back.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_lefthand.dmi b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_lefthand.dmi
index 717a118282..4a4d07d410 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_lefthand.dmi and b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_lefthand.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_obj.dmi b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_obj.dmi
index 9ce7e553ba..d3ea7b9531 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_obj.dmi and b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_obj.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_righthand.dmi b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_righthand.dmi
index 9f69b4ac68..09973bb7b8 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_righthand.dmi and b/icons/obj/items/weapons/guns/guns_by_map/jungle/guns_righthand.dmi differ
diff --git a/icons/obj/items/weapons/guns/guns_by_map/jungle/suit_slot.dmi b/icons/obj/items/weapons/guns/guns_by_map/jungle/suit_slot.dmi
index b51ed60443..14d73cfdc5 100644
Binary files a/icons/obj/items/weapons/guns/guns_by_map/jungle/suit_slot.dmi and b/icons/obj/items/weapons/guns/guns_by_map/jungle/suit_slot.dmi differ
diff --git a/icons/obj/vehicles/arc.dmi b/icons/obj/vehicles/arc.dmi
new file mode 100644
index 0000000000..c7299ee22c
Binary files /dev/null and b/icons/obj/vehicles/arc.dmi differ
diff --git a/icons/obj/vehicles/hardpoints/arc.dmi b/icons/obj/vehicles/hardpoints/arc.dmi
new file mode 100644
index 0000000000..873467317d
Binary files /dev/null and b/icons/obj/vehicles/hardpoints/arc.dmi differ
diff --git a/icons/obj/vehicles/interiors/arc.dmi b/icons/obj/vehicles/interiors/arc.dmi
new file mode 100644
index 0000000000..9f921a02f8
Binary files /dev/null and b/icons/obj/vehicles/interiors/arc.dmi differ
diff --git a/icons/obj/vehicles/interiors/arc_chassis.dmi b/icons/obj/vehicles/interiors/arc_chassis.dmi
new file mode 100644
index 0000000000..8be5d23047
Binary files /dev/null and b/icons/obj/vehicles/interiors/arc_chassis.dmi differ
diff --git a/icons/turf/areas_interiors.dmi b/icons/turf/areas_interiors.dmi
index 40e6e906ce..0b9d67bc44 100644
Binary files a/icons/turf/areas_interiors.dmi and b/icons/turf/areas_interiors.dmi differ
diff --git a/map_config/shipmaps.txt b/map_config/shipmaps.txt
index 0140f4655b..fd7e4a932e 100644
--- a/map_config/shipmaps.txt
+++ b/map_config/shipmaps.txt
@@ -24,4 +24,7 @@ map chapaev
endmap
map rover
+endmap
+
+map golden_arrow_classic
endmap
\ No newline at end of file
diff --git a/maps/golden_arrow_classic.json b/maps/golden_arrow_classic.json
new file mode 100644
index 0000000000..99e28d93be
--- /dev/null
+++ b/maps/golden_arrow_classic.json
@@ -0,0 +1,9 @@
+{
+ "map_name": "USS Golden Arrow (Classic)",
+ "map_path": "map_files/golden_arrow_classic",
+ "map_file": "golden_arrow_classic.dmm",
+ "webmap_url": "GoldenArrow",
+ "traits": [{"Marine Main Ship": true}],
+ "nightmare_path": "maps/Nightmare/maps/golden_arrow_classic/",
+ "platoon": "/datum/squad/marine/alpha"
+}
diff --git a/maps/interiors/arc.dmm b/maps/interiors/arc.dmm
new file mode 100644
index 0000000000..50c5f96b62
--- /dev/null
+++ b/maps/interiors/arc.dmm
@@ -0,0 +1,110 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/void{
+ opacity = 0
+ },
+/area/space)
+"q" = (
+/obj/structure/prop/vehicle/arc{
+ layer = 2.01;
+ mouse_opacity = 0
+ },
+/turf/closed/void{
+ opacity = 0
+ },
+/area/space)
+"r" = (
+/obj/effect/landmark/interior/spawn/telephone{
+ pixel_x = -13;
+ pixel_y = 15;
+ layer = 2.9
+ },
+/obj/effect/landmark/interior/spawn/vehicle_driver_seat/armor{
+ dir = 4
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+"G" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8;
+ dir = 1
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8;
+ dir = 1
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+"H" = (
+/obj/structure/bed/chair/vehicle{
+ dir = 4;
+ layer = 3.1;
+ pixel_y = 5
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+"I" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8
+ },
+/obj/effect/landmark/interior/spawn/interior_viewport{
+ pixel_x = 8;
+ pixel_y = 4;
+ layer = 2.9
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+"N" = (
+/obj/effect/landmark/interior/spawn/entrance{
+ alpha = 50;
+ exit_type = /obj/structure/interior_exit/vehicle/arc;
+ name = "ARC exit door";
+ tag = "right";
+ pixel_y = -10
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+"X" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8
+ },
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med/vehicle{
+ pixel_y = 14;
+ pixel_x = -8
+ },
+/turf/open/floor,
+/area/vehicle/apc/arc)
+
+(1,1,1) = {"
+a
+a
+a
+q
+"}
+(2,1,1) = {"
+a
+X
+G
+a
+"}
+(3,1,1) = {"
+a
+I
+N
+a
+"}
+(4,1,1) = {"
+a
+r
+H
+a
+"}
+(5,1,1) = {"
+a
+a
+a
+a
+"}
diff --git a/maps/map_files/chapaev/chapaev.dmm b/maps/map_files/chapaev/chapaev.dmm
index 947d71b406..24b7b21870 100644
--- a/maps/map_files/chapaev/chapaev.dmm
+++ b/maps/map_files/chapaev/chapaev.dmm
@@ -203,23 +203,6 @@
icon_state = "floor2"
},
/area/golden_arrow/dorms)
-"bw" = (
-/obj/structure/closet/secure_closet{
- req_access_txt = "243;238";
- name = "machinegunner locker"
- },
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/clothing/suit/storage/marine/faction/UPP/heavy,
-/obj/item/clothing/head/helmet/marine/veteran/UPP/heavy,
-/obj/item/weapon/gun/pkp/iff,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_two)
"bC" = (
/obj/structure/machinery/camera/autoname/golden_arrow{
name = "ship-grade camera";
@@ -718,6 +701,15 @@
icon_state = "floor3"
},
/area/golden_arrow/engineering)
+"gl" = (
+/obj/structure/surface/rack,
+/obj/item/device/motiondetector/hacked,
+/obj/item/ammo_magazine/sentry/upp,
+/obj/item/defenses/handheld/sentry/upp,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_two)
"gm" = (
/obj/structure/bed/chair/office/dark{
dir = 8
@@ -1044,6 +1036,22 @@
icon_state = "floor3"
},
/area/golden_arrow/cryo_cells)
+"jV" = (
+/obj/structure/surface/rack,
+/obj/structure/machinery/light,
+/obj/item/storage/pouch/shotgun/large,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/weapon/gun/shotgun/type23/pve,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_two)
"jX" = (
/obj/structure/bed{
can_buckle = 0
@@ -1549,15 +1557,6 @@
icon_state = "multi_tiles"
},
/area/golden_arrow/engineering)
-"pw" = (
-/obj/structure/machinery/light{
- dir = 1
- },
-/obj/structure/gun_rack/type71,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_two)
"py" = (
/obj/structure/machinery/door/airlock/almayer/maint/colony{
req_one_access = null;
@@ -2085,6 +2084,15 @@
icon_state = "floor2"
},
/area/golden_arrow/hangar)
+"tS" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/structure/gun_rack/type71/unloaded,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_two)
"tT" = (
/obj/structure/machinery/shower{
dir = 8
@@ -2126,6 +2134,27 @@
"tZ" = (
/turf/closed/wall/strata_outpost/reinforced/hull,
/area/golden_arrow/platoon_commander_rooms)
+"ud" = (
+/obj/structure/closet/secure_closet{
+ req_access_txt = "243;238";
+ name = "machinegunner locker"
+ },
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/storage/belt/gun/smartgunner/upp,
+/obj/item/storage/belt/marine/smartgunner/upp,
+/obj/item/clothing/suit/storage/marine/smartgunner/upp,
+/obj/item/clothing/head/helmet/marine/veteran/UPP/heavy,
+/obj/item/weapon/gun/pkp/iff,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_two)
"uf" = (
/obj/structure/prop/invuln/overhead_pipe{
dir = 4;
@@ -2245,6 +2274,34 @@
icon_state = "floor3"
},
/area/golden_arrow/briefing)
+"vi" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/closet/secure_closet/marine_personal{
+ has_cryo_gear = 0;
+ job = "Smartgunner"
+ },
+/obj/item/clothing/shoes/marine/upp,
+/obj/item/clothing/under/marine/veteran/UPP,
+/obj/item/device/radio/headset/distress/UPP,
+/turf/open/floor/strata{
+ dir = 4;
+ icon_state = "floor3"
+ },
+/area/golden_arrow/cryo_cells)
"vk" = (
/obj/structure/machinery/light,
/turf/open/floor/strata{
@@ -2567,15 +2624,6 @@
icon_state = "floor2"
},
/area/golden_arrow/briefing)
-"yu" = (
-/obj/structure/surface/rack,
-/obj/item/device/motiondetector/hacked,
-/obj/item/ammo_magazine/sentry/upp,
-/obj/item/defenses/handheld/sentry/upp,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_one)
"yH" = (
/turf/closed/wall/strata_outpost/reinforced,
/area/golden_arrow/hangar)
@@ -2740,22 +2788,6 @@
},
/turf/open/floor/plating,
/area/golden_arrow/cryo_cells)
-"AU" = (
-/obj/structure/surface/rack,
-/obj/structure/machinery/light,
-/obj/item/storage/pouch/shotgun/large,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/weapon/gun/shotgun/type23/pve,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_one)
"AW" = (
/obj/structure/surface/table/reinforced/almayer_B,
/obj/item/reagent_container/food/drinks/coffee,
@@ -2776,6 +2808,22 @@
icon_state = "multi_tiles"
},
/area/golden_arrow/briefing)
+"Bi" = (
+/obj/structure/surface/rack,
+/obj/structure/machinery/light,
+/obj/item/storage/pouch/shotgun/large,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/weapon/gun/shotgun/type23/pve,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_one)
"Bj" = (
/obj/structure/sink{
dir = 4;
@@ -3030,15 +3078,6 @@
icon_state = "floor3"
},
/area/golden_arrow/prep_hallway)
-"CU" = (
-/obj/structure/machinery/light{
- dir = 1
- },
-/obj/structure/gun_rack/type71,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_one)
"CW" = (
/obj/structure/surface/table/reinforced/almayer_B,
/obj/item/storage/belt/utility/full,
@@ -3120,6 +3159,15 @@
icon_state = "multi_tiles"
},
/area/golden_arrow/canteen)
+"DN" = (
+/obj/structure/surface/rack,
+/obj/item/device/motiondetector/hacked,
+/obj/item/ammo_magazine/sentry/upp,
+/obj/item/defenses/handheld/sentry/upp,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_one)
"DW" = (
/obj/structure/machinery/floodlight/landing/floor,
/obj/structure/machinery/camera/autoname/golden_arrow{
@@ -3470,15 +3518,6 @@
icon_state = "floor3"
},
/area/golden_arrow/hangar)
-"GT" = (
-/obj/structure/surface/rack,
-/obj/item/device/motiondetector/hacked,
-/obj/item/ammo_magazine/sentry/upp,
-/obj/item/defenses/handheld/sentry/upp,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_two)
"GU" = (
/obj/effect/decal/cleanable/blood/oil,
/turf/open/floor/strata{
@@ -3632,23 +3671,6 @@
"IS" = (
/turf/closed/wall/strata_outpost/reinforced/hull,
/area/golden_arrow/dorms)
-"IW" = (
-/obj/structure/closet/secure_closet{
- req_access_txt = "243;237";
- name = "machinegunner locker"
- },
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/ammo_magazine/pkp,
-/obj/item/clothing/suit/storage/marine/faction/UPP/heavy,
-/obj/item/clothing/head/helmet/marine/veteran/UPP/heavy,
-/obj/item/weapon/gun/pkp/iff,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_one)
"Jc" = (
/obj/effect/landmark/start/bridge/upp,
/turf/open/floor/strata{
@@ -4192,6 +4214,16 @@
icon_state = "floor2"
},
/area/golden_arrow/dorms)
+"OR" = (
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/item/paper/crumpled/bloody{
+ pixel_y = 6
+ },
+/obj/item/attachable/bayonet/upp,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_one)
"OX" = (
/turf/open/floor/strata{
icon_state = "floor2"
@@ -4421,20 +4453,11 @@
icon_state = "floor3"
},
/area/golden_arrow/medical)
-"RM" = (
-/obj/structure/surface/table/reinforced/almayer_B,
-/obj/item/attachable/bayonet/upp,
-/obj/effect/decal/cleanable/blood/drip{
- layer = 6;
- plane = 2.8;
- pixel_y = 20
- },
-/obj/effect/decal/cleanable/blood/drip{
- layer = 6;
- plane = 2.8;
- pixel_y = 16;
- pixel_x = -7
+"RF" = (
+/obj/structure/machinery/light{
+ dir = 1
},
+/obj/structure/gun_rack/type71/unloaded,
/turf/open/floor/strata{
icon_state = "floor2"
},
@@ -4815,22 +4838,6 @@
icon_state = "multi_tiles"
},
/area/golden_arrow/canteen)
-"VE" = (
-/obj/structure/surface/rack,
-/obj/structure/machinery/light,
-/obj/item/storage/pouch/shotgun/large,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
-/obj/item/weapon/gun/shotgun/type23/pve,
-/turf/open/floor/strata{
- icon_state = "floor2"
- },
-/area/golden_arrow/squad_two)
"VH" = (
/obj/structure/platform/strata/metal{
dir = 1;
@@ -5274,6 +5281,27 @@
icon_state = "floor3"
},
/area/golden_arrow/engineering)
+"ZQ" = (
+/obj/structure/closet/secure_closet{
+ req_access_txt = "243;237";
+ name = "machinegunner locker"
+ },
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/ammo_magazine/pkp,
+/obj/item/storage/belt/gun/smartgunner/upp,
+/obj/item/storage/belt/marine/smartgunner/upp,
+/obj/item/clothing/suit/storage/marine/smartgunner/upp,
+/obj/item/clothing/head/helmet/marine/veteran/UPP/heavy,
+/obj/item/weapon/gun/pkp/iff,
+/turf/open/floor/strata{
+ icon_state = "floor2"
+ },
+/area/golden_arrow/squad_one)
"ZU" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -12501,7 +12529,7 @@ tZ
tZ
tZ
ei
-RM
+OR
dU
dU
dU
@@ -12805,11 +12833,11 @@ kb
ic
Jc
ww
-CU
+RF
dU
Ef
dU
-AU
+Bi
ww
QF
hq
@@ -12817,11 +12845,11 @@ hq
vf
vW
NU
-pw
+tS
Hp
XL
Hp
-VE
+jV
CM
Gt
Qr
@@ -12957,11 +12985,11 @@ TB
VP
TB
ww
-IW
+ZQ
dU
MH
dU
-yu
+DN
ww
LL
vW
@@ -12969,11 +12997,11 @@ es
Rm
vW
NU
-bw
+ud
Hp
Jt
Hp
-GT
+gl
CM
Tz
Qr
@@ -14644,7 +14672,7 @@ BK
BK
wH
VL
-BK
+vi
iO
bC
CJ
diff --git a/maps/map_files/golden_arrow/golden_arrow.dmm b/maps/map_files/golden_arrow/golden_arrow.dmm
index ab5d87ee73..e01219f319 100644
--- a/maps/map_files/golden_arrow/golden_arrow.dmm
+++ b/maps/map_files/golden_arrow/golden_arrow.dmm
@@ -1,31959 +1,36668 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
-"ad" = (
-/obj/structure/machinery/light,
-/obj/structure/target{
- name = "ready line Ronald"
- },
-/obj/item/clothing/suit/storage/marine/heavy/smooth,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/golden_arrow/hangar)
"af" = (
-/obj/structure/machinery/light{
+/obj/effect/decal/strata_decals/grime/grime2{
dir = 8
},
-/turf/open/floor/almayer,
-/area/golden_arrow/squad_one)
-"ag" = (
-/obj/structure/window/framed/almayer,
+/obj/structure/largecrate/random/secure,
