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Fixes three instances of a negative accuracy bonus #225
Fixes three instances of a negative accuracy bonus #225
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Is this actually a fix? Please test these with numbers, because it may be intentional to the performance of the gun. |
wtf, this changes all bullets at base |
I agree. For those concerned about the potential imbalances that might come from this pull request, it's important to keep in mind that sidearms are (rightfully) not designed to be used as primary weapons. Increasing the accuracy will not change the fact that they're already balanced by their extremely low capacity (compared to the M41A-MKI Pulse Rifle) , and that it's functionally impossible to gain additional sidearm magazines outside of the USS Golden Arrow. To note:
Assuming that you're taking them in a shoulder-holster, that's anywhere from 21 to 36 rounds in total. If you're taking them with a pistol-belt (that requires a suit or belt slot to be worn), then that's about 49 to 126 rounds in total. For comparison, those same slots (with a webbing or ammo belt) can carry 297 to 495 rounds for the M41A-MKI Pulse Rifle. There's no harm that'll come from increasing the accuracy of these sidearms, in my opinion. |
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vasquez killed a warrior with a pistol
About the pull request
Fixes three instances of negative accuracy bonus being applied to the M4A3, 1911 and DEagle generic ammos. Currently the state of the guns affected by this accuracy nerf means you're tossing away a good few rounds per mag for fuckups you have no control over in situations already dire enough to justify the use of a pistol. It makes it unfun to use knowing you're being penalized for using it when it doesn't even really impact the greater aspect of the game. In particular it's bad on the 1911 since you only have 7 rounds anyways