From e88ef2430a1f25c5ede61eed2a22d6b3c364501a Mon Sep 17 00:00:00 2001 From: private-tristan <54422837+private-tristan@users.noreply.github.com> Date: Wed, 1 Nov 2023 01:12:19 -0400 Subject: [PATCH] Predators are no longer immune to molecular acid (#4799) # About the pull request molecular acid (from boiler and spitter tailstab) now affects predators, dealing 12 burn damage for spitters, and 39 burn damage for boilers do note that it metabolizes quite slowly (takes nearly a minute for a boiler's tailstab to be done) # Explain why it's good for the game I don't think predators are meant to be immune to acid??? labeled this as a fix as I don't think morrow wanted this to only work on humans # Changelog :cl: balance: predators are no longer immune to molecular acid injected from spitter and boiler tailstabs /:cl: --- code/modules/reagents/chemistry_reagents/toxin.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry_reagents/toxin.dm b/code/modules/reagents/chemistry_reagents/toxin.dm index 458424a5db..6ffd14ea8a 100644 --- a/code/modules/reagents/chemistry_reagents/toxin.dm +++ b/code/modules/reagents/chemistry_reagents/toxin.dm @@ -279,4 +279,4 @@ color = "#669900" reagent_state = LIQUID chemclass = CHEM_CLASS_NONE - properties = list(PROPERTY_CORROSIVE = 2, PROPERTY_TOXIC = 1) + properties = list(PROPERTY_CORROSIVE = 2, PROPERTY_TOXIC = 1, PROPERTY_CROSSMETABOLIZING = 3)