+/obj/structure/machinery/light,
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "cargo"
},
-/area/golden_arrow/briefing)
-"ah" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
+/area/golden_arrow/hangar)
+"aj" = (
+/obj/structure/machinery/light{
+ dir = 1
},
/obj/effect/decal/cleanable/dirt,
-/obj/item/tool/warning_cone{
- pixel_x = -7;
- pixel_y = 6
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
+/area/golden_arrow/hangar)
+"ak" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 8
},
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
- },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
/area/golden_arrow/engineering)
"al" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "W"
+/obj/structure/machinery/door/airlock/almayer/secure{
+ dir = 1;
+ name = "\improper Platoon Commander's Office";
+ req_access = list();
+ req_one_access_txt = "19;12"
+ },
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/hangar)
+/area/golden_arrow/platoon_commander_rooms)
"am" = (
-/obj/structure/closet/secure_closet/marine_personal{
- pixel_x = -8
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
},
-/obj/structure/closet/secure_closet/marine_personal{
- pixel_x = 8
+/obj/structure/machinery/light{
+ dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/dorms)
+/area/golden_arrow/hangar)
"an" = (
-/obj/structure/closet/emcloset,
-/obj/structure/machinery/light,
-/turf/open/floor/almayer{
- icon_state = "test_floor5"
- },
-/area/golden_arrow/engineering)
-"aq" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "SW-out";
- pixel_x = -1
- },
/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+/obj/structure/machinery/vending/walkman{
+ pixel_y = 21;
+ pixel_x = 10;
+ density = 0
},
-/area/golden_arrow/engineering)
+/obj/item/trash/kepler{
+ pixel_x = 8;
+ pixel_y = 44
+ },
+/obj/item/trash/barcardine,
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
"ar" = (
-/obj/structure/machinery/landinglight/ds1/delayone{
- dir = 8
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"as" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo_arrow"
},
/area/golden_arrow/hangar)
-"aw" = (
-/obj/structure/sign/safety/storage{
- pixel_x = 9;
- pixel_y = 29
+"au" = (
+/obj/structure/barricade/handrail{
+ dir = 4
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer,
-/area/golden_arrow/hangar)
-"ax" = (
-/obj/structure/cargo_container/arious/mid,
+/area/golden_arrow/platoonarmory)
+"aA" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 8
+ },
+/obj/item/trash/burger,
+/obj/effect/decal/strata_decals/grime/grime3,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"aB" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cargo_container/wy/left{
+ opacity = 0
},
+/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"ay" = (
-/obj/structure/sign/safety/restrictedarea{
- pixel_x = 12;
- pixel_y = 29
+"aD" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 4;
+ name = "\improper Second Platoon Ready Bay Blast Door"
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
/area/golden_arrow/hangar)
-"aA" = (
+"aE" = (
/obj/effect/decal/cleanable/dirt,
-/obj/structure/platform/stair_cut,
-/obj/structure/stairs/perspective{
- dir = 8;
- icon_state = "p_stair_full"
- },
-/turf/open/floor/almayer,
-/area/golden_arrow/supply)
-"aB" = (
-/obj/structure/machinery/landinglight/ds1/delaythree{
- dir = 4
- },
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
/area/golden_arrow/hangar)
+"aF" = (
+/obj/structure/shuttle/part/dropship1/transparent/nose_center{
+ name = "\improper Tripoli"
+ },
+/turf/open/floor/plating,
+/area/golden_arrow/hangar)
"aG" = (
-/obj/structure/largecrate/supply/supplies/tables_racks,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/shuttle/elevator,
+/area/golden_arrow/supply)
+"aH" = (
+/obj/structure/largecrate/random/case/double,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "cargo"
+ icon_state = "plate"
},
-/area/golden_arrow/engineering)
+/area/golden_arrow/hangar)
"aI" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/medical)
+"aJ" = (
+/obj/structure/bed/chair{
+ dir = 8;
+ pixel_y = 3
},
-/obj/effect/decal/warning_stripes{
- icon_state = "W";
- pixel_x = -1;
- pixel_y = 1
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 8
},
-/obj/structure/machinery/light{
- dir = 1
+/obj/structure/cable{
+ icon_state = "2-4"
},
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/dorms)
+"aM" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/sign/safety/storage{
+ pixel_x = -18;
+ pixel_y = -7
+ },
+/obj/structure/sign/safety/one{
+ pixel_x = -18;
+ pixel_y = 7
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"aN" = (
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/briefing)
-"aJ" = (
-/obj/structure/surface/table/almayer,
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 6
+/area/golden_arrow/cryo_cells)
+"aP" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 8
},
-/obj/item/prop/magazine/book/borntokill,
-/obj/item/prop/magazine/book/starshiptroopers{
- pixel_x = 3;
- pixel_y = 3
+/obj/structure/cable/heavyduty{
+ icon_state = "1-2-4"
},
/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/squad_one)
-"aN" = (
-/turf/open/floor/almayer{
- icon_state = "cargo_arrow"
+/area/golden_arrow/platoonarmory)
+"aS" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable/heavyduty{
+ icon_state = "1-2"
},
-/area/golden_arrow/hangar)
-"aO" = (
-/obj/item/prop/colony/game,
-/obj/structure/surface/table/almayer,
/turf/open/floor/almayer,
-/area/golden_arrow/dorms)
-"aQ" = (
-/obj/structure/sign/safety/galley{
- pixel_y = 29
+/area/golden_arrow/prep_hallway)
+"aV" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ layer = 3.3
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1;
+ pixel_x = 1
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/prep_hallway)
-"aS" = (
-/obj/structure/machinery/power/fusion_engine{
- name = "\improper S-52 fusion reactor 17"
- },
-/turf/open/floor/almayer,
-/area/golden_arrow/engineering)
-"aT" = (
-/obj/structure/machinery/computer/cameras/almayer/vehicle{
- dir = 4;
- network = list("Golden Arrow","Vehicle","Midway");
- pixel_x = -17
- },
-/obj/structure/machinery/prop/almayer/CICmap{
- density = 0;
- dir = 4;
- icon_state = "shuttle";
- layer = 2.97;
- name = "Tactical Map Display";
- pixel_x = -17;
- pixel_y = 14
+/area/golden_arrow/hangar)
+"aW" = (
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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pixel_y = 1
},
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/obj/effect/decal/warning_stripes{
- icon_state = "S"
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},
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- dir = 1
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+ fill_from_loc = 1
+ },
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},
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},
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},
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},
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- pixel_y = 28
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+"jx" = (
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+"jy" = (
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+"jA" = (
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+ id = "weapons_conny";
+ pixel_y = -4
},
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- icon_state = "plate"
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},
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+ dir = 8
+ },
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+ dir = 8;
+ name = "\improper Shared Office";
+ req_one_access_txt = "12;32";
+ req_access = list()
+ },
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},
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},
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- dir = 4;
- name = "\improper Hangar Lockdown Blast Door"
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+ pixel_x = 1
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},
-/turf/closed/wall/almayer/outer,
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- req_access = list()
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},
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- icon_state = "test_floor4"
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},
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- pixel_y = 12
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},
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/obj/effect/decal/warning_stripes{
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},
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},
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},
-/obj/item/bedsheet/brown{
- pixel_y = 13
+/obj/effect/decal/warning_stripes{
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+ pixel_y = 1
},
/turf/open/floor/almayer{
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},
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-"us" = (
-/obj/structure/pipes/vents/pump{
- dir = 1
+/area/golden_arrow/hangar)
+"on" = (
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},
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-/area/golden_arrow/engineering)
-"uu" = (
/obj/effect/decal/warning_stripes{
- icon_state = "W";
- pixel_x = -1
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},
-/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer,
-/area/golden_arrow/prep_hallway)
-"uw" = (
-/obj/structure/machinery/light{
- dir = 8
+/obj/structure/largecrate/supply/supplies/sandbags{
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+ layer = 4.2
},
/turf/open/floor/almayer{
icon_state = "plate"
},
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/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/machinery/atm{
+ pixel_y = 26
},
-/area/golden_arrow/briefing)
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- pixel_y = 28
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
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+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
},
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
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},
-/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/machinery/door/poddoor/almayer{
+ dir = 4;
+ name = "\improper Weapons Bay Two Blast Door";
+ id = "bay2door"
},
-/area/golden_arrow/firingrange)
-"uF" = (
-/obj/structure/surface/table/reinforced/prison,
-/obj/structure/machinery/computer/crew/alt,
/turf/open/floor/almayer{
- icon_state = "sterile_green"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/medical)
-"uG" = (
-/obj/item/tool/warning_cone,
-/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"uH" = (
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- desc = "One of those hot, tanned babes back the beaches of good ol' Earth.";
- icon_state = "poster12";
- name = "Beach Babe Pinup";
- pixel_x = -30;
- pixel_y = 6;
- serial_number = 12
+"oy" = (
+/obj/structure/machinery/light{
+ dir = 8
},
/obj/effect/decal/cleanable/dirt,
-/obj/structure/bed/chair{
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+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"oz" = (
+/obj/structure/machinery/floodlight/landing/floor{
+ pixel_x = 3
+ },
+/obj/structure/machinery/landinglight/ds1{
+ dir = 8
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/dorms)
-"uO" = (
-/obj/structure/surface/table/almayer,
-/obj/item/device/flashlight/lamp{
- pixel_x = 11;
- pixel_y = 5
- },
-/obj/item/paper_bin/uscm{
- pixel_x = -4;
- pixel_y = 7
- },
-/obj/item/tool/pen{
- pixel_x = -5;
- pixel_y = 4
- },
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/turf/open/floor/almayer,
-/area/golden_arrow/platoon_sergeant)
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- },
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- icon_state = "E";
- pixel_x = 1
+/area/golden_arrow/prep_hallway)
+"oD" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 2;
+ name = "\improper Hangar Lockdown Blast Door"
},
/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/engineering)
-"uS" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "SE-out";
- pixel_x = 1
+/area/golden_arrow/hangar)
+"oF" = (
+/obj/structure/stairs/perspective,
+/obj/structure/platform{
+ dir = 8;
+ layer = 2.7
},
-/turf/open/floor/almayer,
-/area/golden_arrow/supply)
-"uX" = (
-/obj/structure/closet/secure_closet/engineering_chief,
-/turf/open/floor/almayer{
- icon_state = "test_floor5"
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
},
-/area/golden_arrow/engineering)
-"vb" = (
-/obj/structure/surface/table/reinforced/almayer_B{
- layer = 2.0;
- pixel_x = 12
+/area/golden_arrow/hangar)
+"oI" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
-/turf/closed/wall/almayer,
-/area/golden_arrow/platoon_commander_rooms)
-"vc" = (
-/obj/structure/machinery/light{
- dir = 1
+/obj/structure/cable/heavyduty{
+ icon_state = "4-8"
},
-/obj/structure/closet/emcloset,
-/turf/open/floor/almayer{
- icon_state = "test_floor5"
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoonarmory)
+"oM" = (
+/obj/structure/filingcabinet{
+ density = 0;
+ pixel_x = -8;
+ pixel_y = 18
+ },
+/obj/structure/filingcabinet{
+ density = 0;
+ pixel_x = 8;
+ pixel_y = 16
},
-/area/golden_arrow/engineering)
-"vg" = (
/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 9
+ dir = 5
},
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/engineering)
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+/obj/effect/decal/strata_decals/grime/grime4,
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+"oS" = (
/obj/effect/decal/warning_stripes{
- icon_state = "NW-out";
- pixel_x = -1;
- pixel_y = 2
+ icon_state = "SW-out"
},
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/supply)
-"vk" = (
-/obj/structure/machinery/light,
/obj/effect/decal/cleanable/dirt,
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- icon_state = "cargo_arrow"
- },
-/area/golden_arrow/briefing)
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-/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
