From f9d0c6afc80ec67ba84660cdee31e15dc8f96250 Mon Sep 17 00:00:00 2001 From: Morrow Date: Wed, 8 Nov 2023 16:38:27 -0500 Subject: [PATCH] Once again awkwardly kills squads in game mode --- .../gamemodes/colonialmarines/ai/colonialmarines_ai.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm index de75235475..e15985db4d 100644 --- a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm +++ b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm @@ -35,6 +35,13 @@ /datum/game_mode/colonialmarines/ai/pre_setup() RegisterSignal(SSdcs, COMSIG_GLOB_XENO_SPAWN, PROC_REF(handle_xeno_spawn)) + for(var/datum/squad/squad in RoleAuthority.squads) + if(squad.type in squad_limit) + continue + + RoleAuthority.squads -= squad + RoleAuthority.squads_by_type -= squad.type + . = ..() /datum/game_mode/colonialmarines/ai/announce_bioscans()