diff --git a/code/datums/ammo/bullet/special_ammo.dm b/code/datums/ammo/bullet/special_ammo.dm
index e0ba0084bb..2a6bd006d7 100644
--- a/code/datums/ammo/bullet/special_ammo.dm
+++ b/code/datums/ammo/bullet/special_ammo.dm
@@ -152,16 +152,20 @@
accurate_range = 12
/datum/ammo/bullet/m60
- name = "M60 bullet"
+ name = "frangible machine gun bullet"
headshot_state = HEADSHOT_OVERLAY_MEDIUM
accuracy = HIT_ACCURACY_TIER_2
accuracy_var_low = PROJECTILE_VARIANCE_TIER_8
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6
accurate_range = 12
- damage = 45 //7.62x51 is scary
- penetration= ARMOR_PENETRATION_TIER_6
- shrapnel_chance = SHRAPNEL_CHANCE_TIER_2
+ damage = 55 //7.62x51 is scary, redux...
+ penetration = 0 //...but frangibles suck ass at punching through armor...
+ shrapnel_chance = 0 //...and they tend to disintegrate into dust.
+
+/datum/ammo/bullet/m60/on_hit_mob(mob/entity, obj/projectile/bullet)
+ slowdown(entity, bullet)
+ pushback(entity, bullet, 3) //at close range you can juggle back a horde which should be nice.
/datum/ammo/bullet/pkp
name = "machinegun bullet"
diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm
index d7ec91b8ec..77b2a595af 100644
--- a/code/modules/projectiles/gun_attachables.dm
+++ b/code/modules/projectiles/gun_attachables.dm
@@ -3399,11 +3399,20 @@ Defined in conflicts.dm of the #defines folder.
/obj/item/attachable/bipod/m60
name = "bipod"
- desc = "A simple set of telescopic poles to keep a weapon stabilized during firing. This one looks rather old.\nGreatly increases accuracy and reduces recoil when properly placed, but also increases weapon size and slows firing speed."
+ desc = "The bipod of an H-G Mk70 machine gun. Wait, how did you get this off of the gun?! \nReduces unbraced fire effectiveness, but substantially improves the performance of the Mk70 when braced correctly."
icon_state = "bipod_m60"
attach_icon = "bipod_m60_a"
flags_attach_features = ATTACH_ACTIVATION
+ delay_mod = FIRE_DELAY_TIER_10
+/obj/item/attachable/bipod/m60
+ ..()
+
+ delay_mod = FIRE_DELAY_TIER_10
+ wield_delay_mod = WIELD_DELAY_FAST
+ accuracy_mod = -HIT_ACCURACY_MULT_TIER_5
+ scatter_mod = SCATTER_AMOUNT_TIER_9
+ recoil_mod = RECOIL_AMOUNT_TIER_5
/obj/item/attachable/bipod/vulture
name = "heavy bipod"
diff --git a/code/modules/projectiles/guns/misc.dm b/code/modules/projectiles/guns/misc.dm
index 9c8b305a4f..2d7d48b150 100644
--- a/code/modules/projectiles/guns/misc.dm
+++ b/code/modules/projectiles/guns/misc.dm
@@ -63,8 +63,8 @@
//M60
/obj/item/weapon/gun/m60
- name = "\improper M60 General Purpose Machine Gun"
- desc = "The M60. The Pig. The Action Hero's wet dream. \nAlt-click it to open the feed cover and allow for reloading."
+ name = "\improper H-G Mk70 Machine Gun"
+ desc = "Part of the Henjin-Garcia repro line, found surprising niche in Frontier colony home defense against aggressive, largescale xenofauna. \nAlt-click to open the feed tray cover for handling reloads."
icon = 'icons/obj/items/weapons/guns/guns_by_faction/colony.dmi'
icon_state = "m60"
item_state = "m60"
@@ -76,6 +76,7 @@
force = 25
flags_gun_features = GUN_WIELDED_FIRING_ONLY|GUN_CAN_POINTBLANK
gun_category = GUN_CATEGORY_HEAVY
+ fire_delay = FIRE_DELAY_TIER_9
attachable_allowed = list(
/obj/item/attachable/m60barrel,
/obj/item/attachable/bipod/m60,
diff --git a/code/modules/projectiles/magazines/misc.dm b/code/modules/projectiles/magazines/misc.dm
index 87568c9532..e0b3a5bb67 100644
--- a/code/modules/projectiles/magazines/misc.dm
+++ b/code/modules/projectiles/magazines/misc.dm
@@ -19,8 +19,8 @@
//M60
/obj/item/ammo_magazine/m60
- name = "M60 ammo box (7.62x51mm)"
- desc = "A blast from the past chambered in 7.62X51mm NATO."
+ name = "\improper Mk70 belt box"
+ desc = "A limited production run by Henjin-Garcia of old Earth weapons. This is a 100rnd box magazine for their Mk70 reproduction of the M60 GPMG. \nHolds 100 rounds of cased 7.62x51mm frangible ammunition. Open the feed tray cover with alt-click before loading!"
caliber = "7.62x51mm"
icon = 'icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi'
icon_state = "m60" //PLACEHOLDER