- pixel_y = 25
- },
-/obj/structure/machinery/cm_vending/sorted/tech/comp_storage,
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},
-/area/golden_arrow/engineering)
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-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 4
- },
-/obj/structure/prop/invuln/lattice_prop{
- dir = 1;
- icon_state = "lattice-simple";
- pixel_x = 16;
- pixel_y = -15
+/area/golden_arrow/hangar)
+"oU" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = -7
},
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/prep_hallway)
-"vt" = (
-/obj/structure/machinery/power/apc/almayer{
- dir = 1
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = 8
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/platoon_commander_rooms)
-"vA" = (
-/obj/structure/pipes/standard/simple/hidden/supply,
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- name = "\improper Platoon Sergeant's Bunk";
- req_one_access_txt = "12"
+/area/golden_arrow/cryo_cells)
+"oV" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ layer = 2.5;
+ pixel_y = 1;
+ pixel_x = -1
},
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-"vB" = (
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+"oX" = (
/obj/effect/decal/warning_stripes{
- icon_state = "NE-out";
- pixel_x = 1;
- pixel_y = 2
+ icon_state = "E";
+ pixel_x = 1
},
-/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/effect/decal/cleanable/blood/oil,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/briefing)
-"vF" = (
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+/obj/structure/ship_ammo/rocket/widowmaker,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- dir = 1;
- icon_state = "cargo_arrow"
+ icon_state = "cargo"
},
-/area/golden_arrow/squad_two)
-"vG" = (
-/obj/structure/machinery/power/terminal{
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},
-/obj/effect/decal/cleanable/dirt,
-/obj/item/storage/pouch/electronics{
- pixel_x = 6;
- pixel_y = -1
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
},
-/obj/item/storage/toolbox/mechanical{
- pixel_x = -7;
- pixel_y = -8
+/area/golden_arrow/medical)
+"pe" = (
+/obj/structure/machinery/gear{
+ id = "supply_elevator_gear"
},
-/obj/item/stack/cable_coil,
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/engineering)
-"vJ" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 5
},
/obj/effect/decal/warning_stripes{
- icon_state = "E";
+ icon_state = "NE-out";
+ pixel_y = 1;
pixel_x = 1
},
+/turf/open/floor/almayer{
+ icon_state = "blackcorner";
+ dir = 4
+ },
+/area/golden_arrow/hangar)
+"pg" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
+"pi" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
/obj/effect/decal/warning_stripes{
icon_state = "NW-out";
- pixel_x = -1;
- pixel_y = 2
+ pixel_y = 2;
+ pixel_x = -1
},
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 9
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/camera/autoname/golden_arrow{
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},
+/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
icon_state = "plate"
},
+/area/golden_arrow/cryo_cells)
+"pl" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plating/plating_catwalk,
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+/obj/structure/machinery/recharge_station,
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-"vK" = (
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- icon_state = "S"
+"pr" = (
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+/area/golden_arrow/engineering)
+"pw" = (
+/obj/structure/largecrate/random/case/double,
+/obj/structure/largecrate/random/case/small{
+ pixel_y = 18;
+ pixel_x = 18;
+ layer = 3.1
+ },
+/turf/open/floor/plating,
+/area/golden_arrow/hangar)
+"px" = (
+/obj/structure/cable{
+ layer = 2.45;
+ pixel_x = 7;
+ pixel_y = 1
},
+/obj/structure/prop{
+ icon = 'icons/obj/pipes/power_cond_white.dmi';
+ icon_state = "0-8";
+ color = "#b30000";
+ pixel_y = 2;
+ pixel_x = 2;
+ name = "cable"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/golden_arrow/hangar)
+"py" = (
/obj/effect/decal/warning_stripes{
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pixel_x = 1
},
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- icon_state = "plating"
- },
-/area/golden_arrow/supply)
-"vL" = (
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- },
/turf/open/floor/almayer{
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},
-/area/golden_arrow/prep_hallway)
-"vN" = (
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+"pz" = (
/obj/effect/decal/warning_stripes{
- icon_state = "NW-out";
- pixel_x = -1;
- pixel_y = 2
+ icon_state = "W";
+ layer = 3.3
},
/obj/effect/decal/warning_stripes{
icon_state = "NE-out";
- pixel_x = 1;
- pixel_y = 2
- },
-/obj/structure/machinery/light,
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- },
-/area/golden_arrow/briefing)
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-/obj/structure/machinery/light,
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
+ pixel_y = 1
},
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"vS" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+"pB" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 10
},
-/obj/structure/machinery/landinglight/ds1{
- dir = 8
+/obj/structure/cable{
+ icon_state = "2-8"
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"pD" = (
+/obj/structure/machinery/cm_vending/sorted/tech/comp_storage{
+ req_one_access = null
},
-/area/golden_arrow/hangar)
-"vU" = (
+/obj/effect/decal/cleanable/dirt,
/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 6
- },
-/obj/structure/bed/chair{
dir = 8
},
-/turf/open/floor/plating/plating_catwalk,
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-"wa" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
- },
-/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+/obj/structure/sign/safety/rewire{
+ pixel_y = 32;
+ pixel_x = 12
},
+/turf/open/floor/plating/plating_catwalk,
/area/golden_arrow/engineering)
-"wc" = (
-/obj/structure/machinery/door/airlock/almayer/command/reinforced{
- name = "\improper Platoon Commander's Quarters"
+"pF" = (
+/obj/structure/sign/safety/galley{
+ pixel_y = 28
},
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/obj/structure/sign/safety/cryo{
+ name = "hypersleep semiotic";
+ pixel_x = 15;
+ pixel_y = 28
},
-/area/golden_arrow/platoon_commander_rooms)
-"wd" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "NW-out";
- pixel_x = -1;
- pixel_y = 2
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"pI" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 6
},
-/obj/structure/machinery/light{
- dir = 1
+/obj/structure/cable/heavyduty{
+ icon_state = "2-4"
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonarmory)
+"pN" = (
+/obj/structure/prop/dam/crane{
+ bound_height = 32;
+ climbable = 1;
+ layer = 3.5;
+ pixel_y = -23
},
-/area/golden_arrow/prep_hallway)
-"wi" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"pO" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 8;
+ id = "apcbayrailing1"
},
-/obj/structure/pipes/vents/scrubber,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "black";
+ dir = 8
},
/area/golden_arrow/hangar)
-"wl" = (
-/turf/open/floor/almayer,
-/area/golden_arrow/dorms)
-"wn" = (
-/obj/structure/pipes/standard/manifold/fourway/hidden/supply,
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-"wp" = (
+"pR" = (
/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/cable{
+ icon_state = "1-4"
},
-/area/golden_arrow/prep_hallway)
-"wx" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "NE-out";
- pixel_x = 1;
- pixel_y = 1
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_commander_rooms)
+"pU" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable{
+ icon_state = "1-2"
},
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoon_commander_rooms)
+"pV" = (
+/obj/structure/machinery/cm_vending/sorted/medical/chemistry/no_access,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/medical)
+"pW" = (
+/obj/structure/pipes/vents/pump,
+/turf/open/floor/almayer,
+/area/golden_arrow/engineering)
+"pX" = (
+/turf/closed/shuttle/midway/transparent{
+ icon_state = "27";
+ name = "\improper Tripoli"
},
/area/golden_arrow/hangar)
-"wz" = (
-/obj/effect/decal/cleanable/dirt,
+"pZ" = (
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 8
+ },
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/golden_arrow/hangar)
-"wH" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
- },
-/obj/item/clothing/ears/earmuffs{
- pixel_x = -8;
- pixel_y = 8
- },
+"qi" = (
+/obj/structure/machinery/cm_vending/gear/synth,
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+"qk" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 8
},
-/obj/item/device/walkman{
- pixel_x = 4;
- pixel_y = -6
+/obj/structure/cable/heavyduty{
+ icon_state = "4-8"
},
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonarmory)
+"qm" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
-/area/golden_arrow/engineering)
-"wI" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/technology_scanner,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 4;
+ name = "\improper Hangar Lockdown Blast Door"
},
+/turf/open/floor/almayer,
/area/golden_arrow/engineering)
-"wJ" = (
-/obj/structure/surface/table/almayer,
-/obj/structure/machinery/light{
+"qn" = (
+/obj/structure/pipes/vents/scrubber{
dir = 8
},
-/obj/item/prop/magazine/book/bladerunner,
-/obj/item/storage/fancy/cigarettes/lucky_strikes{
- pixel_x = 2;
- pixel_y = 18
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"qq" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
},
-/area/golden_arrow/platoon_sergeant)
-"wK" = (
/obj/effect/decal/cleanable/dirt,
-/obj/structure/machinery/light{
- dir = 8
- },
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/golden_arrow/hangar)
-"wN" = (
-/obj/structure/closet/fireaxecabinet{
- pixel_x = -32
+"qr" = (
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},
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},
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},
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},
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pixel_x = 1
},
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},
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},
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},
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},
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},
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+/turf/open/floor/almayer,
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},
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},
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},
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},
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},
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},
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},
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+/obj/structure/machinery/light{
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},
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- req_one_access = list()
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+ id = "equipment_conny"
},
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- icon_state = "plate"
+ icon_state = "test_floor4"
},
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+ },
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+"rQ" = (
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},
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},
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- pixel_y = 2
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- pixel_y = 29
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},
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- pixel_x = 8
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+"rU" = (
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+ dir = 8
+ },
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 4;
+ name = "\improper Hangar Lockdown Blast Door"
},
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},
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+ },
+/turf/open/floor/almayer,
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+ opacity = 0
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+ pixel_x = 1
+ },
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+ icon_state = "W"
+ },
+/obj/item/device/flashlight/lamp/on{
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+ pixel_x = 3
},
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},
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+ dir = 5
},
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+ },
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+ id = "apcbayrailing2"
},
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},
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- pixel_y = 2
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+ icon_state = "cargo_arrow"
+ },
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+"so" = (
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+ },
+/obj/effect/decal/cleanable/dirt,
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+ pixel_x = 2
},
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+ pixel_x = -7;
+ pixel_y = 9
},
-/area/golden_arrow/cryo_cells)
-"BO" = (
-/obj/structure/bed/chair{
- dir = 1
+/obj/item/prop/magazine/dirty{
+ icon_state = "poster3";
+ pixel_y = 7;
+ pixel_x = 3;
+ name = "Playboy Magazine: Issue March 2182";
+ desc = "A copy of Playboy magazine. On the cover is photo of guitarist Sadie Summers, with the headline 'Sadie Summers tells ALL'. The article itself focuses on Sadie's many carnal exploits while on tour as well as her very public brawl at an LA nightclub that occured two years prior to the date of this issue. Flipping through the magazine you see article titles such as 'Jungle Mercenary: Life as an Ex-UPP commando', 'The whys and hows of choosing synthetic girls'."
