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GM infesting subpanel (#134)
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Doubleumc committed Mar 18, 2024
1 parent 914ca1d commit ef310dd
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1 change: 1 addition & 0 deletions code/modules/admin/game_master/game_master.dm
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ GLOBAL_VAR_INIT(radio_communication_clarity, 100)
var/list/submenu_types = list(
/obj/structure/pipes/vents = /datum/game_master_submenu/ambush/vents,
/obj/structure/tunnel = /datum/game_master_submenu/ambush/tunnels,
/mob/living/carbon/human = /datum/game_master_submenu/infest,
)

/// List of current submenus
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97 changes: 97 additions & 0 deletions code/modules/admin/game_master/game_master_submenu/infest.dm
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#define DEFAULT_SPAWN_HIVE_STRING XENO_HIVE_NORMAL

/datum/game_master_submenu/infest
tgui_menu_name = "GameMasterSubmenuInfest"
tgui_menu_title = "Infest Control"

/// Current selected hive for the embryo
var/selected_hive = DEFAULT_SPAWN_HIVE_STRING

/// Target growth stage for the embryo
var/embryo_stage = 0

/datum/game_master_submenu/infest/ui_data(mob/user)
. = ..()

var/list/data = list()

data["selected_hive"] = selected_hive
data["embryo_stage"] = embryo_stage

return data

/datum/game_master_submenu/infest/ui_static_data(mob/user)
. = ..()

var/list/data = list()

data["selectable_hives"] = ALL_XENO_HIVES

return data

/datum/game_master_submenu/infest/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()

switch(action)
if("set_selected_hive")
selected_hive = params["new_hive"]
return TRUE

if("set_embryo_stage")
embryo_stage = params["stage"]
return TRUE

if("infest")
setup_embryo()
return TRUE

if("clear_infest")
remove_embryo()
return TRUE

if("burst")
force_burst()
return TRUE

/datum/game_master_submenu/infest/proc/setup_embryo()
var/obj/item/alien_embryo/infesting_embryo
for(var/obj/item/alien_embryo/embryo in referenced_atom) //if this hive's embryo already exists, convert to larva and use it
if(embryo.hivenumber == selected_hive)
infesting_embryo = embryo
else
qdel(embryo)

if(!infesting_embryo) //else, make a new one
infesting_embryo = new /obj/item/alien_embryo(referenced_atom)
infesting_embryo.hivenumber = selected_hive

var/mob/living/carbon/human/infested_host = referenced_atom
infested_host.species?.larva_impregnated(infesting_embryo) //Yautja handling

infesting_embryo.stage = embryo_stage

/datum/game_master_submenu/infest/proc/remove_embryo()
for(var/obj/item/alien_embryo/embryo in referenced_atom)
qdel(embryo)

/datum/game_master_submenu/infest/proc/force_burst()
var/mob/living/carbon/xenomorph/larva/infesting_larva = locate() in referenced_atom //if a larva already exists, use it
if(infesting_larva)
infesting_larva.chest_burst(referenced_atom)
return

for(var/obj/item/alien_embryo/embryo in referenced_atom) //else if this hive's embryo already exists, convert to larva and use it
if(embryo.hivenumber == selected_hive)
embryo.become_larva()
infesting_larva = locate() in referenced_atom
break
if(infesting_larva)
infesting_larva.chest_burst(referenced_atom)
return

infesting_larva = new /mob/living/carbon/xenomorph/larva(referenced_atom, null, selected_hive) //else, make a new larva
var/mob/living/carbon/human/infested_host = referenced_atom
infesting_larva.ckey = infested_host.ckey
infesting_larva.chest_burst(referenced_atom)

#undef DEFAULT_SPAWN_HIVE_STRING
1 change: 1 addition & 0 deletions colonialmarines.dme
Original file line number Diff line number Diff line change
Expand Up @@ -1393,6 +1393,7 @@
#include "code\modules\admin\game_master\extra_buttons\toggle_join_xeno.dm"
#include "code\modules\admin\game_master\extra_buttons\toggle_vehicle_blockers.dm"
#include "code\modules\admin\game_master\game_master_submenu\ambush.dm"
#include "code\modules\admin\game_master\game_master_submenu\infest.dm"
#include "code\modules\admin\game_master\game_master_submenu\tunnels.dm"
#include "code\modules\admin\game_master\game_master_submenu\vents.dm"
#include "code\modules\admin\medal_panel\medals_panel.dm"
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85 changes: 85 additions & 0 deletions tgui/packages/tgui/interfaces/GameMasterSubmenuInfest.js
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import { useBackend } from '../backend';
import { Stack, Dropdown, Button, Section, Slider } from '../components';
import { Window } from '../layouts';

export const GameMasterSubmenuInfest = (props, context) => {
const { data, act } = useBackend(context);

return (
<Window width={400} height={400}>
<Window.Content scrollable>
<Stack direction="column" vertical>
<GameMasterSubmenuInfestInfestingPanel />
</Stack>
</Window.Content>
</Window>
);
};

export const GameMasterSubmenuInfestInfestingPanel = (props, context) => {
const { data, act } = useBackend(context);

return (
<Section title="Infesting">
<Stack direction="column" vertical>
<Stack.Item>
<Stack>
<Stack.Item>
<Dropdown
options={data.selectable_hives}
selected={data.selected_hive}
width="15rem"
onSelected={(new_hive) => {
act('set_selected_hive', { new_hive });
}}
/>
</Stack.Item>
</Stack>
</Stack.Item>
<Stack.Item mt={1}>Embryo Stage</Stack.Item>
<Stack.Item>
<Slider
maxValue={5}
minValue={0}
stepPixelSize={40}
value={data.embryo_stage}
onChange={(e, stage) => {
act('set_embryo_stage', { stage });
}}
/>
</Stack.Item>
<Stack.Item>
<Stack>
<Stack.Item>
<Button
middle
content="Set"
onClick={() => {
act('infest');
}}
/>
</Stack.Item>
<Stack.Item>
<Button
middle
content="Clear"
onClick={() => {
act('clear_infest');
}}
/>
</Stack.Item>
</Stack>
</Stack.Item>
<Stack.Item>
<Button
middle
content="Burst Now"
onClick={() => {
act('burst');
}}
/>
</Stack.Item>
</Stack>
</Section>
);
};

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