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Poncho fix - hides belts beneath poncho #223

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10 changes: 5 additions & 5 deletions code/__DEFINES/human.dm
Original file line number Diff line number Diff line change
Expand Up @@ -137,11 +137,11 @@
#define MEDICAL_LAYER 31

#define SUIT_LAYER 30
#define SUIT_GARB_LAYER 29
#define SUIT_SQUAD_LAYER 28
#define GLASSES_LAYER 27
#define BELT_LAYER 26
#define SUIT_STORE_LAYER 25
#define SUIT_SQUAD_LAYER 29
#define BELT_LAYER 28
#define SUIT_GARB_LAYER 27
#define SUIT_STORE_LAYER 26
#define GLASSES_LAYER 25
#define BACK_LAYER 24
#define HAIR_LAYER 23
#define HAIR_GRADIENT_LAYER 22
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11 changes: 11 additions & 0 deletions code/modules/clothing/under/ties.dm
Original file line number Diff line number Diff line change
Expand Up @@ -419,6 +419,17 @@
inv_overlay = image("icon" = 'icons/obj/items/clothing/ties_overlay.dmi', "icon_state" = "[icon_state]")
update_icon()

/obj/item/clothing/accessory/poncho/on_attached(obj/item/clothing/suit/storage/marine/S, mob/living/user, silent)
. =..()
if(.)
S.armor_overlays["poncho"] = src

/obj/item/clothing/accessory/poncho/on_removed(mob/living/user, obj/item/clothing/C)
if(!has_suit) return
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var/obj/item/clothing/suit/storage/marine/S = has_suit
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S.armor_overlays -= "poncho"
. = ..()

/obj/item/clothing/accessory/poncho/green
icon_state = "poncho"
has_variation = FALSE
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15 changes: 13 additions & 2 deletions code/modules/mob/living/carbon/human/update_icons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -557,9 +557,20 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
K = marine_armor.armor_overlays[i]
if(K)
if(!IMG)
IMG = image(K.icon,src,K.icon_state, "layer"= -SUIT_GARB_LAYER)
if(istype(K, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/A = K
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Ditto

IMG = A.get_mob_overlay(src, WEAR_JACKET)
IMG.layer = -SUIT_GARB_LAYER
else
IMG = image(K.icon,src,K.icon_state, -SUIT_GARB_LAYER)
else
IMG.overlays += image(K.icon,src,K.icon_state, "layer"= -SUIT_GARB_LAYER)
if(istype(K, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/A = K
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Ditto

var/image/I2 = A.get_mob_overlay(src, WEAR_JACKET)
I2.layer = -SUIT_GARB_LAYER
IMG.overlays += I2
else
IMG.overlays += image(K.icon,src,K.icon_state, -SUIT_GARB_LAYER)
if(IMG)
overlays_standing[SUIT_GARB_LAYER] = IMG
apply_overlay(SUIT_GARB_LAYER)
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