},
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
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+/obj/structure/machinery/power/smes/buildable,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/platoon_sergeant)
-"BP" = (
-/obj/effect/decal/cleanable/blood/oil,
-/obj/structure/pipes/standard/simple/hidden/supply,
-/turf/open/floor/almayer,
-/area/golden_arrow/hangar)
-"BW" = (
-/obj/structure/sign/safety/hazard{
- pixel_x = -19;
- pixel_y = 6
+/area/golden_arrow/engineering)
+"uc" = (
+/obj/effect/decal/strata_decals/grime/grime1,
+/obj/structure/machinery/firealarm{
+ pixel_y = 28
},
-/obj/structure/sign/safety/ammunition{
- pixel_x = -19;
- pixel_y = -6
+/obj/structure/machinery/disposal{
+ density = 0;
+ layer = 3.2;
+ pixel_y = 12
},
-/obj/structure/sign/safety/bulkhead_door{
- pixel_x = -31;
- pixel_y = 6
+/obj/structure/sign/poster{
+ pixel_y = 6;
+ pixel_x = -27;
+ icon_state = "poster15";
+ name = "pulse rifle pinup";
+ desc = "The Armat Battlefield Systems Model 41 Derivative 'A' Pulse Rifle Mark One. The only pinup you'll ever need."
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 4
},
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"ud" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/light,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
/area/golden_arrow/hangar)
-"BY" = (
-/obj/effect/landmark/start/marine/alpha,
-/obj/effect/landmark/late_join/alpha,
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/cryo_cells)
-"BZ" = (
-/obj/structure/machinery/light{
- dir = 1
- },
-/turf/open/floor/almayer,
-/area/golden_arrow/platoon_commander_rooms)
-"Cb" = (
-/obj/structure/surface/table/almayer,
-/obj/item/ashtray/bronze{
- pixel_x = 7;
- pixel_y = 9
+"ug" = (
+/obj/structure/machinery/door/airlock/maintenance/colony{
+ dir = 1;
+ req_one_access = null;
+ name = "\improper Power Substation"
},
-/obj/item/trash/semki{
- layer = 2;
- pixel_x = -13;
- pixel_y = 14
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 1
},
-/obj/item/prop/magazine/boots/n054{
- pixel_x = 29
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
-/obj/item/prop/magazine/dirty/torn{
- pixel_x = -6;
- pixel_y = 6
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
},
-/obj/item/clothing/glasses/disco_fever{
- pixel_x = 5;
- pixel_y = 4
+/area/golden_arrow/engineering)
+"uh" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/prep_hallway)
+"ui" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
},
-/obj/item/tool/hand_labeler{
- pixel_x = -3;
- pixel_y = 14
+/obj/structure/machinery/gear{
+ id = "supply_elevator_gear"
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/dorms)
-"Ce" = (
-/obj/structure/surface/table/almayer,
-/obj/structure/machinery/alarm/almayer{
- dir = 1
- },
-/obj/item/storage/toolbox/electrical,
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+/area/golden_arrow/engineering)
+"uk" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_commander_rooms)
+"ul" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/engineering)
-"Cf" = (
+/area/golden_arrow/hangar)
+"uo" = (
/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/hangar)
+"uq" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/vents/pump,
+/obj/structure/machinery/disposal{
+ density = 0;
+ layer = 3.2;
+ pixel_y = 16
},
-/area/golden_arrow/canteen)
-"Cg" = (
-/obj/structure/surface/table/almayer,
-/obj/item/folder/black_random,
/turf/open/floor/almayer,
-/area/golden_arrow/platoon_sergeant)
-"Cl" = (
+/area/golden_arrow/engineering)
+"ur" = (
/obj/effect/decal/warning_stripes{
icon_state = "E";
pixel_x = 1
},
-/turf/open/floor/almayer{
- dir = 4;
- icon_state = "cargo_arrow"
+/obj/effect/decal/strata_decals/grime/grime3,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonarmory)
+"ut" = (
+/obj/structure/barricade/handrail{
+ dir = 4
},
-/area/golden_arrow/hangar)
-"Cn" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
+/obj/structure/barricade/handrail{
dir = 8
},
-/obj/structure/bed/chair{
- dir = 8
+/obj/structure/closet/secure_closet,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/prop/invuln/lattice_prop{
+ icon_state = "lattice3";
+ pixel_x = 16;
+ pixel_y = -15
+ },
+/obj/structure/prop/invuln/lattice_prop{
+ icon_state = "lattice2";
+ pixel_x = 16;
+ pixel_y = 16
},
/turf/open/floor/almayer,
-/area/golden_arrow/supply)
-"Co" = (
-/obj/structure/barricade/plasteel{
- dir = 8
+/area/golden_arrow/dorms)
+"uv" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/door/poddoor/almayer{
+ dir = 2;
+ name = "\improper Storage Bay Blast Door"
},
-/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/firingrange)
-"Cr" = (
-/turf/open/space/basic,
-/area/space)
-"Cs" = (
-/obj/structure/bed/chair/comfy{
- dir = 1
+/area/golden_arrow/hangar)
+"ux" = (
+/obj/structure/prop{
+ name = "\improper seat-like case";
+ desc = "It's a case made into an impromptu seat.";
+ icon_state = "case";
+ icon = 'icons/obj/structures/crates.dmi';
+ can_buckle = 1;
+ pixel_y = -2;
+ layer = 3.6
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"uz" = (
+/turf/closed/shuttle/midway{
+ icon_state = "69";
+ name = "\improper Tripoli"
},
+/area/golden_arrow/hangar)
+"uA" = (
/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/disposal,
/obj/effect/decal/warning_stripes{
- icon_state = "NW-out";
- pixel_x = -1;
- pixel_y = 2
- },
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+ icon_state = "N";
+ pixel_y = 1
},
-/area/golden_arrow/canteen)
-"Cu" = (
-/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
- name = "\improper Sergeants Room";
- req_one_access_txt = "12;32"
+/obj/structure/disposalpipe/trunk{
+ dir = 8
},
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "plate"
},
-/area/golden_arrow/platoon_sergeant)
-"Cv" = (
-/turf/open/floor/almayer{
- icon_state = "sterile_green"
+/area/golden_arrow/briefing)
+"uB" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
},
-/area/golden_arrow/medical)
-"Cw" = (
-/obj/structure/machinery/body_scanconsole{
- pixel_y = 6
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1;
+ pixel_x = 1
},
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"uC" = (
+/obj/item/storage/toolbox/mechanical{
+ pixel_x = 3;
+ pixel_y = -7
},
-/area/golden_arrow/medical)
-"Cy" = (
-/obj/structure/machinery/conveyor{
- dir = 8
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
},
-/obj/structure/barricade/handrail{
- dir = 8
+/area/golden_arrow/hangar)
+"uD" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ layer = 3.3
},
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/machinery/light{
- dir = 1
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 8
},
-/area/golden_arrow/supply)
-"CA" = (
-/obj/structure/largecrate/random/barrel/green,
-/turf/open/floor/plating/plating_catwalk,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"uE" = (
+/obj/structure/pipes/vents/scrubber{
+ dir = 4
+ },
+/turf/open/floor/almayer,
/area/golden_arrow/prep_hallway)
-"CC" = (
-/obj/structure/surface/table/almayer,
-/obj/item/storage/box/guncase/flamer/special,
-/obj/item/explosive/grenade/smokebomb{
- pixel_y = 14;
- pixel_x = -5
+"uH" = (
+/obj/structure/machinery/gear{
+ id = "supply_elevator_gear"
},
-/obj/item/explosive/grenade/smokebomb{
- pixel_y = 11;
- pixel_x = -9
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
},
/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/golden_arrow/squad_two)
-"CF" = (
-/obj/structure/bed/chair/comfy{
- dir = 4
+ icon_state = "blackcorner";
+ dir = 8
},
+/area/golden_arrow/hangar)
+"uI" = (
/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
+ icon_state = "S"
},
-/obj/effect/decal/warning_stripes{
- icon_state = "W";
- pixel_x = -1
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"uJ" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/item/reagent_container/glass/bucket/janibucket{
+ pixel_y = 15;
+ pixel_x = -7
},
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+/turf/open/floor/almayer,
+/area/golden_arrow/engineering)
+"uK" = (
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 4
},
-/area/golden_arrow/canteen)
-"CJ" = (
-/obj/structure/surface/rack,
-/obj/item/reagent_container/spray/cleaner{
- name = "Weyland-Yutani premium shampoo";
- desc = "Can also be used as body wash, shaving foam, deodorant, bug repellant, lighter fluid and gatorade."
+/obj/structure/cable{
+ icon_state = "1-8"
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/cable{
+ icon_state = "2-8"
},
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/almayer,
/area/golden_arrow/cryo_cells)
-"CK" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "W"
- },
-/obj/structure/largecrate/random/case/double,
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+"uM" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
-/area/golden_arrow/hangar)
-"CN" = (
-/obj/structure/cargo_container/lockmart/left{
- layer = 3.1;
- pixel_y = 5
+/obj/structure/cable{
+ icon_state = "4-8"
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/disposalpipe/segment{
+ dir = 4
},
-/area/golden_arrow/hangar)
-"CP" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
+"uP" = (
+/obj/structure/machinery/power/terminal,
/obj/effect/decal/cleanable/dirt,
+/obj/item/stack/cable_coil,
/obj/structure/machinery/light{
dir = 4
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/item/tool/warning_cone{
+ pixel_y = 16;
+ pixel_x = -15
},
+/turf/open/floor/plating/plating_catwalk,
/area/golden_arrow/engineering)
-"CS" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
- },
-/obj/structure/machinery/computer/supply_drop_console/limited/alternate,
-/turf/open/floor/almayer{
- icon_state = "plate"
+"uQ" = (
+/obj/effect/decal/cleanable/blood/oil,
+/obj/structure/largecrate/random/case/double,
+/obj/item/toy/beach_ball/holoball{
+ pixel_y = 15;
+ pixel_x = -2
},
-/area/golden_arrow/supply)
-"CX" = (
/obj/structure/machinery/light{
dir = 1
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
-/area/golden_arrow/engineering)
-"CZ" = (
-/obj/structure/surface/table/reinforced/almayer_B,
-/obj/structure/machinery/computer/shuttle/dropship/flight/remote_control{
- name = "Midway Remote Control Console";
- shuttleId = "dropship_midway"
+/area/golden_arrow/hangar)
+"uS" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out"
},
-/turf/open/floor/almayer,
-/area/golden_arrow/platoon_commander_rooms)
-"Db" = (
-/obj/effect/decal/cleanable/dirt,
-/turf/closed/wall/almayer,
-/area/golden_arrow/squad_two)
-"Dc" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
+/obj/structure/machinery/light{
dir = 4
},
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/hangar)
-"Df" = (
/obj/effect/decal/cleanable/dirt,
-/obj/structure/surface/table/almayer,
-/obj/item/ammo_box/magazine/misc/flares/empty{
- pixel_x = -1;
- pixel_y = 16
- },
-/obj/item/device/flashlight/flare{
- pixel_x = 10
- },
-/obj/structure/machinery/light,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/squad_two)
-"Dg" = (
+/area/golden_arrow/hangar)
+"uU" = (
+/obj/item/storage/toolbox/mechanical/green{
+ pixel_y = -14;
+ pixel_x = 2
+ },
+/obj/structure/prop{
+ icon = 'icons/obj/structures/props/almayer_props64.dmi';
+ icon_state = "fuel_enhancer";
+ name = "Damaged FS/FES-3 fuel enhancer";
+ desc = "A fuel enhancement system for dropships. It improves the thrust produced by the fuel combustion for faster travels. Full of bullet holes and probably needs to be replaced. The label says it was manufactured in 2171";
+ density = 1;
+ pixel_y = 1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"uW" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 4
+ dir = 8
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/cable{
+ icon_state = "4-8"
},
-/area/golden_arrow/platoon_sergeant)
-"Di" = (
-/obj/structure/surface/table/almayer,
-/obj/item/prop/helmetgarb/spent_slug{
- pixel_y = -9;
- pixel_x = 8;
- name = "spent snailshot";
- layer = 2.7
+/obj/structure/disposalpipe/segment{
+ dir = 4
},
-/obj/item/storage/box/guncase/pumpshotgun/special,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
+"uY" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ name = "\improper Cryo Bay"
},
-/area/golden_arrow/squad_two)
-"Dl" = (
-/obj/structure/surface/table/almayer,
-/obj/item/paper_bin{
- pixel_x = 5;
- pixel_y = 22
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable{
+ icon_state = "1-2"
},
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/canteen)
-"Dw" = (
-/obj/structure/bed/chair/comfy{
- dir = 8
+/area/golden_arrow/cryo_cells)
+"va" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cargo_container/wy/mid{
+ opacity = 0
},
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
+/obj/structure/sign/poster{
+ desc = "YOU ALWAYS KNOW A WORKING JOE. YOU ALWAYS KNOW A WORKING JOE. YOU ALWAYS KNOW A WORKING JOE. YOU ALWAYS KNOW A WORKING JOE. YOU ALWAYS KNOW A WORKING JOE.";
+ icon_state = "poster11";
+ name = "YOU ALWAYS KNOW A WORKING JOE.";
+ pixel_x = -22;
+ pixel_y = 3;
+ serial_number = 11
+ },
+/obj/structure/sign/poster{
+ desc = "This poster features Audrey Rainwater standing in a jacuzzi. She was the July 2182 centerfold in House Bunny Gentleman's Magazine. Don't ask how you know that.";
+ icon_state = "poster16";
+ name = "'Miss July' Pinup";
+ serial_number = 16
+ },
+/obj/structure/sign/poster{
+ desc = "One of those hot, tanned babes back the beaches of good ol' Earth.";
+ icon_state = "poster12";
+ name = "Beach Babe Pinup";
+ pixel_x = 6;
+ pixel_y = 8;
+ serial_number = 12
},
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"vb" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/dorms)
+"vd" = (
/obj/effect/decal/warning_stripes{
icon_state = "E";
pixel_x = 1
},
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
- },
-/area/golden_arrow/canteen)
-"Dx" = (
+/obj/effect/decal/cleanable/dirt,
/obj/structure/surface/table/almayer,
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 9
+/obj/structure/prop{
+ icon = 'icons/obj/structures/props/almayer_props.dmi';
+ icon_state = "targeting_system";
+ name = "\improper Broken AN/AAQ-178 Weapon Targeting System";
+ desc = "A targeting system for dropships. It improves firing accuracy on laser targets. Far beyond repair.";
+ pixel_y = 3;
+ pixel_x = 7;
+ density = 1;
+ layer = 3.1
},
-/obj/item/bananapeel{
- desc = "Ew.";
- gender = "plural";
- icon = 'icons/obj/items/shards.dmi';
- icon_state = "shrapnelsmall";
- name = "\improper finger nails";
- pixel_x = -6;
- pixel_y = 5
+/obj/item/prop/almayer/flight_recorder{
+ pixel_x = -8;
+ pixel_y = 9
},
-/obj/item/ashtray/glass{
- pixel_x = 3;
- pixel_y = -4
+/obj/item/reagent_container/food/drinks/coffee/marine{
+ pixel_x = 7;
+ pixel_y = 15;
+ layer = 3.11
},
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/squad_one)
-"DB" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"vf" = (
+/obj/structure/barricade/handrail{
+ dir = 4
},
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+/obj/structure/barricade/handrail{
+ dir = 8
},
-/area/golden_arrow/platoon_commander_rooms)
-"DC" = (
+/obj/structure/closet/secure_closet,
/turf/open/floor/almayer,
-/area/golden_arrow/supply)
-"DE" = (
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},
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},
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},
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},
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+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"Au" = (
+/obj/structure/largecrate/supply/ammo/m41amk1,
+/obj/structure/largecrate/supply/ammo/m41amk1{
+ pixel_y = 10
+ },
+/turf/open/floor/almayer{
dir = 1;
- icon_state = "lattice-simple";
- pixel_x = 16;
- pixel_y = -15
+ icon_state = "cargo_arrow"
},
-/obj/structure/prop/invuln/lattice_prop{
- icon_state = "lattice2";
- pixel_x = 16;
- pixel_y = 16
+/area/golden_arrow/hangar)
+"Av" = (
+/obj/structure/surface/table/reinforced/prison,
+/obj/effect/decal/cleanable/dirt,
+/obj/item/storage/box/bodybags{
+ pixel_y = 11;
+ pixel_x = -5
},
-/obj/structure/closet/secure_closet/marine_personal{
- pixel_x = 8
+/obj/item/storage/box/bodybags{
+ pixel_y = 3;
+ pixel_x = -2
},
-/obj/structure/closet/secure_closet/marine_personal{
- pixel_x = -8;
- job = "Smartgunner"
+/obj/item/reagent_container/spray/cleaner{
+ pixel_y = 18;
+ pixel_x = 10
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "dark_sterile"
},
-/area/golden_arrow/dorms)
-"Lf" = (
-/obj/effect/landmark/start/marine/tl/alpha,
-/obj/effect/landmark/late_join/alpha,
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/cryo_cells)
-"Lg" = (
-/obj/docking_port/stationary/marine_dropship/golden_arrow_hangar,
+/area/golden_arrow/medical)
+"Aw" = (
+/obj/structure/bed{
+ can_buckle = 0;
+ desc = "A lightweight support lattice.";
+ icon = 'icons/obj/structures/structures.dmi';
+ icon_state = "latticefull";
+ layer = 2.1;
+ name = "lattice"
+ },
+/obj/structure/cable/heavyduty{
+ icon_state = "1-2";
+ pixel_x = -8
+ },
+/obj/structure/cable/heavyduty{
+ icon_state = "1-2";
+ pixel_x = 2
+ },
+/obj/structure/cable/heavyduty{
+ icon_state = "node";
+ pixel_x = -3
+ },
+/obj/structure/girder/displaced,
/turf/open/floor/plating,
/area/golden_arrow/hangar)
-"Lh" = (
-/obj/structure/sign/poster{
- pixel_y = -8;
- pixel_x = -25;
- icon_state = "poster15";
- name = "pulse rifle pinup";
- desc = "The Armat Battlefield Systems Model 41 Derivative 'A' Pulse Rifle Mark One. The only pinup you'll ever need."
+"Ay" = (
+/obj/structure/foamed_metal,
+/turf/open/floor/plating,
+/area/golden_arrow/platoon_commander_rooms)
+"AC" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ layer = 3.3
},
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
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/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/largecrate/random/case/double,
+/obj/structure/machinery/light{
+ dir = 4
},
-/area/golden_arrow/squad_two)
-"Ll" = (
-/obj/structure/ship_ammo/minirocket/incendiary,
/turf/open/floor/almayer{
- icon_state = "cargo"
+ icon_state = "plate"
},
/area/golden_arrow/hangar)
-"Ln" = (
-/obj/structure/ship_ammo/rocket/banshee,
-/turf/open/floor/almayer{
- icon_state = "cargo"
+"AG" = (
+/obj/item/storage/toolbox/mechanical{
+ pixel_y = -6;
+ pixel_x = 2
},
+/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"Lo" = (
-/obj/structure/machinery/light{
- dir = 4
+"AK" = (
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+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/cryo_cells)
+"AL" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/obj/structure/machinery/gear{
+ id = "supply_elevator_gear"
},
/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"Ls" = (
-/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/alpha{
- density = 0
- },
+"AO" = (
+/obj/structure/machinery/floodlight/landing/floor,
+/obj/structure/machinery/landinglight/ds1,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/platoon_sergeant)
-"Lx" = (
-/obj/structure/machinery/landinglight/ds1{
- dir = 8
+/area/golden_arrow/hangar)
+"AQ" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/faxmachine/uscm/command/capt{
+ pixel_y = 7
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/shared_office)
+"AU" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/hangar)
-"LC" = (
+/area/golden_arrow/cryo_cells)
+"AX" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1;
+ pixel_x = 1
+ },
/obj/effect/decal/cleanable/dirt,
-/obj/structure/closet/emcloset,
-/turf/open/floor/almayer{
- icon_state = "test_floor5"
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"AY" = (
+/obj/structure/foamed_metal,
+/turf/open/floor/plating,
+/area/golden_arrow/hangar)
+"AZ" = (
+/obj/structure/surface/table/almayer,
+/obj/item/paper_bin/uscm{
+ pixel_x = -12;
+ pixel_y = 7
},
-/area/golden_arrow/supply)
-"LE" = (
-/obj/structure/machinery/camera/autoname/golden_arrow{
- dir = 8;
- name = "ship-grade camera"
+/obj/item/tool/pen{
+ pixel_x = -14;
+ pixel_y = 4
},
/turf/open/floor/almayer,
/area/golden_arrow/platoon_commander_rooms)
-"LF" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/pipes/standard/simple/hidden/supply,
+"Ba" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 5
+ },
+/obj/structure/cable/heavyduty{
+ icon_state = "1-4"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonarmory)
+"Bf" = (
+/obj/structure/prop/invuln/lattice_prop{
+ icon_state = "lattice3";
+ pixel_x = 16;
+ pixel_y = -15
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"Bg" = (
/turf/open/floor/almayer{
dir = 1;
icon_state = "cargo_arrow"
},
-/area/golden_arrow/squad_one)
-"LH" = (
-/obj/structure/machinery/landinglight/ds1/delaytwo{
- dir = 1
+/area/golden_arrow/hangar)
+"Bh" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 10
},
/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 8;
+ icon_state = "cargo_arrow"
},
-/area/golden_arrow/hangar)
-"LJ" = (
-/turf/open/floor/almayer/uscm/directional{
+/area/golden_arrow/shared_office)
+"Bk" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"Bl" = (
+/obj/structure/machinery/power/apc/almayer{
dir = 8
},
-/area/golden_arrow/briefing)
-"LK" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/bed/chair{
- dir = 1
- },
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 5;
+ icon_state = "plating"
},
-/area/golden_arrow/squad_one)
-"LL" = (
-/obj/effect/landmark/late_join/alpha,
-/obj/effect/landmark/start/marine/alpha,
-/turf/open/floor/plating/plating_catwalk,
-/area/golden_arrow/cryo_cells)
-"LQ" = (
+/area/golden_arrow/engineering)
+"Br" = (
+/obj/structure/machinery/computer/station_alert{
+ dir = 8;
+ pixel_x = 15;
+ pixel_y = 2
+ },
+/obj/item/stool,
/obj/effect/decal/warning_stripes{
- icon_state = "NW-out";
- pixel_x = -1;
+ icon_state = "N";
pixel_y = 1
},
-/obj/effect/decal/warning_stripes{
- icon_state = "SW-out";
- pixel_x = -1
+/turf/open/floor/almayer,
+/area/golden_arrow/synthcloset)
+"Bs" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/closet/secure_closet/surgical{
+ pixel_x = 30
},
/turf/open/floor/almayer{
- icon_state = "dark_sterile"
- },
-/area/golden_arrow/cryo_cells)
-"LS" = (
-/obj/structure/bed/chair/comfy{
- dir = 1
+ icon_state = "test_floor5"
+ },
+/area/golden_arrow/synthcloset)
+"Bv" = (
+/obj/structure/machinery/door/poddoor/almayer{
+ dir = 4;
+ name = "\improper Vehicle Bay Two Blast Door";
+ id = "apc2blastdoor"
},
-/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+ icon_state = "test_floor4"
+ },
+/area/golden_arrow/hangar)
+"Bx" = (
+/obj/structure/prop{
+ icon = 'icons/obj/pipes/power_cond_white.dmi';
+ icon_state = "8-9";
+ color = "#b30000";
+ pixel_y = -15;
+ pixel_x = 4;
+ layer = 2.9;
+ name = "cable"
+ },
+/obj/structure/prop{
+ icon = 'icons/obj/pipes/power_cond_white.dmi';
+ icon_state = "1-4";
+ color = "#b30000";
+ name = "cable";
+ pixel_x = -9
+ },
+/obj/structure/prop{
+ icon = 'icons/obj/pipes/power_cond_white.dmi';
+ icon_state = "8-10";
+ color = "#b30000";
+ name = "cable";
+ pixel_x = 21
},
-/area/golden_arrow/canteen)
-"LT" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/golden_arrow/hangar)
+"By" = (
/obj/effect/decal/cleanable/dirt,
-/obj/structure/machinery/status_display{
- pixel_x = -32
+/obj/structure/largecrate/random/case/small,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"Bz" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ layer = 2.5;
+ pixel_y = 1
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/engineering)
-"LZ" = (
-/obj/structure/machinery/light,
-/turf/open/floor/almayer,
-/area/golden_arrow/platoon_commander_rooms)
-"Mc" = (
-/obj/structure/pipes/vents/pump{
- dir = 1
+/area/golden_arrow/hangar)
+"BC" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_21"
},
/turf/open/floor/almayer,
/area/golden_arrow/platoon_commander_rooms)
-"Md" = (
-/obj/structure/pipes/standard/simple/hidden/supply,
-/obj/effect/decal/warning_stripes{
- icon_state = "W"
- },
-/turf/open/floor/almayer,
-/area/golden_arrow/supply)
-"Me" = (
-/turf/closed/wall/almayer,
-/area/golden_arrow/squad_two)
-"Mf" = (
-/obj/effect/decal/cleanable/cobweb{
+"BD" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/pipes/standard/simple/hidden/supply{
dir = 8
},
-/obj/item/notepad,
-/obj/item/maintenance_jack,
-/obj/structure/closet,
-/obj/item/tool/pen{
- pixel_x = -5;
- pixel_y = 4
+/obj/item/reagent_container/food/drinks/coffeecup/wy{
+ desc = "A matte gray coffee mug bearing the Weyland-Yutani logo on its front. Looks like someone spat in it.";
+ name = "dip cup";
+ pixel_x = 5;
+ pixel_y = 7
},
-/obj/item/device/camera,
-/obj/item/device/camera_film,
-/obj/item/storage/photo_album,
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"BH" = (
+/obj/effect/landmark/start/marine/medic/alpha,
+/obj/effect/landmark/late_join/alpha,
+/obj/effect/landmark/late_join,
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 4;
+ icon_state = "cargo_arrow"
},
-/area/golden_arrow/synthcloset)
-"Mi" = (
-/obj/structure/machinery/light{
- dir = 4
+/area/golden_arrow/cryo_cells)
+"BJ" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/obj/structure/pipes/standard/manifold/hidden/supply,
+/obj/structure/cable{
+ icon_state = "4-8"
},
/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+ icon_state = "mono"
},
/area/golden_arrow/cryo_cells)
-"Mj" = (
-/obj/structure/surface/table/reinforced/prison,
-/turf/open/floor/almayer{
- icon_state = "sterile_green"
+"BL" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
-/area/golden_arrow/medical)
-"Ml" = (
-/obj/structure/surface/table/almayer,
-/obj/item/storage/firstaid/rad{
- pixel_x = -7;
- pixel_y = 2
+/obj/structure/machinery/door_control{
+ pixel_y = -19;
+ id = "synthbay";
+ name = "storage bay door-control"
},
-/obj/item/storage/firstaid/toxin{
- pixel_x = 8;
- pixel_y = 2
+/turf/open/floor/almayer,
+/area/golden_arrow/synthcloset)
+"BP" = (
+/turf/open/floor/almayer/uscm{
+ icon_state = "logo_directional1";
+ dir = 6
},
-/obj/structure/machinery/firealarm{
- dir = 8;
- pixel_x = -24
+/area/golden_arrow/hangar)
+"BQ" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/golden_arrow/engineering)
-"Mn" = (
-/obj/effect/decal/cleanable/dirt,
-/turf/open/floor/almayer{
- dir = 1;
- icon_state = "cargo_arrow"
- },
-/area/golden_arrow/cryo_cells)
-"Mu" = (
-/obj/structure/machinery/door/airlock/almayer/engineering/reinforced{
- name = "\improper Engineering Airlock";
- req_one_access = list()
+/area/golden_arrow/hangar)
+"BR" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
},
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/obj/structure/prop/dam/crane,
+/obj/structure/prop{
+ icon = 'icons/obj/structures/props/almayer_props64.dmi';
+ icon_state = "cooling_system";
+ name = "Damaged FS/ACS-9 cooling system";
+ desc = "A cooling system for the Tripoli. It produces additional cooling reducing delays between launch. The pipes are crooked and bent, hoses are sliced open, and that's not even mentioning the bullet holes. Looks to be an older model as well.";
+ density = 1;
+ pixel_y = 16;
+ layer = 3.1
},
-/area/golden_arrow/engineering)
-"Mz" = (
-/obj/structure/machinery/light{
- dir = 4
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"BT" = (
+/turf/closed/shuttle/midway/transparent{
+ icon_state = "86";
+ name = "\improper Tripoli"
},
+/area/golden_arrow/hangar)
+"BU" = (
/obj/structure/surface/table/almayer,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/item/prop/almayer/comp_open{
+ pixel_y = 6;
+ pixel_x = 2
},
-/area/golden_arrow/firingrange)
-"MB" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/engineering)
+"Ca" = (
/obj/effect/decal/warning_stripes{
- icon_state = "SE-out"
+ icon_state = "S";
+ layer = 3.3
},
-/obj/structure/machinery/door/airlock/almayer/generic{
- name = "\improper Bathroom"
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"Cc" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable{
+ icon_state = "1-2"
},
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/obj/structure/machinery/firealarm{
+ dir = 4;
+ pixel_x = 21
},
+/turf/open/floor/almayer,
/area/golden_arrow/platoon_commander_rooms)
-"MC" = (
-/obj/structure/machinery/light,
-/obj/structure/pipes/vents/scrubber,
+"Cd" = (
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 4;
+ icon_state = "cargo_arrow"
},
-/area/golden_arrow/hangar)
-"MI" = (
+/area/golden_arrow/platoonprep)
+"Ce" = (
/obj/effect/decal/warning_stripes{
- icon_state = "S"
+ icon_state = "N";
+ pixel_y = 2
+ },
+/obj/structure/pipes/vents/pump{
+ dir = 1
},
/turf/open/floor/almayer,
/area/golden_arrow/hangar)
-"MJ" = (
-/obj/structure/machinery/light{
- dir = 4
+"Cg" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 2;
+ id = "apcbayrailing2"
},
-/obj/structure/largecrate/random/case/small,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "black"
},
-/area/golden_arrow/dorms)
-"MK" = (
-/turf/closed/wall/almayer/outer,
-/area/golden_arrow/platoon_commander_rooms)
-"ML" = (
-/obj/structure/largecrate,
-/obj/structure/largecrate{
- pixel_y = 16
+/area/golden_arrow/hangar)
+"Ch" = (
+/obj/effect/decal/siding{
+ icon_state = "siding4"
},
-/turf/open/floor/almayer{
- icon_state = "test_floor5"
+/turf/open/floor/plating,
+/area/golden_arrow/hangar)
+"Cj" = (
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 1
},
-/area/golden_arrow/supply)
-"MN" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 5
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
-/turf/open/floor/plating/plating_catwalk,
/area/golden_arrow/hangar)
-"MW" = (
-/obj/structure/pipes/vents/pump{
+"Ck" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 4
},
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+/obj/structure/cable/heavyduty{
+ icon_state = "1-2-8"
},
-/obj/effect/decal/warning_stripes{
- icon_state = "W"
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoonarmory)
+"Cm" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"Cn" = (
+/obj/structure/pipes/vents/scrubber{
+ dir = 8
},
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+/obj/structure/machinery/door/poddoor/railing,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"Co" = (
+/obj/structure/machinery/power/terminal{
+ dir = 1
},
+/turf/open/floor/plating/plating_catwalk,
/area/golden_arrow/engineering)
-"MZ" = (
-/obj/structure/pipes/standard/simple/hidden/supply,
-/turf/open/floor/almayer{
- icon_state = "cargo_arrow"
+"Cp" = (
+/obj/structure/cable/heavyduty{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"Cq" = (
+/turf/closed/shuttle/elevator{
+ dir = 9
+ },
+/area/golden_arrow/supply)
+"Cu" = (
+/obj/structure/bed/chair{
+ dir = 8
},
+/turf/open/floor/almayer,
/area/golden_arrow/dorms)
-"Na" = (
-/obj/structure/machinery/light{
+"Cv" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonarmory)
+"Cw" = (
+/obj/structure/bed/chair{
dir = 1
},
/turf/open/floor/almayer{
- icon_state = "dark_sterile"
+ icon_state = "cargo"
},
-/area/golden_arrow/cryo_cells)
-"Ne" = (
+/area/golden_arrow/briefing)
+"Cy" = (
/turf/open/floor/almayer{
- dir = 4;
- icon_state = "cargo_arrow"
+ icon_state = "test_floor5"
},
-/area/golden_arrow/briefing)
-"Nf" = (
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},
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-/obj/item/storage/box/cups{
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+"FP" = (
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+ name = "\improper Tripoli"
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- icon_state = "dark_sterile"
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},
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- },
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- pixel_y = 9
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},
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},
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},
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},
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},
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},
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},
-/obj/structure/filingcabinet{
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- pixel_y = 16
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},
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},
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},
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+/obj/structure/largecrate/supply/ammo/m41amk1{
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},
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+"JV" = (
+/obj/structure/prop/invuln/lifeboat_hatch_placeholder/terminal{
+ name = "non-functional maintenance airlock";
+ layer = 2.1
},
-/obj/structure/machinery/light{
- dir = 8
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+ pixel_y = 1;
+ pixel_x = 8
},
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},
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},
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- icon_state = "dark_sterile"
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+ icon_state = "E";
+ pixel_x = 1
+ },
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+ pixel_x = -1
},
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-/obj/structure/machinery/prop/almayer/computer/PC{
- dir = 4
- },
-/obj/structure/sign/safety/terminal{
- pixel_x = -20
+ dir = 8
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "mono"
},
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- },
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},
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-"Xv" = (
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- pixel_x = 14;
- pixel_y = 29
+/obj/structure/sign/safety/hazard{
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+ pixel_y = 32
},
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- dir = 1
- },
-/obj/effect/decal/cleanable/dirt,
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- icon_state = "N";
- pixel_y = 2
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+ icon_state = "cargo_arrow"
},
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- icon_state = "dark_sterile"
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+"Kh" = (
+/obj/effect/decal/cleanable/blood/oil,
+/obj/structure/machinery/light{
+ dir = 8
},
-/area/golden_arrow/canteen)
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-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+/turf/open/shuttle/dropship{
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},
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+/area/golden_arrow/hangar)
+"Ki" = (
+/obj/structure/closet/secure_closet,
+/obj/structure/machinery/prop{
+ desc = "This stylized recruitment poster for the USCM depicts a the head of a screaming eagle breaking into orbit, surrounded by flames. Death from above.";
+ icon = 'icons/obj/structures/props/posters.dmi';
+ icon_state = "poster41";
+ name = "USCM recruitment poster";
+ layer = 3.5;
+ pixel_y = 34;
+ pixel_x = -1
},
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+"Kp" = (
+/obj/structure/pipes/standard/manifold/hidden/supply{
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},
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-"XL" = (
-/obj/structure/prop/invuln/overhead_pipe{
- pixel_x = -7;
- pixel_y = 12
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 4;
+ id = "apcbayrailing1"
},
-/obj/structure/prop/invuln/overhead_pipe{
- pixel_x = -7;
- pixel_y = -4
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 4
},
-/obj/structure/sign/safety/water{
- pixel_x = 14;
- pixel_y = 24
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+"Ky" = (
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+ icon_state = "W";
+ layer = 3.3;
+ pixel_x = -1
},
-/obj/item/storage/backpack/marine/satchel{
- desc = "It's the heavy-duty black polymer kind. Time to take out the trash!";
- icon = 'icons/obj/janitor.dmi';
- icon_state = "trashbag3";
- name = "trash bag";
- pixel_x = -7;
- pixel_y = 14
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
},
+/turf/open/floor/almayer,
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-/turf/open/floor/almayer{
- icon_state = "test_floor5"
+"KA" = (
+/turf/closed/shuttle/midway/transparent{
+ icon_state = "23";
+ name = "\improper Tripoli"
},
-/area/golden_arrow/engineering)
-"XP" = (
-/obj/structure/sign/safety/storage{
- pixel_x = 7;
- pixel_y = -28
+/area/golden_arrow/hangar)
+"KB" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
},
-/obj/structure/reagent_dispensers/ammoniatank,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
},
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-"XQ" = (
+/obj/effect/decal/cleanable/cobweb2/dynamic,
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- dir = 4
+ dir = 10
},
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+"KC" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/cable/heavyduty{
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},
-/area/golden_arrow/prep_hallway)
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+/obj/effect/decal/cleanable/dirt,
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},
-/obj/item/trash/ceramic_plate{
- pixel_y = 21
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
+"KG" = (
+/obj/structure/machinery/prop{
+ density = 1;
+ icon_state = "pipe_d";
+ name = "refueling pump";
+ desc = "A pump used for refueling the dropship.";
+ pixel_y = -5;
+ layer = 2.7
},
-/obj/item/trash/ceramic_plate{
- pixel_y = 23
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+"KJ" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 2;
+ name = "\improper Hangar Lockdown Blast Door"
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/golden_arrow/canteen)
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-"Ya" = (
-/obj/structure/pipes/standard/simple/hidden/supply,
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- dir = 1;
- icon_state = "cargo_arrow"
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},
-/area/golden_arrow/squad_two)
-"Yc" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/structure/largecrate/supply/ammo/m41amk1,
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- pixel_x = 3;
+/area/golden_arrow/medical)
+"KP" = (
+/turf/closed/shuttle/midway/transparent{
+ icon_state = "29";
+ name = "\improper Tripoli"
+ },
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- dir = 8
+/area/golden_arrow/hangar)
+"KR" = (
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 4
},
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 2
+/obj/structure/cable/heavyduty{
+ icon_state = "4-8"
},
-/obj/effect/decal/cleanable/dirt,
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- dir = 5;
- icon_state = "plating"
+ icon_state = "plate"
},
-/area/golden_arrow/engineering)
-"Yh" = (
+/area/golden_arrow/hangar)
+"KS" = (
/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+ icon_state = "W";
+ layer = 3.3;
+ pixel_x = -1
},
-/turf/open/floor/almayer,
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-/area/golden_arrow/hangar)
-"Yk" = (
/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+ icon_state = "SE-out";
+ pixel_x = 1
},
-/obj/effect/decal/cleanable/dirt,
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- dir = 5;
- icon_state = "plating"
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+ },
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+ },
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+ pixel_y = -15
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diff --git a/maps/map_files/golden_arrow_classic/golden_arrow_classic.dmm b/maps/map_files/golden_arrow_classic/golden_arrow_classic.dmm
new file mode 100644
index 0000000000..ab5d87ee73
--- /dev/null
+++ b/maps/map_files/golden_arrow_classic/golden_arrow_classic.dmm
@@ -0,0 +1,31959 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ad" = (
+/obj/structure/machinery/light,
+/obj/structure/target{
+ name = "ready line Ronald"
+ },
+/obj/item/clothing/suit/storage/marine/heavy/smooth,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"af" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/squad_one)
+"ag" = (
+/obj/structure/window/framed/almayer,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/golden_arrow/briefing)
+"ah" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/item/tool/warning_cone{
+ pixel_x = -7;
+ pixel_y = 6
+ },
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"al" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"am" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = -8
+ },
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/dorms)
+"an" = (
+/obj/structure/closet/emcloset,
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "test_floor5"
+ },
+/area/golden_arrow/engineering)
+"aq" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"ar" = (
+/obj/structure/machinery/landinglight/ds1/delayone{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"aw" = (
+/obj/structure/sign/safety/storage{
+ pixel_x = 9;
+ pixel_y = 29
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"ax" = (
+/obj/structure/cargo_container/arious/mid,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"ay" = (
+/obj/structure/sign/safety/restrictedarea{
+ pixel_x = 12;
+ pixel_y = 29
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"aA" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/platform/stair_cut,
+/obj/structure/stairs/perspective{
+ dir = 8;
+ icon_state = "p_stair_full"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/supply)
+"aB" = (
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"aG" = (
+/obj/structure/largecrate/supply/supplies/tables_racks,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/engineering)
+"aI" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/briefing)
+"aJ" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 6
+ },
+/obj/item/prop/magazine/book/borntokill,
+/obj/item/prop/magazine/book/starshiptroopers{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/squad_one)
+"aN" = (
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/hangar)
+"aO" = (
+/obj/item/prop/colony/game,
+/obj/structure/surface/table/almayer,
+/turf/open/floor/almayer,
+/area/golden_arrow/dorms)
+"aQ" = (
+/obj/structure/sign/safety/galley{
+ pixel_y = 29
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/prep_hallway)
+"aS" = (
+/obj/structure/machinery/power/fusion_engine{
+ name = "\improper S-52 fusion reactor 17"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/engineering)
+"aT" = (
+/obj/structure/machinery/computer/cameras/almayer/vehicle{
+ dir = 4;
+ network = list("Golden Arrow","Vehicle","Midway");
+ pixel_x = -17
+ },
+/obj/structure/machinery/prop/almayer/CICmap{
+ density = 0;
+ dir = 4;
+ icon_state = "shuttle";
+ layer = 2.97;
+ name = "Tactical Map Display";
+ pixel_x = -17;
+ pixel_y = 14
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_commander_rooms)
+"aX" = (
+/obj/structure/platform_decoration{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/supply)
+"ba" = (
+/obj/item/tool/warning_cone{
+ pixel_x = 4;
+ pixel_y = 16
+ },
+/obj/item/stool,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/synthcloset)
+"bb" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"bf" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"bg" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/structure/closet/crate/construction,
+/obj/item/stack/sandbags_empty/half,
+/obj/item/stack/sandbags_empty/half,
+/obj/item/stack/sandbags_empty/half,
+/obj/item/stack/sandbags_empty/half,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/engineering)
+"bh" = (
+/obj/effect/landmark/start/marine/leader/alpha,
+/obj/effect/landmark/late_join/alpha,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/cryo_cells)
+"bl" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/firingrange)
+"bo" = (
+/obj/structure/window/framed/almayer,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"bq" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 8;
+ name = "ship-grade camera"
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"br" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = 8
+ },
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = -8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/dorms)
+"bu" = (
+/obj/structure/machinery/camera/autoname/golden_arrow,
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"bw" = (
+/obj/structure/curtain/red,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_sergeant)
+"by" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"bB" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"bD" = (
+/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ dir = 1;
+ name = "\improper Platoon Commander's Office";
+ req_access = list();
+ req_one_access_txt = "19;12"
+ },
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"bL" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ job = "Platoon Corpsman";
+ has_cryo_gear = 0
+ },
+/obj/item/clothing/shoes/marine/knife,
+/obj/item/device/radio/headset/almayer/marine,
+/obj/item/clothing/under/marine/medic,
+/turf/open/floor/almayer{
+ icon_state = "sterile_green"
+ },
+/area/golden_arrow/medical)
+"bO" = (
+/obj/structure/machinery/cm_vending/sorted/tech/electronics_storage{
+ req_one_access = list()
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/engineering)
+"bQ" = (
+/obj/structure/machinery/landinglight/ds1{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"bR" = (
+/obj/structure/bed/chair/comfy,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/canteen)
+"bS" = (
+/obj/structure/platform/stair_cut/alt,
+/obj/structure/stairs/perspective{
+ dir = 8;
+ icon_state = "p_stair_full"
+ },
+/obj/structure/platform,
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/briefing)
+"bZ" = (
+/obj/structure/window/framed/almayer,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/golden_arrow/supply)
+"ca" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/hangar)
+"ce" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/firingrange)
+"cj" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 8
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/engineering)
+"cl" = (
+/obj/structure/machinery/landinglight/ds1/delayone{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"co" = (
+/turf/open/floor/almayer{
+ icon_state = "test_floor5"
+ },
+/area/golden_arrow/supply)
+"cp" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/machinery/landinglight/ds1/delayone{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"cr" = (
+/obj/effect/landmark/start/marine/alpha,
+/obj/effect/landmark/late_join/alpha,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/cryo_cells)
+"cs" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/squad_one)
+"ct" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/structure/prop/almayer/hangar_stencil,
+/obj/structure/machinery/landinglight/ds1/delaytwo{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"cw" = (
+/obj/structure/machinery/computer/atmos_alert{
+ dir = 4
+ },
+/obj/structure/surface/table/almayer,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 5;
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diff --git a/maps/map_files/golden_arrow_classic/sprinkles/.gitkeep b/maps/map_files/golden_arrow_classic/sprinkles/.gitkeep
new file mode 100644
index 0000000000..8b13789179
--- /dev/null
+++ b/maps/map_files/golden_arrow_classic/sprinkles/.gitkeep
@@ -0,0 +1 @@
+
diff --git a/maps/map_files/rover/rover.dmm b/maps/map_files/rover/rover.dmm
index 0d4bc14fd8..ad495d23b9 100644
--- a/maps/map_files/rover/rover.dmm
+++ b/maps/map_files/rover/rover.dmm
@@ -175,7 +175,7 @@
pixel_y = 34;
pixel_x = 8
},
-/obj/structure/gun_rack/m41,
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@@ -3201,7 +3201,7 @@
/obj/structure/machinery/light{
dir = 1
},
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+/obj/structure/gun_rack/m41/unloaded,
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diff --git a/maps/shuttles/dropship_alamo.dmm b/maps/shuttles/dropship_alamo.dmm
index df47309c7a..e135221e7f 100644
--- a/maps/shuttles/dropship_alamo.dmm
+++ b/maps/shuttles/dropship_alamo.dmm
@@ -483,7 +483,7 @@
/area/shuttle/drop1/sulaco)
"Pf" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds1{
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+ dir = 2;
id = "port_door"
},
/turf/open/shuttle/dropship{
diff --git a/maps/shuttles/dropship_cyclone.dmm b/maps/shuttles/dropship_cyclone.dmm
index 97fb82caeb..e717f90657 100644
--- a/maps/shuttles/dropship_cyclone.dmm
+++ b/maps/shuttles/dropship_cyclone.dmm
@@ -539,7 +539,7 @@
/area/shuttle/cyclone)
"QA" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds2/cyclone{
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},
/turf/open/shuttle/dropship{
diff --git a/maps/shuttles/dropship_midway.dmm b/maps/shuttles/dropship_midway.dmm
index 64b2dab98d..f9f194dc43 100644
--- a/maps/shuttles/dropship_midway.dmm
+++ b/maps/shuttles/dropship_midway.dmm
@@ -611,7 +611,7 @@
/area/shuttle/midway)
"SS" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds1/midway{
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+ dir = 2;
id = "port_door"
},
/turf/open/shuttle/dropship{
diff --git a/maps/shuttles/dropship_normandy.dmm b/maps/shuttles/dropship_normandy.dmm
index df64ef84ca..6e2fcfc0c8 100644
--- a/maps/shuttles/dropship_normandy.dmm
+++ b/maps/shuttles/dropship_normandy.dmm
@@ -351,7 +351,7 @@
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"En" = (
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+ dir = 2;
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},
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diff --git a/maps/shuttles/lifeboat-compact.dmm b/maps/shuttles/lifeboat-compact.dmm
new file mode 100644
index 0000000000..c5f69f2269
--- /dev/null
+++ b/maps/shuttles/lifeboat-compact.dmm
@@ -0,0 +1,606 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"bP" = (
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+ },
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+ throw_dir = 2
+ },
+/turf/open/shuttle/lifeboat{
+ icon_state = "test_floor4"
+ },
+/area/shuttle/lifeboat)
+"pS" = (
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/structure/machinery/computer/communications{
+ dir = 8
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"pV" = (
+/turf/open/shuttle/lifeboat{
+ icon_state = "test_floor4"
+ },
+/area/shuttle/lifeboat)
+"qO" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "25,2"
+ },
+/area/shuttle/lifeboat)
+"rZ" = (
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair{
+ dir = 4;
+ name = "pilot seat"
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"sl" = (
+/turf/closed/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"tq" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "24,1"
+ },
+/area/shuttle/lifeboat)
+"tS" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "18,0"
+ },
+/area/shuttle/lifeboat)
+"vd" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "24,5"
+ },
+/area/shuttle/lifeboat)
+"vi" = (
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"vk" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "1,1"
+ },
+/area/shuttle/lifeboat)
+"vV" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "3,1"
+ },
+/area/shuttle/lifeboat)
+"wi" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,5"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"wC" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "25,5"
+ },
+/area/shuttle/lifeboat)
+"wJ" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "26,3"
+ },
+/area/shuttle/lifeboat)
+"xP" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "24,6"
+ },
+/area/shuttle/lifeboat)
+"yo" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "24,0"
+ },
+/area/shuttle/lifeboat)
+"yT" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "window2"
+ },
+/area/shuttle/lifeboat)
+"Ar" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "2,3"
+ },
+/area/shuttle/lifeboat)
+"AG" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "26,4"
+ },
+/area/shuttle/lifeboat)
+"BG" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,6"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Cn" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "2,1"
+ },
+/area/shuttle/lifeboat)
+"Cw" = (
+/obj/structure/extinguisher_cabinet/lifeboat{
+ pixel_x = 8;
+ pixel_y = 27
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"CO" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "7,0"
+ },
+/area/shuttle/lifeboat)
+"Ee" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "2,2"
+ },
+/area/shuttle/lifeboat)
+"Ej" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "23,1"
+ },
+/area/shuttle/lifeboat)
+"FN" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "25,0"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"GV" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "1,4"
+ },
+/area/shuttle/lifeboat)
+"HH" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "25,4"
+ },
+/area/shuttle/lifeboat)
+"Ii" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "6,1"
+ },
+/area/shuttle/lifeboat)
+"Iz" = (
+/turf/closed/shuttle/lifeboat/transparent,
+/area/shuttle/lifeboat)
+"Js" = (
+/turf/open/shuttle/lifeboat{
+ icon_state = "plating_striped"
+ },
+/area/shuttle/lifeboat)
+"Kb" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "24,4"
+ },
+/area/shuttle/lifeboat)
+"Kv" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "25,1"
+ },
+/area/shuttle/lifeboat)
+"LW" = (
+/obj/structure/machinery/cm_vending/sorted/supplies/lifeboat{
+ pixel_x = -12;
+ pixel_y = 27
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"MA" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "22,0"
+ },
+/area/shuttle/lifeboat)
+"MJ" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,3"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"ML" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "6,0"
+ },
+/area/shuttle/lifeboat)
+"MY" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "1,0"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Nm" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,0"
+ },
+/obj/docking_port/mobile/crashable/lifeboat/compact,
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Oi" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "6,5"
+ },
+/area/shuttle/lifeboat)
+"Qq" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "26,5"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Rn" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "23,0"
+ },
+/area/shuttle/lifeboat)
+"Ta" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,2"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Tj" = (
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair{
+ dir = 4
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"TU" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "0,1"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Up" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "23,6"
+ },
+/area/shuttle/lifeboat)
+"UQ" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "2,6"
+ },
+/area/shuttle/lifeboat)
+"Wa" = (
+/obj/structure/bed/chair/dropship/passenger/shuttle_chair,
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"XL" = (
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/structure/machinery/computer/cameras/almayer/vehicle{
+ dir = 8
+ },
+/turf/open/shuttle/lifeboat,
+/area/shuttle/lifeboat)
+"XM" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "25,6"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Yb" = (
+/turf/open/shuttle/lifeboat{
+ dir = 1;
+ icon_state = "plating_striped"
+ },
+/area/shuttle/lifeboat)
+"Yf" = (
+/obj/structure/prop/invuln/dropship_parts/lifeboat{
+ icon_state = "1,6"
+ },
+/turf/template_noop,
+/area/shuttle/lifeboat)
+"Yi" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "2,5"
+ },
+/area/shuttle/lifeboat)
+"YB" = (
+/turf/closed/shuttle/lifeboat{
+ icon_state = "6,6"
+ },
+/area/shuttle/lifeboat)
+"YL" = (
+/turf/closed/shuttle/lifeboat/transparent{
+ icon_state = "25,3"
+ },
+/area/shuttle/lifeboat)
+
+(1,1,1) = {"
+BG
+wi
+fL
+MJ
+Ta
+TU
+Nm
+"}
+(2,1,1) = {"
+Yf
+ms
+GV
+cF
+bP
+vk
+MY
+"}
+(3,1,1) = {"
+UQ
+Yi
+eu
+Ar
+Ee
+Cn
+sl
+"}
+(4,1,1) = {"
+hA
+fh
+Tj
+Tj
+Tj
+vV
+lk
+"}
+(5,1,1) = {"
+yT
+Wa
+vi
+fc
+vi
+iA
+Iz
+"}
+(6,1,1) = {"
+yT
+Wa
+vi
+fc
+vi
+iA
+Iz
+"}
+(7,1,1) = {"
+YB
+Oi
+Cw
+hF
+vi
+Ii
+ML
+"}
+(8,1,1) = {"
+fV
+fh
+LW
+hF
+vi
+vV
+CO
+"}
+(9,1,1) = {"
+hK
+Yb
+vi
+fc
+vi
+Js
+pF
+"}
+(10,1,1) = {"
+pV
+Yb
+vi
+fc
+vi
+Js
+pV
+"}
+(11,1,1) = {"
+pV
+Yb
+vi
+fc
+vi
+Js
+pV
+"}
+(12,1,1) = {"
+YB
+Oi
+vi
+hF
+vi
+Ii
+bQ
+"}
+(13,1,1) = {"
+fV
+fh
+nQ
+hF
+vi
+vV
+tS
+"}
+(14,1,1) = {"
+yT
+Wa
+vi
+fc
+vi
+iA
+Iz
+"}
+(15,1,1) = {"
+yT
+Wa
+vi
+fc
+vi
+iA
+Iz
+"}
+(16,1,1) = {"
+YB
+Oi
+rZ
+rZ
+rZ
+Ii
+MA
+"}
+(17,1,1) = {"
+Up
+dL
+XL
+nl
+pS
+Ej
+Rn
+"}
+(18,1,1) = {"
+xP
+vd
+Kb
+gW
+fW
+tq
+yo
+"}
+(19,1,1) = {"
+XM
+wC
+HH
+YL
+qO
+Kv
+FN
+"}
+(20,1,1) = {"
+kC
+Qq
+AG
+wJ
+mI
+gV
+kC
+"}
diff --git a/tgui/packages/tgui/interfaces/ListInputModal.tsx b/tgui/packages/tgui/interfaces/ListInputModal.tsx
index 7cb207c9dc..99023d3c1d 100644
--- a/tgui/packages/tgui/interfaces/ListInputModal.tsx
+++ b/tgui/packages/tgui/interfaces/ListInputModal.tsx
@@ -8,22 +8,15 @@ import { Window } from '../layouts';
type ListInputData = {
init_value: string;
items: string[];
- large_buttons: boolean;
message: string;
timeout: number;
title: string;
+ theme: string;
};
export const ListInputModal = (props, context) => {
const { act, data } = useBackend(context);
- const {
- items = [],
- message = '',
- init_value,
- large_buttons,
- timeout,
- title,
- } = data;
+ const { items = [], message = '', init_value, timeout, title, theme } = data;
const [selected, setSelected] = useLocalState(
context,
'selected',
@@ -103,15 +96,14 @@ export const ListInputModal = (props, context) => {
item?.toLowerCase().includes(searchQuery.toLowerCase())
);
// Dynamically changes the window height based on the message.
- const windowHeight =
- 325 + Math.ceil(message.length / 3) + (large_buttons ? 5 : 0);
+ const windowHeight = 325 + Math.ceil(message.length / 3);
// Grabs the cursor when no search bar is visible.
if (!searchBarVisible) {
setTimeout(() => document!.getElementById(selected.toString())?.focus(), 1);
}
return (
-
+
{timeout && }
{
diff --git a/tgui/packages/tgui/interfaces/OverwatchConsole.js b/tgui/packages/tgui/interfaces/OverwatchConsole.js
index 62d1b6ee0d..c3f33ec023 100644
--- a/tgui/packages/tgui/interfaces/OverwatchConsole.js
+++ b/tgui/packages/tgui/interfaces/OverwatchConsole.js
@@ -418,11 +418,8 @@ const SquadMonitor = (props, context) => {
onClick={() => act('transfer_marine')}>
Transfer Marine
- act('insubordination')}>
- Insubordination
+ act('award_medal')}>
+ Award Medal
>
}>
diff --git a/tools/build/build.js b/tools/build/build.js
index c145ed391e..65f88a9b60 100644
--- a/tools/build/build.js
+++ b/tools/build/build.js
@@ -170,6 +170,35 @@ export const YarnTarget = new Juke.Target({
executes: ({ get }) => yarn("install", get(CiParameter) && "--immutable"),
});
+export const TgFontTarget = new Juke.Target({
+ dependsOn: [YarnTarget],
+ inputs: [
+ "tgui/.yarn/install-target",
+ "tgui/packages/tgfont/**/*.+(js|cjs|svg)",
+ "tgui/packages/tgfont/package.json",
+ ],
+ outputs: [
+ "tgui/packages/tgfont/dist/tgfont.css",
+ "tgui/packages/tgfont/dist/tgfont.eot",
+ "tgui/packages/tgfont/dist/tgfont.woff2",
+ ],
+ executes: async () => {
+ await yarn("tgfont:build");
+ fs.copyFileSync(
+ "tgui/packages/tgfont/dist/tgfont.css",
+ "tgui/packages/tgfont/static/tgfont.css"
+ );
+ fs.copyFileSync(
+ "tgui/packages/tgfont/dist/tgfont.eot",
+ "tgui/packages/tgfont/static/tgfont.eot"
+ );
+ fs.copyFileSync(
+ "tgui/packages/tgfont/dist/tgfont.woff2",
+ "tgui/packages/tgfont/static/tgfont.woff2"
+ );
+ },
+});
+
export const TguiTarget = new Juke.Target({
dependsOn: [YarnTarget],
inputs: [
@@ -283,8 +312,6 @@ export const CleanTarget = new Juke.Target({
dependsOn: [TguiCleanTarget],
executes: async () => {
Juke.rm("*.{dmb,rsc}");
- Juke.rm("*.mdme*");
- Juke.rm("*.m.*");
Juke.rm("maps/templates.dm");
},
});
diff --git a/tools/build/lib/byond.js b/tools/build/lib/byond.js
index 8b6f081c1c..2d186e2254 100644
--- a/tools/build/lib/byond.js
+++ b/tools/build/lib/byond.js
@@ -139,14 +139,47 @@ export const DreamMaker = async (dmeFile, options = {}) => {
throw err;
}
};
- testOutputFile(`${dmeBaseName}.dmb`);
- testOutputFile(`${dmeBaseName}.rsc`);
- const runWithWarningChecks = async (dmeFile, args) => {
- const execReturn = await Juke.exec(dmeFile, args);
+
+ const testDmVersion = async (dmPath) => {
+ const execReturn = await Juke.exec(dmPath, [], {
+ silent: true,
+ throw: false,
+ });
+ const version = execReturn.combined.match(
+ `DM compiler version (\\d+)\\.(\\d+)`
+ );
+ if (version == null) {
+ Juke.logger.error(
+ `Unexpected DreamMaker return, ensure "${dmPath}" is correct DM path.`
+ );
+ throw new Juke.ExitCode(1);
+ }
+ const requiredMajorVersion = 515;
+ const requiredMinorVersion = 1597; // First with -D switch functionality
+ const major = Number(version[1]);
+ const minor = Number(version[2]);
if (
- options.warningsAsErrors &&
- execReturn.combined.match(/\d+:warning: /)
+ major < requiredMajorVersion ||
+ (major == requiredMajorVersion && minor < requiredMinorVersion)
) {
+ Juke.logger.error(
+ `${requiredMajorVersion}.${requiredMinorVersion} DM version required`
+ );
+ throw new Juke.ExitCode(1);
+ }
+ };
+
+ await testDmVersion(dmPath);
+ testOutputFile(`${dmeBaseName}.dmb`);
+ testOutputFile(`${dmeBaseName}.rsc`);
+ const runWithWarningChecks = async (dmPath, args) => {
+ const execReturn = await Juke.exec(dmPath, args);
+ const ignoredWarningCodes = options.ignoreWarningCodes ?? [];
+ const reg =
+ ignoredWarningCodes.length > 0
+ ? new RegExp(`\d+:warning: (?!(${ignoredWarningCodes.join("|")}))`)
+ : /\d+:warning: /;
+ if (options.warningsAsErrors && execReturn.combined.match(reg)) {
Juke.logger.error(`Compile warnings treated as errors`);
throw new Juke.ExitCode(2);
}
@@ -156,26 +189,11 @@ export const DreamMaker = async (dmeFile, options = {}) => {
const { defines } = options;
if (defines && defines.length > 0) {
Juke.logger.info("Using defines:", defines.join(", "));
- try {
- const injectedContent = defines.map((x) => `#define ${x}\n`).join("");
- fs.writeFileSync(`${dmeBaseName}.m.dme`, injectedContent);
- const dmeContent = fs.readFileSync(`${dmeBaseName}.dme`);
- fs.appendFileSync(`${dmeBaseName}.m.dme`, dmeContent);
- await runWithWarningChecks(dmPath, [`${dmeBaseName}.m.dme`]);
- fs.writeFileSync(
- `${dmeBaseName}.dmb`,
- fs.readFileSync(`${dmeBaseName}.m.dmb`)
- );
- fs.writeFileSync(
- `${dmeBaseName}.rsc`,
- fs.readFileSync(`${dmeBaseName}.m.rsc`)
- );
- } finally {
- Juke.rm(`${dmeBaseName}.m.*`);
- }
- } else {
- await runWithWarningChecks(dmPath, [dmeFile]);
}
+ await runWithWarningChecks(dmPath, [
+ ...defines.map((def) => `-D${def}`),
+ dmeFile,
+ ]);
};
/**
diff --git a/tools/ci/download_od.sh b/tools/ci/download_od.sh
deleted file mode 100644
index 024f93f928..0000000000
--- a/tools/ci/download_od.sh
+++ /dev/null
@@ -1,11 +0,0 @@
-#!/bin/bash
-set -eo pipefail
-
-if [ -z "${OPENDREAM_VERSION+x}" ]; then
- source dependencies.sh
-fi
-
-git clone https://github.com/OpenDreamProject/OpenDream.git ~/OpenDream
-cd ~/OpenDream
-git checkout tags/v${OPENDREAM_VERSION}
-git submodule update --init --recursive
diff --git a/tools/ci/run_od.sh b/tools/ci/run_od.sh
deleted file mode 100644
index 3eeac59073..0000000000
--- a/tools/ci/run_od.sh
+++ /dev/null
@@ -1,4 +0,0 @@
-#!/bin/bash
-set -eo pipefail
-
-dotnet ~/OpenDream/DMCompiler/bin/Release/net7.0/DMCompiler.dll --suppress-unimplemented colonialmarines.dme
diff --git a/tools/ci/setup_od.sh b/tools/ci/setup_od.sh
deleted file mode 100644
index 6d2ec17068..0000000000
--- a/tools/ci/setup_od.sh
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/bin/bash
-set -eo pipefail
-
-cd ~/OpenDream
-
-dotnet restore
-dotnet build -c Release